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		<title><![CDATA[DCEmu Network: The Homebrew, Hacking & Gaming Network - Blogs - Homebrew News by wraggster]]></title>
		<link>http://www.dcemu.co.uk/blog/blogs/2181-Homebrew-News</link>
		<description><![CDATA[DCEmu: The Homebrew, Hacking & Gaming Network]]></description>
		<language>en</language>
		<lastBuildDate>Sun, 26 May 2013 03:36:58 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<title><![CDATA[DCEmu Network: The Homebrew, Hacking & Gaming Network - Blogs - Homebrew News by wraggster]]></title>
			<link>http://www.dcemu.co.uk/blog/blogs/2181-Homebrew-News</link>
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			<title>DCEmu Mega Change 2013</title>
			<link>http://www.dcemu.co.uk/blog/entries/3552-DCEmu-Mega-Change-2013</link>
			<pubDate>Tue, 15 Jan 2013 13:45:46 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
Hi all, the recent problems with the CMS have pretty much prompted me to act, that and the fact that google penalises any site with what they call duplicate content, so much so that we have majorly lost out in their Panda Updates. 
 
From now on we are...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148563413#post2148563413" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">Hi all, the recent problems with the CMS have pretty much prompted me to act, that and the fact that google penalises any site with what they call duplicate content, so much so that we have majorly lost out in their Panda Updates.<br />
<br />
From now on we are starting to condense all our subdomain sites into one mega site at <a href="http://www.dcemu.com" target="_blank">www.dcemu.com</a> the forums will always be at <a href="http://www.dcemu.co.uk/vbulletin/forum.php" target="_blank">http://www.dcemu.co.uk/vbulletin/forum.php</a>, one by one all sites bar Chuis site will be moving, dont worry though you still be able to find everything as you can now itll all be under a different address thats all.<br />
<br />
Also with moving everything we are going to seperate the discussion forums from the news forums, that way never again will you have to put up with newsposts in the middle of discussions, im going to drastically prune the amount of forums we have too, that will be done by me only. In the end we will have a much more slimline DCEmu and one that can move us forward.<br />
<br />
From now on the CMS and the Blog will not be updated, check out <a href="http://www.dcemu.com" target="_blank">www.dcemu.com</a> for all our news.<br />
<br />
Thanks for your time<br />
<br />
wraggster</div>
			
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			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/blog/entries/3552-DCEmu-Mega-Change-2013</guid>
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			<title>NGP.emu 03-01-2013</title>
			<link>http://www.dcemu.co.uk/blog/entries/3551-NGP-emu-03-01-2013</link>
			<pubDate>Fri, 04 Jan 2013 12:40:40 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
via http://emu-russia.net/en/ 
 
Neogeo Pocket Color emulator for Android has been updated. Changes: 
- Fix rendering issues on some devices; 
- Fix blank on-screen controls on Vivante GPUs. 
News source: https://play.google.com...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560863#post2148560863" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">via <a href="http://emu-russia.net/en/" target="_blank">http://emu-russia.net/en/</a><br />
<br />
Neogeo Pocket Color emulator for Android has been updated. Changes:<br />
- Fix rendering issues on some devices;<br />
- Fix blank on-screen controls on Vivante GPUs.<br />
News source: <a href="https://play.google.com/store/apps/details?id=com.explusalpha.NgpEmu" target="_blank">https://play.google.com</a></div>
			
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			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/blog/entries/3551-NGP-emu-03-01-2013</guid>
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			<title>fMSX/fMSX Deluxe 3.6.7</title>
			<link>http://www.dcemu.co.uk/blog/entries/3550-fMSX-fMSX-Deluxe-3-6-7</link>
			<pubDate>Fri, 04 Jan 2013 12:39:22 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
via http://emu-russia.net/en/ 
 
MSX emulator for Android has been updated. Changes: 
- Fixed button labels and keyboard display on Android 2.x devices. 
- Added "Share" menu item for letting other people know what you are playing. 
- Added "Help" menu item to...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560862#post2148560862" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">via <a href="http://emu-russia.net/en/" target="_blank">http://emu-russia.net/en/</a><br />
<br />
MSX emulator for Android has been updated. Changes:<br />
- Fixed button labels and keyboard display on Android 2.x devices.<br />
- Added &quot;Share&quot; menu item for letting other people know what you are playing.<br />
- Added &quot;Help&quot; menu item to the file selector.<br />
- Added joystick skin with round dpad.<br />
- Added more options under &quot;Virtual Joystick Opacity&quot;.<br />
- Moved invisible and wireframe joystick settings to &quot;Virtual Joystick Shape&quot;.<br />
- Made all &quot;Help&quot; menus point to the FAQ web site section.<br />
- Fixed screenshots quality.<br />
- Localized all NetPlay messages.<br />
News source: <a href="https://play.google.com/store/apps/details?id=com.fms.fmsx" target="_blank">https://play.google.com</a> <br />
News source: <a href="https://play.google.com/store/apps/details?id=com.fms.fmsx.deluxe" target="_blank">https://play.google.com</a></div>
			
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			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/blog/entries/3550-fMSX-fMSX-Deluxe-3-6-7</guid>
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			<title>3DS kernel mode Breached Via Game Exploit</title>
			<link>http://www.dcemu.co.uk/blog/entries/3549-3DS-kernel-mode-Breached-Via-Game-Exploit</link>
			<pubDate>Fri, 04 Jan 2013 12:38:22 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
Well known 3DS Hackers Yellows8 & Neimod have now breached the security of the 3DS and gotten into full Kernal Mode access (arm9 & arm11). The exploit is on an Unmodified Nintendo 3DS via a Game Exploit on an unknown Card Game (although shouldnt be too hard to...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560860#post2148560860" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">Well known 3DS Hackers Yellows8 &amp; Neimod have now breached the security of the 3DS and gotten into full Kernal Mode access (arm9 &amp; arm11). The exploit is on an Unmodified Nintendo 3DS via a Game Exploit on an unknown Card Game (although shouldnt be too hard to find out which. As of yet the exploit though unreleased is working perfectly. As you can see via the screenshot below<br />
<br />
<img src="http://www.dcemu.co.uk/3ds_hacked.jpg" border="0" alt="" /><br />
<br />
Heres the full irc log:<br />
<br />
[07:51:56] &lt;@neimod&gt; full control of the 3ds in kernel mode (arm9 &amp; arm11) from an unmodified 3ds :]<br />
[07:53:03] &lt;EdTheNerd&gt; HHNNNNGGGGG<br />
[07:53:05] &lt;@neimod&gt; the sky is the limit!<br />
[07:53:17] &lt;EdTheNerd&gt; Gib romz plox<br />
[07:53:50] &lt;@neimod&gt; in theory it's possible<br />
[07:53:52] &lt;EdTheNerd&gt; Now then, make it do somethig cool, while displaying GBA TEMP BLOWS somewhere on the screen<br />
[07:54:04] &lt;EdTheNerd&gt; Then enjoy the show<br />
[07:54:36] &lt;EdTheNerd&gt; &quot;neimod: in theory it's possible&quot;<br />
[07:55:02] &lt;EdTheNerd&gt; T-10 seconds before gbatemp quotes that and pisses itself like an excited dog<br />
[07:55:59] &lt;jse&gt; nice work neimod<br />
[07:56:02] &lt;jse&gt; congrats<br />
[07:57:34] &lt;@neimod&gt; unfortunately, we are elitist bastards who never share anything, so kiss that warez loader goodbye<br />
[07:58:01] &lt;EdTheNerd&gt; So not to try to pry to much info here, but is this something you need a specific game/app for?<br />
[07:58:31] &lt;EdTheNerd&gt; Should i by buying all of the eshop now?<br />
[07:58:35] &lt;@neimod&gt; it's based on a specific card-based game<br />
[07:58:39] &lt;EdTheNerd&gt; Nice<br />
[07:58:58] &lt;EdTheNerd&gt; How patchable would you say this is?<br />
[07:59:06] &lt;@neimod&gt; very easily<br />
[07:59:12] &lt;EdTheNerd&gt;<br />
[07:59:41] &lt;EdTheNerd&gt; Still, amazeing work as always<br />
[07:59:46] &lt;EdTheNerd&gt; Congrats!<br />
[08:00:10] &lt;@yellows8&gt; SD version can be used too but ofc one has to run code first for that.<br />
[08:00:19] &lt;EdTheNerd&gt; Now take careof that pesky region lock!<br />
[08:00:33] &lt;EdTheNerd&gt; Could such a thing be posible with this now?<br />
[08:01:55] &lt;@neimod&gt; yes, with full kernel control anything is possible<br />
<br />
Makes for a very interesting year ahead</div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>Vgb 3.7.1</title>
			<link>http://www.dcemu.co.uk/blog/entries/3548-Vgb-3-7-1</link>
			<pubDate>Fri, 04 Jan 2013 12:37:30 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
via http://emu-russia.net/en/ 
 
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes: 
- File selector now shows cartridge hardware info. 
- Added "Share" menu item for letting other people know what you are playing. 
- Added joystick...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560861#post2148560861" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">via <a href="http://emu-russia.net/en/" target="_blank">http://emu-russia.net/en/</a><br />
<br />
Nintendo GameBoy/GameBoy Color emulator for Android has been updated. Changes:<br />
- File selector now shows cartridge hardware info.<br />
- Added &quot;Share&quot; menu item for letting other people know what you are playing.<br />
- Added joystick shape with round directional pad.<br />
- Added automatic game title recognition.<br />
- Moved invisible and wireframe joystick settings to &quot;Virtual Joystick Shape&quot;.<br />
- Fixed Cheatopedia navigation and disappearing checkmarks.<br />
- Now saving Cheatopedia path when cancelling cheat selection.<br />
- Fixed button labels and keyboard display on Android 2.x devices.<br />
News source: <a href="https://play.google.com/store/apps/details?id=com.fms.vgb" target="_blank">https://play.google.com</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>CATSFC v1.13 - Snes Emulator for Supercard DSTwo</title>
			<link>http://www.dcemu.co.uk/blog/entries/3547-CATSFC-v1-13-Snes-Emulator-for-Supercard-DSTwo</link>
			<pubDate>Fri, 04 Jan 2013 12:11:34 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
Nebuleon has released a new version of CATSFC, the DSTwo exclusive Super Nintendo emulator.  
 
Third-party contribution to the project is accepted and welcome; interested parties should visit the github page at https://github.com/ShadauxCat/CATSFC 
 
Change...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560856#post2148560856" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">Nebuleon has released a new version of CATSFC, the DSTwo exclusive Super Nintendo emulator. <br />
<br />
Third-party contribution to the project is accepted and welcome; interested parties should visit the github page at <a href="https://github.com/ShadauxCat/CATSFC" target="_blank">https://github.com/ShadauxCat/CATSFC</a><br />
<br />
<div style="text-align: left;">Change log (v1.13):<br />
<br />
                 * Secret of Mana menu text (narrower tiles) are now readable.<br />
* Reimplemented NDSSFC Display Mode 4 as an anti-aliased whole-screen mode. Performance-wise this is not really a problem, because most SNES screens have big rectangles of the same colour and black pixels, and there's a speed hack for those.<br />
<br />
New description text for Display Mode 4 is also present in English and French. To get it, update at least CATSFC/system/language.msg on your card.<br />
<br />
Download attached<br />
<br />
via <a href="http://gbatemp.net/" target="_blank">http://gbatemp.net/</a></div></div>
			
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			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/blog/entries/3547-CATSFC-v1-13-Snes-Emulator-for-Supercard-DSTwo</guid>
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			<title>Wiiflow 4.1 + Forwarder vWii</title>
			<link>http://www.dcemu.co.uk/blog/entries/3546-Wiiflow-4-1-Forwarder-vWii</link>
			<pubDate>Fri, 04 Jan 2013 12:03:48 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
*FIX94* seems determined not to take a break this holiday season and therefore proposes, on the eve of the end of the year, the last of his famous 2012 vintage USB loader that gives pride to the coverflow. Program, full of new things and solving some annoying...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message"><b>FIX94</b> seems determined not to take a break this holiday season and therefore proposes, on the eve of the end of the year, the last of his famous 2012 vintage USB loader that gives pride to the coverflow. Program, full of new things and solving some annoying bugs.<br />
Citation :<div style="margin-left:40px">Lets begin the new year with wiiflow 4.1 :D<br />
This time you dont just get bugfixes, also some cool new features and<br />
modifcations are there :)<br />
At first, you have a new menu in the global settings, page 2, now you can set<br />
the cIOS load management directly in wiiflow, so if wiiflow runs better in a<br />
cIOS, just enable force cIOS load, or if you want the default cIOS 250 instead<br />
of 249, just set the force cIOS rev to 250 etc.<br />
Wiiflow will now also auto create a savegame on your wii, and yes, a normal<br />
savegame which you can see in the system menu, there we save our new cIOS stuff<br />
from now on, and in the future we will for sure move more into that since the<br />
NAND loading time is much shorter!<br />
Also, the credits button in the main coverflow is replaced by the help button<br />
(makes much more sense), and the help button in the home menu is replaced by a<br />
install game button.<br />
To the game installation, finally you can directly select the partition from now<br />
on where you want to install the game, no need to go into global settings<br />
anymore and set the partition there to something else :)<br />
Also we now have full vWii compatility, the forwarder is updated, using my new<br />
nand loader, and d2x works again, using my new installer and davebaols updated<br />
cIOS sources.<br />
The stupid shutdown bug should be fixed now lol, as well as all NAND emulation<br />
bugs from SD card. Most network init bugs should be fixed now too, if you still<br />
have some play around with the &quot;async_network&quot; option in your wiiflow.ini a bit,<br />
for some people its better with and for some better without.<br />
If you dont want to use the sd card to make debug logs may use the wifi gecko<br />
option, its much better and more detailed now in the debug output, even more<br />
than the sd card log! You can use the wifi gecko reader as always, see the<br />
readme in it.<br />
The categories menu is now also affected by parental lock, so nothing bad can<br />
happen there anymore. Also if you select a partition for a plugin, it will be<br />
saved specifically for that plugin, that means easier plugin partition<br />
management. Last may important point is wiiflow now can load homebrew dols and<br />
elfs up to 32mb, old limit was 16mb.<br />
I wont mention all the other cleanups, bugfixes and whatever done in this rev,<br />
but all that stuff should be reason enough to call it 4.1, have fun with this<br />
rev guys :)</div><br />
<br />
<br />
You can download and install the official forwarder to start the loader directly from the interface of the Wii. Note that a version vWii just out. <a href="http://wii.gx-mod.com/modules/mydownloads/visit.php?lid=932" target="_blank"> Forwarder Official v14b Wiiflow Wii</a> sha1: 7a64855483548b989efaac819725c84507ff46bf <a href="http://wii.gx-mod.com/modules/mydownloads/visit.php?lid=931" target="_blank"> Forwarder Wiiflow v14b official version of vWii</a> sha1: a704f15be2270a0d2983e673021fa4a16ffde4d4 <a href="http://wii.gx-mod.com/modules/mydownloads/visit.php?lid=930" target="_blank"> Wiiflow 4.1</a>   Official website: <a href="http://code.google.com/p/wiiflow/" target="_blank">http://code.google.com/p/wiiflow/ </a><br />
<a href="http://wii.gx-mod.com/modules/news/article.php?storyid=3164" target="_blank">http://wii.gx-mod.com/modules/news/a...p?storyid=3164</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>XeBuild GUI 2.089 : support  DashLaunch 3.06</title>
			<link>http://www.dcemu.co.uk/blog/entries/3545-XeBuild-GUI-2-089-support-DashLaunch-3-06</link>
			<pubDate>Fri, 04 Jan 2013 12:02:03 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
Swizzy us with a new version of its application Xebuild GUI interface has now become the official application from the command line XeBuild.  
 
New / fixed: - Now uses Dashlaunch 3.6 - Identifies the type now DGX FreeBoot for consoles (only with CB 9231 Slim...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">Swizzy us with a new version of its application Xebuild GUI interface has now become the official application from the command line XeBuild. <br />
<br />
New / fixed: - Now uses Dashlaunch 3.6 - Identifies the type now DGX FreeBoot for consoles (only with CB 9231 Slim (Trinity) or 13181 (Corona) and does not 4GB Corona) - Fixed file used to create of Nands FreeBoot Slim <a href="http://x360.gx-mod.com/modules/mydownloads/visit.php?lid=409" target="_blank"> GUI XeBuild 2089</a> <br />
<br />
<a href="http://x360.gx-mod.com/modules/news/article.php?storyid=4119" target="_blank">http://x360.gx-mod.com/modules/news/...p?storyid=4119</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>DashLaunch 3.06</title>
			<link>http://www.dcemu.co.uk/blog/entries/3544-DashLaunch-3-06</link>
			<pubDate>Fri, 04 Jan 2013 12:00:59 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
Coz, the famous developer of the Xbox360 scene is back tonight to give us a new version of the flagship application console Jtag / RGH, we speak of course DashLaunch. 
 
New / fixed: - Fixed the boot when not in use fakeanim (thanks mass3n!) - Fix hddalive...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560848#post2148560848" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">Coz, the famous developer of the Xbox360 scene is back tonight to give us a new version of the flagship application console Jtag / RGH, we speak of course DashLaunch.<br />
<br />
New / fixed: - Fixed the boot when not in use fakeanim (thanks mass3n!) - Fix hddalive (thanks moulder!)<br />
<br />
<a href="http://x360.gx-mod.com/modules/news/article.php?storyid=4118" target="_blank">http://x360.gx-mod.com/modules/news/...p?storyid=4118</a></div>
			
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			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/blog/entries/3544-DashLaunch-3-06</guid>
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			<title>Xkey Firmware v1.30</title>
			<link>http://www.dcemu.co.uk/blog/entries/3543-Xkey-Firmware-v1-30</link>
			<pubDate>Fri, 04 Jan 2013 12:00:05 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
Team XKEY updates its ODDE passing in version 1.30 Change. - Added HDDKeepAlive in the CFG (kick hdd every "X" seconds) (a set in the cfg.) - Added configuration information " xkey.cfg "menu iso.  XKEY Firmware v1.30...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560847#post2148560847" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">Team XKEY updates its ODDE passing in version 1.30 Change. - Added HDDKeepAlive in the CFG (kick hdd every &quot;X&quot; seconds) (a set in the cfg.) - Added configuration information &quot; xkey.cfg &quot;menu iso. <a href="http://x360.gx-mod.com/modules/mydownloads/visit.php?lid=435" target="_blank"> XKEY Firmware v1.30</a>   Official website: <a href="http://www.x360keyforum.com/viewforum.php?f=3" target="_blank">http://www.x360keyforum.com/viewforum.php?f=3</a><br />
<br />
<a href="http://x360.gx-mod.com/modules/news/article.php?storyid=4117" target="_blank">http://x360.gx-mod.com/modules/news/...p?storyid=4117</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>3 Wii homebrew updates</title>
			<link>http://www.dcemu.co.uk/blog/entries/3542-3-Wii-homebrew-updates</link>
			<pubDate>Thu, 03 Jan 2013 22:04:13 GMT</pubDate>
			<description>---Quote (Originally by PSPReview)--- 
The excellent coder ThatotherDev has just posted this news on his website: 
 
I’ve updated three more of my older games. Cylinder Dodge now has an online leader board and all three of them have the latest home menu. 
*CylinderDodge v1.1...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>PSPReview</strong>
					<a href="vbulletin/showthread.php?p=2148560153#post2148560153" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">The excellent coder ThatotherDev has just posted this news on his website:<br />
<br />
I’ve updated three more of my older games. Cylinder Dodge now has an online leader board and all three of them have the latest home menu.<br />
<b><a href="http://platonicrobot.com/filehost/specific.php?idnum=251" target="_blank">CylinderDodge v1.1</a><br />
<a href="http://platonicrobot.com/filehost/specific.php?idnum=249" target="_blank">HeroCity v0.6</a><br />
<a href="http://platonicrobot.com/filehost/specific.php?idnum=250" target="_blank">SlimeRoll v0.3</a></b><br />
<br />
Filed under: <a href="http://thatotherdev.com/category/my-games/cylinder-dodge/" target="_blank">Cylinder Dodge</a>, <a href="http://thatotherdev.com/category/my-games/hero-city/" target="_blank">Hero City</a>, <a href="http://thatotherdev.com/category/my-games/slime-roll/" target="_blank">Slime Roll</a> Tagged: <a href="http://thatotherdev.com/tag/downloads/" target="_blank">downloads</a>, <a href="http://thatotherdev.com/tag/wii-homebrew/" target="_blank">wii homebrew</a> <a href="http://feeds.wordpress.com/1.0/gocomments/thatotherdev.wordpress.com/1461/" target="_blank"><img src="http://feeds.wordpress.com/1.0/comments/thatotherdev.wordpress.com/1461/" border="0" alt="" /></a> <img src="http://stats.wordpress.com/b.gif?host=thatotherdev.com&amp;blog=10719003&amp;post=1461&amp;subd=thatotherdev&amp;ref=&amp;feed=1" border="0" alt="" /></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>Frostegater updates the UNO exploit, CEF TN-C For the UNO exploit on 2.02</title>
			<link>http://www.dcemu.co.uk/blog/entries/3541-Frostegater-updates-the-UNO-exploit-CEF-TN-C-For-the-UNO-exploit-on-2-02</link>
			<pubDate>Thu, 03 Jan 2013 21:58:35 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
via http://wololo.net/2013/01/02/frostegater-updates-the-uno-exploit-fixes-crash-at-startup/ 
 
  
Yesterday Frostegater released his port of Total_Noob’s CEF to vita firmware 2.02. Some of you reported trouble running the exploit on the EU and US versions of...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560721#post2148560721" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">via <a href="http://wololo.net/2013/01/02/frostegater-updates-the-uno-exploit-fixes-crash-at-startup/" target="_blank">http://wololo.net/2013/01/02/frosteg...sh-at-startup/</a><br />
<br />
 <br />
Yesterday Frostegater released his port of Total_Noob’s CEF to vita firmware 2.02. Some of you reported trouble running the exploit on the EU and US versions of the game. A quick investigation led us to understand this was a problem happening when the language settings were not set to “English” on your Vita (or rather, when the UNO game would not show up with the English interface for you).<br />
<br />
Frostegater quickly investigated and updated his work. You should now be able to launch the exploit independently of your Vita’s language settings.<br />
<br />
Frostegater also used the opportunity to remind me that he is not the one who found the UNO exploit (he “just” used it to make his port of CEF), but that so many people found it that it is difficult to find an actual “author”. This is already stated in his Readme file, but Frostegater wants to credit hackers xiaolin, zer01ne and MaxiExtreme for finding this exploit. Although we’re sure other people found this exploit as well, these are the ones we know about.<br />
<br />
I also want to thank user 173210 who investigated and fixed the issue independently yesterday, which already unstuck most of you, here.<br />
<br />
If you are having issues using this exploit, please have a look at our tutorial on how to install and run homebrews/isos before you ask any question, thanks <br />
<br />
<a href="http://anonfiles.com/file/04a9c17a7a82a331d9cf93fad264b99d" target="_blank">http://anonfiles.com/file/04a9c17a7a...cf93fad264b99d</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>CEF TN for Vita Firmware 2.02 with the UNO Exploit, by Frostegater</title>
			<link>http://www.dcemu.co.uk/blog/entries/3540-CEF-TN-for-Vita-Firmware-2-02-with-the-UNO-Exploit-by-Frostegater</link>
			<pubDate>Thu, 03 Jan 2013 21:53:18 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
via http://wololo.net/2013/01/01/release-cef-tn-for-vita-firmware-2-02-with-the-uno-exploit-by-frostegater/ 
 
Important update: it seems for the EU version, you need your console to be set to English language in order for the exploit to work. I’m sure...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560720#post2148560720" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">via <a href="http://wololo.net/2013/01/01/release-cef-tn-for-vita-firmware-2-02-with-the-uno-exploit-by-frostegater/" target="_blank">http://wololo.net/2013/01/01/release...y-frostegater/</a><br />
<br />
Important update: it seems for the EU version, you need your console to be set to English language in order for the exploit to work. I’m sure Frostegater will look into this, but in the meantime, if you use the EU version, please switch your console language to English!<br />
<br />
<br />
<br />
Happy new year again! We eventually got convinced to not wait any longer and release the files for Frostegater’s port of Total_Noob’s CEF for Vita Firmware 2.02.<br />
<br />
As a reminder, this tool relies on an exploit in the PSP Game UNO. You must own a legit copy of the UNO game on your PS Vita Firmware 2.02 in order for this exploit to run. CEF will let you play PSP Homebrews and PSP backups on your Vita. It does not allow you to play pirated Vita games, or PS Vita native content. To summarize, CEF does what a CFW or a HEN would do on a PSP.<br />
<br />
<br />
<br />
Installation / How to use<br />
<br />
Installation and how to run are explained in the readme, but for the sake of it:<br />
1.Extract the zip, and copy the folder that matches your version of the game (EU, JP, or US) to your content Manager PSAVEDATA folder. For example: My Documents/CMA/PSAVEDATA/1234567890abcdef/NPEH00020DATA00<br />
2.It is recommended to install OpenCMA, although until Sony releases a new firmware, the regular CMA client is ok too<br />
3.Copy the UNO savedata to your PS Vita with the content Manager<br />
4.run UNO on your PS Vita, and press X (or O) to continue, this should load the exploit<br />
<br />
<a href="http://anonfiles.com/file/04a9c17a7a82a331d9cf93fad264b99d" target="_blank">http://anonfiles.com/file/04a9c17a7a...cf93fad264b99d</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>FBZX Wii 7 released</title>
			<link>http://www.dcemu.co.uk/blog/entries/3539-FBZX-Wii-7-released</link>
			<pubDate>Thu, 03 Jan 2013 21:46:28 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costas (http://www.rastersoft.com/fbzx.html) and ported to Wii by Oibaf. 
FBZX Wii can be found on google code at fbzx-wii.googlecode.com (http://code.google.com/p/fbzx-wii/) 
The port uses SDL...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">FBZX is a ZX Spectrum emulator for FrameBuffer written by Sergio Costas (<a href="http://www.rastersoft.com/fbzx.html" target="_blank">http://www.rastersoft.com/fbzx.html</a>) and ported to Wii by Oibaf.<br />
FBZX Wii can be found on google code at <a href="http://code.google.com/p/fbzx-wii/" target="_blank">fbzx-wii.googlecode.com</a><br />
The port uses <a href="http://www.dcemu.co.uk/wiki/SDL_Wii" target="_blank">SDL Wii</a>.<br />
<br />
<br />
The main features are:<br />
<br />
<ul><li style="">Emulates accurately the Original 48Kspectrum  (both issue 2 and issue 3), the classic 128K, the Amstrad Plus 2, the Amstrad Plus 2A, the Spanish 128K and the NTSC 48k. This includes screen, keyboard and sound (both speaker and AY-3-8912 chip).</li><li style="">Screen emulation is extremely accurate, so it can emulate border effects and even attribute effects.</li><li style="">In precision mode floating bus and interrupt timing are accuratly emulated.</li><li style="">Frambuffer resolution at 640X480 or 320X240.</li><li style="">Supports Z80 snapshots, both loading and saving, and loading .SNA snapshots.</li><li style="">Supports TAP (both read and write) and TZX (only read) tape files, supporting normal speed loading and fast speed loading.</li><li style="">Supports POKE files.</li><li style="">Supports ZIP files.</li><li style="">FTP client.</li><li style="">Emulates up to 2 joysticks of types: kempston, cursor and sinclair1 and sinclair2.</li><li style="">All the wiimote, nunchuck and classic controller buttons and joypads are fully configurable.</li><li style="">Virtual keyboard support.</li><li style="">Emulates the Interface I and Microdrive.</li><li style="">Emulates the ULAPlus</li><li style="">Based in a new, fully free, Z80 emulator (Z80Free).</li></ul><br />
<br />
Version 7 <br />
<ul><li style=""> Added auto turbo mode</li><li style=""> Added graphical virtual keyboard using wii pointer</li><li style=""> Added B button as escape</li><li style=""> Fixed bug in file list management</li></ul><br />
<br />
<a href="http://fbzx-wii.googlecode.com/files/fbzx-wii-v7-bin.tar.gz" target="_blank">http://fbzx-wii.googlecode.com/files...-v7-bin.tar.gz</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>Duck Hunt PSP 1.2</title>
			<link>http://www.dcemu.co.uk/blog/entries/3538-Duck-Hunt-PSP-1-2</link>
			<pubDate>Thu, 03 Jan 2013 21:42:02 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
Areyou a fan of fouadtjuhmaster PSP Homebrew Game Duck Hunt PSP or just a fan of Duck Hunt, Then look no further as a new updated version which is most likely the last version released for this year has been released to the PSP Homebrew community . This...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560710#post2148560710" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">Areyou a fan of fouadtjuhmaster PSP Homebrew Game Duck Hunt PSP or just a fan of Duck Hunt, Then look no further as a new updated version which is most likely the last version released for this year has been released to the PSP Homebrew community . This awesome well done homebrew game has some pretty good game play that users will enjoy very much on their PSP System , Of course you will need a homebrew enable PSP System in order to play this game, But overall, The game plays very well and one of the popular game in the homebrew community . Feel free to download this awesome homebrew game from our download section below, There you will find a few download links for this awesome game . Added new Gamemode (HD)<br />
Added HD gameplay (Not Full)<br />
Added new menu<br />
Fixed bug in last version</div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>UserAgentFaker 1.0</title>
			<link>http://www.dcemu.co.uk/blog/entries/3537-UserAgentFaker-1-0</link>
			<pubDate>Thu, 03 Jan 2013 21:40:22 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
are you looking for a PSP homebrew application for your PSP browser that will help you fake your UserAgent ? , Then look no further as UserAgentFaker 1.0 is now available to the PlayStation Homebrew community . This awesome new PSP Homebrew application was...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148560711#post2148560711" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">are you looking for a PSP homebrew application for your PSP browser that will help you fake your UserAgent ? , Then look no further as UserAgentFaker 1.0 is now available to the PlayStation Homebrew community . This awesome new PSP Homebrew application was just made available to the PlayStation community a few hours ago . Feel free to download it from our download section below, There you will find a download link for this cool new homebrew application to help you fake your User Agent on your PSP Browser . [Feature]<br />
Is the PSP internal browser’s UserAgent to rewrite software.<br />
[Updates]<br />
1.0<br />
first release [+]</div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>Zega Alpha 3.2</title>
			<link>http://www.dcemu.co.uk/blog/entries/3536-Zega-Alpha-3-2</link>
			<pubDate>Sat, 29 Dec 2012 00:31:02 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
via http://emu-russia.net/en/ 
 
First version of Sega Mark III, Master System and Game Gear emulator for Windows has been released. It's based on vbsms source code. 
File: Download (http://emu-russia.net/en/files/emus/sms/) 
News source: http://nothackers.com...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148559406#post2148559406" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">via <a href="http://emu-russia.net/en/" target="_blank">http://emu-russia.net/en/</a><br />
<br />
First version of Sega Mark III, Master System and Game Gear emulator for Windows has been released. It's based on vbsms source code.<br />
File: <a href="http://emu-russia.net/en/files/emus/sms/" target="_blank">Download</a><br />
News source: <a href="http://nothackers.com/zegaalpha/" target="_blank">http://nothackers.com</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>MasterGear 2.7.9</title>
			<link>http://www.dcemu.co.uk/blog/entries/3535-MasterGear-2-7-9</link>
			<pubDate>Sat, 29 Dec 2012 00:29:49 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
via http://emu-russia.net/en/ 
 
Sega Master System/Game Gear emulator for Android has been updated. Changes: 
- Added configurable joystick shapes, with two alternative shapes. 
- Moved invisible and wireframe joystick settings to "Virtual Joystick Shape". 
-...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">via <a href="http://emu-russia.net/en/" target="_blank">http://emu-russia.net/en/</a><br />
<br />
Sega Master System/Game Gear emulator for Android has been updated. Changes:<br />
- Added configurable joystick shapes, with two alternative shapes.<br />
- Moved invisible and wireframe joystick settings to &quot;Virtual Joystick Shape&quot;.<br />
- Added more options under &quot;Virtual Joystick Opacity&quot;.<br />
- File selector now shows hardware information, if found in a file.<br />
- Localized all NetPlay messages.<br />
- Added NetPlay feature letting users play with each other over network.<br />
- Added State Exchange feature letting users swap their gameplay states.<br />
News source: <a href="https://play.google.com/store/apps/details?id=com.fms.mg" target="_blank">https://play.google.com</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>SToid 1.3</title>
			<link>http://www.dcemu.co.uk/blog/entries/3534-SToid-1-3</link>
			<pubDate>Sat, 29 Dec 2012 00:28:50 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
Atari ST emulator for Android has been updated. Changes: 
- Fixed a crash that happened randomly but too oftenly especially on last devices. 
- Many times when starting SToid a freeze on a black screen happened and then emu crashed. 
- Now SToid is very stable...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">Atari ST emulator for Android has been updated. Changes:<br />
- Fixed a crash that happened randomly but too oftenly especially on last devices.<br />
- Many times when starting SToid a freeze on a black screen happened and then emu crashed.<br />
- Now SToid is very stable and works perfectly.<br />
News source: <a href="https://play.google.com/store/apps/details?id=com.emulator.stoid" target="_blank">https://play.google.com</a> <br />
<br />
via <a href="http://emu-russia.net/en/" target="_blank">http://emu-russia.net/en/</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>ZXDS v1.1.0</title>
			<link>http://www.dcemu.co.uk/blog/entries/3533-ZXDS-v1-1-0</link>
			<pubDate>Sat, 29 Dec 2012 00:24:19 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
via http://gbatemp.net/ 
Patrik Rak has updated ZXDS, the Sinclair ZX Spectrum (http://en.wikipedia.org/wiki/ZX_Spectrum) emulator, to version 1.1.0. See the change log for what's new in this edition, and be sure to check out the project page and developer's...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">via <a href="http://gbatemp.net/" target="_blank">http://gbatemp.net/</a><br />
<div style="margin-left:40px">Patrik Rak has updated ZXDS, the <a href="http://en.wikipedia.org/wiki/ZX_Spectrum" target="_blank">Sinclair ZX Spectrum</a> emulator, to version 1.1.0. See the change log for what's new in this edition, and be sure to check out the project page and <a href="http://zxds.raxoft.cz/diary.html" target="_blank">developer's blog</a> for more details about the progress of this DS homebrew.</div>Change Log (12/20/12) said:                            <div style="margin-left:40px">+ Custom ROMs support. See roms/readme.txt for more info.<br />
+ IF2 ROMs and 48k/128k ROMs can be loaded directly in load requester.<br />
+ Both SZX and Z80 snapshots now support custom ROMs as well.<br />
+ TR-DOS/Beta Disk support for all models, not only Pentagon.<br />
Simply choose the model or reset the machine while a disk is loaded.<br />
You can also autoboot any disk with current model by using R+A.<br />
+ Beta 128 in 48k mode responds even to the standard Beta 48 entry points.<br />
This makes both Beta 128 and many Beta 48 programs work at the same time.<br />
+ True Beta 48 mode can be enabled with proper beta48.rom (such as TK90X's CBI95 ROM).<br />
+ Added NMI aka Magic button - becomes useful with some custom ROMs.<br />
+ Added custom keyboards for more games as well as one for more comfortable text typing.<br />
+ Added Virtual TR-...<a href="http://www.dcemu.co.uk/#" target="_blank">View full quote</a></div><div style="margin-left:40px">+ Custom ROMs support. See roms/readme.txt for more info.<br />
+ IF2 ROMs and 48k/128k ROMs can be loaded directly in load requester.<br />
+ Both SZX and Z80 snapshots now support custom ROMs as well.<br />
+ TR-DOS/Beta Disk support for all models, not only Pentagon.<br />
Simply choose the model or reset the machine while a disk is loaded.<br />
You can also autoboot any disk with current model by using R+A.<br />
+ Beta 128 in 48k mode responds even to the standard Beta 48 entry points.<br />
This makes both Beta 128 and many Beta 48 programs work at the same time.<br />
+ True Beta 48 mode can be enabled with proper beta48.rom (such as TK90X's CBI95 ROM).<br />
+ Added NMI aka Magic button - becomes useful with some custom ROMs.<br />
+ Added custom keyboards for more games as well as one for more comfortable text typing.<br />
+ Added Virtual TR-DOS games and ZX AAA demos sites to servers.cfg.<br />
* Pressing Start twice upon startup now takes you to the last used files view.<br />
* Few subtle changes (save slot media loading, ROM launch stats).<br />
* Little optimizations (Z80 core, sound generation, normal speed load mode).<br />
* Subtle emulation improvements (authentic SCF/CCF, MEMPTR and AY white noise).<br />
* Minor bugfixes (grayscale border, step direction bit).<br />
! Merry Christmas.</div></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>UAE Wii 9.1 released</title>
			<link>http://www.dcemu.co.uk/blog/entries/3532-UAE-Wii-9-1-released</link>
			<pubDate>Sat, 29 Dec 2012 00:05:29 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
UAE (http://amigaemulator.org/) is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at uae-wii.googlecode.com (http://uae-wii.googlecode.com/), and is based on the source code of E-UAE (http://www.rcdrummond.net/uae/). It allows...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message"><a href="http://amigaemulator.org/" target="_blank">UAE</a> is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at <a href="http://uae-wii.googlecode.com/" target="_blank">uae-wii.googlecode.com</a>, and is based on the source code of <a href="http://www.rcdrummond.net/uae/" target="_blank">E-UAE</a>. It allows you to play Stunt car racer, Turrican, Midwinter and the other good old Amiga games on your Wii. The port uses <a href="http://www.dcemu.co.uk/wiki/SDL_Wii" target="_blank">SDL Wii</a>.<br />
You can read about the current status <a href="http://simonkagstrom.livejournal.com/" target="_blank">on my blog</a>. Interested developers should mail me at <a href="mailto:simon.kagstrom@gmail.com">simon.kagstrom@gmail.com</a> and I'll give you commit access to the googlecode repository.<br />
<br />
Version 9.1 <br />
<br />
<ul><li style=""> Compiled against libogc 1.8.11 and SDL-Wii r101</li><li style=""> Fixed full resolution in 576i video mode</li></ul><br />
<br />
<a href="http://uae-wii.googlecode.com/files/uae-wii-v9.1-bin.tar.gz" target="_blank">http://uae-wii.googlecode.com/files/...9.1-bin.tar.gz</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>WiiVNC 1.3</title>
			<link>http://www.dcemu.co.uk/blog/entries/3531-WiiVNC-1-3</link>
			<pubDate>Sat, 29 Dec 2012 00:02:46 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
View & control your computer screen with your Wii!  
 
Version 1.3  
 
*  Added '-' character to keyboard in first screen 
*  Compiled with latest libogc]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148559377#post2148559377" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">View &amp; control your computer screen with your Wii! <br />
<br />
Version 1.3 <br />
<ul><li style=""> Added '-' character to keyboard in first screen</li><li style=""> Compiled with latest libogc</li></ul><br />
<br />
<a href="http://wiivnc.googlecode.com/svn/trunk/WiiVNC.zip" target="_blank">http://wiivnc.googlecode.com/svn/trunk/WiiVNC.zip</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title><![CDATA[Merry Christmas from the PCSX2 team - What's new]]></title>
			<link>http://www.dcemu.co.uk/blog/entries/3530-Merry-Christmas-from-the-PCSX2-team-What-s-new</link>
			<pubDate>Thu, 27 Dec 2012 01:29:32 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
It's that time of the year again and since everyone else is off drink...celebrating, I'm the only one left around to wish all our visitors and users a Merry Christmas for 2012 Image: http://pcsx2.net/images/stories/frontend/smilies/smile.gif  
 
As you all can...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">It's that time of the year again and since everyone else is off drink...celebrating, I'm the only one left around to wish all our visitors and users a Merry Christmas for 2012 <img src="http://pcsx2.net/images/stories/frontend/smilies/smile.gif" border="0" alt="" /><br />
<br />
As you all can see development has been sluggish after the huge 1.0.0 release (as it always happens after releases) but there are still new stuff to look out for. So since the release of 1.0.0 here is a breakdown of most of the changes on PCSX2 itself and its plugins:<br />
<br />
<ul><li style="">Various SPU2-X fixes for crashes/hanging in some games</li><li style="">Snowblind engine fix (Baldur's Gate etc) which also fixed Mortal Kombat Shaolin Monks. Keep in mind Baldur's Gate games only work in software mode for now and with various bugs still (we are getting there...)</li><li style="">Adapter selector in GSdx so you can select your dedicated graphics card instead of that pesky on board graphics chip</li><li style="">Videos finally working for Katamari Damacy, Baldur's Gate, Tales of Destiny 2, Suikoden Tactics, Midnight Club,Guilty Gear XX Accent Core Plus, Ace Combat games and probably many more</li><li style="">Various fixes here and there</li></ul><br />
The website also got its share of fixes, with various layout fixes, a much nicer looking video gallery under Demo, random screenshot on index page really random ( <img src="http://pcsx2.net/images/stories/frontend/smilies/tongue.gif" border="0" alt="" /> ) and more functionality on the compatibility list. I am planning on adding some very handy features to it soon, which are still under development but I'm sure most will appreciate them!<br />
Our community has also been very active, with many members coding tools and patches for PCSX2 which are worth a mention:<br />
<br />
<ul><li style=""><a href="http://forums.pcsx2.net/Thread-XInput-Wrapper-for-DS3-and-Play-com-USB-Dual-DS2-Controller" target="_blank">XInput Wrapper for DS3 and Play.com USB Dual DS2 Controller</a> by <a href="http://forums.pcsx2.net/User-Scarlet-Crush" target="_blank">Scarlet.Crush</a> , so you can use your Playstation 3 DS3 controller with PCSX2 and PC games, supporting both rumble and button sensitivity</li><li style=""><a href="http://forums.pcsx2.net/Thread-Pokopom-KrossX-s-Pad-Plugin" target="_blank">Pokopom</a>, a (relatively) new pad plugin by <a href="http://forums.pcsx2.net/User-KrossX" target="_blank">KrossX</a>, which works great for Playstation 3 DS3 controllers in conjunction with the above wrapper. Grab it from our plugins download section <a href="http://www.dcemu.co.uk/download/viewcategory/9-plugins.html" target="_blank">HERE</a></li><li style=""><a href="http://forums.pcsx2.net/Thread-Multi-Converter-Cheats-decrypter-converter-editor-and-much-more" target="_blank">Multi Converter - Cheats decrypter/converter/editor</a> by <a href="http://forums.pcsx2.net/User-vsub" target="_blank">vsub</a>, a great tool for cheat file generation of any kind but also providing save state preview when ran along with PCSX2</li><li style="">You can find various tools for PCSX2 like save editors, cheat generators and frontends in our <a href="http://forums.pcsx2.net/Forum-Tools-Applications-Homebrew" target="_blank">Tools section</a></li><li style=""><a href="http://forums.pcsx2.net/Thread-PCSX2-Widescreen-Game-Patches?pid=271674#pid271674" target="_blank">Wide screen patches for 429 games</a>, submitted by many forum members whom we thank for their work, all organized together by <a href="http://forums.pcsx2.net/User-devina40" target="_blank">devina40</a></li></ul><br />
Finally, our <a href="http://www.youtube.com/user/PCSX2team" target="_blank">Youtube channel</a> has already exceeded the 1,000,000 views mark! Visit to watch various games running on PCSX2 in 1080p quality <img src="http://pcsx2.net/images/stories/frontend/smilies/smile.gif" border="0" alt="" /><br />
<br />
That's it for now, keep in touch for more news (I promise we'll post updates more regularly from now on <img src="http://pcsx2.net/images/stories/frontend/smilies/tongue.gif" border="0" alt="" /> ) and have a great time with family and friends (and your PC!)<br />
<a href="http://pcsx2.net/246-merry-xmas-2012.html" target="_blank">http://pcsx2.net/246-merry-xmas-2012.html</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title><![CDATA[Conway's Game of Life VB]]></title>
			<link>http://www.dcemu.co.uk/blog/entries/3529-Conway-s-Game-of-Life-VB</link>
			<pubDate>Thu, 27 Dec 2012 01:26:25 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
On Saturday the 8th, my colleagues and I from the development team at MeinAuto (http://www.meinauto.de/) hosted one of 160 Code Retreat events that took place all over the world.  
 
The "Global Day of Coderetreat" is a day-long, intensive practice event,...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148558973#post2148558973" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">On Saturday the 8th, my colleagues and I from the development team at <a href="http://www.meinauto.de/" target="_blank">MeinAuto</a> hosted one of 160 Code Retreat events that took place all over the world. <br />
<br />
The &quot;Global Day of Coderetreat&quot; is a day-long, intensive practice event, focusing on the fundamentals of software development and design. Our task that day was to program Conway's Game of Like, a cellular automaton, or, easier put, a very simple evolution simulation, in six one hour long sessions under different preconditions, like for example using no conditional statements. After each session the code had to be thrown away to start from scratch in the next one.<br />
<br />
The language to write in was our choice, so I decided to do something special and bring the Game of Life to the Virtual Boy.<br />
<br />
<br />
<br />
Everything was done in pair programming, so for each sessions, I paired up with another developer and mostly worked in Java that day. In the one session I actually worked in C on a Virtual Boy version, I got it running just in time, though. Although the code was deleted in the very next moment, I was trained enough to write it again in like 20 Minutes after the event. <br />
<br />
That particular version makes use of the Virtual Boy Virtual Image Processor's (VIP) characters and backgrounds being perfectly suited and therefore uses an array of 48x28 8x8 pixel cells. In the following days I also created a version using 4x4 pixel cells on 4 layered backgrounds and an experimental (and not fully working) one with variable sized cells that writes directly to the framebuffers instead of using the VIP. In case you want to have a look at the surprisingly small sources, here they are, including compiled binaries:<br />
<br />
<a href="http://www.planetvb.com/content/downloads/roms/game_of_life_8px.zip" target="_blank">Conway's Game of Life VB (8px)</a><br />
<a href="http://www.planetvb.com/content/downloads/roms/game_of_life_4px.zip" target="_blank">Conway's Game of Life VB (4px)</a><br />
<a href="http://www.planetvb.com/content/downloads/roms/game_of_life_dsd.zip" target="_blank">Conway's Game of Life VB (Direct Screen Draw)</a><br />
<br />
<a href="http://www.planetvb.com/modules/news/article.php?storyid=355" target="_blank">http://www.planetvb.com/modules/news...hp?storyid=355</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>UVL’s current status and some speculation on the Vita by YifanLu.</title>
			<link>http://www.dcemu.co.uk/blog/entries/3528-UVL’s-current-status-and-some-speculation-on-the-Vita-by-YifanLu</link>
			<pubDate>Thu, 27 Dec 2012 01:14:56 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
via http://wololo.net/2012/12/25/uvls-current-status-and-some-speculation-on-the-vita-by-yifanlu/ 
 
A few days back YifanLu posted an entry to his blog explaining where UVL is now, and also speculating on some of the software and system security. For those of...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
					<a href="vbulletin/showthread.php?p=2148558963#post2148558963" rel="nofollow"><img class="inlineimg" src="digitalvb/morbid/buttons/viewpost-right.png" alt="View Post" /></a>
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				<div class="message">via <a href="http://wololo.net/2012/12/25/uvls-current-status-and-some-speculation-on-the-vita-by-yifanlu/" target="_blank">http://wololo.net/2012/12/25/uvls-cu...ta-by-yifanlu/</a><br />
<br />
A few days back YifanLu posted an entry to his blog explaining where UVL is now, and also speculating on some of the software and system security. For those of you wondering about the current state of this project, or why hacking a console takes such a long period, then it’s most certainly worth reading. It’s rather a long read, but most certainly worth it for those of you with the patience to do so.<br />
<br />
The following was entirely written by Yifan Lu <br />
<br />
PlayStation Vita: the progress and the plan<br />
<br />
Sorry that it’s been a while since I’ve said anything about the Vita. I was caught by surprise the last time of all the media attention from just a simple call for help. While I still don’t want to say too much right now, I do want to answer some common questions I’ve been getting and also go over what needs to be done.<br />
<br />
Did you hack the Vita? That’s a very vague question. What I have done, is run native code on the Vita with the same permissions as the game being exploited. This means I can load homebrews written and optimized for the Vita’s CPU and take full advantage of the CPU speed and RAM (unlike the PSP emulator or PSM, both impose artificial limits on resources and system functions). What has NOT been done (yet) is unlocking the system completely for tasks like USB interfacing, custom themes/system mods/plugins, and (fortunately) pirating games.<br />
<br />
What’s UVLoader and how far along is it? The last I’ve spoken, I was beginning work on UVL and asked for any help I could get. Even though, I did not really get help, I did find people who were interested in what I was doing and we exchanged information. I also want to brag that I finished the main functionalities of UVL in a couple of weeks, and it has been “done” for about three months now. (Quotes around “done” because I decided to not worry about some features yet). That means, I can basically load most (most being the few that I manually built without an open sdk) compiled homebrews. You can run your standard hello worlds and spinning cubes and such, but in theory, it should load any homebrew built.<br />
<br />
The second reason is that having a Vita exploit at this stage (when it is really hard to find exploits) is very rare if not a once in a lifetime thing. Me and others I’ve talked to agree that right now it’s more important to use this exploit to gather more information about the system in order to find more exploits and such than it is to run homebrews right now. We have PSM for homebrew games and PSP emulator for homebrew emulators, so there really isn’t a huge demand for native PSVita homebrews yet. As I’ll expand on below, we’ve only scratched the surface of Vita hacking and there’s so much more to see.<br />
<br />
Can I help? Depends who you are. If you’re an established reverse engineer, you know how to contact me. If you just want to “beta test,” read above. If you know any other way of helping me, don’t ask, just do it™, since UVL is open source. Even though I don’t accept monetary donations before I release anything, if you have access to broken Vitas, memory cards, games, etc, or any unused hardware reversing tools like logic analyzers; anything you wouldn’t mind parting with, one of the things me and others involved don’t have access to is funds for materials to test some of the more… risky ideas and if you could help with that respect, just use the contact link at the top of the page to get in touch with me.<br />
<br />
What needs to be done to “hack” the Vita? Again, that term is very vague, but I know what you mean. This is the perfect time to describe (as far as I know) the Vita’s security structure and what needs to be done at each level.<br />
<br />
<br />
Vita userland<br />
<br />
This is where UVLoader works; we exploited some game to run code inside it’s sandbox, meaning that if that game doesn’t have camera functions, no UVLoader Vita homebrew can use the camera either. This also means, of course, we can’t load pirated Vita games and so on. A fun fact here is that, in theory, if someone finds an exploit in Kermit, the system inside the PSP emulator that talks to the Vita through a virtual serial port, they can run UVLoader in the process hosting the emulator (one level higher than a PSP kernel exploit), meaning they may be able to modify the emulator to have more RAM or faster CPU or etc. Another advantage of running UVLoader here is that because the PSP emulator has access to more Vita hardware than most games (bluetooth, camera, etc), homebrews could have more access too.<br />
<br />
However, it’s easier said than done. It’s hard to appreciate  how hard it is to get a Vita userland exploit. Let’s work backwards: we want to somehow run native ARM code, how? Well, the classic route is some stack smash. But wait, modern ARM processors have XN (eXecute Never), which is a feature that only allow code in memory to run at specific locations (these locations are determined by the kernel and are read only). Ok, we have some other choices here: heap overflows, ROP (google if you don’t know), and so on (assuming you even know you got a working exploit, which in itself is hard to know without additional information; most “crashes” are useless), but all of these choices require that you know enough about the system to create a payload fitted for the system. That means, you need either a memory sniffer or somehow dump the memory. Well, let’s rule out hardware memory sniffing since the Vita has the RAM on the same system-on-a-chip as the CPU. How do we dump the memory then? Usually, you need to run some code to dump the memory or do some kind of oracle attack on crashes or error messages or something. Option one only works if we hacked the system before, and the second one, AFAIK, won’t work because the Vita doesn’t give any information when it crashes. So how did I get the first userland exploit? I’ll leave that as an exercise to the reader…<br />
<br />
Vita kernel (lv2?)<br />
<br />
Vita userland is the most we have access right now and PSP kernel mode is the most that is public. What comes after? Remember all information at this point could be wrong and is based off of the little evidence I have currently. We are in the Vita sandbox right now, which means we can run homebrew, but we can’t use functions that the game doesn’t use (camera, bluetooth, USB, etc). We also can’t modify the system (run Linux, change the theme, add plugins, etc). For those to work, we need to go one level up: the Vita kernel, which might be called lv2. Even with complete userland access, we can’t even poke at the kernel. The kernel acts like a black box, providing functions to the system through syscalls. You pass input into these syscalls and it returns some output, without revealing how the output is created. The kernel’s memory is separate from userland obviously, and even guessing what syscalls do (there’s no names in the memory, only numbers) is a challenge. In order to hack the kernel, we have a problem that is very much like the one I’ve stated above about getting Vita userland, except with even more limitations. Again, there’s the circular problem of needing a kernel RAM dump to inspect for exploits and requiring a kernel exploit to dump the RAM. Now, there’s even less “places” to inspect (visually and programmatically). In order of likelihood, one of the following needs to happen before there’s even a CHANCE of a kernel exploit: 1) Sony does something stupid like the PS3 keys leak, 2) we get REALLY lucky and basically stumble upon an exploit by just testing one of the several hundreds of syscalls with one of an infinite amount of different inputs, 3) some information leaks out from Sony HQ.<br />
<br />
It’s still unknown how much control we would have if kernel mode is compromised, but me and some others think that we MAY at least be able to do something like a homebrew enabler (HEN) that patches signature checks temporarily until reboot, allowing for homebrews with no sandbox limitations (access to camera, BT, etc) and POSSIBILITY system plugins and themes. It is very unlikely at any keys will be found at this point or being able to create or run a CFW.<br />
<br />
Bootloader? (lv0?)<br />
<br />
Again, only conjecture at this point, but this is the holy grail, the final boss. Once this is compromised, the Vita would be “hacked” in every sense of the word. We may never get here (and by never, I mean maybe 5-10 years, but I would most likely not be working on the Vita at this point). Here’s is where I think the keys are stored. With this compromised, CFW of any past, present, or future firmwares could be created, and anything would be possible.<br />
<br />
Summary<br />
<br />
I guess to summarize, the reason there’s no release in the foreseeable future isn’t just because I don’t have time to make an sdk so there won’t be homebrews to use even if UVL is released. Even if the SDK does get done, at this point, it would be more attractive to use the control we currently have, double down, and try to get more control. If the exploit is revealed prematurely, getting the game pulled, and the firmware patched, sure we may get a fast N64 emulator in a couple of months when somebody has the chance to write it (and at that point, most people might be enticed to upgrade anyways for new firmware features and PSN access), but we will have to start at square one (read above about finding userland exploits) before having another chance at exploring the full potential of the system. Deep down, I am a researcher, and would have more interest in reversing the system than I would at making a release for users just so I could be the “first”. Like all gambles, I may end up with nothing, but that’s a risk I’m willing to take.</div>
			
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			<dc:creator>wraggster</dc:creator>
			<guid isPermaLink="true">http://www.dcemu.co.uk/blog/entries/3528-UVL’s-current-status-and-some-speculation-on-the-Vita-by-YifanLu</guid>
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			<title>Virtuous Flame introduces Vita eCFW ARK</title>
			<link>http://www.dcemu.co.uk/blog/entries/3527-Virtuous-Flame-introduces-Vita-eCFW-ARK</link>
			<pubDate>Thu, 27 Dec 2012 01:08:51 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
via http://wololo.net/2012/12/24/video-virtuous-flame-introduces-vita-ecfw-ark/ 
 
  
Developer Virtuous Flame, the dev behind many projects including the recent Open CMA, just recently revealed some information on Chinese scene site duowan.com about a kernel...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">via <a href="http://wololo.net/2012/12/24/video-virtuous-flame-introduces-vita-ecfw-ark/" target="_blank">http://wololo.net/2012/12/24/video-v...vita-ecfw-ark/</a><br />
<br />
 <br />
Developer Virtuous Flame, the dev behind many projects including the recent Open CMA, just recently revealed some information on Chinese scene site duowan.com about a kernel exploit and Vita eCFW (a Custom Firmware running on the Vita within the PSP emulator) he’s been working on, dubbed ARK.<br />
<br />
Virtuous Flame revealed that he has access to another working kernel exploit other than that of Frostegater’s, working on 2.02 and running his own version of a eCFW. This is extremely good news considering kernel exploits in the psp emu can be hard to come by, it’s always good to have more.<br />
<br />
Virtuous Flame’s eCFW ARK is something similar to that of Total_Noob’s CEF. Virtuous Flame is already hard at work on a new eCFW Ark through a new kernel exploit, on the latest Vita 2.02 official firmware update.<br />
<br />
ARK along with this exploit has some advantages compared to TN-C such as a neat feature of being able to instantly go into loading into the eCFW ISO menu instead of having to load the save data (note: this is most likely a feature of the game used for the exploit rather than ARK itself), like what we have seen with other exploits. Another advantage is that game compatibility and homebrew/emulator compatibility seems to be on par with TN-C, if not extremely better. The release date seems a bit unclear for now, especially with Frostegater’s upcoming exploit release.</div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>WiiEarth 2.3 released</title>
			<link>http://www.dcemu.co.uk/blog/entries/3526-WiiEarth-2-3-released</link>
			<pubDate>Thu, 27 Dec 2012 01:06:02 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
*WiiEarth* allows you to use your Wiimote to navigate (and zoom-in on) the Earth, using Google Maps and similar services. You can switch between viewing with OpenStreetMap, Live (Maps, Satellite) and Google (Maps, Satellite, Terrain). 
 
Version 2.3  
 
*  New...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message"><b>WiiEarth</b> allows you to use your Wiimote to navigate (and zoom-in on) the Earth, using Google Maps and similar services. You can switch between viewing with OpenStreetMap, Live (Maps, Satellite) and Google (Maps, Satellite, Terrain).<br />
<br />
Version 2.3 <br />
<ul><li style=""> New logo</li><li style=""> Removed non-working OpenStreetMap</li><li style=""> Added '1' button functionality which switches the image source back</li><li style=""> Compiled with latest libogc</li></ul><br />
<br />
<a href="http://code.google.com/p/wiiearth" target="_blank">http://code.google.com/p/wiiearth</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>Cube Runner Advanced 1.1</title>
			<link>http://www.dcemu.co.uk/blog/entries/3525-Cube-Runner-Advanced-1-1</link>
			<pubDate>Thu, 27 Dec 2012 01:02:04 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
This PSP Homebrew game known as Cube Runner Advanced was made available to the PlayStation Homebrew community for PSP users who have a homebrew enable PSP System , This version is the same as the original Cube Runner but more advance and much harder then the...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">This PSP Homebrew game known as Cube Runner Advanced was made available to the PlayStation Homebrew community for PSP users who have a homebrew enable PSP System , This version is the same as the original Cube Runner but more advance and much harder then the original version . If you are looking for a more harder version of Cube Runner to run on your PSP , Then look no further as Cube Runner Advanced 1.1 is now available for download via our download section below .<div style="margin-left:40px"><b>About</b><br />
Cube Runner Advanced is PGU powered puzzle game formally known as<br />
simply “Cube Runner” by the engines dev Stinkee2. The object of the<br />
game is to navigate through the course and avoid hitting the cubes, the<br />
Advanced version contains 3 brand new levels (with more to come) as well<br />
as an updated version of the original making for 4 levels in total.<br />
<b>Controls</b><br />
JoyStick = Navigate left and Right<br />
X Button = make selection</div></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title><![CDATA[C4E's Hitachi iXtreme LT+ 3.0 – Merry Christmas :)]]></title>
			<link>http://www.dcemu.co.uk/blog/entries/3524-C4E-s-Hitachi-iXtreme-LT-3-0-–-Merry-Christmas-)</link>
			<pubDate>Thu, 27 Dec 2012 00:54:46 GMT</pubDate>
			<description>---Quote (Originally by wraggster)--- 
It has become a custom of ours to give extra treats at Christmas time and this year is no different. Finally after months of development and tuning, C4E has finally finished LT+ 3.0 for the Hitachi 78 and 79  !C4E’s Hitachi iXtreme LT+ 3.0  in association with...</description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">It has become a custom of ours to give extra treats at Christmas time and this year is no different. Finally after months of development and tuning, C4E has finally finished LT+ 3.0 for the Hitachi 78 and 79  !<div style="margin-left:40px">C4E’s Hitachi iXtreme LT+ 3.0  in association with Team Jungle &amp; Team Xecuter<br />
————————————————————————————————–<br />
<br />
<ul><li style="">Official release of the iXtreme LT+ v3.0 for Hitachi 78 and 79 drives</li><li style="">Support for topology data on AP25 enabled titles. Will correctly answer any ap25 challenge eliminating need for dae.bin to create a backup.</li><li style="">No need to make new backups everytime dae.bin is updated on console</li><li style="">Use current JF to upgrade from 2.0 to 3.0 (3.0 as Target firmware) using free flash (Ctrl F8) until an updated version of Jungleflasher is released.</li></ul><br />
Merry Christmas and a Happy New Year. LT Ultimate &amp; The LT Ultimate PCB is next!<br />
Thanks go to Team Jungle and all testers for their hard work and efforts in the development process.<br />
Thanks also go to Team Xecuter for their support to this project.<br />
<br />
<a href="http://team-xecuter.com/c4es-hitachi-ixtreme-lt-3-0-merry-christmas/" target="_blank">http://team-xecuter.com/c4es-hitachi...rry-christmas/</a></div></div>
			
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			<dc:creator>wraggster</dc:creator>
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			<title>C4E’s BurnerMAX Payload Tool v0.15</title>
			<link>http://www.dcemu.co.uk/blog/entries/3523-C4E’s-BurnerMAX-Payload-Tool-v0-15</link>
			<pubDate>Thu, 27 Dec 2012 00:53:00 GMT</pubDate>
			<description><![CDATA[---Quote (Originally by wraggster)--- 
C4E is the man – this really is an amazingly cool app – serious top shelf hacking ! 
 
*C4E’s BurnerMAX Payload Tool in association with Team Jungle & Team Xecuter* 
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Official release of the BurnerMAX Payload Tool – works with...]]></description>
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					<img src="digitalvb/morbid/misc/quote_icon.png" alt="Quote" /> Originally Posted by <strong>wraggster</strong>
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				<div class="message">C4E is the man – this really is an amazingly cool app – serious top shelf hacking !<br />
<br />
<b>C4E’s BurnerMAX Payload Tool in association with Team Jungle &amp; Team Xecuter</b><br />
—————————————————————————————————<br />
Official release of the BurnerMAX Payload Tool – works with most MTK chipset based DVD burners (Liteon etc)<br />
- No need to flash burner firmware<br />
- Delivers a realtime payload to increase capacity of DVD+R DL discs to support XGD3<br />
- Support for stock iHas B, C, and D burners, all makes and models<br />
- Support for many of the Liteon iHAS Clones<br />
- Supports many other models such as ASUS, Samsung, Pioneer and many others<br />
- Supports many Liteon and Samsung USB External Burners<br />
- Supports many Liteon IDE Burners<br />
- Supports any disc burning software – we recommend iMGBURN<br />
<b>How it Works</b><br />
—————–<br />
Load your favorite burning software. Insert your blank DVD+R DL disc. Send the BurnerMAX Payload. Re-select your drive in the burner software and the capacity will be increased.<br />
You will need to send the BurnerMAX Payload evertime you insert a blank DVD+R DL disc.<br />
Special vendor specific commands are sent to examine in realtime the drives custom registers, searching for specific DVD+R DL blank media capacity and layer capacity parameters.<br />
If found these registers are modified using another set of vendor specific commands.<br />
Due to the use of stock firmware and different burner makes and models, any settings the burner has play a more important role.<br />
For iHas burners B, C and D, recommended settings are:<br />
<b>Force Hypertuning – Enabled</b><br />
<b> Online Hypertung – Disabled</b><br />
<b> Smartburn – Enabled</b><br />
<b> Overspeed – Enabled</b><br />
<b> OPC history – Do not clear</b><br />
Results may vary depending on hardware and disc brand.<br />
Verbatim DVD+R DL (Singapore Manufactured) Blank Discs are recommended for best results.<br />
I would like to wish everyone a merry xmas and a happy new year – many more goodies are coming……<br />
Thanks go to Team Jungle for their hard work and efforts in the development process.<br />
Thanks also go to Team Xecuter for their support to this project.<br />
<b>I wish to dedicate BurnerMAX Payload Tool's release to the victims of the Connecticut school massacre and the bravery of the school teachers involved who saved many lives.</b><br />
<b> Changelog</b><br />
————–<br />
v0.15<br />
- First release<br />
<a href="http://team-xecuter.com/c4es-burnermax-payload-tool-v0-15/" target="_blank">http://team-xecuter.com/c4es-burnerm...ad-tool-v0-15/</a></div>
			
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			<dc:creator>wraggster</dc:creator>
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