• DCEmu is Back

    Its 2017 and DCEmu the Homebrew and Gaming Network is Back and better than before, we have condensed the sites and forums and got rid of ads, the future is here and bright at DCEmu. If you would like us to do reviews of your Games/Gaming Products/Electronics or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games - if you're interested in iGaming and casino sites, please visit newcasinosites2018.co.uk. They have all new casinos for 2018.
  • DCEmu Featured News Articles

    by Published on January 2nd, 2018 12:53

    I wish to bid on behalf of DCemu; everyone, users and visitors alike, a happy new year. 2017 has gone, but it brought us the likes of the Nintendo Switch, exploits being found for it, the PS3 version 4.81 / 4.82 exploits making downgrades possible, etc. It's been a hell of a ride - roll on 2018!


    What did you think was notable gaming and homebrew-wise for 2017? Reply via comments below. ...
    by Published on January 1st, 2018 22:49
    1. Categories:
    2. PC News

    The 3DO was an awesome console, wish i had never got rid of mine, heres some great news:

    Phoenix v2.8.23 Debug is released. Phoenix is the all-new emulator 3DO that the developer developed over 6 years, the emulator has nothing to freedo.

    Phoenix v2.8JAG Changelog:


    !! Fixes in the object processor (earned by Rebooteroids)
    !! Fixed a blitter in the inner loop part (a number of hangs was removed)
    + RISC processors reproduced a hardware error with writing to the flag register (compatibility is improved)
    !! Fixed prefetching of commands in DSP
    + Added support for increased horizontal screen resolution
    + The scan is corrected (unnecessary parts of the screen are removed)
    !! Alignment adjusted so that Protector SE works
    + Added options for emulating RISC processors in separate threads
    + Overall optimization performed

    system Requirements:
    P3, 128mb, windows xp/vista/7

    download http://www.arts-union.ru/node/23

    via http://www.emucr.com/2018/01/phoenix-v2823-debug.html ...
    by Published on January 1st, 2018 22:37
    1. Categories:
    2. Wii U News

    Heres a new release of the premier Nintendo Wii U emulator for WIndows:

    Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Changelog:




    For Windows

    http://cemu.info/index.html

    news via http://www.emulation64.com/view/2817...1113-released/ ...
    by Published on January 1st, 2018 22:36
    1. Categories:
    2. PS4

    Awesome news from Eurasia of a great release for PS4:

    Valentinbreiz has released a simple payload which loads Linux on PS4 consoles with firmware 4.05, it has been with IDC's fork of the kernel exploit. Thanks goes to GaryOPA for the heads up. Happy New Year!"

    via http://www.eurasia.nu/modules.php?na...ticle&sid=3655 ...
    by Published on December 31st, 2017 00:01
    1. Categories:
    2. Nintendo 64 News

    GlideN64 the Graphics plugin for Nintendo 64 Emulators has seen a massive new update, heres the release news:

    GLideN64 Public Release v3.0 is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

    GLideN64 Public Release v3.0 Changelog:
    Today is time to set new Release tag to master branch. Previous Public Release made year ago. Time to set the new milestone. Some statistics: since previous public release
    * over 600 commits to master
    * closed over 250 various issues

    During the year I tried to describe main project's achievements. Lets make a brief retrospective:

    The year started from a massive code refactoring. The source code changed drastically. Direct calls to graphics API totally removed from main code. Main code works with graphics via proxy class, which passes graphics call to a graphics back-end. Currently there is one back-end, which uses OpenGL. The refactoring allowed me and other developers to make OpenGL back-end dynamically adoptable for abilities of user's GPU. Thus, the same code works without recompilation for GL ES 2.0, GL ES 3.X, OpenGL 3.X, OpenGL 4.X. The more your GPU can do, the better and faster result you will get. With VAO/VBO support it became possible to use OpenGL core profile and finally port GLideN64 to MacOsX.
    After the code refactoring I made major modification of frame buffer and video interface emulation. It was very large and complex work, but the results were rewarding. Fixed lots of old issues, the frame buffer emulation code became simpler.
    Long awaited support for Resident Evil 2. The way this game programmed makes it hard to emulate on PC hardware. Many special code required to emulate it properly.
    HLE fixes. Most users prefer to use GLideN64 in High Level Emulation mode (HLE), which not only runs much faster than Low Level Emulation (LLE) but also allows them to use widescreen mode and per-pixel lighting. HLE mode has its own issues caused by incomplete or missing implementation of game's microcode. Most of Nintendo microcodes are documented and their implementations work without issues. However, there are many custom microcodes, created by other developers. Documentation for these microcodes is not available for emu devs. To support custom microcode, its assembler code must be reverse-engineered. This work requires skills and patience. The first results in microcode decoding obtained in 2016, when Gilles Siberlin decoded microcode for Kuiki Uhabi Suigo. This year olivieryuyu, the main beta tester of GLideN64, decided to take microcode decoding task and step by step he achieved outstanding results:
    T3DUX microcode decoded. Last Legion UX, Shin Nihon Pro Wrestling Toukon Road - Brave Spirits and Shin Nihon Pro Wrestling Toukon Road 2 - The Next Generation now playable with HLE.
    Custom lighting method used by Acclaim games decoded. Armorines - Project S.W.A.R.M., South Park, Turok 2 - Seeds of Evil, Turok 3 - Shadow of Oblivion now look much better with HLE.
    F3DAM microcode decoded. This is custom microcode, which only one game uses: Hey You, Pikachu! Now this game is fully playable with HLE without major graphics issues.
    F3DFLX microcode decoded. This custom microcode is used to draw vehicles in F-Zero. With implementation of this microcode, the vehicles got reflection effect in HLE mode.
    Zelda Majora's Mask point-lighting. This game uses custom lighting method, which graphics plugins developers could not properly implement for many years. Finally, olivieryuyu decided to decode it and he succeeded.
    Star Wars - Rogue Squadron. This game was co-developed by Factor 5 and LucasArts. Factor 5 created very complex and very large microcode to port this game on N64. HLE implementation of the game was near impossible because of amount of work necessary to decode and implement that microcode. This summer me and olivieryuyu decided to take it. We achieved first very modest results and started crowdfunding campaign on Indiegogo to support our hard work. Luckily, the campaign was supported and this support encouraged us in our efforts. The game became fully playable in HLE to the end of summer.
    Also, Gilles Siberlin has very promising results with HLE implementation of BOSS ZSort microcode for World Driver Championship and Stunt Racer. It should be ready to next release.
    Of course, the number of changes is much larger than I could highlight in this blog. Among the most noticeable changes are:
    Fixes in software depth buffer render made Body Harvest fully playable. The game suffered from problems with collisions detection.
    Emulation of YUV-to-RGB color space conversion allowed to work with YUV textures without hacks and finally fix problems with Projectile Effects in Killer Instinct Gold.
    Both Vigilante 8 games became playable after fixes with frame buffer emulation. There are still many glitches in menus, but at least menus are rendered. Game play looks ok.
    Gauntlet legends now can boot in HLE mode and works without flickering. This result requires changes ...
    by Published on December 30th, 2017 23:19
    1. Categories:
    2. Xbox One

    Over at Team Xecuter they have posted news of the release of Kodi for the Xbox One:

    We all here at MaxConsole, remember the glory days of original Xbox console modding, the main thing to install after you got it flashed or modded was a new dashboard like EvoX or AvaLaunch, and then of course right away installing XBMP with all its plugins, and now the joy of those days can be re-lived on the Xbox One console, as Microsoft surprising enough has helped the Kodi Team to port it over to UWP format and its now rolling out across the world on the Xbox One Store, with Europeans getting the first dibs!
    Kodi is a very capable player that’s highly expandable thanks to third-party add-ons like live TV and DVR services — something Microsoft isn’t going to provide. But Kodi is perhaps best known as the go to app for piracy due to a wide variety of plugins that let you illegally stream television shows, professional sports, and films from the comfort of your living room. This has led to a cottage industry of so-called "Kodi boxes," often built around cheap HDMI dongles like Amazon's Fire TV sticks. While the XBMC Foundation has attempted to distance itself from the illegal third-party plugins, it's also benefited from the exposure.
    In a blog post, Kodi warns that the Xbox One download isn’t finished and may contain missing features and bugs. Here are a few known limitations as of today:

    • There’s limited access to only part of your Video and Music folders.
    • Network support is limited to NFS:// shares.
    • There’s no access to attached storage or to the Blu-ray drive.
    • There might be problems with some add-ons.

    Kodi began life as XBMC (Xbox Media Center), or XBMP (Xbox Media Player) if you want to track back to the original incarnation that ran on hacked first-generation Xbox consoles — a capable PC with high-end graphics that Microsoft sold at a loss in order to gain an industry foothold back in the early noughts. So really, it's only fitting that Kodi should return to the roost.

    via http://team-xecuter.com/kodi-media-p...-the-xbox-one/
    ...
    by Published on December 30th, 2017 22:46
    1. Categories:
    2. Sega Dreamcast News



    guacasaurus_mex has posted a video of an unreleased Pokemon game for the Sega Dreamcast VMU:

    Gamplay Video. Given I don't own the IP, I've decided NOT to release this, and recycle all of the cool ideas like the randomly generated map grid into other original games.

    I'll leave this video here as a 'proof of concpt' art piece.

    For anyone wondering how the gym battle works, you press A to defend when the marker is in the correct location. Missing or pressing it at another time will lower your health. To attack, press B to stop the second marker at the correct location. If you press at the wrong location you'll be locked out from attacking for the next cycle.

    Check out my channel for download links to my other original VMU games Street Race and Zombie: Player vs Monster.

    awesome stuff check out his page here --> ...
    by Published on December 28th, 2017 21:23
    1. Categories:
    2. Sega Saturn News

    The emulator releases are coming thick and fast at the moment and heres a new Sega Saturn Emulator:

    Yaba Sanshiro v1.2.2 is released. Yaba Sanshiro (originally called uoYabause) is a unofficial port of Yabause SEGA Saturn Emulator( http://yabause.org/ ).

    Some games run playable quality.
    uoYabause does not include any games. Put CD-Rom Iso image you have on the storage directory "yabause/games/". Start uoYabause and push Load Game button, then select file name you put.
    You can control with touch panel but also with game pad connected with USB or Bluetooth.
    * You can also boot game with intent.
    Target: org.uoyabause.android/org.uoyabause.android.Yabause
    Key: org.uoyabause.android.FileNameEx
    Type: String
    Value: absolute file path for a game CD-ROM ISO image

    Yaba Sanshiro changelog:
    # Enhance rendering performance
    # Convert old cheat code data to new one
    # FIX: Draw defect on Shining the holyark
    # FIX: Joypad setting is too sensitive

    download http://www.uoyabause.org/

    via http://www.emucr.com/2017/12/yaba-sanshiro-v122.html ...
    by Published on December 28th, 2017 15:59
    1. Categories:
    2. PC News

    A late xmas pressie from the MAME team comes with a new release of the best arcade emulator on the planet, heres the release news:

    Multiple arcade machine emulator for Windows has been updated. Changes:
    It’s a bit late for Christmas, but MAME 0.193 is ready today. First of all, let’s get the disclaimers out of the way. We’ve switched to GCC 7 for Windows binaries, and started requiring SSE 2 (Pentium 4, Opteron, Athlon 64, or equivalent) for 32-bit Windows binaries. In the unlikely event that either of these changes causes issues for your use case, you’ll have to build from source. There’s currently an issue with overlay artwork not being displayed when using bgfx video output. Unfortunately we haven’t been able to address this in time for the release. As a workaround, we recommend using Direct3D or OpenGL video output for systems that use overlay artwork (this includes many handheld/tabletop games, Space Invaders, and the Vectrex console). You can track progress on this issue at MAME Testers.

    And now, the stuff you’ve all been waiting for: the highlights. We’ve added support for a whole lot of Tiger handhelds based on licensed IP in this release, including the unmissable MC Hammer, Batman Forever, Nightmare Before Christmas, and Robocop 2. We’ve also added some of Tiger’s handheld renditions of popular games from other platforms, like Mortal Kombat, Street Fighter II, Battletoads, and Space Harrier II. On the arcade side, newly working games include prototypes Calcune and In Your Face, a location test version of Teki Paki, PGM2 titles Oriental Legend 2 and Knights of Valour 2 New Legend, and a number of beatmania IIDX titles.

    Computer fans don’t need to feel left out this Christmas, either. The Agat-7 floppy drive emulation has been improved to the point where it’s considered working, and the internal HP-9845 printer is now supported. If you’re at all interested in the FM Towns, you need to give this release a try, as r09 has made numerous improvements to sprites and scrolling, and greatly improved keyboard behaviour. There are also some big software list updates across a number of systems.

    download http://mamedev.org/

    via http://forum.emu-russia.net/viewtopic.php?f=26&t=7021 ...
    by Published on December 28th, 2017 15:52
    1. Categories:
    2. PS4

    We posted that it would be released and now it has, heres a great xmas pressie for PS4 homebrew fans:

    Specter has released a browser exploit for PS4 consoles with firmware 4.05. Quote: 'In this project you will find a full implementation of the 'namedobj' kernel exploit for the PlayStation 4 on 4.05. It will allow you to run arbitrary code as kernel, to allow jailbreaking and kernel-level modifications to the system. This release however, does not contain any code related to defeating anti-piracy mechanisms or running homebrew. This exploit does include a loader that listens for payloads on port 9020 and will execute them upon receival. You can find fail0verflow's original write-up on the bug here, you can find my technical write-up which dives more into implementation specifics here (this is still in progress and will be published within the next few days).

    More Here
    http://www.eurasia.nu/modules.php?na...ticle&sid=3652 ...

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