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    by Published on June 3rd, 2019 21:48
    1. Categories:
    2. Sega Dreamcast News,
    3. Nintendo Switch

    davidgfnet has ported the Dreamcast Emulator to the Nintendo Switch

    Hey there folks,

    I'm glad to introduce you reicast for switch. This is a very rushed release, expect bugs and many issues, but in the next days a more polished version should be in order. Also a more proper release, since we don't have yet automated builds for switch.
    The current version has some caveats: although it uses JIT (so fullspeed! in fact can go at x2 the speed easily) there's no exception handling yet, therefor things like texture invalidation don't' work well. This can be very limiting for some games, whereas others won't show many quirks. In fact just the BIOS shows this behaviour, textures in dialogs won't get updated

    Well that's it, this is a very alpha version, so expect most bugs to get fixed soon. You might also wanna check out reicast on Android or PC (at reicast.com)
    I'd like to thanks flyinghead for this tremendous contributions (he's the one to thank for the armv8 JIT backend), and of course skmp and all the crew that keep reicast great (although unreadable!)

    Edit: How to use it.
    Yeah forgot to add that. You'll need the BIOS files at /reicast/data/dc_boot.bin /reicast/data/dc_flash.bin. The settings can be tweaked at /reicast/emu.cfg. I'd also place ROMs at /reicast on your sd card.
    Notice that games using MMU won't work, that's WinCE games (I guess this list is reasonable: https://segaretro.org/Windows_CE).

    Important: reicast needs some memory (like 512MB+), so launching the app via nb loader won't work if you use the Album thingy to launch it. This bit me during porting too. You need to launch a game (any game) and press the R trigger to enter the HB loader in "game mode". That should do.

    Love, davidgf

    https://github.com/davidgfnet/reicas...ree/switchport

    https://www.nintendomax.com/viewtopic.php?f=168&t=17017 ...
    by Published on June 3rd, 2019 21:46
    1. Categories:
    2. Nintendo Switch

    New from Jan200101

    NXBlood is a port of NBlood for the Switch which itself is a attempted Source port of the 1997 game Blood
    the port is relatively feature complete compared to the existing version of NBlood

    All credit to the actual port of Blood go to Nuke.YKT for his fantastic NBlood

    Installation:
    - move NBlood.nro into your /switch folder

    make a folder called nblood on the root of your SD and copy the following files into it
    BLOOD.INI
    BLOOD.RFF
    BLOOD000.DEM-BLOOD003.DEM
    GUI.RFF
    SOUNDS.RFF
    SURFACE.DAT
    TILES000.ART-TILES017.ART
    VOXEL.DAT
    copy nblood.pk3 into the nblood folder
    start NXBlood


    Controls:
    THERE CURRENTLY IS NO WAY OF CHANGING CONTROLLER CONFIGURATIONS IN-GAME
    if you do want to change your controls anway you can edit the nblood.cfg in your /nblood folder


    In-game:
    Left Joystick - Movement
    Right Joystick - Looking around
    Right Joystick pressed - Crouching
    A - Use
    B - Jump
    Y - Use item
    ZR - Fire
    ZL - Alternative Fire
    R & L - Switching Weapons
    Up - Holder Weapon
    Left & Right - Switch items
    Down - Toggle Map mode ( does not view map )
    Minus - View Map

    Keyboard and Mouse are fully supported and you are free to use them

    changelog :
    merged upstream changes
    add Nuke.YKT to author list

    https://github.com/Jan200101/NXBlood
    https://www.nintendomax.com/viewtopic.php?f=168&t=17018 ...
    by Published on June 3rd, 2019 20:57
    1. Categories:
    2. PC News

    MAME v0.210 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:


    0.210 2010-05-30
    ----------------


    MAMETesters Bugs Fixed
    ----------------------
    - 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
    - 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
    - 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
    - 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
    - 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
    - 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
    - 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
    - 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
    - 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
    - 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
    - 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
    - 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
    - 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
    - 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
    - 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
    - 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
    - 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
    - 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
    - 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
    - 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn't boot correctly, just producing a blank display. (Robbbert)
    - 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
    - 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
    - 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)


    New working machines
    --------------------
    Computer Chess (Mattel) [hap, Sean Riddle]
    Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
    Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
    Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
    Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
    Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
    SciSys Chess Partner 2000 [hap, bataais]
    SKB Kontur Krokha [shattered]
    Tronica Shuttle Voyage [Sean Riddle, avlixa]
    Tronica Space Rescue [algestam]


    New working clones
    ------------------
    Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
    Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
    Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
    Elektronika Merry Cook [algestam]
    Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
    Game & Watch: Climber (crystal screen) [algestam]
    GunNail (bootleg) [xodaraP, sylphia]
    Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
    Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
    Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
    Kid Niki (bootleg) [Bonky0013]
    Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
    Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
    Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
    Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
    Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
    Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
    Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
    Street Fighter EX2 (Euro 980312) [Jorge Silva]
    Super Bobble Bobble (bootleg, set 6) [Bonky0013]
    Super Cobra (encrypted) [TeamEurope]
    Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
    Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
    Viewpoint (prototype) [Brian Hargrove]


    Machines promoted to working
    ----------------------------
    Bubble System BIOS [ArcadeHacker, Bryan McPhail]
    Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
    Electronic Milton [hap]
    Heath Company Heathkit H8 Digital Computer [Robbbert]
    Institut Ivo Lola Ribar Lola 8A [Robbbert]
    RCA COSMAC Microkit [Robbbert]


    Clones promoted to working
    --------------------------
    EC-1840 [shattered]


    New machines marked as NOT_WORKING
    ----------------------------------
    Cricket [@LosTrastosDeXaX, ClawGrip]
    Ensoniq TS-10 [R. Belmont, DBWBP.com]
    MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
    Motorola MVME-162 [Edstrom, Bitsavers]
    Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
    Power Sled (Slave, Revision A) [Phil Bennett]
    Ensoniq TS-12 [R. Belmont, DBWBP.com]
    Game & Watch: Chef [algestam]
    Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
    Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
    SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
    Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
    Star Rider [Vas Crabb, Matt Ownby, TrevEB]
    Super Mini-Boy [Roberto Fresca, TeamEurope]
    Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
    Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]


    New clones marked as NOT_WORKING
    --------------------------------
    80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
    Abit FU340 [rfka01, AJR]
    Asus PCI/I-486SP3G [rfka01, AJR]
    Asus PCI/I-A486S [rfka01, AJR]
    Asus PVI-486AP4 [rfka01, AJR]
    Asus PVI-486SP3 [rfka01, AJR]
    Asus VL/EISA-486SV1 [rfka01, AJR]
    Asus VL/I-486SV2G [rfka01, AJR]
    Biostar MB8433-UUD-A [rfka01, AJR]
    Commodore Business Machines DT386 [rfka01]
    Commodore Business Machines DT486 [rfka01]
    Commodore Business Machines Laptop C286LT [rfka01]
    Commodore Business Machines Laptop C386SX-LT [rfka01]
    Commodore Business Machines PC 45-III [rfka01]
    Commodore Business Machines PC 50-II [rfka01]
    Commodore Business Machines PC 60-III [rfka01]
    Commodore Business Machines PC 70-III [rfka01]
    Commodore Business Machines SL 286-16 [rfka01]
    Commodore Business Machines Tower 386 [rfka01]
    Commodore Business Machines Tower 486 [rfka01]
    Compaq SLT/286 [rfka01]
    CX Technology CX SXD [rfka01, AJR]
    Cycle Warriors [Sugoi Helsinki]
    Dell Computer Corporation System 200 [rfka01]
    Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
    Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
    Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
    Everex Systems EV-1806 [rfka01, AJR]
    First International Computer 486-VIP-IO [AJR]
    First International Computer 486-VIP-IO2 [AJR]
    Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
    Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
    J-Bond A433C-C/A450C-C [rfka01, AJR]
    KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
    LM-103S [rfka01, AJR]
    Magitronic Technology Magitronic B233 [AJR]
    MAT286 Rev.D [AJR]
    NCR PC-8 [rfka01]
    Nixdorf Computer AG 8810 M15 [rfka01]
    Nixdorf Computer AG 8810 M16 CGA version [rfka01]
    Nixdorf Computer AG 8810 M16 VGA version [rfka01]
    Nixdorf Computer AG 8810 M30 [rfka01]
    Nixdorf Computer AG 8810 M55 [rfka01]
    Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
    Olivetti M290 [rfka01]
    The Phantom of the Opera (3.1) [Gerald (COY)]
    Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
    Power Sled (Relay, Revision A) [Phil Bennet]
    Shuttle Computer InternationalHOT-409 [rfka01, AJR]
    Siemends-Nixdorf PCD-3Nsx [rfka01]
    Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
    Siemends-Nixdorf PCD-4ND [rfka01]
    Siemends-Nixdorf PCD-4NL [rfka01]
    Toptek Micro Computer 286 Turbo [AJR]
    Triumph-Adler Walkstation 386DX [rfka01]
    Triumph-Adler Walkstation 386 SX [rfka01]
    unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]


    New working software list additions
    -----------------------------------
    apple2_flop_clcracked:
    Concentrate on Words and Concepts (cleanly cracked), Concentrate ...
    by Published on June 3rd, 2019 20:51
    1. Categories:
    2. Nintendo DS News

    melonDS v0.8 is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    melonDS Features:
    * almost-complete 2D graphics
    * 3D graphics (software renderer) with texturing, alphablending, lighting
    * input: keyboard and joystick, touchscreen
    * backup memory
    * booting from the BIOS
    * resizable video output window, preserving aspect ratio of individual screens

    melonDS Changelog:
    fix CP15 init during direct boot
    do not apply delays to cart transfers when the WR bit is set
    misc fixes
    OpenGL renderer and upscaling

    http://melonds.kuribo64.net/

    http://www.emucr.com/2019/06/melonds-v08.html ...
    by Published on May 29th, 2019 16:17
    1. Categories:
    2. Nintendo 64 News

    This week, we jump exactly 21 year back in time to May 1998 where we find N64 Magazine 15 on the magazine rack.
    To start off our preview articles, we begin with a future look at Forsaken 64 by Iguana Entertainment UK.
    Then we look at Quake 64 by id Software, followed by the Japan exclusive Susume! Taisen Puzzle Dama.
    Not just happy with only one puzzle game, we then look towards the very unique Wetrix by Zed Two, before finishing up with the UK review for Yoshi's Story.
    Enjoy!

    http://www.outofprintarchive.com/cat...agazine15.html ...
    by Published on May 29th, 2019 16:15
    1. Categories:
    2. Nintendo Gamecube News

    Another great video by Modern Vintage Gamer (MVG) on YouTube, old members here at EurAsia probably remember him as Lantus. I'm a bit late with the news about this one, but still worth a mention. Quote: 'Released in 2001, the Nintendo GameCube was Nintendo's first console to have an optical drive. In this episode we take a deep dive in the security of the GameCube and how it was defeated by both Soft-modding and Hard-modding techniques.'

    [/B]

    This website is featured briefly in the video, nice cameo. Enjoy!"

    http://www.eurasia.nu/modules.php?na...ticle&sid=3733 ...
    by Published on May 29th, 2019 16:10
    1. Categories:
    2. Virtual Boy News

    Thunderstruck has released "VirtualTrex", a port of the Vectrex emulator "vecx". Before you get too excited, though, know that this is more like a proof of concept release. There's currently no sound, no controls and only one hardcoded game, Minestorm, but sources are available if anyone wants to step up and do the necessary optimizations.

    https://www.planetvb.com/modules/new...hp?storyid=460 ...
    by Published on May 29th, 2019 15:56
    1. Categories:
    2. PS4

    Sony execs have elaborated on their priorities for the next PlayStation console, emphasising the importance of backwards compatibility and the need to offer discs, downloads and streaming.
    Initial details on its next generation device were revealed last month, and it became a key topic at the company's investor day last week.
    President and CEO Kenichiro Yoshida began with a breakdown of each area of the business, describing the Game & Network Services division as "the engine that enabled us to record historically high profit last fiscal year for the second consecutive year." He also expects PS4 to surpass 100 million sales worldwide by the end of 2019.
    Yoshida centred his comments on the future of PlayStation around two keywords: immersive and seamless, alluding to both the increased power of the next console and the expansion of thestreaming service PlayStation Now.
    Following the first details on the PlayStation 4's successor -- still only referred to as a 'next-generation console', rather than specifically named PlayStation 5 -- attendees were shown a video comparing load times for Marvel's Spider-Man. A transition that took eight seconds on PlayStation 4 Pro took 0.8 seconds on the next-gen console.

    https://www.gamesindustry.biz/articles/2019-05-28-sony-next-playstations-success-will-depend-on-backwards-compatibility-and-streaming ...
    by Published on May 22nd, 2019 18:40
    1. Categories:
    2. Nintendo Switch

    rsn8887 has released a new version of the port of Roller Coaster Tycoon to the Nintendo Switch:

    # OpenRCT2 (RollerCoaster Tycoon 2) port for Switch

    This is my Switch port of OpenRCT2, a re-implementation of RollerCoaster Tycoon 2. A construction and management simulation video game that simulates amusement park management.

    Data files from the original game are required to play this game. _RollerCoaster Tycoon 2_ data files are required to launch the game. Additionally, _RollerCoaster Tycoon 1_ data files are also supported.

    Port by @rsn8887.

    Installation

    Download (see assets below), and unzip openrct2_switch.zip and copy the contents over to the /switch/ folder on your sd card, so that you have a folder /switch/openrct2 with many folders and files inside.

    Copy all files and folders from a working Windows RollerCoaster Tycoon 2 installation to /switch/openrct2/rct2/ so that you have a files and folders /switch/openrct2/rct2/rct2.exe, /switch/openrct2/rct2/Data/, /switch/openrct2/rct2/Landscapes/, /switch/openrct2/rct2/ObjData/ and many more files and folders there. For my testing, I used the files from the gog.com version.

    Optionally, you can also install the Windows RollerCoaster Tycoon 1 files. Just copy your complete rct1 files to /switch/openrct2/rct1/. Then you can select the RCT1 scenarios, and in options you can select to show the rct1 title sequence. For my testing, I used the files from the gog.com version.

    Note: This game takes quite long to load at first, because it generates a bunch of cache files. Subsequent boots are much faster.

    Controls

    Left analog stick = mouse pointer control
    Right analog stick = scroll the map
    R = left mouse click
    L = right mouse click
    ZR = hold to slow down analog joystick mouse, useful to precisely position the pointer
    ZL = hold to speed up analog joystick mouse
    A = right mouse click
    B = left mouse click
    Y = shift key, hold and move mouse up/down to build above the ground
    X = ctrl key, hold and move mouse to build multiple pieces at the same height above ground
    Dpad up = zoom out (page up key)
    Dpad down = zoom in (page down key)
    Dpad left = rotate construction object (z key)
    Dpad right = rotate camera (enter key)
    R3 (press right stick in) = open cheat menu (ctrl-alt-c)
    Hold ZL + dpad left = close topmost window (backspace key)
    Hold ZL + dpad right = exit construction mode (escape key)
    Minus = toggle between three touch control modes:
    Touchpad style drag pointer with finger and tap to click, default:
    Move a single finger to move the mouse pointer. Use short tap for left click. Hold a single finger while tapping a second finger for right click. Drag with two fingers to drag and drop.
    Jump to finger without click
    The pointer jumps to the finger, but the finger doesn't click. Use L/R or A/B to click
    Jump to finger with tap click
    The pointer jumps to the finger, and a short tap also generates a left click
    Plus = bring up on-screen keyboard, useful for entering names, etc.
    When pressing enter, it first erases existing text and replaces it with new text
    Physical USB keyboard and mouse are supported. Not all mice work. There's a mouse compatibility
    chart.

    Current Limitations

    No network support

    Changelog

    v1.04

    Fix right mouse click input
    Map object rotation to dpad left and camera rotation to dpad right
    Map backspace to zl+dpad left and escape to zl+dpad right to make room for new rotation mapping

    v1.03

    Map shift, ctrl, backspace, and escape keys, useful to build above ground and quickly close windows.
    Map cheat menu hotkey, now works by pressing the right stick in.
    Make joystick pointer speed truly independent of fps. It now moves at constant speed even if the frame rate is low.
    The filtering options now work as expected. In docked mode, linear gives a slightly blurry image, and sharp nearest neighbor gives perfectly sharp pixels.
    General image quality improvements in both docked and handheld mode. The internal rendering now dynamically switches resolution between 1080p and 720p instead of always rendering at 720p. Also, the mouse pointer looks a bit sharper now in handheld mode.
    The window scaling option now works and can be used to blow up or shrink down the whole game screen, including the user interface.
    Different game resolutions should also work in principle now. This involves editing the window_width and window_height entries in /switch/home/openrct2/config.ini. Only 16x9 ratios will work correctly. I think the default choice of 960x540 looks the best.

    v1.02

    Fix mouse cursor not turning into a hand when hovering over hotspots in the park
    Reduce joystick pointer speed slightly for easier control in-game.

    v1.01

    First release on Switch

    https://github.com/rsn8887/OpenRCT2

    https://www.nintendomax.com/viewtopi...837dd4d9bcdd35 ...
    by Published on May 22nd, 2019 18:38
    1. Categories:
    2. Nintendo Switch

    fgsfdfgs has released a new port of Doom to the Nintendo Switch:

    Features:

    most things work, including sound, music, multiplayer and the hardware renderer;
    launcher that lets you pick mods and start network games.

    To install, unzip gzdoom_nx_1.zip to the switch folder on your SD card, then place at least one supported IWAD (eg doom2.wad) into gzdoom/iwads/. For the complete list of what GZDoom supports, see the wiki.
    To run, start GZDoom Launcher from HBMenu. You can start GZDoom by itself, but it will default to the last played IWAD (or the one it finds in the folder).

    Known bugs (as of v1):

    When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
    Joystick axis settings might reset after restart.
    Startup takes a while.

    Some notes:

    Launcher controls:
    D-PAD: navigation
    L/R: change tab
    A: activate option
    B: cancel/exit
    X: reset option
    PLUS: start game
    GZDoom (especially some more complex mods) may require more RAM than is available in applet mode, so better use another title instead of the Album for HBMenu override, or use NSP HBMenu;
    you can technically place the game into any folder, as long as the gzdoom folder is next to gzdoom_launcher.nro;
    mods are supported (yes, Brutal Doom as well) and should be placed in the gzdoom/pwads folder because the launcher only scans that folder;
    the launcher has predefined default profiles for most IWADs, you can add your own profiles by pressing Y on the main tab;
    multiplayer was only tested between a Switch and a PC, but Switch <=> Switch will probably work as well;
    you can start a netgame from the launcher; don't forget to change the player number from 1 and read the warning message;
    the IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network;
    only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host;
    you can exit via the HOME button, but in that case the game won't save its settings;
    if the game crashes, check for error.log in the gzdoom folder; if that doesn't help, turn on "Write log" in the launcher and run it again, then check gzdoom.log.

    Credits:

    ZDoom + GZDoom teams and other contributors for GZDoom;
    fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
    slash004, nabelo and other people from the ReiSwitched Discord and #switchdev for help and testing;
    id Software for Doom;
    mods/maps in screenshots: Alien Vendetta, abort_m, Hideous Destructor.

    https://github.com/fgsfdsfgs/gzdoom

    https://www.nintendomax.com/viewtopi...837dd4d9bcdd35 ...

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