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  1. Star Wars: The Old Republic releases server details

    Quote Originally Posted by wraggster View Post
    On top of the exciting news this morning thatStar Wars: The Old Republic has launched intoits third guild phase, CM David Bass posted a healthy wall of text on the forums listing the server types and details associated with each.

    It will probably not come as a shock that SWTOR is sticking with the four core server rulesets: PvE, PvP, RP-PvE, and RP-PvP. In PvE, players have to toggle an option to engage in PvP outside of specifically designated combat areas, while on PvP servers everyone
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  2. Heavy Rain Director's Cut slated for November 8

    Quote Originally Posted by wraggster View Post

    If you've managed to avoid checking out the deleted scenes in Heavy Rain, you'll get a chance to finally play through them when Heavy Rain Director's Cutlaunches on November 8. In addition to scrapped content, the re-release also includes The Taxidermist DLC, the soundtrack, eight bonus making-of videos, a few themes, concept art and two trailers, PlayStation Blog reports. There's also a new front-end menu
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  3. Ridge Racer: Unbounded unleashed March 6

    Quote Originally Posted by wraggster View Post
    Though the title implies otherwise, Ridge Racer: Unbounded's development period has been given strict bounds. Developer Bugbear absolutely must be finished making the surprising new racer by March 6 of next year ... because that's the release date.

    Namco Bandai also released a new trailer focusing on multiplayer gameplay. Luckily, that's been captured within some pretty clear limits as well. Specifically, the little window above.
    http://www.joystiq.com/2011/11/03/ri...ashed-march-6/
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  4. Capcom: No plans for an Operation Raccoon City beta

    Quote Originally Posted by wraggster View Post

    At Capcom's Gamer's Day event last month, following a presentation onResident Evil: Operation Raccoon City, producer Mike Jones made some statements that this writer took as intent to launch a public beta early next year. "Obviously there are some camera issues and stuff," he said of the build we just watched his colleague play through, "but we're nearing a pretty solid beta, which
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  5. Gameforge lays off 100, Star Trek: Infinite Space looking shaky

    Quote Originally Posted by wraggster View Post

    Gameforge is set to cut a little over 20 percent of its staff. GI.biz reports that the German browser-based games company, which bought a majority share in Frogster last year, will cut 100 of its 450 employees.

    The publisher previously canceled Mythos and Hellbreed, and is now reportedly struggling to finish Star Trek: Infinite Space unless a co-publishing agreement is signed.
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