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  • DCEmu Featured News Articles

    by Published on October 25th, 2019 22:09
    1. Categories:
    2. PC News

    If you've been running out to buy a black mourning outfit every time the Death of Games Consoles, PCs or any other gaming platform has been proclaimed, bad news; it's another one for the mothballs, it seems. Having drawn gasps from bystanders and mild panic from shareholders when it was originally unveiled, Google's Stadia -- the game streaming service that's meant to be a nail in the coffin of the quaint idea of just running a game on a cheap piece of consumer hardware you bought in a shop -- is arriving in less than four weeks.
    Yet for all the hoopla around its unveiling, Stadia's launch is a strangely muted affair. The chorus of the doom prophets is nowhere to be heard. The inexorable approach of the streaming black hole that will swallow gaming within its event horizon appears to make scarcely a sound.
    "For all the hoopla around its unveiling, Stadia's launch is a strangely muted affair"
    Alright, I'm over-egging it slightly, but it is honestly peculiar that with less than a month to go before the supposed entry of one of the world's biggest tech firms (indeed, one of the world's biggest companies full stop) into the games business, the launch is making hardly a ripple on the water. It feels like an inordinate amount of the anticipation for Stadia is contained within the rather rarefied bounds of the investor community, many of whom are seeing this as a landscape-altering event on a par with Microsoft's market entry all those years ago. On the consumer front though, and even among developers, the response to Stadia is far more measured -- "wait and see" appears to be the order of the day.

    https://www.gamesindustry.biz/articl...idence-opinion ...
    by Published on October 23rd, 2019 18:34
    1. Categories:
    2. Nes News

    Final Fantasy IV - Ultima version 5.12f is finally out! It has been quite a journey creating and updating this hack, however, it has finally arrived at the end in its final form.
    Originally, about a year ago, this project began as an addendum to the vanilla game: FF2SNES. The idea was to make a few polish here and there, and reuse some of the empty space and dummied out contents in the rom to create some meaningful and new weapons/spells/gears to spice up the core FF4 experience. However, as time went by, with the combination of new ideas that kept popping up and suggestions from many players of this hack, more and more goodies was added to the hack to a point where Final Fantasy IV - Ultima had become its own personality. In its final form, not only has the hack been treated with new goodies and a few extra endgame additions as it did back in v1.0, but it is now loaded with a ton of extra content such as new side-quests, new scenarios, new weapons and much much more throughout the entire game from start to finish…plus a fairly good sized endgame adventure in addition as well. Here are a few notable features of this hack:

    • 32 New Weapons! 21 New Spells! 20 New Bosses!!
    • Fully Detailed Equipment Screen!
    • New Attack Animation that scales to your Power!
    • Dual-Wielding Dark Knight Cecil!
    • New Side-Quests! New Events! New Endgame Scenarios!!

    Barring any bug fixes or polish updates, this should be the FINAL VERSION of Final Fantasy IV - Ultima. So if you haven’t already, do give it a download and check it out! Hope you’ll all enjoy this hack immensely and feel free to reach out if you have any questions and/or comments! Cheers!!

    http://8bitfan.info/

    http://www.romhacking.net/forum/index.php?topic=29481 ...
    by Published on October 22nd, 2019 20:54
    1. Categories:
    2. Nintendo DS News

    melonDSi beta is released. melonDSi is able to boot DS-mode games from the DSi menu. They currently run with the DS-mode BIOSes and backwards-compatible touchscreen mode, but at the 133MHz clock speed and with 16MB of RAM. melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    How to use melonDSi

    BE SURE TO READ THIS BEFORE USING MELONDSI. You are using a beta release, provided with zero polishing and with a debug console. I expect that you know what you are doing to atleast some extent.

    melonDSi will require several files to be dumped from a DSi. It's a bit messy right now, but we hope to come up with more user-friendly solutions in the future.

    So, if you have a DSi, you might want to install unlaunch on it.

    A quick rundown of the files melonDSi requires:

    * bios9.bin / bios7.bin: DS-mode BIOS images. Those are the same as the ones from a DS. They shouldn't be required to get DSi software running, but melonDSi will refuse to start if they aren't present.

    * bios9i.bin / bios7i.bin: DSi-mode BIOS images. Those can be dumped from your DSi using the good ol' dsbf_dump.nds.

    * firmware.bin: SPI FLASH image. See above. dsbf_dump.bin yields a 'FWxxxxxx.bin' file which you need to rename. It should be 128K.

    * dsikeys.bin: AES keys at boot time, dumpable using dsidumper.

    * initmem9.bin / initmem7.bin: Boot-time contents of ARM9 ITCM and ARM7 WRAM, containing several other useful keys. See above.

    * nand.bin: DSi NAND image, ideally dumped with fwTool. This should be dumped from the same console as dsikeys.bin and initmem9/7.bin.


    BEFORE STARTING

    Make sure that your DSi-mode ARM7 BIOS is good. Open bios7i.bin in a hex editor. Ensure that the first 32 bytes are the following:

    06 00 00 EA 06 00 00 EA 1F 00 00 EA 04 00 00 EA
    03 00 00 EA FE FF FF EA 13 00 00 EA 00 00 00 EA

    Make sure that your NAND dump has the 'nocash footer' at the end. Open it in a hex editor and check that it has the string 'DSi eMMC CID/CPU' at offset 0xF000000. This is the beginning of the 64-byte 'nocash footer', which holds the eMMC CID and console ID.

    Ideally make sure that direct boot is disabled.


    Using melonDSi

    As with regular melonDS, System->Run will boot the firmware, which should land you into the DSi menu if you did everything right.

    You will need to recalibrate the touchscreen through the system settings app to have it work correctly.

    melonDSi can boot some DSi-mode apps, but they currently don't work that well.


    Booting games

    melonDSi is able to boot DS-mode games from the DSi menu. They currently run with the DS-mode BIOSes and backwards-compatible touchscreen mode, but at the 133MHz clock speed and with 16MB of RAM.

    DSi-enhanced games do not boot yet.

    Direct boot is likely to break things as it hasn't been updated yet.


    Other issues

    Do not attempt using savestates, they can and will go wrong.

    melonDSi is based on melonDS 0.8.1, so it will have the bugs present in that version.
    http://melonds.kuribo64.net/
    https://www.emucr.com/2019/10/melondsi-beta.html ...
    by Published on October 22nd, 2019 20:49
    1. Categories:
    2. PC News

    Wine v4.18 is released. Wine is a project to allow a PC running a Unix-like operating system and the X Window System to run x86 programs for Microsoft Windows. Alternately, those wishing to port a Windows application to a Unix-like system can compile it against the Wine libraries.

    Wine v4.17 Changelog:
    Many new VBScript functions.
    A number of cleanups and improvements in Quartz.
    Fixes for several test failures.
    Various bug fixes.

    http://www.winehq.org/

    https://www.emucr.com/2019/10/wine-v418.html ...
    by Published on October 22nd, 2019 20:44
    1. Categories:
    2. Genesis News

    BlastEm v0.6.3 pre (2019/10/10) is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.

    BlastEm Features:
    * savestates
    * integrated debugger
    * GDB remote debugging
    * joystick/gamepad support
    * Mega/Sega Mouse support
    * save RAM and EEPROM support
    * Sonic & Knuckles lock-on
    * turbo and slow modes
    * configurable low pass filter
    * single pass GLSL shaders (though there are no interesting ones presently)

    https://www.retrodev.com/blastem/
    https://www.emucr.com/2019/10/blaste...-20191010.html ...
    by Published on October 22nd, 2019 20:29
    1. Categories:
    2. PC News

    WinUAE v4.3.0 Beta 1 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

    https://www.emucr.com/2019/10/winuae-v430-beta-1.html ...
    by Published on October 22nd, 2019 18:53
    1. Categories:
    2. Snes News

    bsnes v112 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v112 Changelog:
    improved Super Game Boy audio support
    fixed two small sprite issues affecting Star Ocean with the accurate PPU
    added deterministic rewind support; rewind is now 100% safe when enabled
    added a safer save state serialization method for Tales of Phantasia and Star Ocean
    fixed detection of ST010 and ST011 HLE when DSP firmware is missing
    added SHVC-2P3B-01 prototype board mapping for Kunio-kun Tournament Special
    improved the frame advance functionality to be more responsive
    added a scanline override for the fast PPU for the Japanese version of NHL '94
    added new preset buttons to the driver settings to make adaptive sync and dynamic rate control easier to configure
    by request, I added a pseudo-fullscreen mode to continue displaying the status bar
    added run-ahead support of up to four frames
    optimized save state serialization performance [Alcaro, byuu]
    added serialization to the SDD1 decompressor for the new deterministic save state mode
    removed the fast PPU tile caching; as it was not helping speed and made serialization more expensive
    RetroArch: added Super Game Boy support
    RetroArch: added a core change that removes a frame of input latency
    Linux: added a fix for a rare crashing issue with SDL joypads

    http://byuu.org/

    http://www.emucr.com/2019/10/bsnes-v112.html ...
    by Published on October 20th, 2019 23:05
    1. Categories:
    2. Playstation Vita News

    Vita firmware 3.73 “blocking” Modoru was only temporary after all, and basically a false alarm.
    Developer SKGleba has released an update to the popular downgrading tool (originally developed by TheFlow), allowing it to support the latest PS Vita firmware.
    The developer adds that this latest Vita firmware only seems to change something related to webkit (this might be a vulnerability patch, but not one that’s used in h-encore2).


    With h-encore2 and Modoru both confirmed to work with Vita 3.73, it now feels safe to upgrade to that firmware if you were already on 3.7x. Users of former firmwares, running on the trinity or h-encore exploits might consider staying there.

    Download Modoru 2.1 (supports PS Vita 3.73 and below)

    You can download Modoru 2.1 from the developer’s github here.
    Source: SKGleba

    http://wololo.net/2019/10/17/psvita-...3-73-firmware/ ...
    by Published on October 20th, 2019 21:46
    1. Categories:
    2. Nintendo Gamecube News

    It didn't take long before the third issue of NGC Magazine was ready for release. This time it's issue number 62, the Christmas 2001 edition.
    To begin, we take a look at the covers story, which is the special investigation for Star Wars: Rogue Leader. We then take a look at the review for Wario Land 4 on Game Boy Advance. Next up is the review for Tony Hawk's Pro Skater 2 on GameCube.
    And finally, we take a look back at the N64 with a feature called the making of Pilotwings 64.
    Enjoy!

    http://www.outofprintarchive.com/cat...agazine62.html ...
    by Published on October 20th, 2019 21:39
    1. Categories:
    2. Nes News

    The long awaited NES Ghostbusters hack is here! Version 1.0 was released on October 4th, 2019. After hearing a lot of user feedback, fixes and improvements have been made in version 1.1. Be sure to check it out!
    Most importantly, a cheat code has been added to allow the player to start with $10k in savings, to get accostumed with the new game design. The original game’s city map and ghost catching aspect was completely pointless and nearly impossible to get a gameover on. The only challenge was the staircase, with its terrible controls. Players would rely on a glitch to get 255 lives and beat the level, reaching the even more broken fight with Gozer.
    This hack fixes and rebalances everything to make a real game out of it. So, though it may look like it is the same, it does not play like the original game at all. Thinking so could be frustrating, so keep these points in mind while playing:

    • Your main and only goal is to enter the Zuul building before PKE reaches 9999. For this you need to regularly stop and catch roaming ghosts, as they greatly increase the PKE meter if they reach the building!


    • After you have enough money for a beam and the anti-ghost suit you can enter the Zuul building, but buying the ghost food and the sound generator is advisable.


    • The hyper beam doubles the amount of money acquired from catching ghosts on buildings! But depending on your strategy you may want to keep the regular capture beam.


    • Same goes for the ghost alarm and the super trap. They may or may not be worth it depending on the play style!

    http://www.romhacking.net/hacks/4703/ ...

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