PDA

View Full Version : Introducing the Intel fourth generation core processors



wraggster
June 26th, 2013, 22:34
'Haswell' processors launched at Computex in Taipei.
This year at Computex in Taipei, Intel launched its highly anticipated fourth generation of Core processors. These have been code named ‘Haswell’. In the keynote (http://intelstudios.edgesuite.net/computex/2013/index.html?9), Intel’s executive vice president Tom Kilroy described them as "the foundation of a new breed of two-in-one device." This includes the Ultrabook Convertible, but the chip will also be available in a range of mobile devices (including tablets and Ultrabooks) and desktop PCs. Haswell will allow tablets and two-in-one devices to become even thinner, increasing their appeal to consumers.
This is great news for cutting-edge game developers. The new chip features significant performance increases – in fact the new design is capable of delivering a 15 per cent improvement in performance over Intel’s previous generation of processors. This opens up opportunities for developers who want to develop for Ultrabooks (http://software.intel.com/en-us/windows?10) and other mobile devices. A new integrated Graphics Processing Unit (GPU) will also be included in some versions and this enables twice the performance when handling complex tasks, such as encoding HD video. The upshot of this is that users may not need a separate graphics card.
It also includes significant power innovations – devices with fourth generation Core Processors promise up to nine hours of battery life and 13 days on standby. This equates to a 50 per cent increase in active-use battery life and 300 per cent in standby compared to the previous generation. One version of the processor uses only six watts of ‘scenario design power’ (how much power is used during standard tasks). This means that Haswell could be used in some devices without a fan. To compare once again with the previous generation – two fans are included in some tablets containing it.
With the Intel Perceptual Computing SDK (http://software.intel.com/en-us/vcsource/tools/perceptual-computing-sdk?11), eye tracking, gestures and hand movements can be used in games to provide the most exciting experience yet for gamers. Haswell also contains innovations that ensure legacy as well as new code will perform better than ever. This enables developers to reach a broader audience by porting their games to tablets and Ultrabooks.
So, over all this is great news for developers who can incorporate exciting new elements into their games and software and take advantage of the improvements in performance and power. To find out more, watch the videos on the Intel Developer Zone (http://software.intel.com/en-us/blogs/2013/06/13/haswell-the-effect-on-game-developers-and-perceptual-computing?12).

http://www.mobile-ent.biz/news/read/introducing-the-intel-4th-generation-core-processors/021727