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View Full Version : SSF Ver0.08 alpha R3



JKKDARK
January 1st, 2007, 14:38
New version of the Sega Saturn emulator (http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html) for Windows.

What's new?
CD Block Read Command was updated.
Eiyuu Densetsu now works (Legend of Heroes 1 & 2, I presume)
SCU Timer 1 processing was updated.
Virtual Hydlide now works
VDP1 draw command processing was updated.
VDP1 color operation processing was updated.
The sound test of Dark Savior is now displayed accurately.
VDP1 V-Blank Out timing was updated.
The Pattern Name Assignment mistake of the VDP2 Cycle Pattern was taken into account.
The battle screen in Slayers Royal and the title screen of Virtual On are now displayed accurately.
VDP2 color operation processing was updated.
VDP2 window processing was updated.
SH2 dynamic recompilation processing was updated.
J. League Pro Soccer Club wo Tsukurou! 2 now works.

An option to turn the memory access wieght of the cache through address was added.
If Memory Access Weight is turned on,
the palette of the choices in Daina Airan (aka Dino Island) become normal (depending on Dot Clock)
The sound effects of Virtua Fighter 2 are also reproduced.
An option to use HSynch period as a real clock was added.
If CTRL is pushed while SSF is starting,
the BIOS use/do note use option will be temporarily inverted.
The version of savestate data was changed.
Although older versions are still compatible, they may not load depending on data.
Especially savestates made without BIOS are affected, as the BIOS emulation program was changed.