wraggster

March 19th, 2008, 23:42

Mr305 (http://www.neoflash.com/forum/index.php/topic,4884.0.html) has posted an entry into the Neoflash Coding Contest:

Nickname : Mr305

Project name : Academic Aid Scholastic Suite

From : U.S.A.

Division : PSP APP

Original enter : NO (Rentering for one more time)

Support Motion : YES

In last NEO Compo this project have won in the top 10 : Yes. 4th Place

Project description: : This is an educational tool for PSP which "aids" students in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator.

It spans a total of 45+ Equations. The usage is simple: user simple inputs the variables for equations/formulas and it does pages of tiresome work automatically and INSTANTLY.

Changelog:

Rev. 749 -> Rev. 753

> Improved Blackboard a little more

> The titles and functions of Convert Radians to Degrees were interchanged. Fixed.

Rev. 749

> Motion Kit support added.

- Tilt PSP Up or Down to navigate between items

- Can be used for Scrolling in equations like Quadratic formula and geometry of two points.

- Full sound + motion

- Makes a notification when it has been unplugged or not inserted during start up.

- Motion Kit SHOULD be plugged in BEFORE THE application has initialized for Motion functions.

> Numerous Usability fixes in Calculator.

> SQRT and CBRT function has been implemented in Calculator.

> Extensive GUI changes (Honestly, I laughed looking back at older versions 3.0)

- New BlackBoard Subject selection display algorithm

- Improved and SMOOTHER animations.

- Removed Annoying fades when switching between screens.

- New PIC1.png & ICON0.PNG

- Removed compression artifacts on BlackBoard.

- Improved Background

- New navigation sounds

- New text color scheme.

> Switched to Kernel Message Box systems; removed Old "Press Triangle for Credits" message.

> Added two new formulas: Find determinant of 2x2 matrix or 3x3 matrix.

> A newer implementation of Quadratic Graphing with new GU method; removed old VRAM pixel based graph and it was INVERTED!

> Bug fix in Quadratic Solution where factoring wasn't done correctly.

> Improved Load times but SIO initializing code neutralizes the speed.

Quote from: Currently Implemented Stuff

Calculus:

1) Quadratic solution and statistics of Axx+Bx+c equation

> Equation Solutions

> Factored form

> Discriminant

> The intercepts

> Derivate

> Graph

> Area under the graph

> Equations minimum

2) Statistics of two points

> The distance

> The midpoint

> The Slope

> The Cartesian Graph

> You can choose to override scale(Not-Recommended) or Let it choose the best fit from 1 Cm to 1 / 2 / 5 / 10 units; which ever fits the best.

3) Find Square Root, Cube Root or Nth root of an integer.

4) Arithmetic Sequences

> The term at a particular position in the sequence

> The actual series is shown 5 at a time

> The sum of terms from 1st term in the series to the the chosen number in series.

> Press L & R to change the series rapidly; Left & Right changes it slowly.

5) Geometric Sequences

> Same as above.

6)Logarithm solver

7) Find Determinant of 2x2 matrix

8 ) Find Determinant of 3x3 matrix

Physics:

1) Newtons law of universal gravity.

2) Average Acceleration from velocity and time

3) Final Dist from Initial Distance, time , velocity/speed and (Optional) acceleration.

4) Final Velocity from Initial Velocity/speed, Distance & acceleration

5) Distance of projectile thrown straight up/down.

> Ability to override the Acceleration due to gravity.

> Lets you choose the time

6) Maximum Height/X-Range(the horizontal distance) of a Projectile [w/ Angle]

> Shows The maximum height that can be attained

> Shows the maximum range the object can reach.

> The X-velocity

> The Y-Velocity [before reaching peak height]

> The final Y-Velocity after reaching the peak height.

> The Final vector of the projectile

> The time to reach the peak. [total time = peak time * 2]

> All values are shown in degrees.

Trignometry:

1) Lateral and total surface area and the volume of a cylinder

2) Lateral and total surface area and the volume of a Sphere

> Lateral and total surface area

> The Volume

3) Lateral and total surface area and the volume of a Hemi-sphere

> Lateral and total surface area

> The Volume

4) Lateral and total surface area and the volume of a cube/cuboid

4) Lateral and total surface area and the volume of a cylinder

5) Area of a triangle from 3 sides[ i.e the herons formula]

6) Area of an equilateral triangle

7) Radians <-> Degrees conversion

Download and Give Feedback Via Comments

Nickname : Mr305

Project name : Academic Aid Scholastic Suite

From : U.S.A.

Division : PSP APP

Original enter : NO (Rentering for one more time)

Support Motion : YES

In last NEO Compo this project have won in the top 10 : Yes. 4th Place

Project description: : This is an educational tool for PSP which "aids" students in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator.

It spans a total of 45+ Equations. The usage is simple: user simple inputs the variables for equations/formulas and it does pages of tiresome work automatically and INSTANTLY.

Changelog:

Rev. 749 -> Rev. 753

> Improved Blackboard a little more

> The titles and functions of Convert Radians to Degrees were interchanged. Fixed.

Rev. 749

> Motion Kit support added.

- Tilt PSP Up or Down to navigate between items

- Can be used for Scrolling in equations like Quadratic formula and geometry of two points.

- Full sound + motion

- Makes a notification when it has been unplugged or not inserted during start up.

- Motion Kit SHOULD be plugged in BEFORE THE application has initialized for Motion functions.

> Numerous Usability fixes in Calculator.

> SQRT and CBRT function has been implemented in Calculator.

> Extensive GUI changes (Honestly, I laughed looking back at older versions 3.0)

- New BlackBoard Subject selection display algorithm

- Improved and SMOOTHER animations.

- Removed Annoying fades when switching between screens.

- New PIC1.png & ICON0.PNG

- Removed compression artifacts on BlackBoard.

- Improved Background

- New navigation sounds

- New text color scheme.

> Switched to Kernel Message Box systems; removed Old "Press Triangle for Credits" message.

> Added two new formulas: Find determinant of 2x2 matrix or 3x3 matrix.

> A newer implementation of Quadratic Graphing with new GU method; removed old VRAM pixel based graph and it was INVERTED!

> Bug fix in Quadratic Solution where factoring wasn't done correctly.

> Improved Load times but SIO initializing code neutralizes the speed.

Quote from: Currently Implemented Stuff

Calculus:

1) Quadratic solution and statistics of Axx+Bx+c equation

> Equation Solutions

> Factored form

> Discriminant

> The intercepts

> Derivate

> Graph

> Area under the graph

> Equations minimum

2) Statistics of two points

> The distance

> The midpoint

> The Slope

> The Cartesian Graph

> You can choose to override scale(Not-Recommended) or Let it choose the best fit from 1 Cm to 1 / 2 / 5 / 10 units; which ever fits the best.

3) Find Square Root, Cube Root or Nth root of an integer.

4) Arithmetic Sequences

> The term at a particular position in the sequence

> The actual series is shown 5 at a time

> The sum of terms from 1st term in the series to the the chosen number in series.

> Press L & R to change the series rapidly; Left & Right changes it slowly.

5) Geometric Sequences

> Same as above.

6)Logarithm solver

7) Find Determinant of 2x2 matrix

8 ) Find Determinant of 3x3 matrix

Physics:

1) Newtons law of universal gravity.

2) Average Acceleration from velocity and time

3) Final Dist from Initial Distance, time , velocity/speed and (Optional) acceleration.

4) Final Velocity from Initial Velocity/speed, Distance & acceleration

5) Distance of projectile thrown straight up/down.

> Ability to override the Acceleration due to gravity.

> Lets you choose the time

6) Maximum Height/X-Range(the horizontal distance) of a Projectile [w/ Angle]

> Shows The maximum height that can be attained

> Shows the maximum range the object can reach.

> The X-velocity

> The Y-Velocity [before reaching peak height]

> The final Y-Velocity after reaching the peak height.

> The Final vector of the projectile

> The time to reach the peak. [total time = peak time * 2]

> All values are shown in degrees.

Trignometry:

1) Lateral and total surface area and the volume of a cylinder

2) Lateral and total surface area and the volume of a Sphere

> Lateral and total surface area

> The Volume

3) Lateral and total surface area and the volume of a Hemi-sphere

> Lateral and total surface area

> The Volume

4) Lateral and total surface area and the volume of a cube/cuboid

4) Lateral and total surface area and the volume of a cylinder

5) Area of a triangle from 3 sides[ i.e the herons formula]

6) Area of an equilateral triangle

7) Radians <-> Degrees conversion

Download and Give Feedback Via Comments