• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games - if you're interested in iGaming and casino sites, please visit newcasinosites2018.co.uk. They have all new casinos for 2018.
  • DCEmu Featured News Articles

    by Published on June 19th, 2018 20:05
    1. Categories:
    2. Nintendo Switch

    Heres a great new Snes Emulator for the Nintendo Switch:

    Hi, here is something i'm working on since a while now, but as my time is very limited... There is now other alternatives but... well

    Installation

    copy "psnes" directory to "/switch/" directory on sdcard
    copy roms to "/switch/psnes/roms/" directory on sdcard

    Information

    pSNES "should" work on any firmware (based on libnx and snes9x.git)
    pSNES actually support save states, 2x, 3x, fit, fit 4/3 and fullscreen hardware linear scaling and a simple (but nice?) ui.
    pSNES ui support titles images (png), named as the rom name with png extension instead zip, in the "previews" directory (to be created if needed).
    pSNES does not actually support high resolution games...
    pSNES use a database file for rom handling. You'll need a "db.xml" file located alongside the application. The current "db.xml" file comes from "Hyperspin" website, and only contains USA "good rom / no-intro" set. Your rom files must be zipped and named as per this set. You'll find in the "database" directory this file as backup/reference (Super Nintendo Entertainment System - hyperspin.xml) + a complete set from dat-o-matic (http://datomatic.no-intro.org). Rename this file to "db.xml" and (re)place it in the same directory as the executable to use this one. You can make your own database file with filtering from this great website.

    download https://github.com/Cpasjuste/psnes

    via https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8 ...
    by Published on June 19th, 2018 19:54
    1. Categories:
    2. Nintendo Switch

    Heres a nice Zelda game for the Nintendo Switch:

    I managed to complete the game. I had a couple times early on that it crashed but after those times I had no issues.

    I managed to use your NRO file and edited it to run the Zelda Return of the Hylian Solarus Edition. It runs pretty well too. It's a much shorter game but some may be interested in playing it.

    download https://www.nintendomax.com/viewtopi...5c5b18ee53b8e8 ...
    by Published on June 17th, 2018 08:35
    1. Categories:
    2. Xbox One

    The Next generation of Consoles is coming and heres Microsofts answer:


    • E3 conference is underway, and after the big public Microsoft press conference, industry insiders were informed behind 'closed-doors' that 'Scarlett' is already under development as the next-gen Xbox to replace their 'One' series, and will be landing in stores by 2020!
      At Microsoft's Xbox E3 2018 event, Xbox boss Phil Spencer hinted that the company is working on its Xbox One successor. Barely a day later, it's now reported that the next Xbox is codenamed Scarlett and is due for a 2020 release date. The news comes via Xbox insider Brad Sams, he previously leaked the official name of the Xbox One S and stated that the Xbox One X would be out in 2017. He also was partially correct in revealing what the next Halo game would be called prior to Microsoft announcing it at its E3 2018 conference.

      Aside from the next Xbox codename, it appears that Scarlett is a "family of devices" which Sams speculates that "we may see multiple pieces of hardware released that year."

      Furthermore, it's unknown if Scarlett will be backwards compatible with all games available right now. But given the investment Microsoft has put into backwards compatibility, it probably would as well as be aligned with the company's streaming efforts.

      A next Xbox release date of 2020 seems close when you consider that the Xbox One X just launched barely seven months ago. Sams claims that "Microsoft is aggressively moving ahead with hardware in the console space to shake up the industry."

      At E3 2018 Phil Spencer said that the Xbox One X hardware team is "deep into architecturing the next Xbox console, where we will once again deliver on our commitment to deliver the benchmark of console gaming". Naturally, he brought up Microsoft's work in AI and cloud technologies as well as its new studios as factors that will help towards making the Xbox a success.
      Click to expand...
      So things are already heating up for another round of next-gen console wars, now that Microsoft let the cat out of bag, all eyes are on Sony if they will drop the 'codename' hint of their rumored PS5 which large studios are rumored already have early alpha-devkits.

      via https://www.maxconsole.com/threads/n...in-2020.47219/
    ...
    by Published on June 17th, 2018 08:35
    1. Categories:
    2. PC News

    News from the ScummVM team

    Today, we have some awesome news to share. As you might have heard, Cyan, Inc. — the makers of Myst and Riven — are re-releasing the entire Myst series to celebrate the 25th anniversary of the original Myst game. And ScummVM and ResidualVM take part in this celebration in a special way!
    Myst — Masterpiece Edition and Riven — The Sequel to Myst are powered by ScummVM, while Myst III — Exile is driven by ResidualVM.
    In order to achieve the best possible gaming experience and to make your journey through the Ages even more pleasant, Cyan and ScummVM are establishing a new partnership, with both teams working together as closely as possible in the future!
    Perhaps the ending has not yet been written — more news will follow soon! ...
    by Published on June 11th, 2018 20:29
    1. Categories:
    2. Playstation Vita News

    Heres some great news for PSVita owners (like myself)

    A couple of hours ago, TheFlow revealed that he had been working on another exploit chain for the PSVita during the last month and now, he has almost pieced it together! That by itself is great news since it means that even after he releases the exploit he’s been promising, he’ll still be sitting on yet another hack for a higher FW. This is great since Sony will presumably release a firmware update to patch his FW 3.65-3.68 hack.

    However, the good news doesn’t end there as TheFlow also announced that he will be releasing his upcoming hack in September 2018! This new ETA is more specific than ‘not before next September’ which he revealed to us a short while, so that means that in 3 months or so, you’ll be able to hack your PSVita/PSTV running FW 3.61-3.68!


    Obviously, this is very exciting news since those stuck on a firmware higher than FW 3.60 will be able to hack their PSVita/PSTV to make it more useful but there are still things to look out for!

    What should you do now?

    This is the question on everybody’s mind after major news and it’ll be explained here so that you won’t regret any impulse actions!


    You should do the following:

    • If you have a PSVita/PSTV running firmware 3.60, stay there or use TheFlow’s CFW Updater if you really want to install firmware 3.65. Currently, you should not update since FW 3.65-3.68 still aren’t hackable since TheFlow hasn’t released his upcoming hack just yet!
    • If your PSVita/PSTV is running firmware 3.61 or 3.63, you’re safe to update to firmware 3.65 NOT firmware 3.67/3.68!!
      • You should update to firmware 3.65 because TheFlow’s upcoming hack won’t support firmware 3.61 and 3.63. However, you shouldn’t update to firmware 3.67/3.68 because they won’t be getting untethered HENkaku (HENkaku Ensō) so you’ll have to reapply HENkaku/taiHEN every time you reboot!

    • Those on firmware 3.65 should stay there for the above reason.
    • However, if your PSVita/PSTV is running firmware 3.67 or 3.68, there isn’t much to do at this point except for waiting.While not necessary for hacking the PSVita, HENkaku Ensō will save you the headache of having to reapply taiHEN every reboot!

      You’re safe to update to FW 3.68 if you’re on FW 3.67 so that you can still use PSN since not much has changed between the two.

    Conclusion

    As usual, patience is key here and nagging TheFlow won’t get his hack released any faster. That means that you should patiently wait till September arrives for TheFlow’s release since after all, he doesn’t owe you anything!
    TheFlow’s Twitter (further updates): https://twitter.com/theflow0

    via http://wololo.net/2018/06/09/theflow...exploit-chain/ ...
    by Published on June 11th, 2018 19:47
    1. Categories:
    2. Nintendo Switch

    If your one of those after a Modchip for the Nintendo Switch heres some good news for you:


    • It is only a few days away before SX OS lands on your Nintendo Switch console, and you can enjoy the world of 'backup games' and 'homebrew' support on the latest v5.1.0 firmware, and as such TX has released one more announcement before the reviewers get their hands on the SX PRO which is shipping out this week worldwide to various resellers with preorders, so check it out below:
      Welcome to the last Team-Xecuter announcement before we let the reviewers take over!

      Please find final product & packaging pictures with this announcement. This is from one of the 100 review samples that will be shipped this week. If you are on the review copies list, you do not need to email us: We will send you tracking once shipped.

      For reseller information, the packaging dimension and weight with product and cable: Weight: 30g. Dimensions: 10*7*1.4cm

      We want to confirm that SX OS official launch date is June 15th. Remember this is the day we ship units to vendors, so your own tracking number from the reseller will be a few days later. Also, because this is very large product launch, we can't deliver all preordered units on D-day. If you placed your order late, you might have to wait a week more for your distributor to receive more stocks after he clears its first preorders.

      We are working 24/7 right now to make the delay to deliver all preorders as short as possible.

      As usual, a few Q&A that came back regularly:
      • Q: Is SX affected by the dreaded "battery desync" problem?
        A:
        As far as we are aware this battery desync problem currently only occurs when running Linux on your Switch.
        While extensively testing SX OS, including booting SX OS with AutoRCM we have not ran into a single battery desync issue ourselves.
        SX OS itself isn't based on Linux. We *do* allow people to run Linux (and other payloads) through our "external payload" functionality. This is at your own risk.
        If we had to give the community a hint as to where to start looking into this "battery desync" problem we'd suggest looking into how the Fuel Gauge IC (MAX17050, I2C1 addr 36) is being used by Nintendo's OS and by Linux.


      • Q: If I boot in OFW mode and play my original purchased game online, am I safe?
        A:
        Yes, you are safe to play original games online in OFW mode.


      • Q: Does SX OS plays the original games in CFW mode?
        A:
        Yes, it does.


      • Q: If I download eShop games to an SD card, can I also run SX OS on that card?
        Or do I need separate cards for Nintendo eShop games and SX OS games?
        A:
        You can use the same SD card.

      Next week, the first reviews will be online, we are sure they will be excellent as we expect!

      via

      https://www.maxconsole.com/threads/t...-sx-pro.46981/
    ...
    by Published on June 10th, 2018 22:16
    1. Categories:
    2. Snes News

    Snes9x one of the major emulation scene emulators is back with a new release:


    • The full changelog can be seen below.
      - Increased the speed of SA1 emulation to match hardware (BearOso)
      more closely.
      - Fixed negative SA1 division (BearOso, Jonas Quinn)
      - Changed the location where we poll input to potentially (Brunnis, BearOso)
      reduce lag.
      - Fixed the interlace fields being swapped after skipping (BearOso)
      frames.
      - More updates for BS-X support. (LuigiBlood)
      - Updated xBRZ to version 1.6. (zenju, OV2)
      - Added a DMA timing hack for rpgone's Koryu no Mimi (OV2)
      translation.
      - Updated HDMA to not update indirect addresses until after (BearOso)
      transfers are completed.
      - Improved cheats support. This stores cheats in a human- (BearOso, OV2)
      readable and editable format as gamename.cht. Cheats are
      converted from the old format on load. They can be added
      in many different formats, but they will convert to the
      simple address=condition?byte format.
      Also, now included is mightymo's cheat database, and the
      ability to match a game and automatically load cheats
      from it.
      - Don't reset a pending NMI on vblank end. Fixes Super (furrykef)
      Punch-Out.
      - Redo NMI timing. Fixes Secret of Evermore (PAL). (BearOso)
      - Test for transparency before dithering on SuperFX. This (RedGuy(yyy))
      fixes some graphical artifacts in Star Fox.
      - Change some of the SDD1 guesswork mapping. Fixes a Tales (BearOso)
      of Phantasia hack.
      - Return PPU1 MDR for reads of $2137 instead of CPU MDR. (BearOso)
      Fixes Mario's Time Machine graphical glitch.
      - Memset less memory for sprite calculations. (Nebuleon)
      - Don't spuriously update register 14 when running SuperFX. (BearOso)
      Fixes graphical glitches in Doom.
      - Added a SuperFX clock modifier variable. (BearOso)
      - Write CPU MDR during some DMA and HDMA transfers. Fixes (BearOso)
      Speedy Gonzales and Funaki Masakatsu Hybrid Wrestler.
      - Calculate next IRQ time in advance instead of continously (BearOso, OV2)
      checking for it.
      - Added some IRQ timing quirks. Fixes at least Marko's (BearOso, OV2)
      Magic Football.
      - Fixed wrong tile selection in offset-per-tile mode. (BearOso)
      - Advance the VRAM pointer even if VRAM writes at the time (kps501)
      are invalid.
      - Return 0x80 instead of 0xff in DSP1 simulation. Fixes (kps501)
      Powerfest '94 Mario Kart.
      - Initialize controllers on reset. Fixes Looney Tunes (kps501)
      B-Ball multitap.
      - Attached APU instruction tracer and made some additions (BearOso)
      to debugging output.
      - Fix line doubling in interlaced mode. (kps501)
      - Added support for M.A.C.S. rifle peripheral. (kps501)
      - Fixed a bug where the MSU1 channels were reversed. (qwertymodo)
      - Win32: Added dynamic rate control support for XAudio2 (OV2)
      - Win32: Added different volume level configuration for (OV2)
      regular and turbo speed.
      - Win32: Added option to disable EPX scaling for messages (OV2)
      - Win32: Improve multi-rom loading. (OV2)
      - Win32: Add libpng and zlib dependencies as submodules for (qwertymodo, OV2)
      easier compiling from source.
      - Win32: Fixed icon registration. (OV2)
      - Win32: Better support for running while unfocused. (OV2)
      - Win32: Changed icon. (BearOso)
      - Win32: Report hidpi support. (BearOso)
      - Win32: Added mute hotkey and hotkeys for saving/loading (OV2)
      from file.
      - Win32: Disabled hotplugging in favor of a menu option to (OV2)
      reconfigure joysticks.
      - Win32: Added a reduce input lag option. (BearOso)
      - Win32: Added ability to use GLSLP shaders with OpenGL, (OV2)
      including a dialog to tweak custom parameters.
      - GTK+: Added dynamic rate control support for audio to (BearOso)
      reduce buffer overflows and underflows.
      - GTK+: Increased SDL requirement to version 2.0. This (BearOso)
      improves joystick compatibility.
      - GTK+: Improved GTK+ 3.0 support and made it the default. (BearOso)
      - GTK+: Added ability to start from a snapshot on the (julien2512)
      command line.
      - GTK+: Added automatic input rate handling. (BearOso)
      - GTK+: Use 16-bit 5-6-5 pixel format for better colors. (BearOso)
      - GTK+: Now disables the compositor in fullscreen mode. (BearOso)
      - GTK+: Changed icon. (BearOso)
      - GTK+: Require libepoxy for OpenGL support. (BearOso)
      - GTK+: Add full compatibility with GLSLP shaders, with a (BearOso)
      parameters dialog to configure them.
      - Unix: Add xinerama support and window position hints.

      download https://github.com/snes9xgit/snes9x/releases/tag/1.56

      via https://gbatemp.net/threads/snes9x-v...ut-now.506640/
    ...
    by Published on June 10th, 2018 21:27
    1. Categories:
    2. PS4

    This is very interesting news for me as i have a 5.05 ps4 firmware:


    ...
    by Published on June 10th, 2018 21:24
    1. Categories:
    2. Nintendo Switch

    Heres an updated release for the all in one hack for Nintendo Switch:


    • Even tho the SX PRO is coming next weekend, there is those that want to do 'Switch Hacking' on their own, or just use SX OS with PC, and if you one of those 'down-to-earth' (bare-bones) modders, then check out this handy-dandy All-In-One package of Switch tools!
      This windows applications allows you to easily extract premade packages for the microsd card, which goes into the switch. Also this tool has TegraRcmSmash by @rajkosto and the drivers included which allow you to launch payloads from your windows machine.

      v1.0.0.3 Changelog:
      • Add the .stub file needed to make hbl work on 5.1.0 (hekate5x.zip) (thanks @Karthik99999)
      • Updated CTCaer v2.2 -> 2.3 (This fixes the sleep bug) (thanks @Karthik99999)
      • Updated HacToolGUI to newest version. (thanks @peter17ji)
      • Fixed Bug in SDTools -> When "delete" was pressed without anything selected, it crashed

      Hopefully you find this program useful. --- Have fun!
      Click to expand...

      • How to use Follow this image guide: https://imgur.com/a/zljwjZM
      • Download You can download either an installer (recommended) or a portable version(extract everything, else it won't work) here

      OFFICIAL SITE: --> https://github.com/getraid/SHAIO

      via https://www.maxconsole.com/threads/s...1-0-0-3.47179/
    ...
    by Published on June 6th, 2018 22:22
    1. Categories:
    2. PC News

    Heres Wraggy210 the Autistic Gamer playing the mega hit Fortnite for the first time:

    ...

    Page 2 of 11 1 2 3 4 5 6 7 8