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  • DCEmu Featured News Articles

    by Published on June 10th, 2018 22:16
    1. Categories:
    2. Snes News

    Snes9x one of the major emulation scene emulators is back with a new release:


    • The full changelog can be seen below.
      - Increased the speed of SA1 emulation to match hardware (BearOso)
      more closely.
      - Fixed negative SA1 division (BearOso, Jonas Quinn)
      - Changed the location where we poll input to potentially (Brunnis, BearOso)
      reduce lag.
      - Fixed the interlace fields being swapped after skipping (BearOso)
      frames.
      - More updates for BS-X support. (LuigiBlood)
      - Updated xBRZ to version 1.6. (zenju, OV2)
      - Added a DMA timing hack for rpgone's Koryu no Mimi (OV2)
      translation.
      - Updated HDMA to not update indirect addresses until after (BearOso)
      transfers are completed.
      - Improved cheats support. This stores cheats in a human- (BearOso, OV2)
      readable and editable format as gamename.cht. Cheats are
      converted from the old format on load. They can be added
      in many different formats, but they will convert to the
      simple address=condition?byte format.
      Also, now included is mightymo's cheat database, and the
      ability to match a game and automatically load cheats
      from it.
      - Don't reset a pending NMI on vblank end. Fixes Super (furrykef)
      Punch-Out.
      - Redo NMI timing. Fixes Secret of Evermore (PAL). (BearOso)
      - Test for transparency before dithering on SuperFX. This (RedGuy(yyy))
      fixes some graphical artifacts in Star Fox.
      - Change some of the SDD1 guesswork mapping. Fixes a Tales (BearOso)
      of Phantasia hack.
      - Return PPU1 MDR for reads of $2137 instead of CPU MDR. (BearOso)
      Fixes Mario's Time Machine graphical glitch.
      - Memset less memory for sprite calculations. (Nebuleon)
      - Don't spuriously update register 14 when running SuperFX. (BearOso)
      Fixes graphical glitches in Doom.
      - Added a SuperFX clock modifier variable. (BearOso)
      - Write CPU MDR during some DMA and HDMA transfers. Fixes (BearOso)
      Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler.
      - Calculate next IRQ time in advance instead of continously (BearOso, OV2)
      checking for it.
      - Added some IRQ timing quirks. Fixes at least Marko's (BearOso, OV2)
      Magic Football.
      - Fixed wrong tile selection in offset-per-tile mode. (BearOso)
      - Advance the VRAM pointer even if VRAM writes at the time (kps501)
      are invalid.
      - Return 0x80 instead of 0xff in DSP1 simulation. Fixes (kps501)
      Powerfest '94 Mario Kart.
      - Initialize controllers on reset. Fixes Looney Tunes (kps501)
      B-Ball multitap.
      - Attached APU instruction tracer and made some additions (BearOso)
      to debugging output.
      - Fix line doubling in interlaced mode. (kps501)
      - Added support for M.A.C.S. rifle peripheral. (kps501)
      - Fixed a bug where the MSU1 channels were reversed. (qwertymodo)
      - Win32: Added dynamic rate control support for XAudio2 (OV2)
      - Win32: Added different volume level configuration for (OV2)
      regular and turbo speed.
      - Win32: Added option to disable EPX scaling for messages (OV2)
      - Win32: Improve multi-rom loading. (OV2)
      - Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2)
      easier compiling from source.
      - Win32: Fixed icon registration. (OV2)
      - Win32: Better support for running while unfocused. (OV2)
      - Win32: Changed icon. (BearOso)
      - Win32: Report hidpi support. (BearOso)
      - Win32: Added mute hotkey and hotkeys for saving/loading (OV2)
      from file.
      - Win32: Disabled hotplugging in favor of a menu option to (OV2)
      reconfigure joysticks.
      - Win32: Added a reduce input lag option. (BearOso)
      - Win32: Added ability to use GLSLP shaders with OpenGL, (OV2)
      including a dialog to tweak custom parameters.
      - GTK+: Added dynamic rate control support for audio to (BearOso)
      reduce buffer overflows and underflows.
      - GTK+: Increased SDL requirement to version 2.0. This (BearOso)
      improves joystick compatibility.
      - GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso)
      - GTK+: Added ability to start from a snapshot on the (julien2512)
      command line.
      - GTK+: Added automatic input rate handling. (BearOso)
      - GTK+: Use 16-bit 5-6-5 pixel format for better colors. (BearOso)
      - GTK+: Now disables the compositor in fullscreen mode. (BearOso)
      - GTK+: Changed icon. (BearOso)
      - GTK+: Require libepoxy for OpenGL support. (BearOso)
      - GTK+: Add full compatibility with GLSLP shaders, with a (BearOso)
      parameters dialog to configure them.
      - Unix: Add xinerama support and window position hints.

      download https://github.com/snes9xgit/snes9x/releases/tag/1.56

      via https://gbatemp.net/threads/snes9x-v...ut-now.506640/
    ...
    by Published on June 10th, 2018 21:27
    1. Categories:
    2. PS4

    This is very interesting news for me as i have a 5.05 ps4 firmware:


    ...
    by Published on June 10th, 2018 21:24
    1. Categories:
    2. Nintendo Switch

    Heres an updated release for the all in one hack for Nintendo Switch:


    • Even tho the SX PRO is coming next weekend, there is those that want to do 'Switch Hacking' on their own, or just use SX OS with PC, and if you one of those 'down-to-earth' (bare-bones) modders, then check out this handy-dandy All-In-One package of Switch tools!
      This windows applications allows you to easily extract premade packages for the microsd card, which goes into the switch. Also this tool has TegraRcmSmash by @rajkosto and the drivers included which allow you to launch payloads from your windows machine.

      v1.0.0.3 Changelog:
      • Add the .stub file needed to make hbl work on 5.1.0 (hekate5x.zip) (thanks @Karthik99999)
      • Updated CTCaer v2.2 -> 2.3 (This fixes the sleep bug) (thanks @Karthik99999)
      • Updated HacToolGUI to newest version. (thanks @peter17ji)
      • Fixed Bug in SDTools -> When "delete" was pressed without anything selected, it crashed

      Hopefully you find this program useful. --- Have fun!
      Click to expand...

      • How to use Follow this image guide: https://imgur.com/a/zljwjZM
      • Download You can download either an installer (recommended) or a portable version(extract everything, else it won't work) here

      OFFICIAL SITE: --> https://github.com/getraid/SHAIO

      via https://www.maxconsole.com/threads/s...1-0-0-3.47179/
    ...
    by Published on June 6th, 2018 22:22
    1. Categories:
    2. PC News

    Heres Wraggy210 the Autistic Gamer playing the mega hit Fortnite for the first time:

    ...
    by Published on June 6th, 2018 20:50
    1. Categories:
    2. PSP News,
    3. Android News

    The PSP Emulator for Windows and Android has got a new release:

    PPSSPP v1.6.3 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

    PPSSPP v1.6.3 Changelog:
    * Crashfixes, task switching and one in Phantasy Star Portable
    * Improve graphics in PoP on some devices

    android download http://play.google.com/store/apps/de....ppsspp.ppsspp

    download http://www.ppsspp.org/index.html

    via http://www.emucr.com/2018/06/ppsspp-v163.html ...
    by Published on June 6th, 2018 20:44
    1. Categories:
    2. PC News

    New version of the Spectrum Emulator released:

    Fuse v1.5.4 is released. The Free Unix Spectrum Emulator (Fuse) is an emulator of the 1980s home computer and various clones for Unix, Mac OS X and Windows.

    Features:
    - Spectranet emulation
    - SpecDrum emulation
    - Disciple emulation
    - Movie recording to FMF files
    - SpeccyBoot emulation
    - GTK+ 3 Support
    - Many Win32 enhancements
    - POK file support
    - PZX file read support
    - Plus lots of bug fixes

    Fuse v1.5.4 Changelog:
    * Miscellaneous improvements:
    * Add *.FMF as an allowed filetype to file selectors (Sergio Baldoví).
    * Save SCR from current display file (thanks, Einar Saukas) (Fredrick
    Meunier).
    * Use 44.1KHz as default sound frequency (Fredrick Meunier).
    * Various minor bugfixes.

    download http://sourceforge.net/projects/fuse-emulator/

    via http://www.emucr.com/2018/06/fuse-v154.html ...
    by Published on June 6th, 2018 20:42
    1. Categories:
    2. PS4

    Awesome to see the PS4 scene progressing well, heres the latest news:

    Developer Wildcard has updated his kernel dumper for the PS4. The tool supports firmware 4.05, 4.55, and 5.05.
    For those of you interested in digging into the PS4 Firmware, you’ll want to have a look into this tool which lets you dump the PS4 kernel for further analysis. This includes, but is not restricted to, looking for vulnerabilities in the firmware. (And if that’s your thing, you’ll probably want to have a look at Belf, the recently released ida pro loader for PS4 Elfs)
    Since some people were apparently having issues dumping the kernel through the original technique of a network socket, Wildcard has added direct support for dumping on the usb drive.
    There’s no compiled payload release though, so you’ll have to build the payload yourself from source.

    via http://wololo.net/2018/06/06/ps4-ker...s-dump-to-usb/ ...
    by Published on June 6th, 2018 20:40
    1. Categories:
    2. PC News

    This is GamerWraggy210 first video and this is the installation video for the Mega game Fortnite on Windows 7, this is a big game that requires parental help with some aspects.

    ...
    by Published on June 6th, 2018 20:04
    1. Categories:
    2. Nintendo Switch

    STJr and carstene1ns have ported the homebrew Sonic game to the Nintendo Switch:

    Hoi, I have ported SRB2 to Nintendo Switch!

    This is no proper release yet, but mainly a test build. Button configuration is not final yet (MINUS is mapped to ESC for now)
    and also the startup time needs to be improved (currently it seems to wait for a network timeout for about a minute :unsure.

    via https://www.nintendomax.com/viewtopi...11fe5e0fab1ebc ...
    by Published on June 6th, 2018 20:02
    1. Categories:
    2. Nintendo Switch

    Heres a new release of the gameboy advance emulator for the Nintendo Switch:

    A VBA-M port for Nintendo Switch. It's based of the libretro port(the actual emulator) and 3DSGBA(the GUI, although heavily refactored).

    After porting 3DSGBA(which often crashed probably because of a huge amount of memory leaks), I tried porting mGBA which ran not so well. That's why I decided to experiment with a lighter less accurate emulator, which lead to this port.

    Needs libnx and devkitPro to build. Just run make.
    Features

    Quite high compability(haven't tried many games)
    Save games and save states
    Frameskip

    Problems

    In rare occasions the audio has problems
    Video and Input not frame accurate(see Speed hack)

    Speed hack

    Before implementing this "speed hack" the emulator had regular slowdowns. Although I found out about these things by myself, these things might be common knowledge to emulator devs. These were the things which apparently slowed the emulator down:

    The thread/core it's running on
    The VSync

    The first problem was solved by running the whole emulator in a second thread with a very high priority pinned to a core not used by the system.

    Omitting the wait for vertical synchronisation lead naturally to artefacts. So I decided on only running the emulator inside the second thread, locked using sleep thread to 60 Hz. At the same time the main thread is locked by the vsync and only receives the framebuffer while sending the input. I left the audio in the emulator thread.

    This leads of course to the problem that both threads, although locked to 60 Hz, may not run in sync, so the input or the graphics of a frame may be skipped or out of sync sometimes.

    Changelog:

    Complete UI overhaul. Now it looks almost native!
    Setting to offset the real time clock

    Again thanks to @dene-, who's responsible for the UI improvements and @jakibaki who's our expert for RTC and saving.

    download https://github.com/RSDuck/vba-next-switch

    via https://www.nintendomax.com/viewtopi...11fe5e0fab1ebc ...

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