View Full Version : OpenBOR v3.0 Build 3715 - Beats of Rage Clone for Multiple Consoles and PC

October 18th, 2012, 13:12
The guys over at Lavalit (http://lavalit.com:8080/) have released a new version of the beats of rage clone for the Dreamcast, Dingoo, PSP, Linux, Windows, GP2x, Nintendo Wii (http://amazon.co.uk/gp/product/B000VAK1VW?ie=UTF8&tag=dcemu-21&link_code=em1&camp=2502&creative=11114&creativeASIN=B000VAK1VW&adid=9fecf5b8-a2da-4e21-930e-db1c51a1b437) and Wiz.

OpenBOR is a continuation of the Beats Of Rage 2D game engine, which was originally
created by the wonderful folks over at http://www.senileteam.com (http://www.senileteam.com/).

In 2004, Senile Team released Beats of Rage, a free beat-'em-up for DOS inspired
by SEGA's Streets of Rage series and using sprites from SNK Playmore's King of
Fighters series. The game spread only by word of mouth, but it nonetheless
amassed popularity very quickly. Senile Team soon released an edit pack allowing
anyone interested to create a mod for the BOR engine.
In 2005, Kirby2000 asked Senile Team to open the source code to BOR. They
agreed, and OpenBOR was born. Development on the engine was continued by the
community, and still is to this day.

Heres whats new:

r3715 | utunnels | 2012-10-17 03:13:08 -0400 (Wed, 17 Oct 2012) | 1 line
Changed paths:
M /engine/openborscript.c
Incomplete change in entity defense property script access. Now fixed.

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