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mikebeaver
April 2nd, 2007, 01:08
http://psp-news.dcemu.co.uk/mario64works.JPG

UPDATE We can now confirm that Daedalus R10 runs Super Mario 64 at full speed smooth with frameskip 1 (http://www.dcemu.co.uk/vbulletin/showthread.php?t=58200&page=9)

Here it is at long last the eagerly awaited R10 version of StrmnNrmn's (http://strmnnrmn.blogspot.com/) N64 emu.
Heres what the read me has to say:-


R10 - 02 April 2007
-------------------

[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)

Check out our Daedalus Compatability List (http://psp-news.dcemu.co.uk/emulators-for-psp-23616.html)

Download and Give Feedback Via Comments

joshisposer
April 2nd, 2007, 01:10
Hey!!! I just posted this. Nah, it's cool. I love it. I will test it out right now!!
Mine is in the PSP Emulation and Homebrew area. I wanted to post this as soon as possible and i was in there.

Shrygue
April 2nd, 2007, 01:11
Brilliant, I've been waiting ages for this and it's finally here! I'll have this now...

cartmandude14
April 2nd, 2007, 01:15
SWEET! im gonna test it out soon.. but if anyone has any results on how much faster/smoother it is post em! :)

BL4Z3D247
April 2nd, 2007, 01:16
awesome, i knew it would be out on time

jurkevicz
April 2nd, 2007, 01:19
I'm testing it right now!

Apoklepz
April 2nd, 2007, 01:27
SOOO WEEEEEET! Thank you Strmnnrmn!

Veskgar
April 2nd, 2007, 01:30
YES!!! Many have been obsessively refreshing this site waiting for this and here it is.

Thank you StrmnNrmn!

I'll report back once I test it out.

buildit92
April 2nd, 2007, 01:32
YESSS! SWEET! I cant wait to play mario on it.

cartmandude14
April 2nd, 2007, 01:32
mario 64 is really good arounf the castle with audio on frameskip 3

siulmagic
April 2nd, 2007, 01:34
thx strmnn great job keep up the good work

drew4237
April 2nd, 2007, 01:35
Edit-- for somereason it just started working fine after it froze and shut itself off and then i reset it and now it is working fine

joshisposer
April 2nd, 2007, 01:35
Frameskip 3 for me is way too much. I prefer 2 at the most. I start to notice the frames being skipped at 3 whereas at 2 it's sort of worth the little noticableness of the frameskip

DarthPaul
April 2nd, 2007, 01:35
Yess!! Wonderful! Finally! This was my reason to live today...The wait for this is finnaly over. :D

scarph
April 2nd, 2007, 01:37
what fps are we seeing

burrito
April 2nd, 2007, 01:38
Finally!

hack.fool
April 2nd, 2007, 01:38
YeeePP...GrEat!!
Thank you Strmnnrmn

luis_05
April 2nd, 2007, 01:38
YESSSSSSSSSSSSSSSSSSS!!!!!!! thanks StrmnNrmn!

burrito
April 2nd, 2007, 01:39
Super Smash Bros won't work :(

jools
April 2nd, 2007, 01:42
this rocks my socks

SmashinGit
April 2nd, 2007, 01:46
Thanks alot StrmnNrmn

Auriman1
April 2nd, 2007, 01:46
What an improvement. Keep up the good work, Strmnnrmn

salomon st
April 2nd, 2007, 01:47
yeah zelda running at 15 fps!!! which feels full speed for some reason

Apoklepz
April 2nd, 2007, 01:47
Well, I gotta say it deffinately is a tad faster than that last unnoficial build...Great job!

Sound has improoved very little, and compatibility seems to be the same as R9.

I still wish master Quest was in the ini file...can't get it to load the preview pic, yet.

Keep it up Strmn!

V3N0M
April 2nd, 2007, 01:55
Well done! He truly is one hell of a coder.

burrito
April 2nd, 2007, 02:03
I can't get Goldeneye or Super Smash Bros to work.
Are these games working for anyone? If it works, what settings are you using?

ICE
April 2nd, 2007, 02:05
dont expect more compatibility. just speed.

EDIT: try star fox. seriously.

bobnickelson
April 2nd, 2007, 02:07
Awesome job strmnn, thank you very much

tophead420
April 2nd, 2007, 02:07
how do i use the frameskip option I cant seem to find it

joshisposer
April 2nd, 2007, 02:10
frameskip is under global settings. It says disabled originally and it's under limit framerate.
I do notice some games won't load if u change too many settings when it is already running

YEAAAAAAAAAHHHHHHHHHHHHHHHHHH GO STRMNNRMN!!! NFL Blitz 2000 actually loads!!! Now we need just a bit more compatibility and then speed for the games that barely or aren't working.

IamAbe
April 2nd, 2007, 02:11
YIPPPEEEEEE! Thanx for the hard work and GREAT release!!!! Keep it up!!!

Shadowblind
April 2nd, 2007, 02:12
Should I make a Compatibility thread? Gunntims never updates his...I'll try and update mine as soon as I see a new post.

ICE
April 2nd, 2007, 02:12
well all in all very nice speed-up with a proper skip option and limiter. i say again try star fox.

BL4Z3D247
April 2nd, 2007, 02:14
tophead it's under global settings

michael chan
April 2nd, 2007, 02:14
does the exspansion pak work? cant try right noe. brother playing my psp T_T`.

Sterist
April 2nd, 2007, 02:15
hey can we plz use an up-to-date screenshot for future releases? appearance is much better now

Briggzy11
April 2nd, 2007, 02:22
Its nothing special...

...WHAT THE HELL AM I SAYING lol this is amazing, this emulator a while back was apparantly impossible to get to work, this proves the PSP's boundries are almost infinite. Great work on daedalus and great feedback from everybody :)

R11 should be a interesting build, dont expect it too soon but lets hope even more comes from this masterpiece

tophead420
April 2nd, 2007, 02:24
Should I make a Compatibility thread? Gunntims never updates his...I'll try and update mine as soon as I see a new post.
If I was you I'd wait seeing there hasn't been any compatibility fixes

And i found the frameskip option thanks lol. And this emu rocks except for a few bugs that I see in it But overall its great. I would like to see bug fixes, compatibility, and sound fixes in the next release and good work nrmn this emu has came a long way since R1

BL4Z3D247
April 2nd, 2007, 02:26
hey why does the dynamic recompilation option not allow you to enable it, every time it's enabled it disables when i return to the game, anyone else having this problem

tophead420
April 2nd, 2007, 02:27
hey why does the dynamic recompilation option not allow you to enable it, every time it's enabled it disables when i return to the game, anyone else having this problem
it should be enabled by defualt. Not sure why its not fir you

BrooksyX
April 2nd, 2007, 02:31
it should be enabled by defualt. Not sure why its not fir you

He means after he starts the game then goes back to the emulator menu its says:
"dynamic recompiler: disabled"
even though it was enabled when he started the game.

This happens to everyone, I think it is still enabled. It is probably just a bug that says it isn't enabled.

Anyways great release Strmn. I am already pumped for R11.

wiredforpower
April 2nd, 2007, 02:33
Yes!! Finally, I've been waiting for this!

IM back!
April 2nd, 2007, 02:35
sweeet!

mamamia where did my roms go!

gunntims0103
April 2nd, 2007, 02:37
Should I make a Compatibility thread? Gunntims never updates his...I'll try and update mine as soon as I see a new post.

sorry bro, can't update it. No working PC. Im on the internet via my Wii most of the time. :p

BTW great work stormin normin :D

joshisposer
April 2nd, 2007, 02:38
StarFox doesn't work for me. But
NFL BLITZ DOES!!!!

Lodis
April 2nd, 2007, 02:52
I have been trying out this new release and the speed improvements are very noticeable.

I have my settings with the dynarec enabled, clipping enabled, sound disabled and frame skip setting 2.

I am getting a steady 15fps in Spiderman, a steady 20fps and sometimes alot higher in mario 64 in the actual gaming level where it used to slow down. With audio enabled in Mario, it still manages to get a steady 15fps and most of the time alot higher. This emulator is really shaping up to be something I never thought remotely possible on the Psp. It is pushing the Psp to its limits more than most commercial games!!

joshisposer
April 2nd, 2007, 02:59
Next, please be Compatibility!!! We need that soo bad now that speed is good. Thank you and good day!

:D

Torak
April 2nd, 2007, 03:08
OoT Plays almoast fullspeed with FS 2!!!!!

DuffMaster
April 2nd, 2007, 03:18
Wow!
The R10 is really nice!
Mario64 is almost playable, just been playing a little while and already got 2 stars! Nice!
Good work StrmnNrmn:-D

btw. someone got some tips for settings to get best performance at Mario64? without disabling the sound?

BL4Z3D247
April 2nd, 2007, 03:23
He means after he starts the game then goes back to the emulator menu its says:
"dynamic recompiler: disabled"
even though it was enabled when he started the game.

This happens to everyone, I think it is still enabled. It is probably just a bug that says it isn't enabled.

Anyways great release Strmn. I am already pumped for R11.
ok thats what i figured, thanks BrooksyX

mavsman4457
April 2nd, 2007, 03:28
Next we just need to see the sound handled by the ME and from what strmnnrmn says, it sounds like there is still plenty of room for improvement. This just keeps getting better and better.

BL4Z3D247
April 2nd, 2007, 03:29
Next we just need to see the sound handled by the ME and from what strmnnrmn says, it sounds like there is still plenty of room for improvement. This just keeps getting better and better.
amen to that man

pkmaximum
April 2nd, 2007, 03:38
Ya I'm still waiting on him using the ME

JKKDARK
April 2nd, 2007, 03:39
yah finally it was released today! Installing it now :)

Zargon
April 2nd, 2007, 03:44
gotta wonder... Does it matter what kind of file extension the file came with(i.e. v64, .n64, .z64, etc.)?
Will it change game play quality or effect saving at all? Will it make any difference whatsoever? Just thought I'd ask.

DPyro
April 2nd, 2007, 04:33
Once he uses the ME, this emu will kick ass :D

Balthasar00
April 2nd, 2007, 04:35
in mario,

using :

4:3 unscaled
framerate 2-3
no sound
software clipping

give a faster emulation than on n64 ! castle & levels. in level 01 framerate goes as far as 27.8 !

csd-san
April 2nd, 2007, 04:37
Wow, that's astounding. I find it thrilling how much optimization can be done on something like this. Sorry for the useless comment, but props to you all the same StrmnNrmn.

Gotta play with this emu once I find the time :]

xxcolbyxx
April 2nd, 2007, 04:41
Is anyone else having my problem when playing Starfox? I can't skip the intro when i play the first level, and its kind of annoying to have to sit and watch it each time. But its just a minor complaint i guess. Great FPS in Starfox with audio off and frameskip at 3. :thumbup:

Balthasar00
April 2nd, 2007, 04:44
WoW.

Mystical Ninja - Starring Goemon

don't crash anymore! Seams perfectly playable so far !

with setting as described up I can get smooth emulation!


Dômo Arigatô Gozaimasu !!!

DuffMaster
April 2nd, 2007, 04:48
in mario,

using :

4:3 unscaled
framerate 2-3
no sound
software clipping

give a faster emulation than on n64 ! castle & levels. in level 01 framerate goes as far as 27.8 !

Thanks for the tip Balthasar, mario is going much smoother now

Zombo
April 2nd, 2007, 04:56
Egad I never thought I would say it but finally Mario 64 Plays smoother :O

Shadowblind
April 2nd, 2007, 04:58
Ya gotta enable audio for sound. Although the only game that plays it well seems to Super Mario 64.

DarthPaul
April 2nd, 2007, 05:04
in mario,

using :

4:3 unscaled
framerate 2-3
no sound
software clipping

give a faster emulation than on n64 ! castle & levels. in level 01 framerate goes as far as 27.8 !

OMG Mario is Flash now!! This is awesome! Great Update!

SpacemanSpiff
April 2nd, 2007, 05:04
Banjo Kazooie in game is a lot faster than before... not that thats saying much since in R9 it was only 2 or 3 frames per second lol


WoW.

Mystical Ninja - Starring Goemon

don't crash anymore! Seams perfectly playable so far !

with setting as described up I can get smooth emulation!


Dômo Arigatô Gozaimasu !!!

Did you get in game? Mystical Ninja crashes for me after the first cutscene.

Balthasar00
April 2nd, 2007, 05:23
Yes in game and so far so good!

When I play without changing defaut config it freeze outside of goemon house. But with the config I put for mario :

4:3 unscaled
framerate 2-3
no sound
software clipping

it play well.

I use the us rom.

look here :

http://img144.imageshack.us/my.php?image=sd0002jl9.png

;)

h4s30
April 2nd, 2007, 05:44
dang this is pretty awesome i gotta go upgrade now well maybe tmmrw but does goemon need software clipping cause i don't like the effects of it *but my fav game of all time on psp omg thats awesome* damn with my friends and bomb emu i think this is gunna be the best spring break ever

michael chan
April 2nd, 2007, 05:44
Yes in game and so far so good!

When I play without changing defaut config it freeze outside of goemon house. But with the config I put for mario :

4:3 unscaled
framerate 2-3
no sound
software clipping

it play well.

I use the us rom.

look here :

http://img144.imageshack.us/my.php?image=sd0002jl9.png

;)

i cant get pass the scroll after the konami sign.

joshisposer
April 2nd, 2007, 05:51
YOU guyyyyssss Mario Kart!!! That works amazing now!

Balthasar00
April 2nd, 2007, 05:56
are you sure you use the us rom ? you should meaby try another one. There are like 3-4 different versions of each 3 region : US-JAP-EUR wich mean 9-12 roms to try for each games.

Balthasar00
April 2nd, 2007, 06:10
i cant get pass the scroll after the konami sign.


Ok I know the problem, you must press start as soon as you see the scroll. Don't let it open completely. Then you will get to the main screen. :thumbup:



]dang this is pretty awesome i gotta go upgrade now well maybe tmmrw but does goemon need software clipping cause i don't like the effects of it *but my fav game of all time on psp omg thats awesome* damn with my friends and bomb emu i think this is gunna be the best spring break ever

Goemon run fine without software clipping on. Gives better result outside town. In town, the floor texture disappear randomely.


! don't press start ingame. It will freeze. but daedelus is still working! returning with select will work !

Balthasar00
April 2nd, 2007, 06:32
dam, :(

Geomon still crash few steps after the screenshot I made earlier. In overall, play quite faster than on r9

:)

DarthPaul
April 2nd, 2007, 06:44
I've been playing Super Mario 64 and it's totally playable now!! I love this!! It looks like PS1 and Nintendo 64 are having some competition once again. [on psp emulation]

tuta
April 2nd, 2007, 07:34
this is good I am testing ocarina of time now

Cap'n 1time
April 2nd, 2007, 07:45
I will wait for expansion pack support. I cant wait to play Star Wars Rouge Squadron on the go... that was one of my all time favorites on the 64. I also wonder how Starcraft and Command and Conquer fair.

mnuhaily22
April 2nd, 2007, 08:22
Awesome, it finally works for me, R9 wasn't workin...

benn
April 2nd, 2007, 08:39
ok i have been away for a while (from this project) and now coming back to read posts (damn puzzle quest!) about what game is working etc. is there a up2date compatibility list somewhere?

Roxas
April 2nd, 2007, 08:50
Diddy Kong Racing-Crashes At Beging.

Banjo Kazooie-Some Letters,Symbols r Chopy. Playing W/o Sound, Lil Breaks Within Game. ( U ) Vrs.

dark heart
April 2nd, 2007, 09:04
great news! still, wish it had the expansion pack covered, i want to play bad fur day!

Roxas
April 2nd, 2007, 09:18
From the looks of this i cant wait for R11. r10 its pretty much solid: More games,fps much better. But i would love to play diddy kong racing:).

gelon
April 2nd, 2007, 10:17
great news! still, wish it had the expansion pack covered, i want to play bad fur day!

CBFD never used expansion pack

blackrave
April 2nd, 2007, 10:56
Superb work. Plays Super Mario 64 excellent with frameskip 1. Thanks, StrmnNrmn!

Vangar
April 2nd, 2007, 11:55
Does starcraft work?

Dante300981
April 2nd, 2007, 12:25
Brilliant!! Thanks StrmnNrmn

dark heart
April 2nd, 2007, 13:03
CBFD never used expansion pack
never said it did, yeah... got you there didn't i?
plus, it would still be an honest mistake if one had made that assumption.

btw, Zelda still freezes! fix it!......fix it, fix it.....fix it, fix it, fix it! or at least make a save state option so we can just go through the first boss area again!

i wanted to help strmnNrmn with his thing but he wants to finish it all by himself, and all i wanted to do was help with the graphical art.

he deleted my comment when i asked to help in his blog. i reckon he's a glory hog, if someone offered to help me, i would at least give them a small job like decoration.

johnston829x
April 2nd, 2007, 13:13
Games ive tested
1.diddy kong racing-gets to start screen then from there on i get a blue screen
2.international superstar soccer 64- works playable but the textures are messed up
3.zelda oot-if you mess with the frameskip(no sound) its fine..no textures indoors
4.mario kart-almost perfect
5.super smash bros.- crashes after start screen
6.mario party-crashes after start screen
7.mario 64-PERFECT...(i got 57 stars so far since r9)

loz:oot crashes at 2nd chest in deku tree

pspfreefiles
April 2nd, 2007, 13:14
Yes can't wait to play

NJisMYhome
April 2nd, 2007, 13:28
mario kart and zelda do not work for me

Sonicboy 101
April 2nd, 2007, 13:31
Wow, can't wait to play Super mario 64!
Whats the best frameskip?

Shadowblind
April 2nd, 2007, 14:05
1 frameskip. I played it with no frameskip and audio on and it runs fine for me.

jurkevicz
April 2nd, 2007, 14:14
Thanks for all the HARD WORK Strumm!

Abgoj
April 2nd, 2007, 14:26
This is too great. Mario 64 runs great.:D

Zion
April 2nd, 2007, 14:43
Thread title is a bit misleading,...

Mario runs at "almost" full speed, not full speed.

17-25fps isnt full speed, 30fps is (for mario) (in some places it reaches full speed tho, like the castle courtyard (back)

Amazing release :) thanks so much strmnrm :)

cant wait to have clear sound :)

Gold Line
April 2nd, 2007, 14:46
i love this emu!!!!!!!!!!!

Panini
April 2nd, 2007, 15:02
People have in this thread have said try starfox. Can someone confirm if this game runs well in this latest release?

Lodis
April 2nd, 2007, 15:44
I have been playing Aero Gauge, even with audio enabled I get a steady 15-16fps, sometimes higher.

With audio disabled I get 20fps+. It is very evident that when this emulator makes full use of the ME, we will see some major improvements. Either speed improvements or much higher quality audio with little to zero impact on frame speed. I definately vote speed to be worked on in the next release(s).

kharaboudjan
April 2nd, 2007, 17:12
thanx strmn. theim emu is getting better and better.. there are still pleny much to do before it gets "perfect".. but im sure it will for some games one day :)

klx5
April 2nd, 2007, 17:14
does any body else have any video problems with mario 64 and is just me or what because it seams to me that r9 ran mario faster than r10

xg917
April 2nd, 2007, 17:31
nice release!! :)
when the ME is implemented, how fast will this emu run? i heard full speed in mario, with sound. and maybe no frameskip..?

Apoklepz
April 2nd, 2007, 17:40
Full speed in Mario? This is still not completely true. Even with Frameskip 2 and no audio, framerate and speed decreases noticeably in most levels. I'm talking from 5 to 8 less framerate. but it still is very playable...Heck, I beat the whole game back when R8 was released.

I use frameskip 2 and no audio with clipping Enabled, or else you're game's gonna get chunky colorless rendering.

Star Fox and Mario Kart work nicely with the same settings.

camcorderdoctor
April 2nd, 2007, 18:19
I have to say this release is definatly faster than r9 by about 2 to 6 frames per second - it is a great improvement - mario 64 run pretty good not quite full speed but very close - text is still messed up in places, but very much playable - i also tried banjo kazooie and actually made it into the first level and got almost all jiggies then it crashed on me - that ran 15- 22 fps in some areas no frameskip and w/ audio turned on ... sometimes during crazy distance shots it would lag quite a bit but still playable - sound doesn't seem to effect fps too much whether it's on or off it stays pretty much the same fps. Thanks very much stormin' norman for your hard efforts - It was/is as always, worth the wait. I hope my input helps your developement. Great Job :thumbup:

gr42178
April 2nd, 2007, 19:15
for mario64 frameskip 1 and sound enabled is the best way to go?:confused:

Balthasar00
April 2nd, 2007, 19:19
Full speed in Mario? This is still not completely true. Even with Frameskip 2 and no audio, framerate and speed decreases noticeably in most levels. I'm talking from 5 to 8 less framerate. but it still is very playable...Heck, I beat the whole game back when R8 was released.

I use frameskip 2 and no audio with clipping Enabled, or else you're game's gonna get chunky colorless rendering.

Star Fox and Mario Kart work nicely with the same settings.

Have you set unscaled 4:3 or defaut setting?

You will see a speed up with 4:3 unscalled

Zion
April 2nd, 2007, 20:13
your right, with those settings every game gets a speed up.

using frameskip 2 and unscalled 4:3 i got

20-24fps in mario kart (ingame)
15-22fps starfox
19-29fps in super mario 64
:D

felonyr301
April 2nd, 2007, 20:18
Great release but I vote for more speed ups and possibly if he can do it using the ME engine somehow too for the next releases. He needs to keep improving speed and then compatibility later on.

leon56
April 2nd, 2007, 20:51
am new to this psp homebrew i download this to me psp the Firmware i got is 3.03 OE-b (dark alex one) how can i get it to work??

camcorderdoctor
April 2nd, 2007, 21:08
Great release but I vote for more speed ups and possibly if he can do it using the ME engine somehow too for the next releases. He needs to keep improving speed and then compatibility later on.
I'm probably wrong but didn't strmnnrmn say he's already implemented the me engine, but i agree speed needs some work - compatability for all intensive purposes is pretty high already but more compatability wouldn't hurt - i cant wait for expasion pack support - zelda mm and banjo tooie need it to work I believe. He's obviously brilliant so i can wait as long as it takes.

Buddy4point0
April 2nd, 2007, 21:12
thanks so much!!!!!!! yeesssse!!!!!! full speed!!!!!!!(kinda)
yess!!!!! i know your real gona get full speed on every game!!!

Zombo
April 2nd, 2007, 21:17
Well since Mario 64 varies speed wouldn't that mean that the next release will make it close to full speed

gelon
April 2nd, 2007, 21:33
never said it did, yeah... got you there didn't i?
plus, it would still be an honest mistake if one had made that assumption.

ummm i'm spanish and i dont explaint it right, sorry

I meant that CBFD had the best N64 graphics only with hardware optimizacions, it didnt use the expansion like turok, pd and others

Lodis
April 2nd, 2007, 22:27
Next, please be Compatibility!!! We need that soo bad now that speed is good. Thank you and good day!

:D


I think speed should still be worked on until it almost reaches its full potential. Imagine if he could get a further 10-15% speed increase and then he worked on compatibility.

ExcruciationX
April 2nd, 2007, 23:02
How do you get Mario 64 to run full-speed? With sound?

Kvonx
April 2nd, 2007, 23:11
Awesome job...havent bin on here in a minute

dark heart
April 2nd, 2007, 23:56
hey, let me just say that it is not at full speed, and that full speed is 60fps, 30- just means that it's nice and playable.

it goes really slow when you go to the submarine level.

Zion
April 3rd, 2007, 00:31
ermm no, mario64 runs at 30fps. (on n64)

most n64 roms run at different speed. (some 30 some 60)

V3N0M
April 3rd, 2007, 00:38
ermm no, mario64 runs at 30fps. (on n64)

most n64 roms run at different speed. (some 30 some 60)

yep, from what I've heard most of them ran at 30fps and very few actually ran at 60fps. I think Perfect Dark was one of the ones that ran at 60fps along with a few others I can't remember. But anyways let’s not get into a huge discussion about this. The important thing is Daedalus kicks ass! :p

burrito
April 3rd, 2007, 00:47
How do you get Mario 64 to run full-speed? With sound?
Mario 64 is only full speed when you aren't in paintings. And almost the whole game is in paintings... In paintings its only about 20 fps, with no sound. The sound still hurts your ears.

V3NOM: I couldn't get Perfect Dark to work, how did you?

V3N0M
April 3rd, 2007, 00:55
V3NOM: I couldn't get Perfect Dark to work, how did you?

I wasn't talking about running Perfect Dark on Daedalus. I was talking about how fast Perfect Dark and other N64 games ran on original hardware. I have also noticed that Perfect Dark doesn't run; I hope that someday Daedalus might be able to handle such a game. The way StrmnNrmn's working it may just be a possibility.

joshisposer
April 3rd, 2007, 01:01
I think we need just atleast one more compatibility update. That won't hurt the speed of other games at all, i don't think, and speed will probably natually tack on when he's working on it. You can't have 3 in a row of mainly speed.

paladinja
April 3rd, 2007, 01:08
taco, i dont think he was saying he got PDark to work, he was just saying that it ran at 60fps on the N64. Also, I THINK PDark NEEDED the expansion chip to work.

Now, has anyone tried "Sin & Punishment"?!?!? If you don't know, it's the best N64 game to never be released outside of Japan. Seriously, being able to play this would mean more to you kids than you might think.

joshisposer
April 3rd, 2007, 01:42
I'll test Sin and Punishment for ya. I'll post back the results...
Scratch that. I can't, i thought u said outside japan, like it wasn't released in. I can't test it since I don't own japan games.

burrito
April 3rd, 2007, 01:49
Yes, Perfect Dark needs the expansion pak.

quick finger
April 3rd, 2007, 02:05
hey i have downloaded the daedalus psp r10 src.zip.

i am having psp v3.10OE-A, but i don not have snes9x, how do i get it?

pls advice.

mungrin
April 3rd, 2007, 02:29
i give credit to the author but Mario 64 is far from a playable game.

salomon st
April 3rd, 2007, 02:38
bull shit its far from playable

felonyr301
April 3rd, 2007, 02:58
mario 64 with the right settings is playable at times, other games not so much still, like I said before speed should be #1 on his list still.

mungrin
April 3rd, 2007, 03:14
playable sometimes aint playable.I agree that it is an amazine achievment but should not be advertised as FULL SPEED when its not full speed at all.The game runs good with no sound running around the castle.

joshisposer
April 3rd, 2007, 03:16
Apparently you guys don't know what playable means. That doesn't mean perfect or like the N64 or any other emulator, it means you can move and play the game without waiting 20 secs to move or for it to load. Mario 64 is extremely playable and pretty damn close to ƒucking full speed. You make it ya dick and then you can start talking.
There's a difference between saying, meh, it's not my type of homebrew and ƒucking dissing the creator. Go to hell

kiariki
April 3rd, 2007, 03:43
hey, let me just say that it is not at full speed, and that full speed is 60fps, 30- just means that it's nice and playable.

it goes really slow when you go to the submarine level.

OBJECTION! Although I admit, the submarine level did lag a certain points but then, all of a sudden, boom! Nice speed again! :D

Maybe I'm just used to playing Halo on my PC... :(

Solidsnake3000
April 3rd, 2007, 04:04
does kirby 64 work

Mesoian
April 3rd, 2007, 04:56
Ha. Goemon 5 works suprisingly well.

The speed is still way low and the menu text is messed up. But other than that, ther'es no real graphical issues.

Ah, nevermind. Just locked up

mungrin
April 3rd, 2007, 05:42
Apparently you guys don't know what playable means. That doesn't mean perfect or like the N64 or any other emulator, it means you can move and play the game without waiting 20 secs to move or for it to load. Mario 64 is extremely playable and pretty damn close to ƒucking full speed. You make it ya dick and then you can start talking.
There's a difference between saying, meh, it's not my type of homebrew and ƒucking dissing the creator. Go to hell

Hey troll ,never bashed the author,gave him props.

You are a moron though.I think this emu has great potential,but its not at full speed yet so STFU.To me its not playable.
Bootleg movies are watchable to some people if they dont mind watching watching a blurry movie filmed in a theatre with people walking infront of the camera.Bootleg movies are unwatchable to me and a slow choppy Mario 64 is unplayable to me as well.


Different strokes for different folks bitch.

felonyr301
April 3rd, 2007, 07:00
Calm your nuts man, everyone has their own opinions no point in arguing over it now.

CaptainMorgan4
April 3rd, 2007, 07:25
I'm just hoping StrmnNrmn updates us tomorrow because he didn't update us about details about R10 like promised, I don't really care though he ddeserves all the time in the world. I really think this emulator is comming along, he's my favorite coder, Daedalus PSP is really getting exciting to watch, I've been watching since R1!

LAMPRO
April 3rd, 2007, 09:13
ok well, im seein a bit of an improvement here.. but my only real desire is to see mariokart 64 running full speed with full sound. if i run sound, its hella choppy and the graphics get a bit more glitchy, but with audio disabled, its only slightly better than r9.

So, great work on the advancement, and cant wait for r11. Thanks strmn, been following this since the very first release, and i must show love and respect. devotion is key and you stand tall homie.

Thanks.

tophead420
April 3rd, 2007, 09:16
I have been playing Aero Gauge, even with audio enabled I get a steady 15-16fps, sometimes higher.

With audio disabled I get 20fps+. It is very evident that when this emulator makes full use of the ME, we will see some major improvements. Either speed improvements or much higher quality audio with little to zero impact on frame speed. I definately vote speed to be worked on in the next release(s).

I think we need a compatibility release because I'm tired of playing the same games. I want to play DK64 man lol and many of my other 64 favorites that aren't working now. Maybe we could get a compat/speed release and maybe working on the compatibility will bring speed improvements to. But I love how this emu has come so far, I cant wait to see the day the last release is released. Its gonna be a great day :thumbup:

pichon
April 3rd, 2007, 11:55
Awesome, Mario 64 is incredible, never thought I would see a n64 game playing in PSP this good, and hopefully it's yet to improve a lot.

Imo, keep updating speed and sound over compatibility, even though Mario plays great it's still a bit far from full speed and sound, we aren't there yet so it has no sense to make more games compatible since those that work are still not fully playable at all, speed and sound wise.

bah
April 3rd, 2007, 12:21
I agree with joshisposer, but less harshly worded.

Its not full speed, but its VERY VERY impressive work and we should all be appreciative.

mungrin: comparing this to a cam copy of a movie is just plain wrong, its apples and oranges.

The guy isnt writing a NES emulator, its a bloody N64. How much do you think sony spent developing POPS?
Id say it was a fair chunk of change, the 64 is more complex and powerful, and StrmnNrmn is doing it for nothing.

The guy deserves a lot of respect and appreciation for his hard work IMO, if some people dont feel the current version is 'playable' for them and they must post, then just say thanks for the update.
We dont care if you dont find it 'good enough' to spend you time with, myself and most others do.

We are thankful for any improvements, understand just how ambitious this project is, and enjoy watching this brilliant emu get better and better.

mungrin
April 3rd, 2007, 17:17
I never thought that N64 would be possible to emulate on a PSP.Man i cant wait for Banjo.

factor remix
April 3rd, 2007, 19:08
StrmnNrmn should work in this (to make daedalus R11 a bomb!)

1. Add ME (Media Engine, to have great sound that wont slow the emulator). To play Super Mario 64, Starfox 64, Mario Kart 64, Rampage - World Tour Destruction, Rampage - World Tour Destruction 2, Paper Mario 64 and some other roms at almost full speed (or full speed) with sound

2. Faster, at least 25%+ faster than daedalus r10 (to play zelda ocarina of time at 15-20 fps, very playable) and some other games finally run at full speed...

3. Savetate (for now), so he wont spend too much time fixing some bugs about saves (like ocarina of time)... and have more time improving the speed or ME.

4. Add the Expation pack support (to run Zelda majora mask, goldeneye 007, and some other games that used Expation Pack)... and I think its going to have a small speed-up

5. Add a save for the GUI, to save like (framskip, stick deadzone, settings, show fps and other things) so when we start the emulator, it automatic load the save setting and we dont have to spend time with some settings, so we would start the emulator and be ready to play!

Shilo
April 3rd, 2007, 20:45
Thanks Strmnnrmn for another great release of Daedalus! I'm really looking forward to R11 :thumbup:

pibs
April 3rd, 2007, 23:29
Anyone tried Bad Fur Day yet? Mine doesn't seem to work

dark heart
April 4th, 2007, 01:32
hey, i played banjo kazooie, it goes up to 18.7 fps in levels, and hasn't crashed!

and in Zelda oot i only got as far as the end of the deku tree conversation after the deku tree boss fight, ever after trying to get further has only resulted in getting up to the room before the boss where it always freezes.

it's not too slow but i couldn't bear having to play the temple again. i think I'll wait for r11 and see what happens.

boon111
April 4th, 2007, 12:55
I agree with joshisposer, but less harshly worded.

Its not full speed, but its VERY VERY impressive work and we should all be appreciative.

mungrin: comparing this to a cam copy of a movie is just plain wrong, its apples and oranges.

The guy isnt writing a NES emulator, its a bloody N64. How much do you think sony spent developing POPS?
Id say it was a fair chunk of change, the 64 is more complex and powerful, and StrmnNrmn is doing it for nothing.

The guy deserves a lot of respect and appreciation for his hard work IMO, if some people dont feel the current version is 'playable' for them and they must post, then just say thanks for the update.
We dont care if you dont find it 'good enough' to spend you time with, myself and most others do.

We are thankful for any improvements, understand just how ambitious this project is, and enjoy watching this brilliant emu get better and better.

Just wanted to add my 2cents.

The difference with strmnNrmn and Sony's Psone emulator is the fact sony has the blueprints on how the psone works, it's much easier to code something where they have all the details on how the systems hardware and software work plus they probably have several people developing it.

Great job strmnNrmn keep up the great work.

jurkevicz
April 4th, 2007, 16:34
Yeah! Thanks StrmnNrmn for all the hard work. I know you can do it!

factor remix
April 4th, 2007, 22:23
I'll post tomorrow with details on what I want to work on for R11. In the meantime, enjoy!

What happend with StrmnNrmn..???

He died or something?!

xg917
April 4th, 2007, 22:28
lol, i think that he just decided to start working on R11 and then tell us wuts goin down over the weekend

factor remix
April 5th, 2007, 00:11
I really hope he add me... and lots of graphics bug fixed, and maybe more speed + savestates and it will be nice if he add the expation pack and maybe he could add more compability

xg917
April 5th, 2007, 00:30
the ME would really help. and more compatibility would be nice

but what ST needs to do is get the speed out of the way first before he does compatibility. which i think is his main goal. speed and sound.

then he can work on compatibility after most games run full speed

but i dont really know what his plans are for R11, he said, after R10 was released, that he would post about what his plans for R11 are. but he still hasnt done so. i think he is working on R11 now then posting the progress and what we should be seeing/expecting over the weekend

mavsman4457
April 5th, 2007, 01:34
Wait, Mario 64 actually runs full speed!? That's just awesome. I can't wait to play this thing.

xg917
April 5th, 2007, 01:44
it doesnt run full speed all of the time but its fully playable, i have 82 stars so far.

factor remix
April 5th, 2007, 02:01
i have 82 stars so far.

I finished the game... it took me like 35-45min... just had 16 stars and I was ready to kill rainbow bowser...

Gold Line
April 5th, 2007, 02:05
I finished the game... it took me like 35-45min... just had 16 stars and I was ready to kill rainbow bowser...

the bunny glitch you gota love it

factor remix
April 5th, 2007, 02:08
the bunny glitch you gota love it

It was hard with R8 and R9, because of the analog, mine is a little broken and it get "crazy" sometimes. Now that I just put it at 30, I was ready to do the glitch without any fail:thumbup:

Gold Line
April 5th, 2007, 02:11
and the stair glitch can be hard to pull off on the psp

xg917
April 5th, 2007, 02:58
lol i did the bunny and stair glitches on R8, since R9 i started getting serious. i wanna get 120 stars again but this time on PSP :p on N64 it was kinda easy. for some reason im havin a bit of trouble, maybe cuz its not full speed all times..

factor remix
April 5th, 2007, 03:17
lol i did the bunny and stair glitches on R8, since R9 i started getting serious. i wanna get 120 stars again but this time on PSP :p on N64 it was kinda easy. for some reason im havin a bit of trouble, maybe cuz its not full speed all times..

I cant get 120 stars... yet... I need this emulator to be 50% faster, to run super mario 64 at full speed...

lets say that the lower frame is 13... 13 fps + 50% : 26 fps...

26-30 fps, I am going to play it in my bed 24/7

Gold Line
April 5th, 2007, 03:43
on my n64 i have 108 stars i still cant do any better than that

xxcolbyxx
April 5th, 2007, 06:08
Hey with the recommendation of Sin and PUnishment, is anyone else having trouble playing this on the PSP? I noticed that when i try and play it, the game never starts. All it shows is a black screen.

The ROM i have is fine since it works on my laptop. Anyone have any suggestions? Thank!

quiz
April 5th, 2007, 18:48
sry im new at this, how do i install it to my psp?

Festizzio
April 5th, 2007, 18:54
I cant get 120 stars... yet... I need this emulator to be 50% faster, to run super mario 64 at full speed...

lets say that the lower frame is 13... 13 fps + 50% : 26 fps...

26-30 fps, I am going to play it in my bed 24/7

Actually 13 fps + 50% would be 19.5 fps, you want it to be 100% faster.

xg917
April 5th, 2007, 21:13
^ confusing..^

i just want it to be full speed. lol. i will be one happy dude the day that psp can emulate n64 100%

factor remix
April 5th, 2007, 21:17
^ confusing..^

i just want it to be full speed. lol. i will be one happy dude the day that psp can emulate n64 100%

maybe in daedalus R22 we could get zelda ocarina of time running at full speed

xg917
April 5th, 2007, 21:32
lol, if you didnt know. zelda only runs at 20 frames for full speed

factor remix
April 5th, 2007, 22:01
lol, if you didnt know. zelda only runs at 20 frames for full speed

I though zelda run at 59.9 fps... like perfect dark...

so 20 fps for full speed is great... we just need like 10fps more to run zelda at full spee?

xg917
April 5th, 2007, 22:16
yea, it only runs 60 at the main menu. during the game i think it runs 20

SpacemanSpiff
April 6th, 2007, 00:27
You can tell easily what framerate a game runs at by enabling the display framerate option in Daedalus. If the vbls/sec number is the same as the frames/sec number the game runs at 60 fps, if its twice as high it runs at 30 fps, if its three times as high its 20 fps, etc. Or you can look at the sync % number to see what percent of full speed the game is running.

Shadowblind
April 6th, 2007, 00:53
By R30 we should have Goldeneye full speed... :)

xg917
April 6th, 2007, 01:09
thats mean..

ish420ism
April 6th, 2007, 10:50
Played Mario Kart64, Not too bad. Has lag for sure but didn't crash once. Full will be awesome

hypochondriac
April 6th, 2007, 11:09
Goldeneye with multiplayer would kick ass! Maybe one day...

GSA1508
April 6th, 2007, 12:16
Goldeneye with multiplayer would kick ass! Maybe one day...

You are right!!!; ahhhh the memories come back to my mind; when I used to play with my nephews for hours Golden eye multiplayer; we did a full bloody fight; no time limit; no life limits; and no weapons limit.... it was awsome!!.....

Then, something called XBOX and Halo...came .... and the game/scenario changed but not the long hours of virtual-killing your relatives ....:D ; it will be great to revive those days again!.....

Keep the good work Strmnnn!!

factor remix
April 7th, 2007, 02:39
Goldeneye with multiplayer would kick ass! Maybe one day...


I remember the multiplayer... anyways you are going to play matrixeye... in multiplayer...

shinskipsp7
April 14th, 2007, 03:14
Hey How Can We Get These Games on the emulator to run musch faster?

Buddy4point0
April 14th, 2007, 03:20
you just wait fo strumin numin to make a new version

trialser
April 14th, 2007, 03:43
Where do you put the SRC or whatever folder???

CaptainMorgan4
April 14th, 2007, 05:07
You dont' use that to install Daedalus R10 that's for people to look at in order to give StrmnNrmn feedback on possible optimizations.

aznTerz
April 14th, 2007, 05:38
hmm.... havent heard about r11 for a while....
hope he'll release it soon

Killer Bee
April 14th, 2007, 07:33
Good work man!

sdpenaloza21
April 14th, 2007, 21:03
man this rocks :D, tried Mario 64 on the slide on the snow level, with 2 frameskip and 4:3 view, whole way down it was 23-30 fps.


Thank you Strmnnrmn =), keep up the good work

Cho Aniki
April 14th, 2007, 23:33
Hey with the recommendation of Sin and PUnishment, is anyone else having trouble playing this on the PSP? I noticed that when i try and play it, the game never starts. All it shows is a black screen.

The ROM i have is fine since it works on my laptop. Anyone have any suggestions? Thank!

Same here , worked in version 8 of the emu but stopped working after version 9 so i guess we'll have to wait for compability to come back again for it cause its the best game on N64.

aznTerz
April 18th, 2007, 14:14
this emulator is great....
super mario 64 is like nearly full speed
hope the new version comes out soon

factor remix
April 18th, 2007, 23:28
man.. I am thinking right now that StrmnNrmn died... again

His plain crashes or something?

blackrave
April 19th, 2007, 00:21
In his previous post (https://www2.blogger.com/comment.g?blogID=13094505&postID=8920410145554892126), StrmnNrmn said he had some busy weekends coming up, but he also stated we could expect the next release before the end of the month, so it's not really that long to wait, hopefully.

And you can be certain StrmnNrmn didn't die ... His public profile says he was last active yesterday. ;)

Excellent work.

CaptainMorgan4
April 19th, 2007, 03:13
I think he's just hard at work and maybe when he comes back he might have great games like Diddy Kong Racing, Goldeneye, and Super Smash Brothers working, since this is a compatbility update in R11.

rockiecxh
April 19th, 2007, 06:06
Hey, guys, where can i get the game mario 64?

xg917
April 19th, 2007, 14:41
Hey, guys, where can i get the game mario 64?

google is your friend

hypochondriac
April 19th, 2007, 19:20
As is Bit Comet!

SuperMario64
June 1st, 2007, 03:58
I downloaded the file but how do you get it on the psp??:confused:

For:the super mario 64 game

SuperMario64
June 1st, 2007, 04:01
How do you get this file to the psp?Do you go on the internet,come here and then download it?PLZ TELL ME!!!

parkermauney
June 1st, 2007, 04:12
Ahem. Why revive this? R11 is already out.

JKKDARK
June 1st, 2007, 04:17
I downloaded the file but how do you get it on the psp??:confused:

For:the super mario 64 game

Read the FAQ (http://www.dcemu.co.uk/vbulletin/showpost.php?p=53256&postcount=1)

SuperMario64
June 1st, 2007, 21:34
http://psp-news.dcemu.co.uk/mario64works.JPG

UPDATE We can now confirm that Daedalus R10 runs Super Mario 64 at full speed smooth with frameskip 1 (http://www.dcemu.co.uk/vbulletin/showthread.php?t=58200&page=9)

Here it is at long last the eagerly awaited R10 version of StrmnNrmn's (http://strmnnrmn.blogspot.com/) N64 emu.
Heres what the read me has to say:-


R10 - 02 April 2007
-------------------

[+] Added frameskip option.
[+] Added framerate limiting option.
[+] Added adjustable stick deadzone.
[+] Allow pause menu to be activated even when rom emulation has hung.
[!] Fix crash when no roms found, added explanatory message.
[!] Fix flickering when small number of roms found.
[^] Fix texture hash frequency check.
[^] Finally got code compiling with -O3 optimisation flag in GCC.
[^] Use VFPU for InvSqrt (thanks hlide!)
[^] Improved VFPU code for clipping and tnl (thanks Raphael!)
[^] Improved inlining of AddTri.
[^] Reduced time spent searching for overridden blend modes.
[~] Remove debug console in public release builds (smaller footprint and slight speedup.)

Check out our Daedalus Compatability List (http://psp-news.dcemu.co.uk/emulators-for-psp-23616.html)

Download and Give Feedback Via Comments


How do you get this to the psp??Do you go on the internet on the psp and then download the file?Cause i did and nothing happened. Someone plz tell me

PLZKLLME0080
June 1st, 2007, 21:37
How do you get this to the psp??Do you go on the internet on the psp and then download the file?Cause i did and nothing happened. Someone plz tell me

lol first u need a 1.50 firmware (or custom firmware) PSP. then put the folders u download into the game folder on ur mem stick.

SuperMario64
June 1st, 2007, 21:38
Read the FAQ (http://www.dcemu.co.uk/vbulletin/showpost.php?p=53256&postcount=1)

Oh.......guess like i cant play

djbrotherson
June 1st, 2007, 22:03
I don't know version I have, I can't remember but Super Mario 64 Froze after I beat the first level boss, The Bomb-omb King and Mario Kart 64 works ok but the sprites are messed up, Star Fox works ok I guess... all these games i'm using without sound otherwise the gaming experience sucks

djbrotherson
June 2nd, 2007, 01:35
Ok I have the latest version and sometimes it freezes in mario 64...

is there a place that shows the best settings for certain games

and does Zelda Ocarina of Time work well?

xg917
June 2nd, 2007, 03:36
ocarina of time freezes a lot. but i managed to get all the way to gannons castle (i think that me and my friend are the farthest in zelda of all time on psp). thats a lot of hard work, plus it goes slow.

Spinnerz0
June 7th, 2007, 17:07
The FAQ only says how to do it with genesis i did it suceddfully but now how do u do it with a n64 game (to put it on the psp if i didnt state that)

paranoid87
June 14th, 2007, 17:27
oh..i also cannot play..read the FAQ...



--------------------------------------------------------------------------------
Electricity suppliers (http://www.you-switch.org/electricity-suppliers)
Cheapest broadband (http://www.broardband.net/cheapest_broadband.php)

xg917
June 14th, 2007, 20:04
man that FAQ needs to be updated big time!

guys that want to play this emu but are bummed out cuz of their version

if your psp version is 3.03 or lower then you are in luck and are able to play emulators and homebrew.

nar-cotic
August 25th, 2007, 18:33
ermm,this may sound noobish:P but how do i like...put it on my psp??

CaptainMorgan4
August 25th, 2007, 19:35
Well first you should stop bumpimg old threads, then dowload R12 since it is the latest version of the N64 emulator. But you have to be on a custom firmware to be able to play emulators and such, what firmware are you on?

david401
November 17th, 2007, 22:16
How do I get this Daedalus thing to work?

Buddy4point0
November 17th, 2007, 23:15
How do I get this Daedalus thing to work?

please dont bump up old threads.

if you have offical firmware then you will need to downgrade and upgrade into custom firmware, serch for guides or ask people how to do this. if you have psp firmware 1.5 or custom firmware then you can use this.

Daedalus r13 is already out, download that Here (http://www.dcemu.co.uk/vbulletin/showthread.php?t=78530). this thread is really old and is for an old build, Daedalus r10.

if you have custom firmware, just put the folder in your game150 folder and put your roms in the "rom" folder.

if you have offial firmware 1.5 than you put the folders for the 1.5 version in your game folder.

Martijn80
November 18th, 2007, 09:20
where can i download mario64 for my psp??

Wally
November 18th, 2007, 09:25
Try asking that question to google.

Let this topic rot in peace.. kthx

Kran182
December 12th, 2007, 21:22
:mad:mine says

"The Game Could Not Be Started (8002014C)
?????????????????????????????????????????

Jutsu298
March 6th, 2008, 19:11
hey people, are u all sure that Mario 64 works perfectly, I tryed it yesturday and the sound was horrible and gameplay usually stuttered ^_^|

jxx2005
March 6th, 2008, 19:35
hey people, are u all sure that Mario 64 works perfectly, I tryed it yesturday and the sound was horrible and gameplay usually stuttered ^_^|
a few things
1. no N64 game will run perfectly for the time being even on the most uptodate emulator
2. this thread is for R10, we're now up to R13, and R14 is in development
3. look at the date of the last post in a thread before posting in it, the last post before yours was december 12th
if its that old, try looking for a more recently updated one
4. use the search function, its not hard

bryanjoseph08
April 18th, 2008, 08:55
Hi there, just new here... where can I download the Super Mario 64. I already downloaded the emulator but nowhere to find the Mario to play on. Thanks in advance

JKKDARK
April 18th, 2008, 10:51
Hi there, just new here... where can I download the Super Mario 64. I already downloaded the emulator but nowhere to find the Mario to play on. Thanks in advance

Buy the game and dump it. We don't support piracy.

Jahavad
April 23rd, 2008, 19:07
finally starcraft (64) on psp

Jahavad
April 23rd, 2008, 19:08
Buy the game and dump it. We don't support piracy.

piracy rocks if you are a pauper
if you have the money then piracy is wrong
if you don't you wouldn't buy it anyways
at least thats my opinion on it

JKKDARK
April 23rd, 2008, 19:22
piracy rocks if you are a pauper
if you have the money then piracy is wrong
if you don't you wouldn't buy it anyways
at least thats my opinion on it

Maybe, but not on this forum. There are rules that we have to follow here.

Mr-S
April 23rd, 2008, 19:34
awesome... lols i will try ocarina on it... i cnt wait til zelda series get on my PSP!!!

Mr-S
April 23rd, 2008, 19:41
Hi there, just new here... where can I download the Super Mario 64. I already downloaded the emulator but nowhere to find the Mario to play on. Thanks in advance

hang on im aware of the rules, but he didnt say whethe he owned the original cartridge.. so lets giv him the benefit of the doubt until we find the truth and im made out to be a fool,
:rofl:
pardon my double post , but they are too separate subject..

disz22
April 23rd, 2008, 23:46
its slow....kinda...on my psp its not full speed......can someone help me..............

jurkevicz
April 24th, 2008, 00:31
It's not supposed to be full speed yet....It's a work in progress.

Eviltaco64
April 24th, 2008, 01:47
Daedalus has been updated a lot since R10 as well.