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View Full Version : PSPE progress (up to internal revision 152) - PSP Emulator for Windows



wraggster
October 15th, 2012, 23:55
Well it's a long time since i updated this page but we are quite busy implementing several features on pspe4all emulator :)

I didn't give any specific details about the pspe progress so far , so from now on i will try to be more detailed in my further update reports :D

Now let's see what it's done on pspe emu so far:

GUI
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A completely rewrote GUI with :


Native fullscreen support
A Loader Dialog to choose between loading a UMD , or a memory stick , or a single PBP, elf file
Configuration Dialog for enabling/disabling some extra features
Orientation menu for rotating the screen by 90 , 180 ,270 degrees
Filters support (Linear , HQ2X)
A New Logging Dialog

http://www.dcemu.co.uk/images/pspelog_152.jpg

HAL - Hardware Abstraction Layer
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A new abstract FS filesystem for local and UMD support. UMD supports the following formats , iso , cso , 7so (new pspe's format ) , dax
A WIP Opengl render with advance error logger
An Advanced memory manager with support for detecting memleaks and unreleased memory


LLE - Low Level Emulation
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An interpreter version of Allegrex CPU with SSE implemented FPU and a few native x86 instructions
WIP GE engine written from RE code
WIP Kirk engine written from RE code


HLE - HLE Level Emulation
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Basic Threadman code , total rewrite from previous pcsp emulator
System Manager module , rewrote to be more effective
Basic Audio module (sceAudio) is implemented and has the lowest possible latency (no double buffers like jpcsp)
Basic IoFileManager support for memstick and umd
Very startup support for the rest of the modules but this changes every day


For all of you asking when there will be a release , we haven't planned anything yet , but we will try to have a technical demo release before christmas so stay tuned for further releases
http://www.pspe4all.com/news.php