PDA

View Full Version : ScummVM 0.11.1 "Fixed exist()nce" sees the light !



wraggster
March 1st, 2008, 01:16
News/release from the ScummVM Site: (http://www.scummvm.org/?shownews=20080229.xml)


ScummVM continues to leap forward in a leap year, and we are pleased to announce the next shiny bugfix release of the project.

As usual, it holds a number of improvements, it's more stable, and it should bring you even more fun than 0.11.0.

We fixed the digital iMUSE system (better COMI experience), King's Quest 4 bugs were squashed, and support for fanmade AGI games has been improved; Lure of the Temptress, Inherit the Earth and I Have no Mouth all work better since we fixed several crashes, lock-ups and all such buzzwords.

As a special bonus we are glad to announce the return of the BeOS port and the deeply missed Playstation 2 port.

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more.

Heres whats new:


Ports:
- Revived the PS2 port.
- Revived the BeOS port.

SCUMM:
- Improvements for Digital iMUSE subsystem. This fixes several glitches in The Curse of Monkey Island.
- Fixes for cursors in HE games.

AGI:
- Fix for zombies in King's Quest 4.
- Fix for changing palettes in fanmade games using AGIPAL.

Lure:
- Fixed some conversation crashes in the German version.
- Fixed operation of the optional copy protection dialog in the German version.
- Added saving of conversation flags as to whether a particular conversation option had been previously selected or not.
- Fixed glitch that could cause transformation sparkle to happen a second time.
- Fixed behavior of Goewin when you rejoin her after meeting the dragon.

SAGA:
- Fix for rat maze bug in Inherit the Earth which made game not completable.
- Fixes for Inherit the Earth and I Have no Mouth game startup on a number of platforms.
- Reduced the number of simultaneous open files in I Have no Mouth, to allow it to run on platforms that can keep a limited amount of files open (e.g. on the PSP).
- Fixed graphics glitch in Inherit the Earth with simultaneous speech.
- Fixed palette glitch in Inherit the Earth when looking at the map while at the docks.

Download the DS Version and Give Feedback Via Comments

mr game porter
March 1st, 2008, 02:01
great update! but i sure wish someone would in a magical and impossible way emulate dos-box on the ds.

Eyedunno
March 1st, 2008, 11:08
It's certainly not impossible, though it would be ridiculously slow for things like SCUMM games. I would anticipate that if it is ported to the DS, you would probably get low-end 286 performance, meaning that games put out before 1990 or so would run (though some might be slow, plus keyboard/mouse integration might be trickier than with a custom engine like the one ScummVM DS provides).

puslar_t
March 4th, 2008, 21:13
Great release. I have the Indy & Fate of Atlantis talkie version but I couldn't voice to work with the previous beta. I named it both with the extension SOG and SOU to no avail. Speech works with ScummVM PC however. Help!

Morbeous
May 23rd, 2008, 12:26
Everytime I try to load a game it tells me that Scumm vcan not find a game in the directory!! What am I doing wrong. I have a games directory with games in and i have also tried placing the .dat file in several places. Please help

jaws365
May 30th, 2008, 16:36
Nice release! I am waiting for music to become better before I play Monkey Island.