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View Full Version : Xbox one developer explains why splitting ram is beneficial



wraggster
July 30th, 2013, 01:36
The decision to split the Xbox One's 8GB of RAM into three separate parts is one that will result in a stable environment, innovation and multi-tasking, according to one of the system's main developers.
Xbox director of development Boyd Multerer recently spoke to OXM (http://www.oxm.co.uk/59251/features/how-xbox-ones-operating-systems-work-why-splitting-the-ram-is-good-for-developers-and-gamers/?page=1) about the system's architecture and the reasons why roughly 3GB of the 8GB RAM is set aside for entertainment apps, system-wide Kinect features and communication tools.
"The next generation gamer is not necessarily the gamer I was when I was getting into gaming," Multerer told OXM.
"There are real differences, real changes that have happened since we began the last generation.
"There are phones, there are tablets, the whole way that people interact and that they live with devices has fundamentally changed. I walk around with a phone all time, everybody I know walks around with phones. The expectation of the next gen gamer is that these things are just there.
"It's a rapidly changing ecosystem of applications that sit on a rapidly changing ecosystem of devices - fundamentally different to the consoles of the past."


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Multerer explained that many of today's gamers are multitaskers, and that the aim was to provide the ability to multitask on one system so they don't have to switch TV inputs or use tables or phones instead.
"They're sitting watching a movie and they're texting all the time," he said. "I just didn't do that! It's not part of my life, right. But it's part of theirs. They don't even think about it, of course they're connected to their friends. Of course they're using services, of course they're being social. They're going through these large experiences and they're constantly multitasking."
It's important to make this section of RAM completely separate, Multerer said, because making it flexible could have resulted in problems. Games could crash if another app pushes the demand beyond 8GB, so limits were set on each segment.
"We have to be extremely careful and offer up a very predictable environment to the game developers to get the best games on your console," he said.

http://www.computerandvideogames.com/421380/xbox-one-developer-explains-why-splitting-ram-is-beneficial/