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  • DCEmu Featured News Articles

    by Published on January 2nd, 2020 20:03
    1. Categories:
    2. Sega Dreamcast News

    Intrepid Izzy by Senile Team combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun. Here comes the late December 2019 development update:

    Quote:
    Costumes
    Costumes have been completed for some time, but sometimes creative people get that creative itch, and they just can’t help themselves. In short: another costume has been made. Izzy was already wearing a miner’s helmet in the mine cart level, but now she can don the entire outfit! So costumes are now super completed.
    Programming
    Programming is practically finished. Everything works and the big list of bugs is now greatly reduced. Just some finishing touches and we’re done! Finishing touches such as achievements/trophies/goals. Whatever you call them, they’re a fun little extra in games and we believe there should be a nice mix of easy and harder trophies. And most importantly, they should have silly names – but you will find out what we came up with in due time.
    Enemies
    We have enemies by the bucketloads! I’m going to call this one finished.
    Bosses
    As you’ve seen in recent updates, we have been hard at work on the boss fights. We are still perfecting them, and depending on how that goes, may decide to add one or two more.
    Levels
    The levels are pretty much done, but we’re still tying some things together to improve the overall progression, and creating a grand entrance to the final boss. And of course the gradual tweaking, improving and expanding of the levels will continue bit by bit until the very last moment – all to make the game the best we can. Completion: 99%
    Music
    Almost finished! We just need to create an ending with some appropriate ending music to end all ending.
    Release
    So what about the release date you ask? Well, we’re not yet in a position to have an actual date. But we can tell you what the plan is.
    We expect to complete “release candidate 1” as soon as January. This basically means the first complete version of the game, which is to be thoroughly tested to evaluate if it is ready for release. Depending on the test results, we may proceed with release, or create revised versions RC2, RC3 as needed.
    First, we want to release the PC version, since no certifications or CD pressing is needed. This version will also be easiest to patch and update in case the need should arise. It will be released as soon as possible after a release candidate has passed our quality control.
    The second step is to create the console versions based on the latest updated version. During this step Roel will have to put the finishing touches on the PS4 and Dreamcast versions. Naturally this will require some work on specific programming and graphical requirements, but also age rating, Sony certification, CD pressing for the Dreamcast, packaging, and all the little details that will pop up during development.
    To estimate a timing for the console versions is even more tricky than for the PC version because we also depend on a lot of external factors. However, it will be as soon as possible and in 2020

    https://pdroms.de/sega-dreamcast/int...dreamcast-game
    ...
    by Published on January 2nd, 2020 18:00
    1. Categories:
    2. Nintendo Wii News

    WiiColEm is a port of the ColEm ColecoVision emulator version developed by Marat Fayzullin.

    Features:

    • Super Game Module (SGM) compatibility
    • Multiple video modes (240p, GX+VI, GX)
    • Support for driving, roller, and super action controllers
    • Tilt-based (Wiimote) driving support
    • Cartridge database w/ recommended controller settings and keypad descriptions for most commercial cartridges
    • Cartridge keypad overlays
    • Per-cartridge button mappings
    • 0.3 - December 25, 2019

      • Updated to latest version of ColEm (4.8)
        • Super Game Module (SGM) emulation
        • 24c08 and 24c256 EEPROM emulation

      • Display enhancements
        • Double strike (240p)
        • GX+VI mode
        • 16:9 correction
        • Full widescreen support
        • Ability to enable/disable bilinear filter (GX mode)
        • Color trap filter

      • Hierarchical file navigation support
      • SMB (Network support) for loading ROMs
      • Multi-save slot support
      • Support for launching via WiiFlow (and returning)
      • Updated to latest versions of devkitPPC (r35) and libogc (1.8.23)

    • http://wiibrew.org/wiki/WiiColEm
    ...
    by Published on January 2nd, 2020 17:50
    1. Categories:
    2. Nes News

    The Woolsey Fan Company, headed by its sole member Polinym, has released its second localization project.
    Meet “LaSalle Ishii’s Childs Quest” (a.k.a. “Rasaru Ishii no Child’s Quest”), a humble and neglected RPG for the Famicom. In Japan, the game met very little success, much like the 80’s celebrity inserts featured in it. Not surprisingly, the game had no hope of being released in the U.S., and never did.
    But what if it did?
    Polinym of the Woolsey Fan Company stepped up to make this a reality. Like the previous project, the Woolsey Fan Company set out to pour care and love into this game, and create the localization that Nintendo of America (NOA) never made.
    The WFC stepped “back in time”, if you will, into the shoes of NOA, and carefully planned how to release this game to American audiences. To avoid inevitable copyright issues, it would be highly likely that the NOA would have removed the celebrity inserts which would have had no meaning to U.S. players anyway. The omission required some overall changes to the game, but not unlike previous decisions such as Super Mario Bros. 2, or non-NOA like Totally Rad or Street Combat. For authenticity’s sake, the WFC also implemented NOA’s content policies.
    At the same time, as a translation project, the WFC also strived for accuracy and faithfulness to the original Japanese game as much as possible within the constraints. The WFC thouroughly researched this game and everything about it. The original game contained many puns, pop culture references, and jokes that the WFC went above and beyond to try and maintain. Polinym request that feedback, negative or positive, regarding the localization choices and marketing decisions be given only those who have actually played the game.
    In typical WFC fashion, Polinym didn’t simply slap subtitles into the dialogue and call it a day. The dialogue flows naturally, keeping the context of everything in the game leading to each line (and the intent behind) in the text.
    The end result?
    Stardom Warriors, for the Nintendo Entertainment System as it would have appeared back in the day of the NES. This is the game that would have been one of the “gateway RPGs” that Nintedo would sell to American gamers in the 80’s. This is the game that Nintendo would have sent you in the mail for free with every subscription to Nintendo Power.
    Stardom Warriors is an absolutely bizarre parody RPG where you become the Manager of an up-and-coming new band. Your task is to tour the world, training and preparing your band to hold concerts in order to become famous.
    The task is not that simple. Along the journey, you have to do battle with rude people or creatures using your TALKing Power. Use your kind words to turn them into fans of your band. Instead of magic, you can learn “Managic” to heal yourself or unleash powerful blasts of kindness upon your enemies. You could be up against anything in battle from frogs, senior citizens, serial killers, barf, news reporters, mailboxes, pieces of cloth, chimera cows, and even a bottle of syrup! Keep in mind that this wacky parody RPG in a modern setting was released BEFORE the famous MOTHER (EarthBound Zero/Beginnings).
    The WFC even went so far in emulating Nintendo of America as to include a US-exclusive Player’s Guide called the “Manager’s Handbook” to help players get through the game. The Manager’s Handbook is included with the IPS patch in a PDF form.
    In true NOA spirit, the WFC even released a “commercial” of sorts in the form of the “STARDOM WARRIORS unOFFICIAL TRAILER” on YouTube, which you can see by using the “RELEVANT LINK” in the bottom left corner. (https://www.youtube.com/watch?v=q99×4Sylbds)
    So, are you a bad enough dude to conquer Stardom Warriors and lead your band to stardom? Play Stardom Warriors on your Nintendo Entertainment System (or emulator) today!

    http://www.romhacking.net/forum/index.php?topic=29767 ...
    by Published on January 2nd, 2020 17:48
    1. Categories:
    2. Snes News

    This is a huge update with many new additions such as new enemies, new bosses, new items and gears, new map locations, new scenarios and events, and much much more. But the biggest of the update is the newly implemented Custom Enemy Graphics! This was something that was always intended to be added to the hack since the beginning but was never able to be done until recently, with the help of the amazing hacker chillyfeez! It was a tireless work for the past couple of months creating, coding and implementing these new custom enemy graphics, and this news article is to showcase the results to everyone! Huge, huge thanks to chillyfeez for the help in this because this would not have been possible without his help! Much appreciation and credit to chillyfeez!!
    Hope you’ll all check it out and enjoy this hack immensely!
    Feel free to reach out if you have any questions and/or comments! Cheers!!
    FF4 Ultima Discord: https://discord.gg/4MqjwJt

    http://8bitfan.info/

    http://www.romhacking.net/forum/index.php?topic=29778 ...
    by Published on January 2nd, 2020 17:46
    1. Categories:
    2. Snes News

    Roughly two years ago the project to localize the five main Compati Hero games (SD Great Battle 1-5) began, with the plan being to release all five at the same time. SRW OG: The Moon Dwellers had released earlier that year - in English no less - and SDGB seemed like they would be good/important from a historical perspective. Hero Chronicle joined that list shortly thereafter for its historical importance (recurring dimension-jumper Gilliam Jaeger’s first appearance.) It caps off the project series.
    The translation is fully complete and without any known issues. Enjoy!

    http://agtp.romhack.net/

    http://www.romhacking.net/forum/index.php?topic=29779 ...
    by Published on January 2nd, 2020 17:44
    1. Categories:
    2. Nes News

    This is a player sprite hack of Adventure Island 4 (AI4) for the NES. This hack changes Master Higgins’ player sprites into his girlfriend Tina. There are 2 language patches: ENG and JPN.
    Finally, the very last NES (or rather Famicom) game of the Adventure Island series, not only had an English translation , but also a Tina player edition. Unlike the previous three games, AI4 is more of an adventure game where the player collects items and weapons from different parts of the island to progress. Master Higgins, or rather in this case, Lovely Tina is the heroine and its up to her to save their dino-pals who got abducted by a mysterious evil face from the sky.
    Both English and Japanese patch works on the original Japanese ROM, so there is no need to apply the ENG patch over the English translation hack. Enjoy!

    http://www.romhacking.net/hacks/4854/ ...
    by Published on January 2nd, 2020 17:43
    1. Categories:
    2. Sega Game Gear News

    Exactly 25 years after its release, Sorcery Saga III (Madou Monogatari III) for the Sega Game Gear has been translated into English!
    Following the events of Sorcery Saga II, magician-in-training Arle Nadja and her new companion Carbuncle continue their journey to the Ancient Magic School. But trouble once more finds them on the road when they are mysteriously ambushed by Rulue, who declares her undying love for Satan and traps them in a labyrinth. Aided by the citizens of the Frog Empire, can Arle escape the Minotauros’s labyrinth and exact vengeance on Rulue?
    Sorcery Saga III is the third in a series of dungeon crawlers developed by Compile, and probably best known as the origin of the Puyo Puyo puzzle game series. Originally released for Japanese home computers, the games were later ported to the Game Gear. These versions are generally quite different from the (as-yet-untranslated) computer versions; the third game in particular shares little with the original except a few characters, with the plot and dungeons almost entirely new for the port.
    This translation patch was the work of TheMajinZenki (translation), Supper (hacking), cccmar (editing and testing), and Xanathis (testing). Thanks as well to Filler for originally dumping the game’s script, and to Kingofcrusher’s original work on the first Game Gear Madou Monogatari game.
    The authors hope you’ll enjoy the game. Look forward to more Sorcery Saga in the future!

    http://stargood.org/

    http://www.romhacking.net/forum/index.php?topic=29806 ...
    by Published on January 1st, 2020 11:41
    1. Categories:
    2. Virtual Boy News

    Yet another English translation patch for a Japan-exclusive Virtual Boy game has been released by Thunderstruck. His patch for SD Gundam Dimension War builds upon the work of Benjamin and Greg Stevens and translates the remaining Japanese texts and graphics.

    • Credits are fully translated.
    • Warning screen doesn't show the Japanese warning anymore and the English text has been centered.
    • The title screen logo has been replaced with an English version made by Virtuous Rage.


    More information and downloads here.

    With this patch, every Japanese exclusive Virtual Boy game should now have been fully translated to English.

    You can support thunderstruck on Patreon.

    https://www.planetvb.com/modules/new...hp?storyid=466 ...
    by Published on January 1st, 2020 11:36
    1. Categories:
    2. PS4

    PlayStation 5 isn't the only new hardware coming from Sony in 2020. The company today announced that next month will see the release of the DualShock 4 Back Button Attachment.
    As the name suggests, the Back Button Attachment plugs into the bottom of the PlayStation 4's DualShock controller and adds rear-facing buttons for players who prefer that control style. The attachment includes two buttons that can be individually mapped to 16 different DualShock 4 inputs, with an integrated OLED screen providing an interface for the button assigning process.
    The plug-in peripheral allows users to save three different profiles to toggle between. And because the attachment covers the controller's standard headset jack, it also includes a pass-through stereo headset jack.
    The Back Button Attachment launches in North America on January 23 for $30 ($40 CAD). A European launch will follow February 14 with a €30 price point.


    https://www.gamesindustry.biz/articl...-button-add-on ...
    by Published on January 1st, 2020 11:27

    Call of Duty: Modern Warfare is No.1 for a third consecutive week and is the final No.1 of 2019.
    It holds off FIFA 20, which remains at No.2, and Star Wars: Jedi Fallen Order, which retains third position. In fact, the entire Top Five is unchanged, with Mario Kart 8: Deluxe still at No.4 and Luigi's Mansion 3 at No.5.
    As the final chart of the year, we can now see that physical game sales for 2019 are down almost 20% compared with 2018.
    This week's Top 40 marks an end of an era for the official UK charts, as a new charts supplier will be used in 2020.
    GfK (under various names) has been providing for the UK charts for more than two decades, but the charts have faced criticism in recent years as they only track physical sales. This is because boxed game sellers like Amazon, GAME and Argos share their software sales with GfK, but digital game sellers like Xbox Live, Steam and PSN do not.
    This has given rise to a new charts project launched by European trade body ISFE called GSD. GSD tracks physical sales and digital sales, although in different ways. Physical sales come directly from the retailers and encompass all games released in a box. Digital sales come directly from the publishers, but not all publishers are taking part (including Bethesda and Nintendo) and therefore not all digital games are counted.
    Additionally, the complexity of compiling the GSD chart means that the data takes longer to collate.

    https://www.gamesindustry.biz/articl...-1-of-the-year ...

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