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  • DCEmu Featured News Articles

    by Published on June 4th, 2018 19:31
    1. Categories:
    2. Nes News

    Heres a nice bit of NES News:

    Babel Blox is a new NES game by Sly Dog Studios. A demo is now ready to download – the game itself might be commercial once done. In the land of Shinar, the people are building a tower to elevate themselves to the level of God. Take on the role of God, and scramble the language of the people and scatter them on the earth! Use twitch-style skills to recognize different languages and stop blocks from being added to the construction of the tower. Choose from a variety of languages to use, and get the people separated!

    via https://pdroms.de/nintendoentertainm...-demo-nes-game ...
    by Published on June 4th, 2018 19:19
    1. Categories:
    2. DCEmu

    In a curious move Microsoft have flexed their cash spending muscle to buy github:


    • After supposed claims that Microsoft was looking into acquiring GitHub, it has now been officially confirmed. In a few months, Microsoft will own GitHub, a major purveyor of open source code. With the prior success of other acquisitions like Minecraft and LinkedIn, GitHub staff claims they feel confident with Microsoft's leadership.

      According to the announcement blog post by the site, innovations will be made with Microsoft's help, though the focus on providing open software will always remain. A new CEO, Nat Friedman, has been appointed as well, while the previous CEO and co-founder of GitHub will be now working directly at Microsoft.

      Of course, this announcement and the rumors leading up to it has caused controversy. Microsoft hasn't always handled its acquisitions well, with many pointing to Skype as evidence of this. GitLab, a competitor to GitHub, has also seen massive registration numbers in the past two days.

      The total transaction cost Microsoft 7.5 billion dollars.

      via https://gbatemp.net/threads/microsof...github.506294/
    ...
    by Published on June 2nd, 2018 21:04
    1. Categories:
    2. Wii U News

    Nice to see a new release for the WiiU Emulator for WIndows:

    Cemu v1.12.1b is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.12.1b Changelog:
    # New in 1.12.1b:

    general: Fixed section labels for game profiles created via the game list context menu
    general: Added UI option to disable precompiled shader cache
    general: Added game profile option to disable precompiled shader cache (see example.ini for details)

    # New in 1.12.1:

    general: Upgraded Cemu to VS2017 and also updated the following libraries:
    wxWidgets (3.1.1)
    libcurl (7.59.0)
    openssl (1.1.0h)
    zlib (1.2.11)

    general: Fixed settings.xml getting corrupted when multiple instances of Cemu were running
    general: Game list now loads the game icons asynchronously to improve Cemu startup time
    general: Load graphic pack shader files asynchronously to improve Cemu startup time
    general: Added fallback font in case no other shared data fonts are found (prevents some games from crashing)
    general: Generally improved AES128 implementation. AES-NI is used where possible (if supported by CPU) and the fallback software-AES implementation is now much faster
    general: If NEX or independent token API request returns with an error message, print it to log.txt
    general: Updated game profiles

    HID: Added preliminary USB/HID support
    In order for a device to be detected, plug it into your PC before you start Cemu. No extra configuration necessary
    Tested USB peripherals:
    Skylanders Traptanium Portal confirmed to work, other similar 'Portal' devices still need testing
    GCN controller adapter (in Wii U mode) not yet working

    input: Fixed some XInput issues for Steam Big Picture controllers (if you are having trouble configuring a controller, launch a game in Cemu first)
    input: Various improvements to native wiimote support

    nn_idbe: Implemented API DownloadIconFile() and DecryptIconFile()

    snd_core: Fixed loop counter for PCM16 voices
    snd_core: Fixed AXGetDeviceMode()
    snd_core: Fixed AXSetVoiceSrcRatio (now clamps ratio value correctly between 0.0 and 8.0)

    GX2: Implemented GX2SetPointSize and GPU7 support for point width
    GX2: Added API GX2SetComputeSampler, GX2SetComputeTexture, GX2SetComputeShader, GX2DispatchCompute
    GX2: Shaders using SSBOs no longer fail to compile
    GX2: Texture cache will now drop unused textures after 50 minutes even if the texture data is potentially not restorable

    RPL: Fixed a bug in RPL loader where import mapping would exit early if an invalid (nameless) import was found

    coreinit: Zero-sized file reads no longer return an error
    coreinit: Optimized thread context switching to be slightly faster

    nn_fp: Fixed a bug in AsyncLogin callback

    nn_boss: Fixed a crash that occurred when a game tried to access non-existent BOSS files

    download http://cemu.info/

    via http://www.emucr.com/2018/06/cemu-v1121b.html ...
    by Published on June 2nd, 2018 20:34
    1. Categories:
    2. Snes News,
    3. Gameboy News,
    4. GBA News,
    5. Nes News

    Heres a new version of the multi nintendo system emulator:

    higan v106r34 is released. higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:
    - Famicom
    - Super Famicom
    - Game Boy
    - Game Boy Color
    - Game Boy Advance

    higan also supports the following subsystems:
    - Super Game Boy
    - BS-X Satellaview
    - Sufami Turbo

    higan Changelog:
    * Update to v106r34 release.

    byuu says:

    Changelog:

    - sfc/ppu-fast:
    - don't use mosaicSize unless mosaicEnable is set
    - fix background tiles that aren't 8x8 in size
    - flush (render) queued lines whenever VRAM or OAM are modified
    mid-frame
    - queue tile outputs to buffer for object rendering final pass
    - fix object window mask indexing
    - disable color bleed when output width is 256 pixels
    - handle reset(bool) events
    - implemented save states
    - icarus: fixed SPC7110-RAM-EPSONRTC mapping typo [hex_usr]
    - bsnes: fixed overscan masking mode when output height is 240

    Todo:

    - sfc/ppu-fast: should not have deleted the tilecache freeing in
    ~PPU()
    - ruby/input/carbon: change setPath() call to setPathID()

    Errata:

    - Rendering Ranger R2 crashes at startup, seems to be an issue with
    the expansion port device

    Bug reports on the new fast SNES PPU are now welcome.

    Download https://gitlab.com/higan/higan

    via http://www.emucr.com/2018/06/higan-v106r34.html ...
    by Published on June 2nd, 2018 20:11
    1. Categories:
    2. Sega Saturn News

    Heres a new version of Nova the Sega Saturn Emulator for Windows:

    Nova the saturn/titan emulator for windows, has updated to 0.3



    You can download locally here.

    via http://www.emulation64.com/view/2865/Nova-03-released/ ...
    by Published on June 2nd, 2018 20:08
    1. Categories:
    2. Nintendo Wii News

    Always nice to see the Wii Get new homebrew and this an update to Beats OF Rage



    finally update MinGW to MinGW32-W64

    * based on GCC 8+ ...
    * best C/C++ for Windows
    * more accurate, robust and compatible
    * this is the same compiler of SDL, MAME, ...

    updated SDL2 2.0.8 (May 24) for Windows
    * support for NVidia Shield

    download https://github.com/DCurrent/openbor

    via https://www.nintendomax.com/viewtopic.php?f=54&t=16619
    ...
    by Published on June 1st, 2018 22:15
    1. Categories:
    2. PC News

    Heres a new version of the MAME Emulator for Windows:

    It’s the day you’ve been eagerly awaiting all month: MAME release day! MAME 0.198, our May release, is packed full of improvements in lots of areas. Newly supported arcade games include the rare video pinball game Tom Tom Magic, Jikkyou Powerful Pro Yakyuu EX ’98, and Keirin Ou. Newly supported computers include the TI-99/2, Dragon MSX-64, and BBC Master 512.
    This release brings graphics emulation improvements to a number of systems, including more fixes for Sega Saturn/ST-V, missing effects emulated in 1945k III, and improvements to the title screen in Wolf Fang. The SH-4 recompiler now supports more FPU opcodes directly, and NAOMI keyboards are supported. Low-level floppy drive emulation improvements bring improved compatibility for Apple II software. Newly supported peripherals include a PC ISA LBA BIOS card, the Beeb Speech Synthesiser, and a number of BBC Micro pointing devices.
    Other additions include new Tiger handhelds (Batman: The Animated Series, Operation: Aliens, Wayne’s World, and X-Men), the Fidelity Elegance and Prestige chess computers, and alternate versions of Battle Balls, Centipede, Final Fight, Karate Blazers, Last Mission, Real Puncher, Sengoku 3, Spy Hunter, and World Heroes 2. There are lots of additions to the Apple II cassette software list, and several additions to the Sorcerer cassette software list as well. MAME now supports Korean user interface thanks to a contribution from Neius.
    For developers, we’ve fixed some issues in the debugger affecting CPUs that use word addressing, and the source list is sorted more intuitively in memory windows. We’ve made a number of changes to how machine configuration works to make driver development more intuitive and less error-prone.

    Download and More Info http://mamedev.org/index.php

    More releases

    * Official - http://mamedev.org/release.html
    * MAMEUI64 - http://www.mameui.info/
    * MESS and MAMEUI32 - http://messui.1emulation.com/
    * ARCADE32/64 - http://arcade.mameworld.info/
    * HBMAME - http://hbmame.1emulation.com/
    * SDLMAME64 for Intel Mac OS/X - http://sdlmame.lngn.net/
    * WolfMAME - http://wolfmame.marpirc.net/ ...
    by Published on June 1st, 2018 22:10
    1. Categories:
    2. Nintendo Switch

    Some good news for Switch hackers:


    • As I announced some weeks ago, I've written a program which allows you to make your life easier. Because of long threads and misunderstandings I felt that I need to make a program which has everything included, necessary to get into homebrew.


    • You can add/remove packages (.zip-files) and extract them. There is already Hekate4 and 5 and the Appstore preinstalled.

      For the payloads it uses TegraRcmSmash by @rajkosto and the necessary drivers.
      You can there as well add and remove payloads you want to use. Included packages so far here: biskeydump,fusee testpayload, hekate_ctcaer_2.0
      I tested the homebrew launcher with hekate on my 4.1.0 Switch with a Windows 10 PC - everything worked out perfectly.
      And yes people I know - this isn't groundbreaking, but an All In One Package and that exactly was what I wanted.
      An updater is also included, so you should be notified once something new is available.

      There is a installer version as well as a portable version. Just make sure to extract everything if you choose portable.

      Linux integration will follow sometime later - maybe you even want to contribute to that.

      SHAIO Install/Usage Guide:
      https://imgur.com/a/zljwjZM

      For Devs: https://github.com/getraid/SHAIO

      Download: https://github.com/getraid/SHAIO/releases/latest
      Current Version: 1.0.0.1

      If you liked/disliked stuff or want other features please let me know either here or in github via Issues

      via https://gbatemp.net/threads/shaio-sw...in-one.505929/
    ...
    by Published on June 1st, 2018 22:07
    1. Categories:
    2. Nintendo Switch

    Not played the game itself but heres good news for some:


    • With E3 within only a few weeks, this is the time for rumors to be at their most wild and speculative. Especially when it comes to popular games. There's also been quite a few games leaked prior to the actual press conferences, such as Team Sonic Racing, Rage 2, and Assassin's Creed Odyssey, leading to the actual confirmation of these games potentially weeks earlier than intended. When Walmart isn't "accidentally" letting the existence of these titles out to the public, a good way to get an early confirmation of a game is by checking out each country's Ratings Board. This has lead to the discovery of games like Assassin's Creed Rogue Remastered, Okami HD, and Super Bomberman R multiplatform, far before the actual reveal.

      The latest roundup of interesting new ratings from the Korean Game Ratings Board shows three game releases that could potentially be happening: Borderlands 1 GOTY for XB1, PS4, and PC, Sunset Overdrive for PC, and lastly and potentially most interestingly, Fortnite for the Nintendo Switch.

      This also follows a "leak" from 4chan stating that Fortnite, Paladins, Dragon Ball FighterZ and more would be getting announced at Nintendo's Direct at this E3. Once more, after correctly predicting the Fallout 76 tease, Kotaku has corroborated this specific rumor, and claims that they have a source at Epic Games that has confirmed this as truth. Of course, it's all to be taken with a grain of salt until June 12, the day of Nintendo's conference.

      via https://gbatemp.net/threads/fortnite...-board.505971/
    ...
    by Published on June 1st, 2018 22:03
    1. Categories:
    2. Snes News,
    3. Nes News

    weird news but here it is:


    • You own some SNES cartridges, but you only have NES console, well no problem, as you can now run SNES games on your original NES!
      Tom Murphy, aka Tom7, has found a way to manipulate NES cartridges so that they can truly outperform what would usually be expected from them. Tom hacks the circuit boards of these cartridges, equipping them with Raspberry Pi 3 mini-computers. The Pi plays host to a number of SNES ROMs which are all filtered through a special program, translating the necessary data into something the NES can read and essentially display on a TV.

      If you want to see all of this happening in action, check out the video below. The idea starts to take shape at around 5:40, and if you skip ahead to 16:12, you'll see Tom placing the finished NES cartridge into the system, allowing the NES to play the SNES classic Super Mario World. This is some kind of Back To The Future-style wizardry that goes well over our heads, but it's pretty amazing to see.
      Subscribe to Nintendo Life on

      This isn't the only interesting project that Tom7 has created, though. A few years back he created a computer program that could learn how to play NES games on its own, with just tiny amount of instruction from the player. Somehow, though, seeing Super Mario World be played on a NES just seems even more crazy. We're all used to Virtual Console, where retro games are played on newer systems, but reversing that is very interesting indeed.
      Click to expand...
      Now then, who's up for some Zelda: Breath of the Wild on Game Boy Color? -- Nah, I want to see Super Mario Odyssey for the newest console, the Nintendo Switch, running on my NES console, or better yet the NES Classic Mini, to prove you don't need the latest shit

      via https://www.maxconsole.com/threads/s...-on-nes.47096/
    ...

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