View Full Version : GMDL bugs/issues

April 25th, 2007, 14:34
Hi there,

I found just a small bug and a rather annoying issue. If anybody knows a workaround...

1)I am not able to enter 0, 0 in the advanced x/y coords, so i'm not able to make world-maps (only tested with google). It always jumps to 1,1.
2)Another rather annoying issue is the inability to use floating numbers for those x/y coords. The jumps for the maps are quite enormous for integer-type. If I try to enter a float I receive an unhandled exception.


April 25th, 2007, 16:03
1) Click Pull Tiles (inside the Advanced panel) rather than Download Map (which runs the get numbers code that makes the values jump to 1,1)

2) No work around for that - it's due to the way the tile system works (zoom out more and then deselect the area you do not need).