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View Full Version : Bug in DC Fenix runtime



Atari
December 24th, 2004, 19:51
It seems I found a bug in the Dreamcast Fenix runtime while converting a game from DIV to Dreamcast called "Subhunt". The game compiled and ran fine in Windows with the PC runtime, but wouldn't start on the Dreamcast. After trying a number of different things in the code (and burning many CDs to test it), I still couldn't get it to boot beyond the Fenix bird screen. Then I commented out the functions that load the WAVs. The game booted fine. After looking at the WAV files, I noticed that the intro music WAV was 610 kBytes, while the sound effects were under 100k each. After burning the CD with the intro music loading and playing commented out, the game now boots and plays fine with sound.

Therefore, I have come to the conclusion that DC Fenix hates large WAV files. How large, I do not know for sure. I'll probably edit the wav to play an abbreviated version of the music for the final release.

That is, unless the bug gets fixed... :)