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View Full Version : Can't get Homebrew Games or Emulators working on Supercard



jamiegibson
March 3rd, 2007, 11:11
Although DS Organize and Moonshell work fine, i couldn't get Emulators to work (SNemulDS, SnezziDS & PicodriveDS) or Homebrew Games/Tools (Doom Port & Beup). I tried using I tried using the SuperCard Magic Homebrew Patcher but it didn't create any files and nothing changed after i tried DLDI patching. The closest i've got is a screen on SNemulDS saying there's no games in the directory when i have a smc file in it and Doom saying there's no map to load when there's prboom.wad which is a map isn't it? BTW this is using a Supercard SD

kaffie
March 3rd, 2007, 12:22
I thinks theres some compatibility problems with certain SD cards. I have 6 or so and only one of them allows me to play (or even see) GBA games from it. It might be the same with seeing the roms in certain emulators?
This might be useful:
http://m3wiki.com/index.php/Media_Card/Secure_Disk

crookedmouth
March 3rd, 2007, 16:38
Also with emulators there are always certain paths that the emulator needs. For example SNemulDS needs roms in a folder named SNES that is on the root of your card. NES DS needs roms in a folder named NES on the root. FrodoDS needs a folder named rd, so on and so forth.

With dldi patching just use the GUI version with appropriate supercard dldi patch.

gui version of patcher
http://chishm.drunkencoders.com/DLDI/downloads/dlditool-win32-gui.zip
Chishm patch
http://chishm.drunkencoders.com/DLDI/downloads/scsd.dldi
Moonlight patch
http://chishm.drunkencoders.com/DLDI/downloads/scsd_moon.dldi

put the 2 patches in the folder you extracted the gui patcher to so you can choose between the two,
I don't own your card btw.

with doom you need a wad file from retail or demo version of doom called DOOM.WAD. With the shareware version it needs to be renamed to DOOM.wad. So you need prboom.cfg ,prboom.wad, DOOM.WAD in the root of your card along with the nds file.

DanTheManMS
March 3rd, 2007, 21:13
With the Supercard Magic Homebrew Patcher, sometimes it places the output file in strange spots. For isntance, if the file I'm patching is in a folder on my desktop, it will deposit the output file directly onto my desktop itself. Try checking a few levels above your current folder to see if it's been placed there.

And yes, SNEmulDS requires an "SNES" directory. SnezziDS should work fine - are you sure you don't have a Rumble cart?

jamiegibson
March 4th, 2007, 11:53
Nope, standard Supercard. I do have my SNemulDS in a SNES directory though, in the root of the card. I'll try what you said about the Magic Patcher.

DanTheManMS
March 4th, 2007, 20:36
Note that the SNES roms themselves need to be in that SNES directory. The SNEmulDS binary can be anywhere on your card. I have mine in root\games\

It should work without needing the Supercard Magic Homebrew Patcher. If SNEmulDS still fails, then try patching it with the SCSD_moon.dldi file described at http://wiki.pocketheaven.com/DLDI

jamiegibson
March 10th, 2007, 19:12
Okay, i got SNemulDS, Beup and PicoDrive DS working fine but i still can't get DSdoom to work. I've got the Shareware WAD file, yet it still can't find it. I even made a IWAD tag folder and put it in that. I got the others working with a DLDI patch, but i can't with Doom. I have my Doom folder in the root if thats significant.

EDIT: Very close to getting Doom working just now there's this error
I_Read: read failed: EOF
Anyone know how to fix that?