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View Full Version : Reverse Devhook for 3.0?



hawke213x
December 2nd, 2006, 05:56
In light of:

http://www.dcemu.co.uk/vbulletin/showthread.php?t=44566
and
http://www.dcemu.co.uk/vbulletin/showthread.php?t=44372

Is this even remotely possible? Im not asking if its soon, just possible?

michael_dack_2005
December 2nd, 2006, 09:06
Not in the near future, PSP devs need to find an exploit/glitch/decripted code in 3.0/3.01, to get any homebrew working, let alone Devhook.

Your second link is a hybrid between 2.71/3.00. It isn't just a 3.00 running by itself.

im not saying that it won't be possible. There are two options:

1) We find an exploit which leads to homebrew

2) Sony have just done too well, and we lose.

But, seeing that there is already a glitch found in 3.00, and that Sony brings out 3.01 within a few days, shows that there could be something wrong with the Firmware

kando
December 2nd, 2006, 09:10
reverse devhook is not even possible in 2.80, nonetheless 2.81, 2.82, and not even remotely close to 3.00 unless an exploit is found in 2.81 which exists in 2.82 and 3.00 which is quite possible. but you have to find it first!

yes, you, the average user :)

get to exploiting!! :D

hawke213x
December 2nd, 2006, 10:56
I wouldnt know where to begin, kando.

michael_dack_2005
December 2nd, 2006, 14:28
hawke, thats the whole point. No one ever knows where the exploit is, and there are so many parts of code, so many possibilities of getting through.

Then again Sony are thick. The 2.00 exploit was the TIF expoit. And in 2.7 it was a libTIF exploit, both using the PHOTO menu. Sony havent got a clue on how skilled some of the developers we have working here.