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grit
December 15th, 2006, 23:18
NJ (neocdz.hp.infoseek.co.jp/psp/) updates CPS1 CPS2 and MVS emulators to version 1.62!!

No info about the new releases and only available as sources.


Now we need a nice coder to compile them. :)
Update: Kindly compiled by Apocalyptic980c here (http://www.dcemu.co.uk/vbulletin/showpost.php?p=302559&postcount=11)


A big thanks to NJ! :D

porchemasi
December 15th, 2006, 23:44
Honestly ..... i mean great work on the updates but why not wait a week and improve them in 1 shot..... i would perfer that and my usb cable

hellno bigs
December 15th, 2006, 23:46
can u play svcplusa on a mvs emu

Baboon
December 15th, 2006, 23:53
This guy is a super coding machine! lol

How can these emu's really be perfected anymore?

I look forward to the translation... Apoklepz please step forwoard! lol :)

grit
December 15th, 2006, 23:57
And we still need that someone compiles the sources too... MikeDX, are you there?.. :)

gunntims0103
December 16th, 2006, 00:24
geez if i had my toolchain up i would :( it takes forever to download.

I spent all this time just downloading the latest by NJ and now he updates i thought mvs was the final update, and he updates it again.

Great job.

I can't get snk.vs.cap to work hopefully it will soon

darthhaze420
December 16th, 2006, 00:35
thanks for all the hard work NJ does anybody know what is new in the update

XioN980
December 16th, 2006, 01:30
ill do it

Compiling..........

iancloud2001
December 16th, 2006, 01:39
Thanks, Apoc!

grit
December 16th, 2006, 01:43
ill do it

Compiling..........

That would be awesome! :)

XioN980
December 16th, 2006, 01:45
:thumbup:

The file c68k.c took a while to compile for each of them but here they are!

gunntims0103
December 16th, 2006, 01:48
ill do it

Compiling..........

Apocalyptic980 could you be so kind as to give me the link to the set up you have like the latest cywig and psptoolchain SDK

of course if it would be to much trouble :)

grit
December 16th, 2006, 01:48
ThanX!! :D

XioN980
December 16th, 2006, 01:52
i dont have the latest toolchain and SDK either, i just used the PSP toolchain i have

gunntims0103
December 16th, 2006, 01:58
ok no problem i guess il pick it up over at psp-programming

posted the compiled version on front page news

:)

MikeDX
December 16th, 2006, 11:59
NJ delivers the goods once again..

Now I have to update my source tree to his! (again)

This is excellent news. The more updates he does, the faster and more reliable the adhoc modes will be :)

aries2k4
December 16th, 2006, 15:21
Great job NJ. Also to the people helping to compile the code.
MikeDx, so this means you´re still working on adhoc for these emus?
Head to head action would really give that arcade feel for alot of these games.
Keep up the good work everyone.

gunntims0103
December 16th, 2006, 16:36
ey mikedx you should just wait a while till nj finallizes all the emulators then implament adhoc

just a thought...

the_eternal_dark
December 17th, 2006, 01:33
ey mikedx you should just wait a while till nj finallizes all the emulators then implament adhoc

just a thought...

I would think it makes more sense to update it at the same rate so people won't whine about not having it better at a certain version, people will always find something to bitch about. You know how things work.

ShmengeTravel
December 17th, 2006, 02:53
what do you do with this eboot exactly? I've tried running it and it gave me a game cannot be started error, I tried overwritting my older cps1psp's eboot and it gave me a game cannot be started error, what am I doing wrong?

student1
December 19th, 2006, 04:01
D

student1
December 19th, 2006, 04:03
Does these eboot work under 1.5 firmware? Dont we also need the %xxx eboot also to get it going like in the packed version? Thanks for the recompile though =)!

later

Nobunaga
December 19th, 2006, 05:51
Yup. Try using Kxploit.