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JKKDARK
May 12th, 2007, 03:33
New version of the Sega Saturn emulator (http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html) for PC.

Processing of the 68000 invalid instruction exception was implemented.
EG processing of the SCSP was updated.
The sound stack data of the SCSP, was set up so data is written to it.
Renewal/update processing of the sampling position of the SCSP was updated.
SCU DSP processing was updated.
VDP1 draw wait processing was updated.
BIOS emulation processing was updated.

It is possible to Reset now when no BIOS is used.

Mark30001
May 12th, 2007, 03:57
Thanks for keeping us updated, JKKDARK. :)

mauro2029
May 12th, 2007, 08:53
sweet :) , can't wait to try this out...

wolfpack
May 12th, 2007, 18:46
yay! maybe playing bug! will look better

linlhutz
May 16th, 2007, 17:34
yay! maybe playing bug! will look better

Sadly no. But maybe this will ease your pain...

The following games are now playable:

Andretti Racing
Crusader: No Remorse
NASCAR '98
NHL '97
Grand Slam
Madden '98
Machine Head
FIFA '97
Warcraft 2
ShellShock
Quake (Must disable DSP Dynamic Recomp)
Pandemonium
Darklight Conflict (Must disable DSP Dynamic Recomp)

and hopefully a lot more Japanese games (I have to test those this weekend).

http://www.segasaturn.org/

vbt
June 10th, 2007, 12:59
R11 released :)

Hawq
June 10th, 2007, 13:42
Indeed & heres a translation of the news form it:
Interruption processing of 68000 was corrected.
Timing of CD block was modified.
The DMA processing of SCU was corrected.
The dynamic recompiling processing of SH2 was corrected.
The drawing weight processing of VDP1 was corrected.
The cycle pattern designated mistake processing of VDP2 was corrected.
Memory access weight processing was corrected.

Sound formation processing was made another thread exclusive use.

The drawing timing of VDP1 slipping, there are times when sprite flickers.
That time, please try setting SH2 Instruction Numbers low.

F2bnp
June 10th, 2007, 15:31
Will I be actually able to play Castlevania Nocturne In The Moonlight?