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slayer2psp
July 2nd, 2005, 01:08
<a href="http://home.comcast.net/~shernandez1337/" target="_blank" >PacMacFan</a> has released the worlds first working port of Quake for the PSP console, Heres some details:

<BLOCKQUOTE>Current status:

QuakePSP is mostly working, however it does crash occasionally. I'm working on ironing out most of the issues.

Video:

Working around 95%, I could still tweak the framerate a bit.

Audio:

No sound, now at about 50% done, Most of the code is in place. I need to code a few functions to bridge the sound between the Quake format and the PSP format.

Controls:

Controls are working well, and can be remapped from within Quake PSP, The control mappings can't be saved or loaded from a file yet though.

Networking:

This is still a pipe dream until someone (maybe me) figures out how to use the wireless on the PSP. Although in the past few days, good progress has been made. It would be really awesome to whip out your PSP, log onto a WiFi connection, and join a CTF game of Quake.</BLOCKQUOTE>

<img src="http://psp-news.dcemu.co.uk/files/pspquake0005.png">

Download from our Quake PSP Page here --> http://psp-news.dcemu.co.uk/quakepsp.shtml

(Thanks slayer for the news ;))

nexis2600
July 2nd, 2005, 01:20
Yeah, just needs some fixing and optimisation and this is going to rock.

Can't wait till someone figures out how to do multiplaery with two psp units & this quake port adds multiplayer & custom mods.

Oooooo Team Fortress.

MSX
July 2nd, 2005, 01:23
A few things about this release:

- It's based off of Pocket Quake
- It has to be located in /PSP/GAME/QUAKE-PSP
- Pak files go in PSP/GAME/QUAKE-PSP/ID1

And nexis, I can't wait for multiplayer for Quake and Doom either :D.

PacManFan (developer)'s site is http://home.comcast.net/~shernandez1337/

And the file can be downloaded (until wraggster mirrors it) here: http://home.comcast.net/~shernandez1337/QuakePSP.zip

parabolee
July 2nd, 2005, 03:37
Another awesome release!!! With improved settings and the ability to play multiplayer, this will be the best game release so far. Mutch better than Doom already.

Maxx.Modder
July 2nd, 2005, 05:12
Um...Dosent wanna work for me (screen just goes black, 10 secs later psp shuts off :( . I am using KXploit on v1.5, does anyone have any suggestions?

Posty
July 2nd, 2005, 05:26
Um...Dosent wanna work for me (screen just goes black, 10 secs later psp shuts off :( . I am using KXploit on v1.5, does anyone have any suggestions?

Same thing happened to me, so i dl/ed the kxploit ready version they had at pspupdates. Now it goes to the menu, but it crashes when trying to go ingame.

I really have no clue XD

Maxx.Modder
July 2nd, 2005, 05:32
Ignore my last post /|\
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Maxx.Modder
July 2nd, 2005, 05:36
A few things about this release

- It has to be located in /PSP/GAME/QUAKE-PSP
- Pak files go in PSP/GAME/QUAKE-PSP/ID1

This is why

Cap'n 1time
July 2nd, 2005, 06:14
thus far every quake tc i have tried to run with this has failed upon new game. id love to play acension of vigil on this though!

Puerrican718
July 2nd, 2005, 16:29
Nice release man, keep up the work!! :D

TAPION
July 2nd, 2005, 17:50
Does the link still owkr, it keeps downloading the chess game for me

Puerrican718
July 2nd, 2005, 18:13
My dream is for quake 2 to be ported :D i could die happy with that... may only good fortune follow pac-man

gamewarrior13
July 4th, 2005, 00:14
sfo file = emulation
png file = icon
psp file = game or app

nanook2k3
March 24th, 2007, 10:59
What's the best setup that everyone's using for their controls? (i.e. how are you able to use M-Look, etc)

I've gone in through "options" and changed the arrow buttons to move forward, left, right and backwards, but can't figure out the best way to handle mlook. There's got to be a way to say, press and hold the circle button and then the arrow buttons then let you look around, right?

nanook2k3
March 24th, 2007, 20:07
nevermind.....I'm an idiot....I never realized the joystick was there (I thought it was the external speaker cover LOL). Controls work great...