• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games - if you're interested in iGaming and casino sites, please visit newcasinosites2018.co.uk. They have all new casinos for 2018.
  • DCEmu Featured News Articles

    by Published on April 7th, 2018 17:57
    1. Categories:
    2. Nintendo Switch

    The Beats of Rage Engine has been ported to the Nintendo Switch:

    Hi,

    Here is a port of OpenBOR for the Switch. From the official site :

    OpenBOR is the ultimate 2D gaming engine with over 10+ years of active development behind it. With OpenBOR you can build anything from simple button mashers to elaborate projects rivaling the most lavish professional offerings. Download one of the dozens of ready to play game modules available here, or grab the development kit and start up one of your own!

    You can download it here : https://github.com/Cpasjuste/openbor/releases

    Put your *.pak files in a "Paks" folder, inside OpenBOR.nro directory.

    OpenBOR official website: http://www.chronocrash.com/forum/

    Hope you'll enjoy

    download http://www.chronocrash.com/forum/

    via http://www.nintendomax.com/viewtopic.php?f=168&t=16507
    ...
    by Published on April 7th, 2018 17:52
    1. Categories:
    2. Nintendo Switch

    Cpasjuste is back with another port for the Nintendo Switch:

    Hi,

    Here is the first release of the REminiscence (flashback) engine, initially developped by "Gregory Montoir", for the Nintendo Switch.

    From the release page :

    Installation (switch)

    copy "REminiscence.nro" from "REminiscence-1.0_switch.zip" to "/switch/REminiscence/" folder
    copy "DATA" folder from "flashback_data.zip" to "/switch/REminiscence/" folder

    Controls (switch)

    A = ENTER
    B = SPACE
    X = SHIFT
    Y = BACK
    PLUS = ESCAPE (menu)

    download https://github.com/Cpasjuste/REminiscence

    via http://www.nintendomax.com/viewtopic...e3e6ea65090de4


    ...
    by Published on April 7th, 2018 17:50
    1. Categories:
    2. Nintendo Switch

    Nice to see the Homebrew coming so fast for the Switch:

    This is a Switch homebrew app for downloading and installing more homebrew from Switchbru's repository.

    To use it, see the instructions in the readme. Homebrew is only currently publicly compatible with 3.0.0 Switch's.

    The first load will take a while as it caches some icon and banner data, loads after that should be much faster. The best way to interact with the app is by using the touch screen, but there are also gamepad controls.

    Known issues:

    vgmoose/get#1 - empty folders aren't removed when uninstalling package
    #5 - Pynx takes about 5 minutes to extract files from zip
    #2 - downloading should use libcurl

    Reporting issues can be done on Github or on the Switchbru Discord (or #switchbru on Freenode)

    download https://github.com/vgmoose/appstorenx

    via http://www.nintendomax.com/viewtopic...e3e6ea65090de4
    ...
    by Published on April 7th, 2018 17:48
    1. Categories:
    2. Nintendo Switch

    Cpasjuste has ported ScummVM over to the Nintendo Switch, awesome news:

    Hi,

    Here is a port of the excellent ScummVM engine to the switch. I don't have the time to write a lot of information's right now.. i'll update this post later.

    In the meantime, here is the (very minimal) release information from the release page :

    INFORMATIONS

    runs at a pretty good framerate even with HQ scalers
    default gfx is 2x fullscreen. The game is rendered at 2x the resolution, and (linear) scaled to fit screen. My personnal choice would be fullscreen tv2x thought. 3x fullscreen/windowed is probably a good choice too (less "linear blur")


    KNOW BUGS

    no sfx in some "scumm" engine games (curse of monkey island, full throttle) !
    intro in "the secret of monkey island" CD version hang, audio play fine and can be skipped. Other versions seems to works fine.
    mp3 decoder doesn't seems to work (crash), but this format should not be used anyway


    TODO

    fix "scumm" engine SFX (imuse/dimuse)
    add touchscreen support
    fix mp3 decoding (libmad? does it worth it?)

    download https://github.com/Cpasjuste/scummvm/releases

    via http://www.nintendomax.com/viewtopic...e3e6ea65090de4
    ...
    by Published on April 7th, 2018 17:36
    1. Categories:
    2. PC News

    The multi consoles emulator gets a new release, heres the news:

    Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

    Mednafen v1.21.2 Changelog:




    For Windows

    https://mednafen.github.io

    via http://www.emulation64.com/view/2849/Mednafen-v1212/
    ...
    by Published on April 7th, 2018 17:35
    1. Categories:
    2. Wii U News

    Heres a new version of the Nintendo WiiU Emulator:

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.11.6b Changelog:




    For Windows

    http://cemu.info

    news via http://www.emulation64.com/view/2850...116b-released/
    ...
    by Published on April 7th, 2018 17:33
    1. Categories:
    2. GBA News

    Had a few weeks off newsposting but here i start again with some news thanks to Emu 64:

    mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

    Features:
    - Near full Game Boy Advance hardware support[1].
    - Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
    - Qt and SDL ports for a heavy-weight and a light-weight frontend.
    - Save type detection, even for flash memory size[2].
    - Real-time clock support, even without configuration.
    - A built-in BIOS implementation, and ability to load external BIOS files.
    - Turbo/fast-forward support by holding Tab.
    - Frameskip, configurable up to 9.
    - Screenshot support.
    - 9 savestate slots. Savestates are also viewable as screenshots.
    - Video and GIF recording.
    - Remappable controls for both keyboards and gamepads.
    - Loading from ZIP files.
    - IPS and UPS patch support.
    - Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

    mGBA v0.6.2 Changelog:




    Misc:
    - 3DS: Scale font based on glyph heights (fixes mgba.io/i/961)
    - GB MBC: Remove erroneous bank 0 wrapping
    - GBA: Improve multiboot image detection
    - PSP2: Use system enter key by default

    Windows Vista or newer
    OS X 10.7 (Lion)[3] or newer
    Linux
    FreeBSD
    Nintendo 3DS
    Wii
    PlayStation Vita

    https://mgba.io

    via http://www.emulation64.com/view/2851...v062-released/ ...
    by Published on March 19th, 2018 12:10

    Its amazing what the internet can reveal and heres a youtube Video that tells you about the Universal Studios Park in The UK that sadly never came to fruition:

    ...
    by Published on March 14th, 2018 08:45
    1. Categories:
    2. PS3 News

    The Holy Grail for PS3 Consoles has now been released, basically the PS3 on any console type is hackable, heres the news:

    Dust off your PlayStation 3 console, slide open the cover on your SuperSlim, throw out your game discs, as PS3Xploit v3.0 is here for all!
    PS3Xploit Tools v3.0 Help
    Overview:

    1. HAN style packages allowed (Patched external modules ecdsa)
    2. PSX/PSP Free license type allowed (Patched sceNpdrmHeader check)
    3. Resigned ACT.DAT & RIF allowed
    4. Cinavia protection removed on HDD content
    5. OFW Package Manager
    6. Debug pkg file support added (optional)
    7. reactPSN alternative solution for OFW users

    Quick Instructions:

    1. Install OFW Package Manager (HAN Initializer)
    2. Enable HAN (HAN Enabler)
    3. Install PKG (etHANol Resigned)
    4. Inject License (etHANol Resigned)


    • Fake PKG = Only needed for Custom psx/ps2/psp
    • Debug PKG = Only needed for custom retail PS3 pkg
    • Retail PKG = install it as is
    • HAN ACT/IDPS Dumper ONLY Needs Run Once
    • HAN ACT/RIF Copier and HAN Enabler Need Ran Once Per Content

    PS3 HAN ACT/IDPS Dumper:
    This will dump your activation file (act.dat) and your IDPS.

    • Load Exploit Page
    • Select Dump Path From Dropdown Box (default /dev_usb000/)
    • Click "Initialize ACT/IDPS Dumper" button
    • When init ready, click "Dump ACT.DAT & IDPS" button
    • The browser will close automatically by default

    PS3 HAN ACT/RIF Copier:
    This will write back a modified act.dat and *.rif file

    • Use habib's resigner tool to resign rif and create new signed_act.dat
      ** It is recommended to resign all the pkgs that require Han enabler **
      ** Packages which are converts and packages which needs rif activation **
    • Place act.dat in resigner directory and drag matching rap file onto exe
      ** keep original act.dat in a safe place **
    • Place new rif file on USB drive as well
    • Load Exploit Page
    • Change RIF File Name to match your target
      example PS2 Placeholder: 2P0001-PS2U10000_00-0000111122223333
    • Select Root Path where act.dat/*.rif is located (default /dev_usb000/)
    • Click "Initialize AC/RIF Copier" button
    • When init ready, click "Copy Files" button to transfer to HDD

    PS3 HAN Installer:
    This will copy files from USB to Flash Memory for OFW Package Manager

    • Extract all files from "han_supportfiles.zip" on target USB drive root
    • Load Exploit Page
    • Select Root Path where these files are (default /dev_usb000/)
    • Click "Initialize HAN Installer" button
    • When init ready, click "Launch HAN Installation" button to copy files and reboot
    • Once rebooted, you can now use the HAN Enabler and Debug Package Enabler

    PS3 HAN Enabler:
    This will initialize HAN using previously copied files to allow OFW Package Manager and other patches

    • Load Exploit Page
    • Click "Initialize HAN Enabler" button
    • When init ready, click "Enable HAN" button to activate patches
    • Once browser closes (default option) you can install HAN packages from XMB

    PS3 HAN Debug PKG Enabler:
    This will allow Debug Package types to be installed

    • Load Exploit Page
    • Click "Initialize HAN Debug PKG Enabler" button
    • When init ready, click "Enable Debug PKG" button to activate patches
    • Once browser closes (default option) you can install Debug packages from XMB
    • Reboot console before installing updates or retail/fake retail error will occur


    OFFICIAL SITE: --> https://ps3xploit.com/help/han.html
    OFFICIAL SUPPORT: --> http://www.psx-place.com/forums/PS3Xploit/

    via http://www.maxconsole.com/threads/ps...eleased.46635/
    ...
    by Published on March 14th, 2018 08:36

    The other of Britains new rollercoasters Icon has now been testing at BlackPool Pleasure Beach, its looks awesome, heres the video from Theme Park WorldWide:

    On Monday 12th March 2018 Blackpool Pleasure Beach began testing the LSM launch on ICON. This meant over 25 dispatches of the train towards the top hat element of the ride. Each time the train would return back down the top hat and stop gradually on the LSM launch. This is a standard procedure when testing launch coasters and is a method used on this time of roller coaster around the world. You'll also notice how the front of the train is also missing in this video, yet again this is standard procedure when testing this type of roller coaster. At around 2:30pm on Tuesday March 13th ICON completed it's first full test run of the circuit. In this video we share footage of ICON making it's way around the circuit including footage of the Inclined loop, Zero-G Roll, Immelmann loop and various other sections of the ride. During the first day of testing ICON completed 2 full circuits with the train stopping on the second LSM launch for around 15 minutes each time. We look forward to sharing more testing footage from ICON here on Theme Park Worldwide very soon.


    ...

    Page 7 of 16 1 2 3 4 5 6 7 8 9 10 11 12 13