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    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • DCEmu Featured News Articles

    by Published on January 27th, 2020 21:38
    1. Categories:
    2. Nintendo 3DS News

    Vvctre v6.5.0 is released. Vvctre is a Nintendo 3DS emulator based on Citra.

    Vvctre v6.5.0 Changelog:
    Added RPC server port option

    https://github.com/vvanelslande/vvctre

    http://www.emucr.com/2020/01/vvctre-v650.html ...
    by Published on January 27th, 2020 21:35
    1. Categories:
    2. Wii U News

    Cemu v1.17.0d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu Changelog:
    # New in 1.17.0d:

    general: Further improvements to patch parsing (better error handling, new minor features)
    general: Patches can now be unloaded & loaded again while a game is running
    general: Various internal tweaks (optimized settings.xml format, fixed cache file name in log.txt)

    # New in 1.17.0c:

    vulkan: Use vkCmdSetDepthBias instead of fixed state to reduce the number of Vulkan objects (fixes 'Failed to allocate descriptor sets' error)
    vulkan: Fixed a bug where texture memory would never be deallocated

    # New in 1.17.0b:

    general: Fixed a bug where Cemu would not remember previously enabled graphic packs if they don't have any presets
    general: Improved error handling for graphic pack patches and added more descriptive error messages

    # New in 1.17.0:

    general: Added new graphic pack features
    Version 5 adds new UI features:
    - Support for multiple preset categories per pack (aka multiple dropdowns) (#225)
    - Preset categories can be shown/hidden based on preset selections (via condition expressions) which allows to fit even more options into a single pack
    - Force line breaks in the description field with |
    To accommodate these changes the internal handling of preset variables has been updated:
    - Added a [Default] category for defining preset variables and their initial values
    - The default value of a variable will be used if no preset overwrites it
    - If multiple presets set a variable then the visible preset categories will be prioritized over the non-visible ones
    All of these features are optional and Cemu 1.17.0 remains fully backwards compatible with v3 and v4 packs

    general: Added native support for Cemuhook patches.txt
    Cemu will only load patches.txt if Cemuhook is not present. Otherwise Cemuhook will take over patching
    A huge shoutout to Rajkosto for originally adding patch support to graphic packs and for designing the format!

    general: We also saw that larger patches might benefit from some extra functionality. Therefore we added our own flavor of a patch format
    It introduces several new concepts:
    - Automatic codecave sizing
    - Optional write cursor instead of having to preface every instruction with an address
    - Labels and variables
    - Can be split into multiple files and patch groups
    A wiki article with format explanations and examples can be found here: https://wiki.cemu.info/wiki/Cemu_patches

    We also created a demonstration gfx pack to showcase the new features. Available here: https://cemu.info/files/FPS++AIO.zip

    general: Fixed a crash if the meta information of a game was missing
    general: If Cemu is started for the first time and no graphic packs are installed, it will recommend downloading them to the user

    general: Gamelist fixes
    - Fixed that custom game titles would reset when switching display modes (#254)
    - Fixed an exception that could occur when installing update/dlc while having the icon mode active
    - Icon modes also use the custom titles of games now

    general: Added drag & drop support for game files and NFC files (dragging the file into the Cemu window will launch/scan it) (#256)
    general: The automatic updater can now handle a renamed Cemu.exe and will also preserve the custom name after the update

    vulkan: Fixed a softlock that occurred when failing to compile a shader from the cache
    vulkan: Fixed a bug where textures larger than 128MB would cause a crash (could happen with high-resolution shadow graphic packs)
    vulkan: If VRAM is full and the device supports it, fallback to RAM for texture memory allocation
    vulkan: General robustness improvements in the memory allocator

    input: Due to issues with bad drivers libusb, which is needed for GameCube controllers, is now only loaded when the API is actually selected

    http://cemu.info/

    http://www.emucr.com/2020/01/cemu-v1170d.html ...
    by Published on January 27th, 2020 21:31

    Dragon Ball Z: Kakarot holds No.1 in the UK physical chart by just 400 units.
    The RPG beats out Call of Duty: Modern Warfare (which remains at No.2) despite a 63% drop in sales week-on-week.
    January is quiet even by January standards, and the only new release this week is Rugby 20 by Big Ben Interactive, which makes its debut at No.13. The game performed much better than its predecessor managed, as Rugby 18 (released in November 2017) didn't make the Top 40 at all. Of course, November is a far busier release window and where physical retail sales are typically far stronger. Even so, this latest game has sold around 25% more than the previous one.
    One title to keep a close eye on is The Witcher 3: Wild Hunt. The game continues to jump up the charts. It was No.38 two weeks ago, rising to No.20 last week and the RPG now sits at No.12.
    The game has had renewed interest following the popularity of the new Netflix TV show based on the IP, which has attracted 76 million viewers worldwide and was one of the biggest shows in the UK last year. Its success comes at a good time for its developer CD Projekt Red, which has delayed its next big release -- Cyberpunk 2077 -- from April to September.
    Elsewhere, there has been severe stock shortages of Nintendo Switch consoles in the UK, with certain retailers advertising every time they have more machines in stock. A recent increase in Switch hardware last week had a positive impact on Mario Kart 8: Deluxe, which rises six places to No.6.

    https://www.gamesindustry.biz/articl...all-holds-no-1 ...
    by Published on January 27th, 2020 21:29

    Console manufactures can breathe easy after tension between China and the US cooled earlier this month.
    Following a recent agreement between US president Donald Trump and Chinese vice premier Liu He, a number of trade tariffs have been taken off the table indefinitely.
    Among them was the proposed 25% import tax on consoles, the overwhelming majority of which are produced in China. According to figures from Sony, Microsoft, and Nintendo, over 96% of consoles imported into the US in 2018 came from China.
    In response to the threat, Microsoft, Sony, and Nintendo all reportedly scaled back console production in China.
    With the the PlayStation 5 and Xbox Series X launch scheduled to launch later this year -- along with rumours of a Nintendo Pro -- the news is well-timed for manufacturers and consumers alike.

    https://www.gamesindustry.biz/articl...n-us-and-china ...
    by Published on January 26th, 2020 21:21
    1. Categories:
    2. Nintendo Gamecube News

    This time, we go back 18 years in time to where NGC Magazine 64 was on the store shelves.
    We begins straight away with the cover story: the import review for Super Smash Bros Melee.
    We then look at the special investigation for Turok Evolution, which includes a Q&A session with David Dienstbier, the games creative director.
    Then we jump from one dinosaur hunter to the next with the Making Of... feature on Turok Dinosaur Hunter on the Nintendo 64. And finally, we look at the review for Tony Hawk's Pro Skater 3.
    Enjoy!

    http://www.outofprintarchive.com/cat...agazine64.html ...
    by Published on January 22nd, 2020 19:30
    1. Categories:
    2. PS4

    Sony's PlayStation Vue TV service may be out this month, but never fear: YouTube TV is in.
    Today, YouTube announced the app was being added to the PS Store for PS4, bringing over 70 live TV channels for $50 per month. The app has been available on Xbox One since 2017, and is not currently available on the Nintendo Switch (though the free YouTube app is).
    This comes just over a week before Sony shuts down its own TV service, PS Vue, for good. The company announced it would be hitting the brakes back in October, citing the competitive nature of paid TV and the slow change of business models as factors. PS Vue stopped taking new subscribers some time ago, and will fully end for existing subscribers on January 30. Prior to its termination, the cheapest PS Vue plan was $50 per month for around 45 channels.
    Currently, the Sony PS Vue page specifically recommends interested users to "please consider YouTube TV as a cable-free live TV alternative."

    https://www.gamesindustry.biz/articl...-vue-moves-out ...
    by Published on January 19th, 2020 11:50

    RetroArch v1.8.4 is released. RetroArch is a multi-system emulator for Linux, Windows, Mac OS X and *BSD. It is formerly known as SSNES. Its design and background is quite different than most other emulators as RetroArch does not implement an emulation core itself. RetroArch talks to libretro, a generic emulator core API. This means that RetroArch is core agnostic, and it does not care which emulator core is running.

    Currently there are libretro implementations for systems such as SNES, NES, GBA, GB/GBC, Genesis, and even arcade games (Final Burn Alpha).

    libretro isn't only usable for emulators. A preliminary port of an open source reimplementation of Cave Story has been ported to libretro as well.

    RetroArch believes in modularity. The application itself is a command-line driven application suitable for HTPC and/or headless use. There also exists a GUI frontend for RetroArch, supporting every single config option available in RetroArch.

    http://www.libretro.com/

    http://www.emucr.com/2020/01/retroarch-v184.html ...
    by Published on January 19th, 2020 10:53
    1. Categories:
    2. Xbox News

    It's a far cry from the widespread opprobrium that greeted the bizarre live TV focus of the original Xbox One, but it would be fair to say that Microsoft's announcement that it won't be releasing any exclusive titles for the Xbox Series X at launch has not exactly been popular.
    At best, it's got fans of the platform cautiously welcoming the decision as a sign of continued strong support for the Xbox One consoles -- albeit with an undercurrent of concern that no doubt stems from the fact that the last time Microsoft messed with the tried-and-tested formula for console launches it did not exactly go well. At worst, it's making a lot of consumers wonder what, exactly, the argument for buying a Series X will be this winter, expressing a not unjustified sense that the case for the Series X just got a lot harder when it'll be competing against both cheaper Xbox One consoles that play the same games and the PlayStation 5 (which will have exclusive games).
    These are reasonable stances because, beyond a doubt, Microsoft's decision on exclusives is going to make life more difficult for the Xbox Series X in the early months and perhaps even years of its existence. It's not something that the console can't possibly overcome, but it's going to be playing the game on a tougher difficulty setting than would have been the case otherwise. After the unforced errors on Microsoft's part which helped to hand such a commanding lead to Sony in the previous generation, it's easy to understand why Xbox fans conscious of history's inclination to form rhyming verse would feel a bit uneasy with this latest announcement.
    https://www.gamesindustry.biz/articl...green-platform ...
    by Published on January 15th, 2020 20:33
    1. Categories:
    2. PS4

    In the games industry, when something works, you do it again and again until it stops working. And sometimes you keep doing it even then.
    With more than 100 million PS4s sold and a commanding lead over the Xbox One from start to finish this generation, it's fair to say that Sony's marketing plan for the system's launch worked, which is part of what makes Sony's announcement this week that it would be skipping E3 2020 so shocking.
    While not entirely unprecedented -- Sony did skip E3 last year as well, after all -- this still represents a massive departure from what worked for the company heading into its last console launch, when the PS4 debuted directly opposite the Xbox One and soundly trounced the competition.
    In fact, E3 2013 was perhaps Sony's single most impactful moment in the lead-up to the PlayStation 4 launch. The week before E3, Microsoft confirmed that Xbox One would require an online connection and give publishers the option to disallow second-hand sales of retail games by tying the disc to the first Xbox One that plays it, a massive anti-consumer shift away from the status quo. When Microsoft's press briefing came and went without that elephant being forcibly ejected from the room, Sony took advantage during its own press briefing the next day.



    https://www.gamesindustry.biz/articl...ention-opinion ...
    by Published on January 14th, 2020 19:01
    1. Categories:
    2. Snes News

    Polinym strikes again, this time with something that ISN’T a localization!
    Polinym and Mareeta present… EightBound, a one-of-a-kind Final Fantasy experience.
    EightBound is a hack that changes EarthBound into a brand new Final Fantasy game. It is a full conversion of menus, weapons, spells, items, enemies, bosses, and everything else to Final Fantasy equivalents. It also features a whole host of new content on its own. It’s a combination of every type of hack coated with a Final Fantasy theme.
    EarthBound was an atypical RPG for the Super Nintendo Entertainment System. It played similar to the Dragon Quest series.
    EightBound began as Polinym’s attempt to get his associate, Mareeta, to play EarthBound. She didn’t like the MOTHER series, but she did like Final Fantasy. So Polinym began a simple text hack with a few sprite changes to make it more appealing. Mareeta quickly jumped on board the project, all sorts of new ideas sprung up, and it took off. With the additions of new bosses, spells, story conversions, gameplay ideas, and more ways to make it Final Fantasy, EightBound became a whole new game on its own.
    EightBound’s battle system was made to be much faster and more exciting. Battle messages cut out all the unnecessary fluff and get right to the punch. This results in battles akin to the Final Fantasy series that leave you on the edge of your seat. It also takes advantage of the rolling MP meter system throughout the WHOLE game, unlike the original game.
    EightBound corrects some of the frustrations and balancing flaws of the original game. The game now is completely free of tedious sidequests with no fights. Items dropped by enemies are now much more logical (ex. Enemies who inflict Poison drop Antidotes, all items drop at reasonable rates unlike EB’s 1/128 chance drops, valuable weapons/gear are only dropped by bosses). NPCs now give more helpful hints, so your next objective will always be clear.
    However, EightBound also attempts to be a significantly more challenging game than EarthBound. EightBound is filled to the brim with powerful bosses, each with carefully planned movesets so that every boss has a specific strength and weakness. No two boss fights are the same! It also contains about 50% MORE bosses than the original game! Only true experts will be able to reach the credits!
    The story was rewritten to contain Final Fantasy themes and characters. It is based on Final Fantasy VIII, following Squall and his friends’ quest to stop Ultimecia from destroying the world. However, it takes a more comedic approach as a parody of both EarthBound AND the Final Fantasy series. Characters and content from all the series make appearances.
    EightBound prides itself on not merely picking Final Fantasy content at random. Polinym and Mareeta took special care to ensure that everything picked was memorable, and accurately reflects the experiences that players had with that content.
    All sorts of other new additions can be found in EightBound. Save Moogles, which allow you more opportunities to save your game, hassle-free, kupo! Four Fiends!Hold Y to sprint, and get around faster! Espers! “Spell-casting items”, which grant new moves when used in battle, allowing for greater character customization! Cheat protection! Crystals! Cloud Strife! Boss Rush mode, where you fight a series of bosses to gain new power! Post-game content out the wazoo! Explore previously-visited areas to find it all!
    You can even enjoy EightBound even if you’ve never played a Final Fantasy game in your life! It pays homage to all sorts of other things like Dragon Quest, Legend of Dragoon, Jane Austen, Star Wars, Castlevania, Xenoblade Chronicles, Super Mario Bros., Banjo-Kazooie, Wuthering Heights, Match Game ‘76, The Twilight Zone, Crash Bandicoot, Donkey Kong 64, and more!
    A special TRAILER was also made to go with the release, which you check out using the RELEVANT LINK, or here: ( )
    EightBound truly offers something for everyone.

    http://www.romhacking.net/forum/index.php?topic=29876 ...

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