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  • DCEmu Featured News Articles

    by Published on August 14th, 2019 17:50
    1. Categories:
    2. GBA News

    There are news on the Game Boy Advance homebrew scene, which should not stay unmentioned. JeffRuLz sent us an e-mail to let us know about Celeste Classic. As of now it can be still considered a prototype. It’s a difficult platform game demanding precise wall jumps and air dashes. If your reflexes are limited, this might be not a game for you.
    All of you interested to develop for the GBA, the source code is available for free as well.

    https://pdroms.de/nintendo-gameboyad...y-advance-game ...
    by Published on August 14th, 2019 17:45
    1. Categories:
    2. Retro Consoles/Translation News

    • The classic/mini throwback video game console craze continues, with Konami joining the fray, with their soon to be released TurboGrafx-16 Mini. After claiming that the TG-16 Mini would include 50 classic titles from both the Japanese PC Engine and western TurboGrafx-16 libraries, Konami surprised fans by further revealing another seven bonus games, bringing the total count to 57. We also have confirmation that M2, known for their work on recent ports of classic Sega Genesis games, is on board with the project, meaning the games will likely be emulated in a reliable manner. The recently announced games are as follows:
      • Seirei Senshi Spriggan
      • Spriggan Mark 2
      • Dragon Spirit
      • Galaga '88
      • The Genji and the Heike Clans
      • The Legend of Valkyrie
      • Splatterhouse

      The TurboGrafx-16 Mini is slated for a March 19, 2020 launch, and will be sold exclusively through Amazon. Pre-orders are now open, with the system retailing for $99.99. It should be noted that more than half of the games from the lineup are in Japanese, and will not be translated/localized.

      Full List of 57 Games
      TurboGrafx-16 Titles

      • Air Zonk
      • Alien Crush
      • Blazing Lazers
      • Bomberman ‘93
      • Bonk’s Revenge
      • Cadash
      • Chew-Man-Fu
      • Dungeon Explorer
      • J.J. & Jeff
      • Lords Of Thunder
      • Military Madness
      • Moto Roader
      • Neutopia
      • Neutopia II
      • New Adventure Island
      • Ninja Spirit
      • Parasol Stars
      • Power Golf
      • Psychosis
      • R-Type
      • Soldier Blade
      • Space Harrier
      • Splatterhouse
      • Victory Run
      • Ys Book I & II

      PC Engine Titles

      • Akumajō Dracula X Chi No Rondo
      • Aldynes
      • Appare! Gateball
      • Bomberman ‘94
      • Bomberman Panic Bomber
      • Chō Aniki
      • Daimakaimura
      • Dragon Spirit
      • Dungeon Explorer
      • Fantasy Zone
      • Galaga ‘88
      • Ginga Fukei Densetsu Sapphire
      • Gradius
      • Gradius II – Gofer No Yabō –
      • Jaseiken Necromancer
      • Nectaris
      • Neutopia
      • Neutopia II
      • Ninja Ryūkenden
      • PC Genjin
      • Salamandr
      • Seirei Senshi Spriggan
      • Snatcher
      • Spriggan Mark 2
      • Star Parodier
      • Super Darius
      • Super Momotarō Dentetsu II
      • Super Star Soldier
      • The Genji and the Heike Clans
      • The Kung Fu
      • The Legend of Valkyrie
      • Ys I & II


    by Published on August 14th, 2019 17:17

    Microgaming is one of the oldest names in online gaming, having formed in 1994 and brought out its first slots in 1998 as you can learn in https://www.microgaming.co.uk/about-us.

    The online casino software giant is still going strong today with a portfolio of around 540 games. Its best online slots can be found at many of the places listed at https://www.uk-online-slots.co.uk/

    For all the excitement of Microgaming’s more recent games such as Lara Croft: Temples and Tombs, Jurassic World Online Slot, and Zombie Hoard, there’s something appealing about the older Microgaming games.

    It hard to find the oldest Microgaming games at casinos these days, but we’re always happy to reminisce here at http://www.dcemu.co.uk/content/. Let’s look back at five of the best Microgaming slots from the late ‘90s and early 2000s.

    Pharaoh’s Fortune Slot, 1998

    Pharaoh’s Fortune was the original Microgaming online slot brought out way back in January 1998. This game appears basic when viewed through a modern lense, but it was incredibly advanced for its time. Based on the pharaohs of ancient Egypt, Pharaoh’s Fortune slot was a 3-reel game with one payline running horizontally across the reels. What it lacked in bonus features and Wild symbols (there weren’t any!) it made up for with cool ‘90s graphics and sounds.

    Jurassic Jackpot Slot, 1999

    Microgaming has been producing Jurassic Park-themed slots for more than 20 years, starting with the original Jurassic Jackpot slot in 1999. The original Jurassic Park film was released in 1993 and Microgaming capitalised on its popularity with this very basic 3-reel, 1-payline slot game. As you can see, all the early games had fewer reels and paylines than today, but the stories behind them were still just as good!

    Gladiators Gold, 1999

    Another popular film that came out around the same time as the first online slots was Gladiator, released in 2000. Microgaming must have known about the film because it beat Hollywood to the punch and released Gladiators Gold in August 1999. This slot was an advancement on earlier slots, with 3 reels and a whopping 3 paylines! It also signalled the moment when casino games started looking more advanced in terms of graphics and sound. Bonus features were still a fair way off, but Gladiators Gold was perfect for any gamer just wanting to have some fun and perhaps win some prizes at the same time.

    Fruit Fiesta, 2000

    The year 2000 marked the start of a new century and with it many new developments from the likes of Microgaming and other online casino manufacturers. We know all about the craze of the Starburst online slot and Candy Crush mobile games, but what about the early versions? In July 2000, Microgaming took a big leap with the release of Fruit Fiesta, a 5-reel, 15-payline online slot based on those vintage fruits machines you used to find at online casinos and pubs. This was also one of the early online slots to introduce extra features like wilds (the Fruit Fiesta logo) and bonus games.

    Thunderstruck, 2003

    `This was the game that preceded the globally popular slot of the same name in 2010. This was a 5-reel, 9-payline slot based on Norse mythology. How popular was Thunderstruck? Well, just look at how many games still put a spin on Norse mythology to this day. This was quite possibly the original global online casino slots hit.

    by Published on August 12th, 2019 20:39
    1. Categories:
    2. Wii U News

    It's time for another Cemu update! Version 1.15.11 has just been publicly released which improves the handling of updates & DLC in several ways (better content type detection, automatic backup & restore in case of a failed install and other under the hood enhancements), shader changes in preparation of the upcoming Vulkan renderer (if you are a developer, you may want to check those in better detail by reading the changelog, otherwise your shaders may only be compatible with the OpenGL backend in the future), more functions for the built-in debugger and your usual dose of bug fixes.

    Here is the full official changelog:

    [TABLE="width: 94%, align: center"]
    [TD]# # Cemu detailed changelog for 1.15.11c
    # Patreon release date: 2019-07-26
    # Public release date: 2019-08-02

    # New in 1.15.11c:

    GX2: Fixed emulation of gl_PointSize when geometry shaders are used

    # New in 1.15.11b:

    general: Fixed a bug where DLC would be installed into the wrong location
    GX2: Fixed broken transform feedback on OpenGL (#157, #159)

    # New in 1.15.11:

    general: Better update/dlc handling
    Updated mlc01 folder locations for updates and dlc to match those of an actual Wii U
    Newly installed updates and dlc will be stored at the new locations, while previously installed ones are still detected properly
    Improved detection of type of content (affects installation and gamelist)
    Installing updates/dlc will now backup previously installed content and restore it on failure/cancelation

    debugger: Implemented more instructions for assembler and disassembler
    debugger: Assembler now supports basic expressions in place of constants
    debugger: Fixed a crash when stepping into imports

    coreinit: Fixed OSUninterruptibleSpinLock_Acquire() not restoring interrupts before switching to the scheduler

    nn_erreula: Fixed a bug where the same message would keep poping up

    padscore: Opening the input configuration window no longer temporarily disconnects the emulated controllers
    padscore: Fixed PPC stack corruption caused by KPADSamplingCallback (#140)

    nn_fp: IsOnline() now only returns true if there is an established friend server session. This should fix crashes or softlocks in games that only worked in online mode

    GX2: Shader tweaks to bridge the gap between OpenGL and the upcoming Vulkan renderer
    If you are a graphic pack developer, be aware of these changes:
    - All shaders are now generated with a Vulkan and OpenGL compatible header using #ifdef / #endif preprocessor directives
    - gl_Position should always be set via the new SET_POSITION() macro
    - Shaders used in combination with point primitives always have to write gl_PointSize
    - Point shaders that get their point size from renderstate have a new uniform variable (uf_pointSize)
    - Primitive points will modify the vertex shader base hash (+0x71)
    Existing custom shaders remain compatible with the OpenGL backend, except for vertex/geometry shaders used in combination with GL_POINTS which need to be updated

    (#xx) refers to bug tracker issues resolved by this change. See ...
    by Published on August 12th, 2019 20:15

    New Super Mario Bro. U Deluxe and FIFA 19 are the best-selling physical games in Europe so far this year, according to GfK Entertainment.
    That's based on a new cross-platform report from the official charts and market research data supplier.
    FIFA 19 performed better in the Benelux countries of Denmark, Italy, Poland, Portugal, Russia, Spain, Sweden and the UK, while Mario proved more popular in Austria, France, Germany, and Switzerland.
    Grand Theft Auto V continues to be a dominant force in the market six years after release, ranking in the top three in five countries.

    https://www.gamesindustry.biz/articl...rope-this-year ...
    by Published on August 12th, 2019 20:11

    The latest EMEAA Charts are in, and there's little change among the ten best-selling games.
    The only new entry this week is EA's Madden 20, which has to settle for No.10 as various evergreen sellers dominate the combined physical and digital charts.
    As an indication of how much downloads now drive AAA games, the annual sports outing debuted at No.5 in the digital rankings but as low as No.26 at retail.
    It will come as absolutely no surprise that Grand Theft Auto is No.1 in both the combined and digital charts, and No.4 in the physical charts.
    PlayStation exclusive Marvel's Spider-Man is No.2 in both combined and digital, although as low as No.29 in the retail rankings -- again, indicating the downloads were the biggest driver for this title.
    Last week's big new release Fire Emblem: Three Houses continues to hold its own at No.3 in the combined physical and digital charts -- although this is purely based on retail sales, since Nintendo's digital data is unavailable.
    The game was top of the physical charts, and actually top of the combined rankings in terms of value rather than units sold.

    https://www.gamesindustry.biz/articl...-charts-top-10 ...
    by Published on August 12th, 2019 20:08

    Everything old is new again, at least for a while. Right-wing politicians are blaming games for real-life violence, the industry and its fans are rallying to defend the medium, and I had to check the mirror to see if the white hairs are all still there before I could be certain we hadn't all been time-skipped back to the early 2000s. Games are being scapegoated for awful, senseless and tragic acts of violence, and hey look, we're getting the band back together.
    It's an uncharitable thought -- albeit far from the least charitable thought I've had about the ESA in recent years -- but Donald Trump's half-cocked attempt to shovel responsibility for the recent mass shootings in El Paso and Dayton onto video game violence couldn't have come at a better time for the embattled organization if they'd slipped round the back of the West Wing to personally slip him a cheeky $50. The ESA had a dramatically awful week, having managed to leak the personal details of thousands of games media people in an act of blinding and potentially immensely damaging incompetence -- which feels for all the world like a punctuation mark at the end of a pretty awful decade or so, really.
    Then lo and behold, Donald Trump is at the podium and all of a sudden the ESA gets a chance to wheel out its Greatest Hits, Volume 1, 2 and 3. The battle against censorship and scapegoating, really the only thing it has ever actually been good at, roared back to life for a comeback tour.
    "Trump's attempted scapegoating harks back to a time when the industry may have felt embattled, but at least it felt somewhat united"
    It's not just the ESA, either. It feels like every time a political leader trying to deflect responsibility or a newspaper desperate for a silly-season headline drags out the old Violent Video Games trope, the whole industry almost heaves a collective sigh of relief. Solid ground, at last! Here's an opponent we can all rally against, an external foe launching an ill-informed and ill-advised broadside against the medium we all love. Here's an argument that lets us roll out talking points that unite the industry, the media and game fans themselves behind one banner.
    It's just like the mistily-recalled Good Old Days when it was game creators and gamers against a rogue's gallery of fuddy-duddy, pearl-clutching old politicians, fame-hungry lawyers of immensely dubious character, and sniffy newspaper editorials that often couldn't even get the names of the games they were criticising right.
    It is understandable why that's appealing. Leaving aside the tragic and sickening nature of the events that set this whole affair in motion, Trump's attempted drive-by scapegoating -- and eager adoption of his talking points by the shameless chorus line of American right-wing media, who must have left their full-throated defences of free speech and expression in the pocket of their other trousers this week -- really does hark back to a time when the industry may have felt embattled, but at least it felt somewhat united.

    https://www.gamesindustry.biz/articl...talgic-opinion ...
    by Published on August 12th, 2019 19:51

    Grand Theft Auto V has been a hype-fest ever since the gaming community got wind of its release prior to September 2013. Everyone was excited to see what the developers, Rockstar, would do as the Grand Theft Auto series continued to improve with each new instalment. Before launch, we learned that instead of one protagonist, we’d be getting three playable main characters as well as be able to roam around their largest map to date. Everyone able to buy the 18-rated game was hyped for its release, and then, after launch, they all indulged in the free-roam around the fictitious area of Los Santos as well as the superb story.

    Grand Theft Auto V was one of the most highly anticipated games of this decade, and despite the trailer not showing much and being released in 2011, it still racked up over 58 million views on YouTube.
    But the excitement was set to continue post-campaign, with the online multiplayer game mode Grand Theft Auto Online launching two weeks after the game’s release. At first, it was a mess. Many people struggled to get into the game mode when it was first opened due to the huge number of players trying to get online to play. The game mode was also relatively sparse, with the highly anticipated chance to perform heists online with friends not being an option from day one. Eventually, Rockstar ironed out the issues with GTA Online, going on to add a heists mode in March 2015.
    Through continued updates such as this, GTA V has remained relevant – almost entirely due to its online play – clocking in as the best-selling entertainment product of all-time across all mediums in November 2018, generating $6 billion in sales of units and most likely in-game microtransactions. Ever since passing this whopping milestone last year and following the release of another Rockstar game, Red Dead Redemption 2, the developers have continued to add free updates to the game, with the most recent even eclipsing the popularity of the long-awaited heists.

    The Diamond Casino & Resort is open for business!

    Alluding to the story while showing flashes of card games, slot machines, and prizes, the trailer for The Diamond Casino & Resort dropped five days before the DLC’s official launch to the excitement of many players.
    For months, gamers read articles about data-mine results and teases from Rockstar about the opening of the casino in GTA Online and finally, on 23 July, players got exactly what they hoped for. The casino floor of the Diamond Casino & Resort boasts many classic casino games, including blackjack, roulette, three-card poker, and numerous slot machines based on GTA lore. Then there’s also a virtual horse racing track for players to bet on virtual horses in the digital GTA casino. As well as these games, players can also indulge in a daily free spin on the Lucky Wheel to win prizes like casino chips, cash, or a supercar.
    On top of the casino games, players will also be able to sign up to the casino via standard or VIP memberships with escalating statuses which unlock vehicles as they progress with the DLC’s missions. Then there’s also the prospect of owning a piece of the Diamond Casino & Resort by getting a fully customisable penthouse suite. With the penthouse and the VIP membership, players gain access to many extras, such as exclusive lounges, a private spa, high-limit casino gaming tables, and the stunning rooftop infinity pool.
    The launch of this DLC has been massive for the already gargantuan game, reportedly bringing in the largest number of players to the game ever. Considering the game was launched in 2013 to huge sales, it’s incredible that it still has such a massive draw in 2019 for this free update. However, as has often been the case with the GTA franchise, this latest update hasn’t come without its controversies.

    Using real-world money to gamble in the GTA casino

    A video creator on YouTube did the maths to uncover how much one would have to spend to buy every item in GTA Online, as of July 2018, with the total coming to GTA$1.2 billion, or 150 Megaladon Shark Cards, which would cost $15,000 (£12,370) in real-world money.
    A controversy has arisen surrounding the opening of the Diamond Casino & Resort in GTA Online due to players effectively being able to gamble with real money. GTA Online has always enabled players to top up their balance of in-game currency by paying real money, via microtransactions, into the game. To do this, players purchase Shark Cards, with the lowest value conversion being the Red Shark Cash Card which costs £1.99 for GTA$100,000.
    To quell a lot of the potential backlash from people being able to convert real money into in-game money via Shark Cards for the purposes of gambling, Rockstar did install a cap at the Diamond Casino & Resort. During each in-game day, which lasts around 48 minutes of real-world time, players are capped to converting GTA$20,000 into casino chips. With premium membership, however, that cap rises to GTA$50,000. It has been calculated that per in-game day, a player could only convert £1 ...
    by Published on August 7th, 2019 19:41
    Article Preview

    How Casinos & Video Slots Are Boosting Mobile Gaming
    For many people, mobile devices are now the platform of choice for gaming. Traditional gamers may despair at the rise of social gaming via Apple and Android devices but the fact is, an enormous number of people only play games on their phones or tablets.

    Money talks

    One of the big drivers is the rise in popularity of video slots and casino games. For some people, the chance to win some cash makes these games more appealing than traditional video games. In fact, there is still a big divide in those who play traditional video games for fun and those who play casino or poker games for cash. What’s more, casino games and slots can be easily played on mobile devices without detracting from the gaming experience. People can play anytime from wherever they are.

    Crossover expected

    Despite the divide, it is expected that there could be a crossover between the two genres in the future as casino developers look to bring elements of gameplay and strategy into their titles to make them even more engaging; and video game developers adopt elements of the risk and reward features that make casino games and slots so attractive. This could revolutionise the way we think of gaming in the future.

    Incentives to play

    Casino and video slots games are appealing because you can pick them up and put them down whenever you want. You can spin some slots or play table games in just a few seconds making them perfect to play on the go. With so many people living busy lives with little spare time, they provide instant entertainment with little effort. What’s more, many companies will offer good incentives the first time a player signs up. For example, the latest Betfair promotions include up to £100 in bonuses and 25 free spins.
    Traditional video games and casino games are not mutually exclusive. There have been non-cash casino and poker games available on video consoles for years, and poker even featured in the Red Dead Redemption games. But there is a big difference in playing for fun and playing for cash. And while many video gamers may also play mobile casino games, the two genres still feel very separate.

    A glimpse into the future

    In the future, we could see a scenario where video games offer a pay-to-play model with cash prizes for achieving certain goals or where casino developers incorporate more gameplay into their titles to attract traditional gamers. There has been scepticism as to whether video gamers would pay to play such games but the amount of money spent on consoles and equipment, and the historic evidence of pay-to-play arcades suggests otherwise. Gamers are happy to part with cash if the product is top quality.
    The move towards the gamification of casino, poker and video games could help those companies attract a whole new audience to the world of mobile gaming.

    by Published on August 1st, 2019 22:27
    1. Categories:
    2. Sega Dreamcast News

    Redream v1.4.0 is released. Redream (originally called Dreavm) is a work in progress emulator for the SEGA Dreamcast.

    Redream Changelog:
    New app icon.
    New animated background in user interface.
    PowerVR DMA support (Sonic Shuffle, Simple2000 Series).
    PowerVR fog support.
    32-bit support for Android.
    GL ES 3.x support for Android.
    AArch32 and AArch64 JITs for Android.
    Built in fps counter.
    Automatic frame skipping.
    Reset binds option in input menu.
    Support for Nintendo Switch Joy Cons.
    Automatic library directory scanning.
    Touch screen suppport.
    Virtual gamepad input device.
    Save state support.

    Mac builds are now distributed as app bundles.
    Mac builds now write out internal files to ~/Library/Application Support/redream.
    Make options save before shutting down in the off-chance that there's a crash during shutdown.
    Improved per-strip accuracy.
    Optimized texture conversion routines.
    Lowered per-pixel requirement to GL 4.3+ / GL ES 3.2+.
    Improved framebuffer presentation accuracy and raw framebuffer write detection.
    Numerous rendering performance improvements as a result of Android optimizations.
    Improved AMD rendering performance when using per-pixel sorting. RX 480 at 1440p x 64 layers improved from ~50 fps to ~190 fps in Sonic Adventure main menu.
    Avoid persisting the pc to the context as frequently.
    Avoid persisting the cycle count to the context as frequently.
    Avoid unnecessary page permission changes when applying memory watches.
    Inline hot MMIO paths.
    Inline constants during code compilation.
    Added constant materialization optimization pass.
    Reduce register pressure in MACL / MACW operations.
    Use floating-point instructions for floating-point data transfers to reduce redundant SH4 context accesses.
    Run at a fixed 60hz in the UI.
    Improved indexing of disc box art.
    Raised maximum input devices to 32.
    Refactored virtual memory system to work with only a 29-bit address space.
    Filter out single-session CDIs in the UI which require a boot disc to use.
    Improved frame pacing and performance by tightening up the audio and video sync.
    Turbo button is now a toggle.

    SLEEP instruction not waking correctly (Psyvariar 2, Shikigami no Shiro II).
    Linux build unnecessarily linking with optional libraries (libXinerama, etc).
    Linux build using the incorrect directory for internal files when using a symlink.
    Mac build flashing on startup when fullscreen.
    More robust self-modifying code detection (Shenmue, Shenmue II).
    More robust culling of degenerate vertices (Wacky Races, Soul Calibur, Headhunter).
    Artifacts along the 1-pixel edge of the viewport in some games.
    Garbage data outside of the viewport in games attempting to compensate for overscan.
    Numerous HLE BIOS issues (MSR, 2K sports games).
    Corrected TOC for GDI and CHD disc images, fixes missing audio tracks in BIOS music player (MDK2).
    Crash when the texture cache reset mid-game in libraries with more than 512 games.
    Incorrect polygon winding for background plane (MDK2).
    Geist Force hanging during intro.
    Jet Set Radio crashing during graffiti free paint.
    Pro Pinball Trilogy hanging on boot.
    Monaco Grand Prix hang on startup.
    NHL 2K2 hanging in the main menu.
    NHL 2K2 pause menu rendering.
    Slave Zero failing to boot.
    Toe Jam and Earl crash on startup.
    Audio clicking in Sonic Adventure menus.
    Music in MDK2 and Stupid Invaders not playing.
    Music in Maken X cutting out during intro and beeping.
    Music in Walt Disney World Quest not pausing in menus.
    Music in Test Drive Le Mans going off the rails after ~10 minutes of play.

    https://redream.io/ ...

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