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View Full Version : Fable 2 does NOT use SpeedTree



360fanboy11
February 7th, 2008, 20:20
Filed under: News (http://www.xbox360fanboy.com/category/news/), Fable 2 (http://www.xbox360fanboy.com/category/fable-2/)
http://www.blogsmithmedia.com/www.xbox360fanboy.com/media/2008/02/seethatnotafable2speedtree.jpgEarlier this week we reported on news (http://www.xbox360fanboy.com/2008/02/05/microsoft-embraces-its-speedtree-love/) that Microsoft Game Studios partnered with IDV's SpeedTree software and also (semi-jokingly) speculated that Lionhead would be using SpeedTree in Fable 2 (http://www.xbox360fanboy.com/tag/fable-2). Well, we just wanted to say that we were 100% wrong about our speculation.

Sam from Lionhead Studios sent us a message to not only inform us that Fable 2 does NOT use IDV's SpeedTree software, but that their team is building their foliage and trees in-house and from scratch. Though, Sam did confirm that, early on, the dev team did look into using SpeedTree for Fable 2, but decided it wouldn't be right for their RPG baby. Oh, and just in case you were wondering, we've been told that each and every one of Fable 2's non-SpeedTree trees have approximately 120,000 leaves dangling from their branches. Oh, friggin' yeah.

So, there you have it. Fable 2 will not use SpeedTree and we were so very wrong to even joke about such a matter. We've slap our hands, yelled at ourselves in a mirror and as penance will be forcing ourselves to count each and every individual leaf on one of Fable 2's trees come launch day. It's the least we can do.
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JKKDARK
February 7th, 2008, 20:30
Not a bad game, but not a game That I love. But this title is very important for the Microsoft consoles, I cannot wait for this sequel :)