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wraggster
March 14th, 2008, 22:34
News/release from asiekierka (http://forum.gbadev.org/viewtopic.php?t=14902&postdays=0&postorder=asc&start=0)


WireWorld DS is a DS port of a cellular automation under the same name.

So far it has:
- basic WireWorld implemented
- editor builtin
- clear/clear electrons
- settings, some more settings!
- a title screen

Well, it's my first DS homebrew.

About WireWorld
WireWorld has 4 states:
space - represented by black
wire - represented by gold
spark - represented by red
tail - represented by blue

Spark changes to tail.
Tail changes to wire.
Wire changes to spark if it's surrounded by 1 or 2 sparks.

Even with so simple rules, it's able to implement many stuff in it.

Changes:
+ - added
- - removed
* - modified
/ - bugfixed
! - important
Quote:

0.5a:
. fixed the thread a bit
/ fixed the annoying map uninitalization bug
* modded the title screen a bit
+ now you can toggle between slow/normal motion on the touch screen

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Penguinator
March 15th, 2008, 13:03
Quite cool!
This is much more easier to control than Game Of Life. You can also create great visual patterns that looks like casino lights!