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View Full Version : TempGBA - New GBA Emulator for DS Announced



wraggster
March 6th, 2013, 13:42
via http://gbatemp.net/


Supercard DSTwo's NDSGBA source has long been sought after, but so far any attempts at gaining access to it have been unsuccessful. So, after a campaign for the source to be released for the community to improve upon, Nebuleon, Normmatt, and BassAceGold have decided to take initiative, and have been busy with a WIP port of gpSP Kai for the DSTwo. At this point there is no public release, but the code repository is available for people interested in making useful contributions. Please join the on-going discussion linked below for full details about how to get involved with this new GBA emulator project.Current State (03/05/13) said:

Improvements (these are not in the official NDSGBA, and are in TempGBA)

The loading screen appears for a much shorter time, 0.5 second instead of about 5 seconds.
ROMs load faster, 2x-3x, even (and perhaps especially) in zips.
The GUI is using the 8 languages from CATSFC, as well as the images from it.
The file handler has widened names, scrolling faster and sorting correctly (imported from CATSFC).


Regressions (these are in the official NDSGBA, and don't work in TempGBA)

SRAM (battery-backed saving) may or may not work.
Saved states can be created, but halt emulation when read. They may be malformed.
The Cheats option in the main menu leads to an empty menu. Absolutely nothing is hooked in for cheats.
Rewinding and button remapping don't work.
Frame skipping is in the GUI but not...

View full quote

Improvements (these are not in the official NDSGBA, and are in TempGBA)

The loading screen appears for a much shorter time, 0.5 second instead of about 5 seconds.
ROMs load faster, 2x-3x, even (and perhaps especially) in zips.
The GUI is using the 8 languages from CATSFC, as well as the images from it.
The file handler has widened names, scrolling faster and sorting correctly (imported from CATSFC).


Regressions (these are in the official NDSGBA, and don't work in TempGBA)

SRAM (battery-backed saving) may or may not work.
Saved states can be created, but halt emulation when read. They may be malformed.
The Cheats option in the main menu leads to an empty menu. Absolutely nothing is hooked in for cheats.
Rewinding and button remapping don't work.
Frame skipping is in the GUI but not hooked to the variables that control it.


https://github.com/Nebuleon/TempGBA