Originally Posted by wraggster During a recent Nippon Ichi press conference, CEO Sohei Shinkawa announced a handful of projects the company is working on for the immediate future. The first likely won't require all that much actual work -- it's Cave Story 3D, which the company is publishing in Japan. He added that two other projects are in the pipeline: A new adventure game scheduled for a Japanese Summer 2012 launch, and a dungeon-centric ...
Originally Posted by wraggster Our look back on a year in which EA aggressively expanded into digital while Activision went all-in on Call Of Duty. Electronic Arts EA spent much of 2011 aggressively expanding into digital as it sought to meet its target of a billion dollars in annual digital revenue. In February it promised greater focus on Facebook, and it would follow through on that promise with the release of The Sims Social. Its successful launch - it reached 30 million users in a month - ...
Originally Posted by wraggster We're going to go out on a limb and assume that Gran Turismo 5 XL Edition, a mysterious new version of GT5 that's recently turned up on Amazon, Neweggand Buy, isn't a DLC-packed Game of the Year-esque compilation re-release, but rather a literally extra-large version of the original. Bigger cars, bigger tracks, bigger disc, bigger box ... it probably even requires an extra-large PlayStation 3 to play ...
Originally Posted by wraggster The Nintendo Direct conference was ... light on news. However, Nintendo did announce that the first downloadable demos for retail 3DS games are hitting the Japanese eShop today! The selection includes Theatrhythm: Final Fantasy,Resident Evil: Revelations, Rhythm Thief, and Metal Gear Solid: Snake Eater 3D. All of those games are expected to launch in the US around the same time as their Japanese releases, save ...
Originally Posted by wraggster No, it won't help you take down giants or snow trolls more easily, but a newSkyrim patch does purport to increase the game's performance with certain configurations. Bethesda forum user Arisu has created the Skyrim Acceleration Layer which, in his own words, "works mostly by rewriting some x87 FPU code and inlining a whole ton of useless getter functions along the critical paths because the developers ...