View Full Version : Open Source Total Annihilation

April 30th, 2005, 09:57
a game that could be portable, its programmed in C and C++


May 4th, 2005, 15:51
The game looks great but this is what i seen in the faq and as i seen a screenshot the game is programmed with OpenGL and you can tell by the rendered hills.

3.2 - What sort of a system will I need to run TA Spring?
You will most certainly need a 3D graphics card to run TA Spring, which will probably require at least a GeForce3 (note that a GeForce4 MX is not better than a GeForce3). Minimum CPU requirements are a little more complex. A more powerful CPU will have the capability to support larger maps and a greater maximum unit limit. A 1ghz CPU should be able to support an estimated 500 units. The needed memory will also vary with unit count and mapsize, but 512mb should be enough.