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View Full Version : Jack Turtle [WIP] - Alpha Demo!



wraggster
October 16th, 2007, 20:40
News/release from Kiswa


Okay, I have uploaded an ALPHA demo of the game. You will want to DLDI patch it for your homebrew device as it uses FAT to auto-create a game save (and I don't know if it will bug out if unpatched - maybe I should test that).

What it has:
* Splash Screen
* Main Menu (Only New Game and Credits do anything)
* Level Selection (See below)
* One Test Level - (This is NOT how they will look when released, just for testing!)
* Shooting
* Enemies that shoot back
* Hit-point tracking (player and enemies)
* Two Enemies with AI (Sea Urchins and SCOOWBA Fish)
* In-Game Pause Menu (Continue and Save & Quit both work)
* Lid checking (pause menu if in-game lid close)
* Some bugs (e.g. urchins flicker into screen just before appearing)

What it does NOT have:
* Scoring
* Any storytelling at all
* Good damage animations
* Death animations (they just disappear for now)
* More than one level
* More than two enemies
* Completely functional menus
* A bunch of other stuff a platform game should have that I can't think of right now

Controls
Main Menu
Use the up/down d-pad to select items and A to activate
OR use the stylus to select and tap again to activate

In-Game
Left and right - move (duh)
Down - crouch
A - jump (& double-jump)
A + Down - drop down a platform
B - shoot

I think that covers it. If you let me know of a new bug, I'll add you to my playtesters list in the credits (if you want).

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