• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • DCEmu Featured News Articles

    by Published on September 17th, 2019 20:41
    1. Categories:
    2. PC News

    The time has finally come to start the release cycle for ScummVM 2.1.0.
    The release is going to be big, and these new games require testing:

    • Blade Runner.
    • Hoyle Bridge.
    • Hoyle Children's Collection.
    • Hoyle Classic Games.
    • Hoyle Solitaire.
    • Hyperspace Delivery Boy!
    • Might and Magic IV - Clouds of Xeen.
    • Might and Magic V - Darkside of Xeen.
    • Might and Magic - World of Xeen.
    • Might and Magic - World of Xeen 2 CD Talkie.
    • Might and Magic - Swords of Xeen.
    • Mission Supernova Part 1.
    • Mission Supernova Part 2.
    • Quest for Glory: Shadows of Darkness.
    • The Prince and the Coward.
    • Versailles 1685.

    Also, with this release, we are finally enabling cloud support for save games and game data. So far, it works only on desktops, you may find a description of this feature in our User Manual.
    The complete list of the games that require testing for this release can be found on our Wiki.
    Please use a stable daily build of ScummVM for testing. In case you encounter any bugs, there is a place for them to be reported at our issue tracker. Additionally, please track your progress on the forum thread so we can cross the tested game titles out on the wiki. Make sure to follow our guidelines for release testing which can be found here.
    It would be great if you could help with updating the ScummVM GUI translations. The description of the steps you need to follow is on the Wiki.

    https://www.scummvm.org/news/20190917/ ...
    by Published on September 16th, 2019 20:03
    1. Categories:
    2. Nintendo Gamecube News

    We are already here with the second issue of NGC Magazine, this time with number 61 from December 2001.
    First we take a look at the covers story, which is the Japanese review for Luigi's Mansion. Continuing on with the review for Wave Race Blue Storm, as well as Sega's arcade smash Super Monkey Ball.
    Finally we take a look back at the N64 with a feature called the making of Super Mario 64.

    http://www.outofprintarchive.com/cat...agazine61.html ...
    by Published on September 16th, 2019 20:01
    1. Categories:
    2. PC News

    We need you! Join the Supernova crew for an unforgettable journey to witness the death of a star.
    Have you ever dreamed of becoming an astronaut? Being abandoned on your own on a broken spaceship? Dying asphyxiated? Being electrocuted? Being shot at? Getting lost in a pyramid? Being caught stealing a dinosaur's head and being sent to prison? And if that is not enough you can even disable the improved mode in ScummVM and experience the frustration of clicking and pointing your way through a twenty-five years old computer game.
    We are proud to announce that Mission Supernova Teil 1: Das Schicksal des Horst Hummel and Mission Supernova Teil 2: Der Doppelgänger are now both supported in ScummVM. In addition we have also translated both games to English and you can decide to play either in German or English. The games can be downloaded for free on the developer's website, so you have no reason not to play it!
    Please help us test the games and report any bugs or translation issue you find on our issue tracker. You will need a recent version of ScummVM and the supernova.dat file (if it is not included in the ScummVM package for your platform). You can also see some basic information on the game controls on our wiki or access the game manual in game using the F2 key.

    https://www.scummvm.org/news/20190913/ ...
    by Published on September 16th, 2019 19:54
    1. Categories:
    2. PS4

    The PlayStation 4 has now surpassed 30 million sales in the US.
    That's according to Niko Partners' analyst Daniel Ahmad, who revealed the milestone via Twitter and noted that this means the US accounts for around 30% of all PS4 sales.
    Ahmad added sales figures from other key markets for the PS4, including the 8.3 million units sold it its home region of Japan, 7.2 million in Germany and 6.8 million in the UK.
    Sony has not released official sell-through figures since December 2018, when it revealed 91.6 million units had been sold worldwide.
    However, recent financial reports show 100 million units have been shipped to stores around the world and Ahmad's tweet suggests the console is close to reaching this figure in sales.

    https://www.gamesindustry.biz/articl...nalyst-reveals ...
    by Published on September 16th, 2019 19:51
    1. Categories:
    2. DCEmu

    NBA 2K20 enjoyed a strong launch week, topping the European charts for combined digital and retail.
    Despite attracting criticism for its aggressive monetisation -- complete with overwhelmingly negative Steam user reviews -- consumers' thirst for the annual basketball title appears unaffected.
    Also a new entry in the latest charts is a remaster of the 1999 meme-factory Final Fantasy VIII, which came in at No. 2.
    Meanwhile, Rainbow Six Siege continues to have a strong presence in the charts, four years after its release, coming in at No. 3. The latest charts place it at No. 3 the week prior too, but previous charts had Switch-exclusive Astral Chain in that spot. This is because Ubisoft's data was incomplete when the charts were originally posted.
    Spyro Reignited Trilogy returns to the charts once again, climbing from No. 66 to No. 4, helped along by the recent PC release.
    Then, reliable as the tide itself, Grand Theft Auto V continues its chart omnipresence. Though down a few spots from the week prior, it still sits happily at No. 5.
    Supermassive Games' interactive horror movie The Dark Pictures: Man of Medan, has slipped from No. 1 the week prior to No. 6, still resonating with consumers despite more lacklustre reviews than its predecessor, Until Dawn.
    Gears 5 -- one of two AAA exclusives published by Microsoft this year -- has snuck into the charts at No. 7. While this could be considered a lacking performance from an Xbox tentpole release in launch week, the numbers are no doubt impacted by the title's inclusion in the Xbox Game Pass subscription service, meaning it's impossible to tell how popular the game is without figures directly from Microsoft.
    Spurred on by huge sales in digital, Rise of the Tomb Raider: 20 Year Celebration has squirmed its way into the combined charts, coming in at No. 8, up from No. 314 previously.
    Another new release breaking into the charts is Catherine: Full Body. The PlayStation 4 exclusive performed notably better at retail than digital.
    Finally, Red Dead Redemption 2 rounds out the charts, up four places from the week previous, to place at No. 10.

    https://www.gamesindustry.biz/articl...in-launch-week ...
    by Published on September 16th, 2019 16:59

    After years of murmurings and speculation, 5G internet is finally upon us. Whilst the signal strength, speed and availability is largely dependent on your location, the majority of UK users should be able to access 5G pretty readily by the end of the year.
    In essence, 5G is a supercharged version of the 4G internet most of us currently enjoy on our mobile devices. Users will benefit from lower latency, faster download speeds and more stable connections, all of which will lend themselves to a better gaming experience. But what does the advent of 5G mean for gaming as a whole?

    Reaching For The... Clouds?

    As innovative a concept as cloud gaming is, it needs a quick and stable connection in order to fulfil its full potential. Although PlayStation Now hasn't been the rip-roaring success that it promised to be, it has done a decent job in introducing the concept of cloud gaming to the general public. With projects such as Google Stadia set to launch at the end of the year, the timing couldn't be better, and 5G could well be the platform which allows Cloud gaming to reach new heights. It also won't hurt that Cyberpunk 2077 has recently been confirmed for Stadia - this will only further the growing interest in the technology and by this time next year, cloud gaming may have already taken its place at the top table.

    The Impact on the Online Gambling Market

    As the online casino industry evolves, the need for more powerful technology increases. With most online casino platforms now offering live casino and immersive experiences, those with slow internet connections are somewhat disadvantaged. However, 5G will allow players to experience live streaming on the go and will also help those who play online slots too. As those who play Gemix slot and other similar games can attest to, modern online slot games are awash with various different bonuses and features, as well as HD graphics and high-quality sound. From a mobile gaming standpoint, those with faster internet speeds will have no problems enjoying these extra features on their mobile device. In addition to this, the advent of 5G will also allow developers to add more to their games in the coming years.

    Competitive Gaming and eSports

    The European eSports market is worth a whopping €240 million (£212 million) thanks to games such as Fortnite and PUGB. Those who play battle royale games will already be well aware of the importance of internet speeds. To this end, companies in China are already exploring the capabilities of 5G technology and assessing how it can benefit eSports moving forward. With the renaissance of PUBG and Fortnite on Android platforms, it's not difficult to see how faster internet will benefit players who prefer to do their gaming from their mobile device.

    The Future of 5G

    At the speed with which technology advances and evolves, it's difficult to predict the future. Many 5G sceptics will simply cite virtual reality technology as an example of something which has failed to deliver on its many promises. When all is said and done, isn't 5G just a slightly faster version of 4G? Can it really change the gaming landscape as much as it promises to do so on paper? The truth is that no-one really knows. However, if we revisit the topic again in a year's time, we may just have the answers.

    by Published on September 12th, 2019 19:16
    1. Categories:
    2. Genesis News

    Hugues Johnson got in touch with us again to point at his final version of his Sega Genesis game Retail Clerk ’89.
    Retail Clerk ’89 started as a personal exercise to learn Sega Genesis programming. It’s now a complete, albeit short, game demo. Although originally inspired by Phantasy Star II and III it morphed into more of an interactive fiction / casual adventure game.
    Unless you find bugs and let Hugues know, this might be the final release.+

    https://pdroms.de/sega-genesis-megad...9-genesis-game ...
    by Published on September 12th, 2019 19:15
    1. Categories:
    2. Nintendo Wii News
    Article Preview

    • And they said it couldn't be done. Almost seven years after its release, @Fullmetal5 (the same developer behind str2hax and flashhax) has finally managed to find an exploit compatible with Nintendo's so-called "unhackable" Wii Mini and crack it wide open! Instead of using internet browsers or loading code from the SD card slot, both of which are (in)famously absent from the Mini, this new approach takes advantage of a vulnerability found in Broadcom's Bluetooth driver to gain arbitrary code execution and run a payload from the included USB port. This finally lets homebrew enthusiasts have fun with the console, and may also open the door to online play as well with the help of hacks and a LAN adapter!

      While the exploit is making good progress, having already reached 90% completion for the Bluetooth stager and also being consistent enough to be called usable, there's still a lot of work to be done before a public release is available. There's also the possibility of HackMii Installer being incompatible with the Mini's version of IOS, in which case further new exploits will need to be found in order to make it work. You can get an idea about the state of the project in the roadmap below, which was written and shared by the dev itself:

      Quoted from Roadmap written by @Fullmetal5 (from the Discord server):
      Just to give a small roadmap: (So that people can get an idea as to what needs to be done now)

      1. Write a bluetooth stager to upload payloads (%50 complete) (Note: this was stated to have reached 90% in later posts)
      2. Write something to load larger payloads from usb.
      3. See if the HackMii Installer's exploits work against the versions of IOS that are there (If they are similar to the Wii U's then it may already have exploits but it's possible they are different)
      4. If the HackMii Installer's exploits don't work then I will need to write my own. (Shouldn't be too bad, IOS is known to be buggy. Also I'll probably do this step anyway for the fun of it.)
      Click to expand...
      The exploit doesn't have an official name yet, but it's currently being referred to as "bluehax". Right now it's being tested on some specific games, however, there's a real possibility it will work out of the box with the Wii's System Menu alone due to its nature, thus removing the need of a dedicated game. It only takes a computer with a Bluetooth interface to make it work: there's no definitive usage guide just yet, but it should be as easy as running a program on your PC, hitting the SYNC button on the console, et voila - you're good to go! There is a small catch, however: development is targeting just Linux and no Windows version is planned. If you can get behind that, you'll soon be able to enjoy that sweet, sweet homebrew on the tiniest Wii Nintendo has ever made!

      Source 1 (Twitter)
      Source 2 (Discord server)

    by Published on September 11th, 2019 21:13
    1. Categories:
    2. Sega Dreamcast News

    • Exactly 20 years ago today, the SEGA Dreamcast launched on store shelves across North America. When it released, the Dreamcast was an impressive console for many reasons--it officially brought SEGA's flagship series, Sonic the Hedgehog, into 3D with its 9/9/99 launch title of Sonic Adventure. There were other standout titles as well, such as Jet Set Radio, Crazy Taxi, Skies of Arcadia and Soul Calibur. And even to this day, you can still feel the effects of some of the Dreamcast's best games, with the upcoming Shenmue 3 finally continuing the tale of the series, and even having the collector's edition reference its platform of origin, by coming in a Dreamcast-styled case. Phantasy Star Online 2, a sequel to the 2000-released RPG Phantasy Star Online, which started on the Dreamcast, is also getting a western release, sometime next year. Of course, the Dreamcast is also remembered for being SEGA's final foray into the hardware market, before they bowed out and became a third party software company. Regardless of the highs and lows, the Dreamcast is sure to be fondly remembered by many. What's your favorite memory of the SEGA Dreamcast?

    by Published on September 11th, 2019 20:46
    1. Categories:
    2. Nintendo Switch

    Nintendo continues to use the courts in its efforts to crack down on people selling circumvention devices for its systems. Sir Richard Arnold today ruled in the Switch maker's favor in a High Court of Justice case, granting an injunction requiring the UK's five main internet service providers to block their customers' access to four websites offering "SX Pro" hardware and software to jailbreak the Switch.
    "The injunction sought is necessary to prevent, or at least reduce, substantial damage to NCL [Nintendo Co., Ltd.]," Arnold ruled. "It appears that substantial sales of the circumvention devices have been made in the UK, that substantial quantities of pirated games have been downloaded in the UK and installed on Nintendo Switches using the circumvention devices and that NCL has sustained significant losses as a result."
    Justice Arnold noted that Nintendo has been unable to identify the people running the websites, and cease and desist orders have either been ignored or prompted the sites to change their URLs. Take-down requests sent to the sites' hosting providers were likewise ignored, and while YouTube, Amazon, and ebay have squashed listings regarding these sites and devices upon request, they aren't stopping them from being replaced.

    https://www.gamesindustry.biz/articl...-hacking-sites ...

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