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dark heart
September 2nd, 2007, 02:36
hi, i noticed that cs combined assault was using the GL engine, it makes the quake engine look a hell of a lot better.
for example, resolution, textures and other things are improved when rendering.

is there a GL quake port for psp out there? or is there a way to play my copy of quake in GL on the psp?

bah
September 2nd, 2007, 14:22
No, the best quake port (and the 1 or 2 others) all use software rendering.

wolfpack
September 2nd, 2007, 17:59
that would be sweet if glquake was ported, it would look a helluva lot nicer, especially quake 2, hope it happens soon...

dark heart
September 3rd, 2007, 08:21
so that means that the coders of combined assault 0.6 ported quake GL from scratch?

bah
September 3rd, 2007, 08:49
I have no idea what that is I'm afraid, got a link pls?

If there's a mod running on the GL Q1 engine on PSP at (near) full speed Id be rapt.

dark heart
September 3rd, 2007, 09:37
I have no idea what that is I'm afraid, got a link pls?

If there's a mod running on the GL Q1 engine on PSP at (near) full speed Id be rapt.
Here.
http://dl.qj.net/CS-Combined-Assault-v0.6-PSP-Homebrew-Games/pg/12/fid/13859/catid/195

bah
September 3rd, 2007, 10:32
Hrms, I kxploited it but it doesn't seem to want to run under 1.5 even if i don't rename the folders to hide the corrupt icon.

Error 80020148

Do I need to replace pak0 and 1 with the ones from the official quake release?

EDIT: Nope, that didn't help.

jamotto
September 3rd, 2007, 10:58
This won't run under 1.50, it needs 2.70 or better.

bah
September 3rd, 2007, 11:09
WTF. Was there even a 2.70oe?

Homebrew that doesn't use the GPS/Camera addons that doesn't run on 1.5....

Why exactly?

michael chan
September 3rd, 2007, 17:51
i tried replacing files but no gl... =(

dark heart
September 4th, 2007, 03:36
it works fine under 3.10 oe a (my firmware)
and it works with the original quake files, it just doesn't want to start a 'new game', because the guy who was coding this set it up so that only his specific maps would play in a list.

jamotto
September 4th, 2007, 07:12
WTF. Was there even a 2.70oe?

Homebrew that doesn't use the GPS/Camera addons that doesn't run on 1.5....

Why exactly?

I was wrong, I was thinking of a different game. I got this working in game, game150 and game352 with no problems. I didn't do the kxploit though.

bah
September 4th, 2007, 09:41
I'm running firmware 1.5 so need to kxploit it.

I've never heard of any homebrew (other than those that use the camera/gps addons) that would run only under custom and not 1.5.

Grrrrrrumble, this sounded promising.

Does it run at a decent FPS?

jamotto
September 4th, 2007, 17:58
On the biggest map, I was able to spawn 5 friendly bots and still have it run at a playable speed.

dark heart
September 5th, 2007, 00:33
dude, get the latest custom firmware, (better get the 'oe a' One) you can run 1.5, 2.0 and what ever other firmware is the latest plus the psx firmware (pretty sure)

bah
September 5th, 2007, 04:51
With the custom frimware you run the custom firmware.

It's based on the official version in its number and the 1.5 kernel for homebrew access, the psx emulation is a hacked feature of the official firmwares.

Ive been on 1.5 for some time, devhook still runs my most recent UMD (not that I play psp games much) and theres not really any psx games I want to run.

Why fix what ain't broke? :)

Well, up until this peculiar piece of code I had never had any issues running any homebrew. I'd like to know why exactly it needs a custom firmware.

jamotto
September 5th, 2007, 05:03
Would it be possible to run this program through devhook by emulating a cfw? Or is that not possible with devhook?


On second thought try putting the eboot etc in a directory named UCJS10041 like you would do with a psp demo.

dark heart
September 5th, 2007, 05:21
maybe it's one of the special 3.XX eboots?