• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • DCEmu Featured News Articles

    by Published on October 20th, 2019 21:39
    1. Categories:
    2. Nes News

    The long awaited NES Ghostbusters hack is here! Version 1.0 was released on October 4th, 2019. After hearing a lot of user feedback, fixes and improvements have been made in version 1.1. Be sure to check it out!
    Most importantly, a cheat code has been added to allow the player to start with $10k in savings, to get accostumed with the new game design. The original game’s city map and ghost catching aspect was completely pointless and nearly impossible to get a gameover on. The only challenge was the staircase, with its terrible controls. Players would rely on a glitch to get 255 lives and beat the level, reaching the even more broken fight with Gozer.
    This hack fixes and rebalances everything to make a real game out of it. So, though it may look like it is the same, it does not play like the original game at all. Thinking so could be frustrating, so keep these points in mind while playing:

    • Your main and only goal is to enter the Zuul building before PKE reaches 9999. For this you need to regularly stop and catch roaming ghosts, as they greatly increase the PKE meter if they reach the building!

    • After you have enough money for a beam and the anti-ghost suit you can enter the Zuul building, but buying the ghost food and the sound generator is advisable.

    • The hyper beam doubles the amount of money acquired from catching ghosts on buildings! But depending on your strategy you may want to keep the regular capture beam.

    • Same goes for the ghost alarm and the super trap. They may or may not be worth it depending on the play style!

    http://www.romhacking.net/hacks/4703/ ...
    by Published on October 20th, 2019 21:16
    1. Categories:
    2. Nintendo Switch

    The Nintendo Switch has sold a total of 15 million units in North America alone since its launch in March 2017.
    This number includes both the regular Nintendo Switch as well as the Nintendo Switch Lite, which launched just last month. Unit sales are up over 20% year-to-date as of the end of September.
    A total of 14 Nintendo Switch games have sold over one million units, and four have sold over six million: Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, Super Smash Bros. Ultimate, and Super Mario Odyssey.
    So far, Nintendo has sold nearly 37 million units of Nintendo Switch hardware worldwide by last count (though the company's IR site hasn't been updated with this total since July), and just surpassed 10 million unit sales in Europe earlier this month. Nintendo originally set sales targets for the console at 38 million units by March 2019, but missed its projections at the time.

    https://www.gamesindustry.biz/articl...-north-america ...
    by Published on October 16th, 2019 18:31
    1. Categories:
    2. Gameboy News,
    3. GBA News

    Retro hardware maker Analogue is readying its first portable system. But unlike its efforts based on the NES, Super Nintendo, and Genesis, the Analogue Pocket will cover multiple systems.
    Set for release in 2020, the Analogue Pocket will play Game Boy, Game Boy, Color, and Game Boy Advance cartridges out of the box. With a variety of adapters sold separately, the system will play games from the Game Gear, Neo Geo Pocket Color, and Atari Lynx.
    As with previous Analogue systems, the company is promising no emulation. The system will include two FPGA hardware chips, with the second one a dedicated chip to support third-party development.

    https://www.gamesindustry.biz/articl...out-its-pocket ...
    by Published on October 15th, 2019 21:17
    1. Categories:
    2. Nintendo Switch
    Article Preview

    Nintendo DS emulation on hacked Switch consoles isn’t anything new and it’s been around for over a year first with DeSmuME-NX and then melonDS. Up till today, melonDS could run some less demanding titles at fullspeed provided you overclocked your Switch to 1.5/1.7GHz but doing this reduced battery life and generated extra heat which would undoubtedly shorten the battery’s lifespan. As a result, the only realistic way to emulate DS games on the Switch was through DraStic on Android but now, that’s changed thanks to catlover007’s work!
    Thanks to the JIT, melonDS can run many games well on the Switch! (Image Source)

    Catlover007 has been working on writing a DS JIT for the Switch for quite a while and now, he’s released the first public build of melonDS with an ARM64 JIT and NEON GPU optimisations. According to the release post, his build of melonDS allows you to run most 2D games at good speeds and even some 3D titles like Pokemon HG without overclocking. While this build provides better performance than other melonDS for Switch releases, it doesn’t have the regular UI so controlling it might be a tad more annoying but it’s certainly doable.
    Shrimptacular on Reddit has tested numerous DS games on this build and he’s confirmed that the following titles work properly:

    • Plants vs Zombies
    • Tetris DS
    • Yoshi’s Island
    • Castlevania Ecclesia
    • Castlevania Portrait
    • Mario Kart DS
    • Metal Slug 7
    • New Super Mario Bros
    • Many other titles which can be seen by viewing this Reddit comment

    To grab a build of melonDS with JIT, follow this link and enjoy playing DS games on your Switch without killing its battery life!

    http://wololo.net/2019/10/15/melonds...and-pc-is-out/ ...
    by Published on October 13th, 2019 19:47
    1. Categories:
    2. Nintendo Switch

    fgsfdfgs has released a new version of GZ Doom for the Nintendo Switch


    merged latest upstream changes (4.2.1+);
    rebuilt with latest libnx (9.0.0 support).

    Installation and running

    Unzip the attached ZIP file to the switch folder on your SD card.
    Place at least one supported IWAD (e.g. doom2.wad) into gzdoom/iwads/.
    Run GZDoom Launcher from hbmenu.

    Known bugs

    When you exit the game via the Quit option in the menu, something doesn't deinitialize properly and the next homebrew you run will crash, unless you exit and reenter hbmenu.
    Startup takes a while.


    Launcher controls:
    D-PAD: navigation
    L/R: change tab
    A: activate option
    B: cancel/exit
    X: reset option
    PLUS: start game
    You can technically place the game into any subfolder in sdmc:/switch/, as long as the gzdoom folder is next to gzdoom_launcher.nro.
    Any custom files (PWADs, PK3s, DEHs, LMPs, whatever) should be placed into the gzdoom/pwads folder.
    The launcher has predefined default profiles for most supported IWADs. You can also add your own profiles by pressing Y on the main tab. Any changes will be saved to gzdoom/launcher.ini.
    The launcher will only detect files in gzdoom/iwads and gzdoom/pwads. You can use the Override RSP file option if you have to load files from other locations.
    Multiplayer does work, however only Switch <=> PC multiplayer has been tested. You can start a netgame from the launcher. Don't forget to change the player number from 1 and read the warning message.
    The IP that's placed in the address field by default is your Switch's local IP, others can use that to connect to it if they're on the same network.
    Only the player that hosts the game needs to set gameplay settings, however everyone has to pick the same set of custom files as the host.
    Fatal errors are logged into error.log. You can also turn on logging in the launcher.


    https://www.nintendomax.com/viewtopic.php?f=168&t=17088 ...
    by Published on October 13th, 2019 19:38
    1. Categories:
    2. PS2 News
    Article Preview

    • The gaming community may be itching to read all the latest news about Sony's upcoming console, but that doesn't mean homebrew enthusiasts have left the previous generations behind just yet. In fact, one developer in particular (@CTurt, a name already familiar to those in the PS4 scene) has decided to go back a whopping 19 years to revisit the PlayStation 2 not for a quick nostalgia dive, but to crack it even further than it's ever been!

      As a lot of you readers may know by now, Sony's best-selling console is by no means a stranger to hacks: a plethora of modchips, software exploits and other types of clever tricks to bypass the platform's security have popped up over the years, all of them with their own methods and pros/cons. However, every single one of them requires either purchasing some pieces of hardware or having a pre-modded console at hand to later pass an exploit over to your own, which is by no means ideal for a multitude of reasons. But this is about to change starting today, as @CTurt has managed to find an exploit which only needs a PS2 Yabasic demo disk to work.

      The exploit consists of two stages: the first overflows one of the interpreter's built-in functions and gains arbitrary code execution, while the second is a payload that launches an ELF from a medium available to the system (the repo includes one that loads the FIFA demo bundled with a specific revision of the disc, however, someone could technically choose whichever executable they want - even on a different/burned CD). Support for USB/HDD drives and loading ELFs over the network is also reportedly possible, but no compatible payload has been written for those yet. Everything said so far only requires a stock PlayStation 2 and an aforementioned Yabasic demo disk (something many European owners may already have as Sony originally included one with the consoles to avoid EU import taxes) so this should not only open up the doors to hacking & homebrew for many more people, but the exploit also works with late Slim models that don't support FreeMCBoot at all!

      There are, however, a few things you should keep in mind. First and foremost, while everything is already in a working state and the code has been made public, it's not really that user-friendly yet: you need to compile the exploit yourself and, as previously stated, some otherwise useful payloads are still missing and will be added sometime in the future (other devs are welcome to make their own contributions!). Secondly, while most demo disks containing Yabasic are supported (serials PBPX-95204, PBPX-95205 and PBPX-95506), one of them is still not compatible as it uses a different executable version and the developer wasn't able to get their hands on it (serial PBPX-95520 - if you have it, please consider contacting the dev!). Lastly, those discs have only been produced for PAL consoles, so NTSC PS2 cannot take advantage of the exploit due to region locking.

      Here is the usage guide included in the README:
      Install the PS2DEV toolchain (really you just need a MIPS compiler), place your assembly payload in payloads/name.s and run make to build it into a Yabasic exploit.

      On PS2, run the %lg patch corresponding to your disc first. EG: for PBPX-95205 that will be in out/patches-95205.yab.

      Then you can run your payload (located at out/name.yab).

      If your payload writes a value, you'll need to run the feEgG patch, and then you can run the debugger program to print it (both in out/patches-version.yab).
      Click to expand...
      Feeling experimental? You can find PS2-Yabasic-Exploit's GitHub repo by clicking the source link below! You can also find out more about how the exploit works by reading the technical writeup here.


    by Published on October 12th, 2019 19:30

    Heres my review of this years Robin Hood Beer Festival and Discussing what was good, some of the great Beers ive tried the music the food and a few ideas for next years Beer Festival. #RHBCF19! #robinhoodbeerfestival#beerfestival#craftbeers#nottingham#camra

    by Published on October 12th, 2019 18:53
    1. Categories:
    2. Nes News
    Article Preview

    Came across this on Deal Extreme Today , Obviously a clone of the Nintendo Retro Game Machines but also has 500 games onboard, heres more details:

    NES Retro Mini TV Handheld Family Recreation Video Game Console Built-in 500 Classic Games - Two Buttons Version
    Do you feel bored in your free time? Do you want to find something wonderful and meaningful to do? If so, this video game console would be your good choice. There are 500 different built-in classic games in it. Playing it, you would gain the fun of your childhood and the fun with your family, which is very suitable for amusement and recreation in family.
    Support video output to TV with AC cable.
    Suitable for amusement and recreation in family.
    There are 500 built-in classic games, which cannot be changed.
    Classic and reminiscent games would remind you the childhood and bring the joy and fun at that time to you.
    There are A and B buttons on the machine, which improves the playability for it requires player's higher APM and operations.

    More Here
    by Published on October 12th, 2019 18:26

    Join me as I head to Nottingham to check out this years famous Nottingham Goose Fair

    This incredible fair has been going for centuries making it one of the oldest and biggest fairs in the world, the amount of rides, games and food stalls is insane making it difficult to see everything in one day especially if it’s busy, a great fair that has some of the best traveling rides in the UK plus a great traditional fair atmosphere

    I met up with Darren “TripsWithDaz” plus I bumped into friend and fan of the channel Aaron making for a fun few hours at this world class fair

    by Published on October 12th, 2019 18:02
    1. Categories:
    2. Wii U News
    Article Preview

    • Yep, it's that time again - version 1.15.16b of Cemu, the popular Wii U emulator, is here and it's now available to the general public! This update is all about smaller bug fixes and quality of life improvements: the emulator should no longer freeze on shutdown (a rather well-known issue that would also lock access to the emulator's files and resources until its previous instance would get killed), swapping the TV & GamePad windows will only work when Cemu has focus, game updates' RPX filenames will now be read properly instead of being assumed from the base executable's filename (fixes an issue mainly affecting Wii Sports Club updates) and any previously created controller profiles should be listed again in the input settings window. The anticipated Vulkan renderer is still missing, yet again remaining exclusive to the patron-only v1.16.0 WIP builds for the time being.

      Other smaller fixes and improvements have also been included, like better performance when using Wiimotes. You can know more about them by reading the official changelog:
      Quoted from Official changelog:
      # Cemu detailed changelog for 1.15.16b
      # Patreon release date: 2019-10-04
      # Public release date: 2019-10-11

      # New in 1.15.16b:

      general: Fixed a bug where previously created controller profiles would not show up in input settings

      # New in 1.15.16:

      general: Tab and Ctrl+Tab for swapping TV/GamePad screen now only works if Cemu is in focus
      general: Fixed an issue where Cemu would freeze on shut down (#175)
      general: Improved robustness of Cemu auto-updater
      general: Fixed launching games in fullscreen when UI fullscreen option is enabled
      general: If a filter is set the graphic pack window will auto-unfold the top node and small subnodes

      debugger: If a game ships with debug symbols they should show up in assembly view again

      RPL: Retrieve name of update .rpx from cos.xml instead of using the name of the base rpx
      Fixes Wii Sports Club update not launching

      ErrEula: Fixed message boxes with long button text

      Input: Improved performance when using Wiimotes

      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      Cemu 1.15.16b can be downloaded by going to its official website (linked below) or, if you are already running version 1.15.10 or later, by using its included auto-updater.



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