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  1. Atlus announces Gungnir, teases another 'G' game

    Quote Originally Posted by wraggster View Post
    Did you guess Atlus's mystery SRPG to be Gungnir for PSP? Congratulations! For your excellent guessing skills, you win ... the chance to purchase Gungnir on June 12! Atlus has officially unveiled the next game in Sting's "Dept. Heaven" series, an SRPG about a small resistance group who, in addition to fighting its rebellion, must protect a magical spear and a young woman who fell from the sky.

    The gameplay assigns predetermined numerical time intervals to all actions, allowing
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  2. Shuhei Yoshida expects a focus on new IP for Vita

    Quote Originally Posted by wraggster View Post

    Sony president of Worldwide Studios Shuhei Yoshida has expressed his love for Queasy Games' Sound Shapes over the rest of the PlayStation Vita's lineup, and offered a couple hints as to the future of the new handheld's software lineup.

    "When we introduce new hardware with unique interfaces and network options, it is almost easier to work on something completely new,"
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  3. NintendoWare Weekly: Mighty Switch Force, Tetris [update: Swapnote]

    Quote Originally Posted by wraggster View Post
    Sure, you can download Tetris just about anywhere these days, but you couldn't downloadGame Boy Tetris. Today, the Game Boy's killer app arrives on the 3DS eShop, nostalgic music and all. It's accompanied by a much less familiar game: WayForward's brand newMighty Switch Force. So, it's kind of an excellent day for the eShop!

    Meanwhile, amateur chiptuners can try out a new music program on DSiWare designed for
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  4. Step into 'Welcome Park,' the PS Vita's tutorial minigame collection

    Quote Originally Posted by wraggster View Post
    The PlayStation Vita comes pre-loaded with a suite of minigames, under the delightfully Japanese heading of "Welcome Park." Each of the five games is designed to give users practice with one of the Vita's interface methods: the touchscreen (and touch panel), the mic, the camera, and the gyroscope/accelerometer.

    I get the feeling they were designed not only to enable practice, but to familiarize users
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  5. Ridge Racer Vita's development cycle was also a race

    Quote Originally Posted by wraggster View Post
    This may or may not be a surprise to you, depending on your level of cynicism about the relative lack of content in Ridge Racer for PlayStation Vita, but it was developed at a quick pace. A Famitsu interview with director Hideo Teramoto (translated by Andriasang) notes that development started in "spring," which likely refers to March at the earliest -- giving the team about eight months to have the game ready
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