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  • DCEmu Featured News Articles

    by Published on December 28th, 2018 10:54
    1. Categories:
    2. PC News

    MAME v0.205 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:


    0.205 2018-12-26
    ----------------


    MAMETesters Bugs Fixed
    ----------------------
    - 02774: [Graphics] (seta2.cpp) grdians: Occasional one-frame glitches. (David Haywood)
    - 04053: [Graphics] (ssv.cpp) eaglshot, dynagear: Missing raster effect. (David Haywood)
    - 04954: [Graphics] (cps2.cpp) mvscu, xmvsf, mshvsf: Sprite priority problem on final stage with Onslaught. (hap)
    - 05732: [Crash/Freeze] All games using MCS-48: Crash when trying to set watchpoint with wpd in MCS-48 games. (AJR)
    - 06539: [Crash/Freeze] (konamim2.cpp) All sets in konamim2.cpp: [debug] Assertion failure on VTLB fill. (Phil Bennett)
    - 06566: [Crash/Freeze] (vic20.cpp) All sets in vic20.cpp: Mounting Data 20 Video Pak (videopak) causes an exception. (Ryan Holtz)
    - 07005: [Crash/Freeze] (vamphalf.cpp) wolrdadv, luplup, poosho (possibly more): Games crash after 36 minutes with DRC. (Ryan Holtz)
    - 07022: [DIP/Input] (vtech2.cpp) laser500: Some keys are not working. (Robbbert)
    - 07049: [Media Support] (ct486.cpp) ct486: MAME writes to floppy images opened in read-only mode. (AJR)
    - 07116: [Save/Restore] Numerous drivers: Memory banking not restored correctly when loading save states. (O. Galibert)
    - 07131: [Graphics] (vtech2.cpp) laser500: Hand-drawn character generator ROM contains errors. (nippur72)
    - 07165: [Documentation] (bzone.cpp) bzone: Incorrect memory range in comments. (zaxxon)
    - 07169: [Sound] (equites.cpp) equites, equitess: No sound effects after changing DIP switches and soft reset. (AJR)
    - 07170: [Sound] xaudio2: Module attemts to look up XAudio2 APIs in DirectWrite DLL. (Moe)
    - 07172: [Gameplay] (vii.cpp) vii + vii software list entries: Inputs no longer work for vii and vii cartridges. (Ryan Holtz)
    - 07177: [Documentation] swim: Closing parenthesis missing in device description. (AntoPISA)


    New working machines
    --------------------
    Dance Dance Revolution Strawberry Shortcake [Peter Bortas, ClawGrip, The Dumping Union]
    Four Play [Robbbert]
    Game & Watch: Oil Panic [algestam, Eric Smith]
    Game & Watch: Squish [algestam, 4am]
    Jong Shin (Japan) [ShouTime, The Dumping Union, Ivan Vangelista]
    Magic Purple [David Haywood, Jose IBI, Arcade Vintage, Recreativas.org, The Dumping Union]
    Pastel Island (Japan, prototype) [ShouTime, David Haywood]
    Player's Edge Plus (X002143P+XP000043) Joker's Revenge Poker [Brian Troha]
    Super Ball (Version EC-3.50 N165) [Grull Osgo]
    Super Ball (Version EC-3.50 N322) [Grull Osgo]
    Venom & Spider-Man - Separation Anxiety (SNES bootleg) [Jorge Silva, Kravex, iq_132]
    Video Eight [Robbbert]


    New working clones
    ------------------
    Eagle Shot Golf (Japan, bootleg?) [Joshua Inman]
    Galaxy Gunners (1990 year hack) [David Torres, ClawGrip, Recreativas.org]
    Grand Prix Star (ver 4.0) [Porchy, The Dumping Union]
    Iga Ninjyutsuden (Japan, bootleg) [hammy, Jonhughes, digshadow]
    Legend of Hero Tonma (World, bootleg with i8751) [hammy, The Dumping Union]
    New Biliard 98 (Pool 10 hack) [Roberto Fresca, f205v]
    Pit Fighter (rev 1, 2 players) [R.Coltrane, The Dumping Union]
    Street Fighter EX2 Plus (Euro 990611)
    [Nomax, Brian Troha, Sean Sutton, Henrique Areias Pontes, MetalliC, Evan Korzon, Smitdogg, The Dumping Union]
    Street Fighter II': Champion Edition (Red Wave PtII, bootleg) [okada yuko]
    Street Fighter: The Movie (v1.14N, Japan) [Jorge Silva]
    Triumph-Adler Alphatronic PC (NTSC) [AJR]
    Trivial Pursuit (Volumen II, Spanish, Maibesa license) [Sevilla Retro, Arcade Planet, Recreativas.org, The Dumping Union]


    Machines promoted to working
    ----------------------------
    Evil Night (ver UBA) [Phil Bennett, Ryan Holtz]
    Fruit Bonus 2010 [David Haywood, Canil Babypet]
    Tobe! Polystars (ver JAA) [Phil Bennett, Ryan Holtz]
    Total Vice (ver EBA) [Phil Bennett, Ryan Holtz]


    Clones promoted to working
    --------------------------
    Break Thru (Tecfri license) [ClawGrip, jordigahan, Recreativas.org, The Dumping Union, Roberto Fresca]
    Hell Night (ver EAA) [Phil Bennett, Ryan Holtz]


    New machines marked as NOT_WORKING
    ----------------------------------
    15 Lions (10166211, Queensland) [Heihachi_73]
    Cardinal Video Terminal [Bitsavers]
    DECstation 3100 [R. Belmont, Maciej Rozycki]
    Epic 14E (v1.0) [Al Kossow]
    Flash Beats [R. Belmont, twistedsymphony]
    Fortune 32:16 [Bitsavers]
    HP 3478A Multimeter [fenugrec]
    HP 95LX [shattered]
    Les Fiches (ver 1.3) [f205v]
    Monon Color [David Haywood, zhongtiao1]
    mupid M-Disk Comp.-A [Dirk Best]
    mupid Post-Mupid C2A2 [Dirk Best, rfka01]
    Network Computing Devices NCD 16 [R. Belmont, Al Kossow]
    Pro Tele Cardioline (Salter Fitness Bike V.1.0, Checksum 02AB) [ClawGrip, Roberto Fresca, Arcade Vintage, Recreativas.org]
    Shine/1 [Carlo Santagostino, Alessandro Liberalato, Nigel Barnes]
    Super Mario Fushigi No Korokoro Party 2 [ShouTime, Dane Biegert, rtw, The Dumping Union]
    Telmac 1800 [Robbbert]
    Trivial Pursuit (Volumen IV, Spanish, Maibesa hardware) [Sevilla Retro, Arcade Planet, Recreativas.org, The Dumping Union]
    Won! Tertainment Happy Channel (Ver E) [ShouTime, Dane Biegert, rtw, The Dumping Union]


    New clones marked as NOT_WORKING
    --------------------------------
    Black Belt (Zaccaria, French speech) [PinMAME]
    Black Belt (Zaccaria, German speech) [PinMAME]
    Black Belt (Zaccaria, Italian speech) [PinMAME]
    Grundig FL-100 [Dirk Best]
    Grundig PTC-100 [Dirk Best, rfka01]
    Infonova C2A2 [Dirk Best, rfka01]
    Les Fiches (ver 1.2) [f205v]
    More Chilli (20289311, Queensland) [Heihachi_73]
    New Star's Phoenix (French speech) [PinMAME]
    Orchid Mist (0101241V, New Zealand) [Heihachi_73]
    OSCOM 1000B [Robbbert]
    Pelican Pete - Jackpot Carnival (10226711, Queensland) [Heihachi_73]
    Queen of the Nile (0300785V, New Zealand) [Heihachi_73]
    Spring Carnival (10008011, Queensland) [Heihachi_73]
    Star's Phoenix (French speech) [PinMAME]
    Werewolf Wild (20290711, Queensland) [Heihachi_73]


    New working software list additions
    -----------------------------------
    bbc_rom:
    Accelerator 1.03, Acom, Advanced BASIC 1.01, ATS 2.60 STL, ATS 3.1 Morley, CommSoft 8.6h, DataGem 1.02F, Demon, Diagram II,
    Disc Menu 1.00, Disc Menu 1.20, EdiKit 1.00, EXROM: The Extension ROM 3.17, General Utilities, Hebrew, HyperDriver 1.40,
    Ice-Box 1.40, Master Operating System: A Dabhand Guide, Matrix, Midwich WDFS, NTQ Font Extension ROM 2, NTQ Font Extension ROM 3,
    NTQ Font Extension ...
    by Published on December 28th, 2018 10:37
    1. Categories:
    2. PC News

    Raine v0.64.16 is released. RAINE is an Emulator for Arcade games. Raine is a M68000 and M68020 arcade game emulator. Raine emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware. It started as an experiment with the Rainbow Islands romset, dumped by Aracorn/Romlist. Raine can emulate many nice games now, and new games (previously unemulated) are appearing weekly.

    Raine v0.64.16 changelog:
    enough fixes for a new binary I guess... !

    http://rainemu.swishparty.co.uk/

    via http://www.emucr.com/2018/12/raine-v06416.html ...
    by Published on December 27th, 2018 11:31
    1. Categories:
    2. Nintendo Switch

    Hydr8gon offers version 0.7.2 of " melonDS ", port of the Nintendo DS emulator of the same name for the nintendo Switch.

    Changelog:
    -Updated to melonDS 0.7.2
    -Removed temporary timing hack
    -Optimized menus
    -File browser now remembers the last folder you launched to ROM
    -Added ability to close / open the lid of the in-game menu
    -Added option to adjust audio volume
    -Added microphone input (if you have a headset with a microphone connected) or white noise input

    Download https://github.com/Hydr8gon/melonDS

    via https://www.nintendomax.com/viewtopic.php?f=168&t=16884 ...
    by Published on December 27th, 2018 11:25
    1. Categories:
    2. Nintendo Gamecube News

    dborth offers version 4.4.0 of " Snes9x GX ", port of the Super Nintendo emulator " Snes9x " originally made by Tantric for the Nintendo Gamecube.

    [4.4.0 - December 23, 2018]

    * Updated core to 1.58
    * Improved WiiFlow integration
    * Added Wii U GamePad support (thanks to Fix94!)
    * Added setting to change sound interpolation
    * Fixed mangled image when switching between HQ2x and scanlines filters
    * Added BS-X BIOS loading
    * Fixed Tengai Mekyou Zero black screen
    * Fixed Chou Aniki black screen
    * APU Hacks for 1.58 core to fix Earthworm Jim 2
    * Adjusted SA1 settings to fix Super Mario RPG slowdown with 1.58 core

    Download https://github.com/dborth/snes9xgx

    via https://www.nintendomax.com/viewtopic.php?f=6&t=16892 ...
    by Published on December 27th, 2018 11:23
    1. Categories:
    2. Nintendo Wii News

    dborth offers version 4.4.0 of " Snes9x GX ", port of the Super Nintendo emulator " Snes9x " originally made by Tantric for the Nintendo Wii.

    [4.4.0 - December 23, 2018]

    * Updated core to 1.58
    * Improved WiiFlow integration
    * Added Wii U GamePad support (thanks to Fix94!)
    * Added setting to change sound interpolation
    * Fixed mangled image when switching between HQ2x and scanlines filters
    * Added BS-X BIOS loading
    * Fixed Tengai Mekyou Zero black screen
    * Fixed Chou Aniki black screen
    * APU Hacks for 1.58 core to fix Earthworm Jim 2
    * Adjusted SA1 settings to fix Super Mario RPG slowdown with 1.58 core

    Download https://github.com/dborth/snes9xgx

    via https://www.nintendomax.com/viewtopic.php?f=54&t=16893 ...
    by Published on December 27th, 2018 11:15
    1. Categories:
    2. Nintendo Switch

    rsn8887 has ported version 1.81 of "Uae4All2", the Commodore Amiga emulator for the nintendo Switch.

    Installation

    Switch:
    Download and unzip uae4all2_switch.zip
    Copy the resulting folder uae4all2 to /switch/ onto your SDCard, ensure none of the "archive" flags is set.
    You should now have the executable /switch/uae4all2/uae4all2.nro and a folder /switch/uae4all2/data/ with the keyboard icons and other data files on your SDCard.
    Obtain and copy BIOS files kick13.rom (Amiga 500), and kick31.rom (Amiga 1200) to your SDCard into /switch/uae4all2/kickstarts/.
    Optional: copy over additional BIOS files kick12.rom, kick20.rom, kickcustom.rom (for e.g. version 3.1.4 or any other user-supplied BIOS) to the same folder.
    Use your favorite Homebrew Launcher or Homebrew Loader to start Uaeall2

    MD5 of verified working kickstart rom files, you can test yours at onlinemd5:

    kick12.rom (256 kB): (MD5) 85AD74194E87C08904327DE1A9443B7A
    kick13.rom (256 kB): (MD5) 82A21C1890CAE844B3DF741F2762D48D
    kick20.rom (512 kB): (MD5) FA4ACC75B49E880679FE02716AF24D71
    kick31.rom (512 kB): (MD5) 646773759326FBAC3B2311FD8C8793EE

    Other files might work, too.

    You can purchase legal bios roms from Amiga Forever. They work. But since they are encrypted, you have to copy over your .key file along with the roms.


    CHANGELOG

    1.81

    allow higher CPU speed hack (for Alien Breed 3D)
    allow optional custom kickstart named kickcustom.rom (for 3.1.4 etc.)
    buttons can now be mapped to quickload/quicksave for fast savestates
    a button can be mapped to "fast mouse", hold it down to speed up mouse
    "slow mouse" or "fast mouse" buttons now also affect touch and real mice
    populate custom controls with sensible defaults instead of all blank

    1.80

    improve keyboard input (fixes Celtic Legends)
    on Switch, improve single/dual joycon mode switching

    Download https://github.com/rsn8887/uae4all2

    via https://www.nintendomax.com/viewtopi...3fc8dabc42965c ...
    by Published on December 20th, 2018 22:45

    Black Friday weekend and its surrounding month in the United States proved an excellent time for hardware sales as usual in the United States, according to this month's NPD report, though software sales were lagging due to a release date shuffle in the year's biggest title.
    Overall gaming sales for November were flat year-over-year at $2.7 billion, with software sales declines offsetting increases elsewhere. Year-to-date, spending was up 16 percent to $13.2 billion.
    In hardware, November 2018 was a historical month. For the first time ever, three console platforms sold over one million units - the Nintendo Switch, PlayStation 4, and Xbox One all sold over 1.3 million.
    Overall, hardware spending was up 3% year-over-year to $3.9 billion, with the Nintendo Switch's sales growth helping offset declines on other platforms. The Switch led hardware dollar sales this past month, but the PS4 remains at the top in year-to-date sales.
    Accessory and game card spending was up 35 percent year-over-year to $503 million, an all-time high.
    Finally, software dollar sales were down last month by 15 percent year-over-year due to Call of Duty's moved release date from November to October. Year-to-date sales were in excess of $5.8 billion, making this the highest comparable year-to-date total in software since this time in 2011.
    Now with over a month at retail, Red Dead Redemption 2 has secured the position of 2nd best-selling game year-to-date, behind Call of Duty, and the best-selling game of November. Its sales outstrip those of its predecessor by almost 40 percent. Call of Duty: Black Ops IIII, meanwhile, is the second-fastest selling game on PS4 and Xbox One in history, only behind Call of Duty: WWII.
    Fallout 76 may have seen a rocky month in the press, but it is nonetheless the 4th best-selling game of November without taking into account digital sales (which Bethesda does not report). Behind it was Pokemon Let's Go Pikachu and Eevee at #5 and #6 respectively, with Pikachu's launch month sales as the second-highest in franchise history behind Pokemon Stadium on the Nintendo 64. Digital sales are not included for Nintendo titles.
    Finally, Spyro Reignited Trilogy earned a place in the top-10 at #9. Dollar sales for its launch month were 30 percent higher than the combined launch month sales of every other Spyro game in history, not including Skylanders.

    https://www.gamesindustry.biz/articl...ts-in-november ...
    by Published on December 17th, 2018 20:58
    1. Categories:
    2. Nintendo DS News,
    3. PC News

    melonDS v0.7.2 Hotfix is released. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    melonDS Features:
    * almost-complete 2D graphics
    * 3D graphics (software renderer) with texturing, alphablending, lighting
    * input: keyboard and joystick, touchscreen
    * backup memory
    * booting from the BIOS
    * resizable video output window, preserving aspect ratio of individual screens

    melonDS Changelog:
    It appeared that, due to an oversight, melonDS 0.7.2 would crash when loading a ROM if the physical microphone init failed.
    This has since been fixed, and a hotfix has been pushed. If you downloaded melonDS 0.7.2 before this post, just redownload it to get the fixed version.


    http://melonds.kuribo64.net/ ...
    by Published on December 17th, 2018 20:56
    1. Categories:
    2. Snes News,
    3. PC News

    Snes9x v1.58 is released. Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your PC or Workstation; which includes some real gems that were only ever released in Japan. Snes9x is the result of well over three years worth of part-time hacking, coding, recoding, debugging, divorce, etc. (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports.

    Snes9x changelog:
    - Move the LICENSE file to the base directory and use a stub
    in all the source files referring to it.
    - Adjust Chou Aniki timing hack.
    - Use 1-based numbering when displaying pressed keys.
    - Hide controller port if disabled when displaying keys.
    - Fix movie playback.

    libretro:
    - Fix interlaced modes when overscan crop is enabled.
    - Allow overriding -flto. (orbea)

    GTK+:
    - Use shared snes_ntsc implementation.
    - Remove extra LGPL licensing to avoid confusion.
    - Don't translate config file entries. Fixes breakage on
    non-C languages.
    - Fix issue where config file doesn't contain all configurable
    entries.
    - Remove config options for Netplay, Joystick, and JMA. SDL 2.0
    is now mandatory.
    - Updated gettext and removed intltool. update-po should now catch
    all translatable strings.
    - If available, reduce input lag option will now use fences instead
    of glFinish to prevent hogging the CPU.
    - Onscreen text can be variable width and will show up in some more
    cases now.

    Win32:
    - Add audio device selection (XAudio2 only)

    https://github.com/snes9xgit/snes9x ...
    by Published on December 17th, 2018 17:34
    1. Categories:
    2. PS1 News

    • Those familiar with the PlayStation 1 and Dreamcast may recall bleem!, a PS1 emulator which has inspired the name of a recently released piece of software called BleemSync. While running backups of PS1 games on the PlayStation Classic has been possible in the past few days, BleemSync looks to simplify the process of adding new games to your PS Classic. To use it, you need a USB stick named SONY, and to make sure it's formatted to FAT32. Next, you'll want to copy the contents of BleemSync to the root of the USB, as well as create a folder called Games. The folder structure is specific and must be done precisely. A test folder is included in the download to give a better look at how things need to be named.
      Games/
      1/
      GameData/
      Game.ini
      pcsx.cfg
      SLUS-01066.bin
      SLUS-01066.cue
      SLUS-01066.png
      Click to expand...
      You'll need an .ini and .cfg for each game, along with a legally dumped .bin and .cue of whichever title you want to play. Each .ini must point toward the correct .bin file, with a title, publisher, player number, and year of release. An example is below.
      [Game]
      Discs=SLUS-01066
      Title=Tony Hawk's Pro Skater 2
      Publisher=Activision
      Players=2
      Year=2000
      Click to expand...
      The .png (226x226) represents a picture of the boxart. Once that's done, all that's left to do is run BleemSync, and put the USB drive in the PlayStation Classic, where your games should show up and be playable after a reboot.

      via https://github.com/pathartl/BleemSync

      https://gbatemp.net/threads/you-can-...emsync.526135/
    ...

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