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  • DCEmu Featured News Articles

    by Published on June 6th, 2018 20:50
    1. Categories:
    2. PSP News,
    3. Android News

    The PSP Emulator for Windows and Android has got a new release:

    PPSSPP v1.6.3 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

    PPSSPP v1.6.3 Changelog:
    * Crashfixes, task switching and one in Phantasy Star Portable
    * Improve graphics in PoP on some devices

    android download http://play.google.com/store/apps/de....ppsspp.ppsspp

    download http://www.ppsspp.org/index.html

    via http://www.emucr.com/2018/06/ppsspp-v163.html ...
    by Published on June 6th, 2018 20:44
    1. Categories:
    2. PC News

    New version of the Spectrum Emulator released:

    Fuse v1.5.4 is released. The Free Unix Spectrum Emulator (Fuse) is an emulator of the 1980s home computer and various clones for Unix, Mac OS X and Windows.

    - Spectranet emulation
    - SpecDrum emulation
    - Disciple emulation
    - Movie recording to FMF files
    - SpeccyBoot emulation
    - GTK+ 3 Support
    - Many Win32 enhancements
    - POK file support
    - PZX file read support
    - Plus lots of bug fixes

    Fuse v1.5.4 Changelog:
    * Miscellaneous improvements:
    * Add *.FMF as an allowed filetype to file selectors (Sergio Baldoví).
    * Save SCR from current display file (thanks, Einar Saukas) (Fredrick
    * Use 44.1KHz as default sound frequency (Fredrick Meunier).
    * Various minor bugfixes.

    download http://sourceforge.net/projects/fuse-emulator/

    via http://www.emucr.com/2018/06/fuse-v154.html ...
    by Published on June 6th, 2018 20:42
    1. Categories:
    2. PS4

    Awesome to see the PS4 scene progressing well, heres the latest news:

    Developer Wildcard has updated his kernel dumper for the PS4. The tool supports firmware 4.05, 4.55, and 5.05.
    For those of you interested in digging into the PS4 Firmware, you’ll want to have a look into this tool which lets you dump the PS4 kernel for further analysis. This includes, but is not restricted to, looking for vulnerabilities in the firmware. (And if that’s your thing, you’ll probably want to have a look at Belf, the recently released ida pro loader for PS4 Elfs)
    Since some people were apparently having issues dumping the kernel through the original technique of a network socket, Wildcard has added direct support for dumping on the usb drive.
    There’s no compiled payload release though, so you’ll have to build the payload yourself from source.

    via http://wololo.net/2018/06/06/ps4-ker...s-dump-to-usb/ ...
    by Published on June 6th, 2018 20:40
    1. Categories:
    2. PC News

    This is GamerWraggy210 first video and this is the installation video for the Mega game Fortnite on Windows 7, this is a big game that requires parental help with some aspects.

    by Published on June 6th, 2018 20:04
    1. Categories:
    2. Nintendo Switch

    STJr and carstene1ns have ported the homebrew Sonic game to the Nintendo Switch:

    Hoi, I have ported SRB2 to Nintendo Switch!

    This is no proper release yet, but mainly a test build. Button configuration is not final yet (MINUS is mapped to ESC for now)
    and also the startup time needs to be improved (currently it seems to wait for a network timeout for about a minute :unsure.

    via https://www.nintendomax.com/viewtopi...11fe5e0fab1ebc ...
    by Published on June 6th, 2018 20:02
    1. Categories:
    2. Nintendo Switch

    Heres a new release of the gameboy advance emulator for the Nintendo Switch:

    A VBA-M port for Nintendo Switch. It's based of the libretro port(the actual emulator) and 3DSGBA(the GUI, although heavily refactored).

    After porting 3DSGBA(which often crashed probably because of a huge amount of memory leaks), I tried porting mGBA which ran not so well. That's why I decided to experiment with a lighter less accurate emulator, which lead to this port.

    Needs libnx and devkitPro to build. Just run make.

    Quite high compability(haven't tried many games)
    Save games and save states


    In rare occasions the audio has problems
    Video and Input not frame accurate(see Speed hack)

    Speed hack

    Before implementing this "speed hack" the emulator had regular slowdowns. Although I found out about these things by myself, these things might be common knowledge to emulator devs. These were the things which apparently slowed the emulator down:

    The thread/core it's running on
    The VSync

    The first problem was solved by running the whole emulator in a second thread with a very high priority pinned to a core not used by the system.

    Omitting the wait for vertical synchronisation lead naturally to artefacts. So I decided on only running the emulator inside the second thread, locked using sleep thread to 60 Hz. At the same time the main thread is locked by the vsync and only receives the framebuffer while sending the input. I left the audio in the emulator thread.

    This leads of course to the problem that both threads, although locked to 60 Hz, may not run in sync, so the input or the graphics of a frame may be skipped or out of sync sometimes.


    Complete UI overhaul. Now it looks almost native!
    Setting to offset the real time clock

    Again thanks to @dene-, who's responsible for the UI improvements and @jakibaki who's our expert for RTC and saving.

    download https://github.com/RSDuck/vba-next-switch

    via https://www.nintendomax.com/viewtopi...11fe5e0fab1ebc ...
    by Published on June 6th, 2018 19:58
    1. Categories:
    2. Nintendo DS News

    Heres a great exploit for the Nintendo DSI:

    • This is an exploit for FlipNote that will allow running homebrew on your Nintendo DSi. Lovingly hand crafted by fincs and WinterMute, inspired by “ugoopwn” US region “leak” by Shutterbug.

      Simply copy the contents of the archive to the root of your SD card, open FlipNote and follow the steps in the video above. Make sure that you’ve switched off “Start on Calendar” or the exploit won’t work.

      The archive also contains dslink which can be used to transfer code over wifi but only with a WEP or open connection currently. DSiWareHax will install all the DSiWare savesploits for vulnerable DSiWare you have installed and fwTool will allow you to back up your NAND with included no$ footer for emulation.

      Please note: fwTool currently has no NAND restore options for the simple reason that it’s horrifically dangerous atm. I have some things in progress that will be safer but, for now, please don’t use any of the forks that add dubious NAND writing options. They can and will brick your console.
      Click to expand...
      Source & Download: --> https://davejmurphy.com/͡-͜ʖ-͡/

      via https://www.maxconsole.com/threads/d...eleased.47145/
    by Published on June 4th, 2018 19:31
    1. Categories:
    2. Nes News

    Heres a nice bit of NES News:

    Babel Blox is a new NES game by Sly Dog Studios. A demo is now ready to download – the game itself might be commercial once done. In the land of Shinar, the people are building a tower to elevate themselves to the level of God. Take on the role of God, and scramble the language of the people and scatter them on the earth! Use twitch-style skills to recognize different languages and stop blocks from being added to the construction of the tower. Choose from a variety of languages to use, and get the people separated!

    via https://pdroms.de/nintendoentertainm...-demo-nes-game ...
    by Published on June 4th, 2018 19:19
    1. Categories:
    2. DCEmu

    In a curious move Microsoft have flexed their cash spending muscle to buy github:

    • After supposed claims that Microsoft was looking into acquiring GitHub, it has now been officially confirmed. In a few months, Microsoft will own GitHub, a major purveyor of open source code. With the prior success of other acquisitions like Minecraft and LinkedIn, GitHub staff claims they feel confident with Microsoft's leadership.

      According to the announcement blog post by the site, innovations will be made with Microsoft's help, though the focus on providing open software will always remain. A new CEO, Nat Friedman, has been appointed as well, while the previous CEO and co-founder of GitHub will be now working directly at Microsoft.

      Of course, this announcement and the rumors leading up to it has caused controversy. Microsoft hasn't always handled its acquisitions well, with many pointing to Skype as evidence of this. GitLab, a competitor to GitHub, has also seen massive registration numbers in the past two days.

      The total transaction cost Microsoft 7.5 billion dollars.

      via https://gbatemp.net/threads/microsof...github.506294/
    by Published on June 2nd, 2018 21:04
    1. Categories:
    2. Wii U News

    Nice to see a new release for the WiiU Emulator for WIndows:

    Cemu v1.12.1b is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.12.1b Changelog:
    # New in 1.12.1b:

    general: Fixed section labels for game profiles created via the game list context menu
    general: Added UI option to disable precompiled shader cache
    general: Added game profile option to disable precompiled shader cache (see example.ini for details)

    # New in 1.12.1:

    general: Upgraded Cemu to VS2017 and also updated the following libraries:
    wxWidgets (3.1.1)
    libcurl (7.59.0)
    openssl (1.1.0h)
    zlib (1.2.11)

    general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
    general: Game list now loads the game icons asynchronously to improve Cemu startup time
    general: Load graphic pack shader files asynchronously to improve Cemu startup time
    general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
    general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
    general: If NEX or independent token API request returns with an error message, print it to log.txt
    general: Updated game profiles

    HID: Added preliminary USB/HID support
    In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
    Tested USB peripherals:
    Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
    GCN controller adapter (in Wii U mode) not yet working

    input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
    input: Various improvements to native wiimote support

    nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()

    snd_core: Fixed loop counter for PCM16 voices
    snd_core: Fixed AXGetDeviceMode()
    snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)

    GX2: Implemented GX2SetPointSize and GPU7 support for point width
    GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
    GX2: Shaders using SSBOs no longer fail to compile
    GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable

    RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found

    coreinit: Zero-sized file reads no longer return an error
    coreinit: Optimized thread context switching to be slightly faster

    nn_fp: Fixed a bug in AsyncLogin callback

    nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files

    download http://cemu.info/

    via http://www.emucr.com/2018/06/cemu-v1121b.html ...

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