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  • DCEmu Featured News Articles

    by Published on March 14th, 2018 09:45
    1. Categories:
    2. PS3 News

    The Holy Grail for PS3 Consoles has now been released, basically the PS3 on any console type is hackable, heres the news:

    Dust off your PlayStation 3 console, slide open the cover on your SuperSlim, throw out your game discs, as PS3Xploit v3.0 is here for all!
    PS3Xploit Tools v3.0 Help

    1. HAN style packages allowed (Patched external modules ecdsa)
    2. PSX/PSP Free license type allowed (Patched sceNpdrmHeader check)
    3. Resigned ACT.DAT & RIF allowed
    4. Cinavia protection removed on HDD content
    5. OFW Package Manager
    6. Debug pkg file support added (optional)
    7. reactPSN alternative solution for OFW users

    Quick Instructions:

    1. Install OFW Package Manager (HAN Initializer)
    2. Enable HAN (HAN Enabler)
    3. Install PKG (etHANol Resigned)
    4. Inject License (etHANol Resigned)

    • Fake PKG = Only needed for Custom psx/ps2/psp
    • Debug PKG = Only needed for custom retail PS3 pkg
    • Retail PKG = install it as is
    • HAN ACT/IDPS Dumper ONLY Needs Run Once
    • HAN ACT/RIF Copier and HAN Enabler Need Ran Once Per Content

    PS3 HAN ACT/IDPS Dumper:
    This will dump your activation file (act.dat) and your IDPS.

    • Load Exploit Page
    • Select Dump Path From Dropdown Box (default /dev_usb000/)
    • Click "Initialize ACT/IDPS Dumper" button
    • When init ready, click "Dump ACT.DAT & IDPS" button
    • The browser will close automatically by default

    PS3 HAN ACT/RIF Copier:
    This will write back a modified act.dat and *.rif file

    • Use habib's resigner tool to resign rif and create new signed_act.dat
      ** It is recommended to resign all the pkgs that require Han enabler **
      ** Packages which are converts and packages which needs rif activation **
    • Place act.dat in resigner directory and drag matching rap file onto exe
      ** keep original act.dat in a safe place **
    • Place new rif file on USB drive as well
    • Load Exploit Page
    • Change RIF File Name to match your target
      example PS2 Placeholder: 2P0001-PS2U10000_00-0000111122223333
    • Select Root Path where act.dat/*.rif is located (default /dev_usb000/)
    • Click "Initialize AC/RIF Copier" button
    • When init ready, click "Copy Files" button to transfer to HDD

    PS3 HAN Installer:
    This will copy files from USB to Flash Memory for OFW Package Manager

    • Extract all files from "han_supportfiles.zip" on target USB drive root
    • Load Exploit Page
    • Select Root Path where these files are (default /dev_usb000/)
    • Click "Initialize HAN Installer" button
    • When init ready, click "Launch HAN Installation" button to copy files and reboot
    • Once rebooted, you can now use the HAN Enabler and Debug Package Enabler

    PS3 HAN Enabler:
    This will initialize HAN using previously copied files to allow OFW Package Manager and other patches

    • Load Exploit Page
    • Click "Initialize HAN Enabler" button
    • When init ready, click "Enable HAN" button to activate patches
    • Once browser closes (default option) you can install HAN packages from XMB

    PS3 HAN Debug PKG Enabler:
    This will allow Debug Package types to be installed

    • Load Exploit Page
    • Click "Initialize HAN Debug PKG Enabler" button
    • When init ready, click "Enable Debug PKG" button to activate patches
    • Once browser closes (default option) you can install Debug packages from XMB
    • Reboot console before installing updates or retail/fake retail error will occur

    OFFICIAL SITE: --> https://ps3xploit.com/help/han.html
    OFFICIAL SUPPORT: --> http://www.psx-place.com/forums/PS3Xploit/

    via http://www.maxconsole.com/threads/ps...eleased.46635/
    by Published on March 14th, 2018 09:36

    The other of Britains new rollercoasters Icon has now been testing at BlackPool Pleasure Beach, its looks awesome, heres the video from Theme Park WorldWide:

    On Monday 12th March 2018 Blackpool Pleasure Beach began testing the LSM launch on ICON. This meant over 25 dispatches of the train towards the top hat element of the ride. Each time the train would return back down the top hat and stop gradually on the LSM launch. This is a standard procedure when testing launch coasters and is a method used on this time of roller coaster around the world. You'll also notice how the front of the train is also missing in this video, yet again this is standard procedure when testing this type of roller coaster. At around 2:30pm on Tuesday March 13th ICON completed it's first full test run of the circuit. In this video we share footage of ICON making it's way around the circuit including footage of the Inclined loop, Zero-G Roll, Immelmann loop and various other sections of the ride. During the first day of testing ICON completed 2 full circuits with the train stopping on the second LSM launch for around 15 minutes each time. We look forward to sharing more testing footage from ICON here on Theme Park Worldwide very soon.

    by Published on March 12th, 2018 21:48
    1. Categories:
    2. Playstation Vita News

    Even though this seems a great release ill miss it for obvious reasons, heres the news:

    TheFloW has released 3.65 HENkaku Enso Updater for PS Vita handhelds currently on firmware 3.60 which updates to a custom firmware with henkaku based on 3.65. This gives you the possibility to access the PSN store (as long as Sony allow it) and play games released for firmwares 3.61-3.65. The drawbacks are that you will be unable to downgrade back to 3.60 if needed, and homebrew only compatible with 3.60 will fail on 3.65 (needs to be ported first). Also, if you for some reason end up with a semi-brick and need to reinstall the firmware you will be stuck on 3.65 without the ability to run homebrew."

    via http://www.eurasia.nu/modules.php?na...ticle&sid=3669
    by Published on March 11th, 2018 20:38
    1. Categories:
    2. PS4

    As a owner of a Playstation 4 which is on firmware 5.05 this is very exciting news even if not a lot has been revealed as of the moment, heres the news:

    qwertyoruiopz said:
    i rewrote the public webkit exploit that worked on 5.50 so it doesn't suck (should be 100% reliable), you can find it at http://crack.bargains/550 - old kexploit was fixed in 5.50!

    NEWS SOURCE #1: @modrobert (via) Twitter
    NEWS SOURCE #2: @HydrogenNGU (via) Twitter
    NEWS SOURCE #3: @qwertyoruiopz (via) Twitter

    http://www.maxconsole.com/threads/playstation-4-v5-50-firmware-is-getting-hacked-faster-than-usain-bolt.46615/ ...
    by Published on March 9th, 2018 14:16
    1. Categories:
    2. Playstation Vita News

    The Flow is the god of the PSVita Hacking scene and with that it looks like HENkaku/taiHEN (with Ensō) for PlayStation Vita v3.65 will soon be here, heres the info:

    The PlayStation Vita Scene is finally moving forward from the v3.60 standard, but sadly you can't yet install it directly on newer firmwares.
    What do we know right now and what will get get?

    A couple of hours ago, TheFlow told us that he was able to find the offsets to run HENkaku Ensō on firmware 3.65 thanks to @Mathieulh’s devkit. After finding the offsets, TheFlow took a leap of faith and ran the Ensō code on his PSTV which fortunately, booted up into firmware 3.65 with HENkaku enabled!

    This means that TheFlow has successfully ported Ensō to firmware 3.65 and you’ll be able to enjoy games that require firmware 3.61-3.65 (not the 3.67) pretty soon IF YOU HAVE A PSVITA CURRENTLY RUNNING FW 3.60.

    As TheFlow decided not to release the actual exploit chain, presumably so that Sony can’t patch it for higher FWs, this hack will work like some earlier PSP CFWs in which some firmware modules are written before reboot. As a result of this, you won’t be able to hack consoles that are currently running FW 3.61-3.65 just yet.

    TheFlow has also cautioned against reinstalling the 3.65 PUP (firmware file) or erasing HENkaku when using this hack. Both these things can’t be done by accident through normal usage so regular users will be safe.

    What should I do and not do?

    Right now, this is what you should or shouldn’t be doing:

    • If you’re on firmware 3.60, don’t update to firmware 3.65 (or 3.61-3.67 for that matter)
    • If you’re on firmware 3.61-3.65, don’t update further. The lower the firmware, the better your chances of getting a hack are.
    • If you’re on firmware 3.60, stay there. Lower firmwares should preferably be updated to FW 3.60 via the DNS method if you want to hack your device.

    Right now, all you can do is wait a little. TheFlow has promised a release by the end of March and is already accepting bubble designs for the CFW updater bubble he’ll be releasing for FW 3.60 soon.

    via http://www.maxconsole.com/threads/he...ng-soon.46579/ ...
    by Published on March 9th, 2018 14:05
    1. Categories:
    2. Nes News
    Article Preview

    Now this is different, a Nes Emulator that Runs in 3D, awesome news:

    3DNes V2 has been released with many new features and improvements, as you can see listed in the 'changelog' below, and incase you never heard of playing NES ROM's in 3D, check it out!
    3DNes Overview

    • Play NES games with an unique 3D experience
    • Support any display resolution - window mode or full screen
    • Support game speed adjustment
    • Support Save/Load states
    • Support zipped roms
    • Create your own 3D interpretation.
    • Share/Get 3D customizations at the 3DN Repository
    • Play with Virtual Reality Headsets Via Oculus or SteamVR - Pro Feature
    • Retina Rendering Mode - Pro Feature
    • Character Tracking Camera - Pro Feature

    Change Log

    • [Improvement][Pro] Virtual Reality Re-Implementation: positional tracking, short view distance -> you will truly feel the depth of everything
    • [New Feature][Pro] Retina Video Rendering Mode
    • [Improvement][Pro] Camera Tracking Mode
    • [New Feature] Light Direction And Intensity Customization
    • [New Feature] Shape Customization Properties: Offset, Rotation, Scale, Layer (5 layers), Geo (5 types), Transparency ...
    • [New Feature] Shape Animation and Deformation
    • [New Feature] Multi Instance : one 2D shape can be mapped to multi 3D sub-shapes
    • [New Feature] Texture Editor : Custom Texture is a must for sub-shapes to be any useful.
    • [New Feature] Scripting: the almighty tool to make the very final adjustment of shape properties before rendering
    • [New Feature] 3DN File Size Mass Reduction
    • [Improvement] Sound Emulation And Rendering Improved
    • [Improvement] Video Rendering Performance Optimized
    • [Modification] Trinus Plugin Removed
    • [Bad News][Backward Compatibility Breaking] V2 are not compatible with 3DN V1 files

    MORE INFO - OFFICIAL SITE: --> https://geod.itch.io/3dnes/devlog/26...nes-v2-release

    via http://www.maxconsole.com/threads/3d...mulator.46593/
    by Published on March 9th, 2018 14:02
    1. Categories:
    2. PS3 News

    Those of you with Superslim versions of the PS3 are going to like this news, basically the PS3Xploit is coming to you, heres the details from Eurasia:

    The upcoming version 3 of the PS3Xploit has support for PS3 SuperSlim, in other words all consoles previously not supported by custom firmware (CFW) are covered. As you can imagine this is a pretty big deal, lots of PS3 users are waiting with high expectations, and what does that usually lead to? Leaks and drama... Anyway, as it turns out the leaked version is incomplete and buggy, also has the potential to brick consoles, so skip that one and wait for the final public release due in a few days. If you want more information, check Team PS3Xploit's warning over at psx-place.com. Sorry for the late post, but at least I kept my promise of not leaking the news prematurely. How about that? A hacker with integrity."

    via http://www.eurasia.nu/modules.php?na...ticle&sid=3667
    by Published on March 9th, 2018 13:59
    1. Categories:
    2. PS4

    Multiman is the killer app for the PS3 which binds everything together, now its being worked on for the PS4, which means for me, no updating the PS4 beyond the firmware i have at the moment which is 5.05 which is currently not hackable, heres the news regarding Multiman:

    This is some exciting PS4 Homebrew News, arguably one of the top PS3 homebrew "multiMAN by developer deank" looks to be making an appearance on the PS4 soon. While the developer behind the project none other then deank himself does state it will be different experiance then the PS3's version. Deank, who brought us PS3 multiMAN (App), webMAN / S-MAN (Plugins) as just a few of the projects the developer developed on the previous generation (among many other scene contributions), looks to join in on the PS4 with his recent purchase of a 4.55 PS4, Recently developer deank seen the PS4 Exploit Coverage here on psx-place and then sought out looking for a console and well then before you know it, the developer had these screenshot (see below) to share with us today..Always good to see Dean back in the dev chair on consoles, because it's only means some exciting things are on the horizon for homebrew.

    via http://www.eurasia.nu/modules.php?na...ticle&sid=3668 ...
    by Published on March 5th, 2018 22:53
    1. Categories:
    2. PS4
    Article Preview

    Those of you who are Linux fans will love to hear that the PS4 and firmware 4.55 is now avaible for linux, heres the news:

    Valentinbreiz announced via twitter that he and Vultra have updated the PS4 Linux loader payload for supported systems with firmware 4.55. According to the developer, the supported systems so far are all CUH-11XXX and some CUH-10XXX models, with CUH-1008A confirmed not working.

    To get started you need two USB sticks (one is technically sufficient, but it's recommended to use a dedicated one with Linux installed). The first USB stick is used for the initialization process and the second one contains Linux and is ext2 formatted. The first one should be FAT 32 formatted and have bzImage and initramfs.cpio.gz on the root directory. You can get them on the developer's Github page. With that USB stick plugged in on any USB port, the PS4 is booted up. Next step is to start the payload, which is done by launching the PS4 web browser and using netcat to send the PS4-Linux-Loader.bin to the PS4. As another option, the developer suggests using his own PS4 Payload Sender tool.

    Now in Rescue Shell, the first USB stick is removed and the second one plugged in. With an external keyboard, you have to find your second USB stick by typing the command fdisk -l. It is identified as /dev/sdc1 etc. Next commands to execute are mount /dev/sdc1 /newroot and exec switch_root /newroot/ /newroot/sbin/init. After that you should be good to go. If you have any questions, please post them in the linked discussion topic below.

    Instructions Source
    Discussion thread

    via https://gbatemp.net/threads/ps4-linu...e-4-55.497882/
    by Published on March 5th, 2018 22:47
    1. Categories:
    2. Nintendo Switch

    Heres a nice bit of Custom Firmware news for the Switch:

    Exosphere (A TrustZone re-implementation in Atmosphere, my Switch CFW) just successfully performed smcCpuOn, turning on a second CPU core for the kernel it loaded for the first time on hardware. Lots of debugging/work ahead, but great progress.

    Happy Switch-release anniversary, everyone!


    via http://www.eurasia.nu/modules.php?na...ticle&sid=3666

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