View Full Version : StrmnNrmn answers questions for R9 and gives us a release date.

On The Rise
February 11th, 2007, 15:49
A few common questions cropped up in yesterday's post so I thought I'd deal with them here so everyone could see the responses.

Firstly, lots of people were asking about the possibility of moving the audio processing to ME. I'm really keen on doing this, but I'm not very familiar with the ME yet so I need to spend a few hours investigating it before I can figure out how much work is involved. Maybe I can do a few technical posts about the ME as I find out more about it?

A few people were asking about an ingame menu and screen size. gotwake424 said:

"will there be an ingame menu? that will let you change the size of the screen and other stuff in game?"


"i have just one question: you have mentioned viewport scaling/screen ratio a few months ago. is that going to be featured in Release 9 of daedalus? and i think that i heard somewhere that it should speed up the emulator a little with the new scaling, is that true?"


"One of your earlier posts showed your progress on implementing a 4:3 screen ratio. Would this possibly have any effect on the framerate?"


"A while ago you noted that you had been working on viewport scaling. Will that be implemented in the upcoming release?"

I'm currently working on the in game menu - this is the last main thing I want to squeeze into R9. With this you'll be able to change the screen size while the rom is running, as well as a few other things (toggle audio on/off, swap controls etc).
I doubt that knocking the screen size down will help the framerate all that much, as the framerate is still largely limited by the cost of CPU emulation rather than rendering.

From philip:

"Do you have plans to implement frameskipping? That would greatly improve the speed, and shouldn't be too hard to add."

on the rise1:

"have you ever thought or messed about putting in frameskipping in the emulator?"

Now that audio support is in, I think frameskipping makes a lot more sense. I'll see if I can squeeze this in for R9 too.


"can Daedalus run under 300mhz? would that boost those numbers in the table even more?"

Unfortunately Daedalus is already clocking everything at the maximum frequency, so there won't be an easy win there :(


"Are the rom files you are using zipped or unzipped? Will the extensions of the rom files even matter anymore?"

I was using unzipped rom files. The extension shouldn't matter, provided it's recognised (.v64, .z64, .rom etc) Daedalus should always figure out the correct thing to do with a given rom. I suggest you use a tool like RomCenter to manage the naming of all your roms, and extract them to the roms directory on your PSP as required.

sroon said:

"Will expansion pack be inplented in your blessed R9?"

The expansion pak should already be supported: 'Expansion Pak: Yes' in the Rom Settings screen (just before the rom launches). If it's not working, it's a bug, and it'll be easy to fix.


"Have you always been able to add audio support? Or did you hold it back because of the slow framerate?"

I've been holding off because of the framerate - I just thought it would sound horrible. The framerate is still a limiting factor with audio support, I'll talk a bit more about this soon.

jeffrey said:

"Is there any official way to support your work? Either through paypal donations or whatever?"

No, not currently. To be honest, I'm a bit uncomfortable about accepting money for this. Financial reward has never been a motivating factor for me, I do this because it's an interesting project with lots of juicy technical problems to solve. If I was to ever accept donations, it would be for a specific goal (e.g. if I broke my development psp and it needed replacing, or to pay for hosting/bandwidth etc).

andrew said:

"The best update possible for R9 is an icon for the PSP menu."

Yes, I know :) I do like the Pochi Style icons. I emailed him asking for permission to use them with Daedalus, if I get the go ahead I'll bundle them with R9 by default.

A few people were asking for videos of the work in progress. I'm not all that keen on doing this as I'd rather spend the time getting the final few features in place and releasing early rather than spending the time making videos. You'll be able to play with it yourselves soon enough :)

As for a release date, I'm going skiing for a week on the 25th February, and I'd like to have R9 out before then.

-StrmnNrmn http://strmnnrmn.blogspot.com/

February 11th, 2007, 16:14
YAY, im Xabier

glad he answered all our questions, and thank you for giving us an idea on the release date

February 11th, 2007, 16:32
My uncle works for sony and he toll me a little secret!!!
well the emulator is using 300 speed so is not all the power Is using but for the games yes it juices the psp up .. hope it make sense.. lol...
well my uncle knows about the homebrew seen and wat do you know half of sony developers creating the security uses 3.xx oa version from da. lol so we are no the only ones lol
but sony boss is furious about this and stuff he didn't toll me alot do..

popstation could be decrypted into data the could help the n64 emulator run 100%!!!!
using some of the features the popstaion has could help the n64 emu but there coding!!!!!!!!!

da should know more about this and he should help strmmmmn on his n64 emu!!!!!! but hopefully some of you well believe me......

February 11th, 2007, 16:36
its possible to do that... Maybe DAX and ST should have a talk sometime.. but that would be throwing away the whole daedalus project, unless he uses those codes for popstation thing that u r talkin about

February 11th, 2007, 16:41
Does right the popstation is easy to decrypted if dax know how to decrypted it do..
and another think if we use the popstation feature on the n64 emulator it well be okay cause it well be helping the emu and strnn. well be having alot of effort putting this baby running 100%

February 11th, 2007, 16:45
we will see..

February 11th, 2007, 17:37
wat do you know half of sony developers creating the security uses 3.xx oa version from da.

:) thats great!
I bet they can unbrick their psp's and stuff...

(click the arrow next to the Quote)

February 12th, 2007, 06:58
My uncle works for sony and he toll me a little secret!!!

andrew24 is that you? o_O

February 18th, 2007, 01:03
this is wonderful that all this news is here and that StrmnNrmn is back :)

Would the PopStation idea really work? Seems a little...average estimate. Like, could it work? I don't see how.

February 18th, 2007, 01:12
in the 25TH?
amazing!!!! even earlier?!? super sweet!!!

February 18th, 2007, 01:59
Can't wait.