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    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • DCEmu Featured News Articles

    by Published on March 14th, 2019 19:43
    1. Categories:
    2. Wii U News

    Cemu v1.15.3d is released. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

    Cemu v1.15.3d Changelog:
    # New in 1.15.3b:

    CPU/JIT: Fixed potential instability and crashes caused by recompiler optimizations
    debug: Fixed WUD filesystem dump feature
    debug: Frame profiler now displays 9 different stats. From bottom to top:
    gray -> Idle (waiting for more commands from CPU)
    pink -> Wait for async (waiting for texture readback, occlusion queries. Explicit or by GX2DrawDone)
    dark red -> Texture creation, texture upload, texture cache management, sampler settings
    dark green -> Attribute/vertex buffer management, attribute data upload
    blue -> Shader management, shader compilation, uniform buffer management, uniform data upload
    purple -> Index cache management, index data upload
    green -> Render target management, FBO creation, texture creation
    yellow -> OpenGL glDraw calls
    light gray -> Everything else

    # New in 1.15.3:

    general: Display meta/bootTvTex.tga when booting a game and while compiling shaders (ref: http://bugs.cemu.info/issues/1)
    general: Reworked shader cache loading screen to scale better on higher resolutions
    general: Changed settings.xml to be more portable (use relative paths where possible)

    CPU/JIT: JIT recompilation of functions is now multi-threaded if multi-core recompiler is enabled (slightly reduces micro-stutter caused by recompilation)

    debug: Added debug option which dumps the WUD filesystem of the currently running game to dump/ folder (WUD/WUX extractor)
    debug: Fixed a bug where the RAM dump feature would silently fail because it would not create the dump folder

    GX2: Added frame profiler (can be toggeled via debug menu)
    GX2: Optimized texture loader
    GX2: Minor optimizations in various GX2 API functions
    GX2: Fixed random crash due to out-of-bounds access in texture code
    GX2: Fixed crash that could occur when GPU buffer cache accuracy was set to high
    GX2: Increased time before restorable textures are dropped from texture cache (from 15 seconds to 2 minutes)

    coreinit: Fixed incorrect timeout calculation in spinlock AcquireSpinLockWithTimeout API

    padscore: WPADGetInfoAsync no longer crashes when no callback is provided

    input: DirectInput rumble will only be initialized if the rumble value is set to non-zero (workaround for a crash bug in a common DirectInput driver)

    http://cemu.info/

    http://www.emucr.com/2019/03/cemu-v1153d.html ...
    by Published on March 14th, 2019 19:40
    1. Categories:
    2. PSP News,
    3. Android News

    PPSSPP v1.8.0 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

    PPSSPP v1.8.0 Changelog:
    * Avoid crash when starting PPSSPP due to bad AMD Vulkan drivers (#11802)
    * PowerVR Vulkan display corruption fixed (#11744, #11747)
    * Naruto Shippuden 3 hang fixed (#11780)
    * Fixes to various lighting bugs (#11567, #11574, #11577)
    * Fix control issue in Sonic Rivals and Rock Band (#11878, #11798, #11879)
    * Significant performance improvement in Earth Defense Force 2 (#11172)
    * Fix "real clock sync" setting (helps with latency for music games - #11813)
    * More speed in FF4 effects and other generated curves (#11425)
    * Support for resizing Vulkan on Linux (#11451)
    * Improved support for GLES on Linux/IoT (#11507, #11537, #11541, #11632, #11746, #11806, #11845)
    * Percentage based frameskipping (#11523)
    * DXT accuracy improved, fixing thick white line in Gran Turismo sky (#11530)
    * Fix Motorstorm freeze on non-Windows (#11618)
    * Faster block transfer in some games like Digimon Adventures (#11531, #11553, #11776)
    * Blending optimizations and improvements (#11543, #11620)
    * Improve D3D11 rendering issues (#11584)
    * Change default graphics backend to D3D11 or OpenGL (#11621, #11658)
    * Remove some outdated settings (#11665, #11666, #11667)
    * Fix remote disc streaming with ipv6 (#11689, #11700)
    * Vulkan: Workarounds for some driver bugs for 5xx series Qualcomm GPUs (#11691, #11694)
    * Fix some Qt port issues with recent performance improvements (#11720, #11807, #11808)
    * UWP Xbox One: fix X/Back button confusion (#11740)
    * Fix Formula 1 2006 timing issue (#11767)
    * Fixes and workarounds for some vertex range culling bugs that broke a few games (#11785, #11859), and disable it on older GPUs (#11712, #11773, #11787)
    * Android: Allow putting PSP storage on custom paths like SD cards (#11812)
    * Corrected vocp instruction, fixing models in Artdink games (#11822, #11835)

    http://play.google.com/store/apps/de....ppsspp.ppsspp

    http://www.ppsspp.org/index.html

    http://www.emucr.com/2019/03/ppsspp-v180.html ...
    by Published on March 14th, 2019 17:49
    1. Categories:
    2. PS4

    Hacker SpecterDev, known for his involvement with the PS4 scene, in particular the first public release of the 5.05 kernel exploit, has released a Webkit exploit for PS4 6.20 owners.
    The Exploit has been patched with Firmware 6.50, which is why the dev chose to release this.


    If you are on firmware 6.20 or below, you can give this a try and play with it. If you are on firmware 5.05 or below, of course, stay put since you can actually run a full PS4 Jailbreak.
    Indeed, a webkit exploit is “only” a usermode exploit which will not give you access to the kind of functionality you would typically expect from a “Jailbreak”, or kernel exploit. Nevertheless, it gives you an entry point into unsigned code execution, which is cool to play with, or for developers to dig into kernel exploits.
    Details on the vulnerability itself can be found in the Readme of the exploit. Important notes from the readme:

    • This vulnerability was patched in 6.50 firmware!
    • This only gives you code execution in userland. This is not a jailbreak nor a kernel exploit, it is only the first half.
    • This exploit targets firmware 6.20. It should work on lower firmwares however the gadgets will need to be ported, and the p.launchchain() method for code execution may need to be swapped out.
    • In my tests the exploit as-is is pretty stable, but it can become less stable if you add a lot of objects and such into the exploit. This is part of the reason why syscalls.js contains only a small number of system calls.

    You will need to download the files from the developer’s github and host them on a server somewhere, this can be done on your local computer or with a tiny tool such as an ESP8266 (details here)
    Source: SpecterDev

    via http://wololo.net/2019/03/14/ps4-spe...r-6-xx-owners/ ...
    by Published on March 14th, 2019 16:23
    1. Categories:
    2. Snes News

    Here is an announcement for Nishijin Pachinko Monogatari 2 which is not fully playable in English! As someone who has lost their job, you have decided to take up Pachinko as a way to pay their bills! 99% has been fully translated so now you can navigate through the Pachinko Halls and learn how to use these machines at ease. We hope you enjoy this release!

    http://www.romhacking.net/translations/4306/ ...
    by Published on March 14th, 2019 16:20
    1. Categories:
    2. Apple News,
    3. Android News,
    4. Apple iPad,
    5. Apple iPhone,
    6. PS4,
    7. Xbox One,
    8. Nintendo Switch

    In its patch notes for Fortnite today, Epic Games announced it was adjusting how cross-platform play pools are set up by default in the game.
    Before, the game's cross-platform capabilities put Xbox One, PS4, Nintendo Switch, iOS, and Android players all in the same matchmaking pools for games. Now, it seems Epic has opted to divvy them up to improve the game experience for those on Switch and mobile.
    Now, Xbox One and PS4 players will be grouped together by default, while Switch users will be grouped with mobile. This does not apply if players are in cross-platform parties already. Fortnite will still allow cross-platform play across all platforms for those already in parties or who accept an invite to one. So, if a Nintendo Switch user is in a party with a friend on Xbox One, they can still play together.

    https://www.gamesindustry.biz/articl...d-mobile-users ...
    by Published on March 14th, 2019 16:17
    1. Categories:
    2. Apple News,
    3. Android News,
    4. Apple iPad,
    5. Apple iPhone,
    6. Xbox One,
    7. Nintendo Switch

    Ahead of GDC, Microsoft has announced that Xbox Live services will be coming to iOS and Android.
    That includes features such as achievements, gamerscore, friend lists, family settings and Xbox Live security measures. Developers are now able to implement these into their smartphone titles.
    "If you watch what we've done, especially with Minecraft, over the past few years, we've taken Xbox Live to as many platforms as Minecraft is on as possible," says Kareem Choudhry, Microsoft CVP of Gaming Cloud. "We're uniting those communities together with a consistent, singular experience for all of those gamers.
    "We're now making that available to developers with our new mobile SDK for developers, which is available for iOS and Android. With one sign-in, iOS and Android games will have a consistent experience with fan favourite Xbox Live features such as achievements, gamerscore, hero stats, friends lists, club memberships, and even family settings -- no matter what device you're playing on.
    "All of those features will be made available to mobile game developers, whether they're looking for the entire experience that we offer in Minecraft, or Solitaire, but also standalone features like achievements or gamerscore. Xbox Trusted Identity Network supports log-in, privacy, online safety, and child accounts. All things around safety, security, and privacy that we hold near and dear."
    However, the company has nothing to report in terms of these services coming to Nintendo Switch. Microsoft was expected to announce a similar tie-up with Nintendo's machine, as detailed in a GDC talk description.

    https://www.gamesindustry.biz/articl...not-switch-yet ...
    by Published on March 13th, 2019 20:11
    1. Categories:
    2. Nes News

    Yes, you read that right! Here is a brand-spanking-new (incomplete) translation of Kou Dai Guai Shou, a Chinese Pokémon Diamond bootleg game for the NES. SaveState is in charge of the project, and is keeping a good pace.
    As of the time of this news, the translation of this game only goes up to Route 202, with many other things edited, such as some outdoor tiles and the battle system text.

    http://www.romhacking.net/forum/index.php?topic=28111 ...
    by Published on March 13th, 2019 20:09
    1. Categories:
    2. Nes News

    Here is an announcement for Moero!! Juudou Warriors on the NES. Moero!! Juudou Warriors is now fully playable in English! In this game you master Judo fighting by challenging opponents all around the world to later on compete in the Olympics. Also you can play with a friend in 2 Player and see who is the best! We hope you enjoy this release!

    http://www.romhacking.net/translations/4303/ ...
    by Published on March 13th, 2019 19:59
    1. Categories:
    2. Virtual Boy News

    Kevin Mellott has announced MultiBoy 32, the first ever Virtual Boy multicart! It comes equipped with an SD card slot and can store up to 32 games of up to 32 Mbit each on its internal 1 Gbit flash chip. A battery-free MRAM chip adds standard-sized SRAM for each of the 32 game slots, and is connected through a full 16bit bus width instead of the production 8bit width.

    Features:

    1. Flash space: 32 slots of 32Mbit RAM via a 1Gbit Flash.
    2. RAM space: 256k x 16 SRAM space (8k x 16 per slot) using MRAM (no battery needed).
    3. Full 16bit SRAM bus instead of the production 8bit width.
    4. On board 32bit microcontroller (MCU) for programming slots.
    5. USB input for interfacing and control.
    6. Games loaded via SD card slot.
    7. On screen game selection themed around my 8bit VB character Do-Do.
    8. Arduino compatible MCU (custom firmware development if you're so inclined).


    The cart should be out this summer, at a price of around a reasonable $150. But the price ultimately depends on the number of preorders, so make sure to share your enthusiasm for this amazing piece of hardware! Check out the announcement thread for all the yummy info.

    https://www.planetvb.com/modules/new...hp?storyid=459 ...
    by Published on February 27th, 2019 17:44
    1. Categories:
    2. PC News

    MAME v0.207 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:


    0.207 2019-02-27
    ----------------


    MAMETesters Bugs Fixed
    ----------------------
    - 07225: [Sound] (snk6502.cpp) Most machines in snk6502.cpp: Music plays incorrectly. (Ivan Vangelista)
    - 07230: [DIP/Input] (taito_l.cpp) horshoes: Controls are broken. (Ivan Vangelista)
    - 07231: [Crash/Freeze] (megadriv.cpp) megadriv [jpond]: Game doesn't start. (Tafoid)


    New working machines
    --------------------
    Auto Response Board [hap, Berger]
    Backgammon Challenger [hap, balrog, Lord Nightmare]
    Barbie Dance Party [Sean Riddle, Peter Wilhelmsen, David Haywood]
    Disney Princess (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
    Dora the Explorer - Race to Play Park (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
    Dragon Ball Z (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
    Esselte Studium AB Modulab [Edstrom]
    Game & Watch: Fire (wide screen) [algestam, Eduardo Flores, WNivek, and dosmeow]
    Game & Watch: Snoopy Tennis [algestam]
    HP 9825T [F.Ulivi]
    Hi Pai Paradise 2 [Zoinkity]
    Intellect-02 [hap, Alex_LG]
    Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (JAKKS Pacific TV Game, Game-Key Ready)
    (07 FEB 2005 A SKU F) [Sean Riddle, Peter Wilhelmsen, anonymous]
    Nicktoons (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
    Play TV SSX Snowboarder (NTSC) [Sean Riddle, Peter Wilhelmsen, David Haywood]
    Play TV Snowboarder (White) (NTSC) [Sean Riddle, Peter Wilhelmsen, David Haywood]
    Spider-Man (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
    Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]


    New working clones
    ------------------
    Double Axle (US) [Evan Korzon, Jordan Eldredge, Brian Troha, Smitdogg, The Dumping Union]
    Fidelity Elite Avant Garde (model 6081, English) [hap, Berger]
    Fidelity Elite Avant Garde (model 6081, French) [hap, Berger]
    Fidelity Elite Avant Garde (model 6081, German) [hap, Berger]
    Fidelity Elite Avant Garde (model 6081, Spanish) [hap, Berger]
    Fidelity Elite Private Line (red version, English) [hap, Berger]
    Fidelity Elite Private Line (red version, French) [hap, Berger]
    Fidelity Elite Private Line (red version, German) [hap, Berger]
    Fidelity Elite Private Line (red version, Spanish) [hap, Berger]
    Gals Panic S - Extra Edition (Asia) [Juergen Probe]
    Ghost Chaser Densei (SNES bootleg, set 2) [iq_132, Jorge Silva, The Dumping Union]
    The Glob (Pacman hardware, Magic Electronics Inc. license) [jordigahan, ClawGrip]
    Guardian Storm (horizontal, Australia) [xodaraP]
    Island (090806 Entertainment) [MetalliC]
    Keks (110816 Russia) [MetalliC]
    Keks (110816 World) [MetalliC]
    Lethal Enforcers (ver EAD, 11/11/92 10:52) [caius]
    Pasha Pasha Champ Mini Game Festival (Korea, set 2) [twistedsymphony]
    Play 2000 (Super Slot & Gran Tesoro) (v7.0i) (Italy) [Peter Wilhelmsen, Morten Shearman Kirkegaard, caius, David Haywood]
    Pirate (090803 Entertainment) [MetalliC]
    Raiden Fighters 2 - Operation Hell Dive (Japan set 4) [Sugoi Helsinki]
    Red Clash (Suntronics) [coolmod]
    Rise of the Robots (prototype, older) [Phil Bennett]
    Sweet Life (090720 Entertainment) [MetalliC]
    System-80 (50 Hz) [AJR]
    X-Men (4 Players ver JEA) [Artemio Urbina, The Dumping Union]


    Machines promoted to working
    ----------------------------
    Mattel Classic Sports [Sean Riddle, David Haywood, Ryan Holtz]
    Play TV Snowboarder (Blue) (NTSC) [Sean Riddle, Peter Wilhelmsen, David Haywood]
    Tiger Game.com [Robbbert]


    Clones promoted to working
    --------------------------
    ConnecTV Snowboarder (Blue) (PAL) [Sean Riddle, Peter Wilhelmsen, David Haywood]
    ConnecTV SSX Snowboarder (PAL) [Sean Riddle, Peter Wilhelmsen, David Haywood]
    Double Dragon II - The Revenge (Japan) [Layer]
    Knights of the Round (bootleg) [Robbbert]
    Play 2000 (Super Slot & Gran Tesoro) (v4.0i) (Italy) [Peter Wilhelmsen, Morten Shearman Kirkegaard, caius, David Haywood]


    New machines marked as NOT_WORKING
    ----------------------------------
    35 in 1 Super Twins [Sean Riddle]
    ADM-31 Data Display Terminal [Bitsavers]
    Bandit (US)
    [coolmod, Phil Bennett, Bryan McPhail, Moffitt, rtw, gamezfan, Dane Biegert, Candy Wolff, Henrique Areias Pontes, Sean Sutton,
    Surgeville, Evan Korzon, Charles MacDonald, Smitdogg, The Dumping Union]
    Beena [David Haywood]
    C2 Color (China) [zhongtiao1]
    Challenge Ai-chan! Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen]
    Champion 85 [PinMAME]
    DEC 2000 Model 300 AXP [Patrick Mackinlay, Sean Riddle]
    DEC 2000 Model 500 AXP [Patrick Mackinlay, Sean Riddle]
    DECpc AXP 150 [Patrick Mackinlay, Sean Riddle]
    Domyos Fitness Dance (Domyos Interactive System) [Sean Riddle, Peter Wilhelmsen]
    Dream Life [Sean Riddle]
    e-pitch (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
    Excite Boxing (Japan) [Sean Riddle, Peter Wilhelmsen]
    I Can Play Guitar [Sean Riddle, anonymous]
    LeapPad (Germany) [Sean Riddle]
    Let's! TV Play Chou Ninki Spot! Korogashi-Houdai Tamagotchi Resort (Japan) [Sean Riddle, Peter Wilhelmsen]
    Let's TV Play Naruto [Peter Wilhelmsen, Sean Riddle]
    The Magician (20210111, NSW/ACT) [Heihachi_73]
    My First LeapPad (UK) [Sean Riddle]
    Neo Print - Millennium Multi Shot Edition (World) (T4i 3.07) [Porchy, The Dumping Union]
    Neo Print - Spring '98 (T4i 3.07)
    [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
    Neo Print - Spring Ver. 4 (Japan) (T4f 1.00)
    [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
    Neo Print - Suizokukan Version (Japan) (T4i 2.00)
    [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
    Neo Print - Usagi Frame (Japan) (T4i 3.07)
    [malcor, hammy, Anonymous, Dane Biegert, Sean Sutton, Renato Mucciarelli, Moffitt, Smitdogg, The Dumping Union]
    One Piece Punch Battle (Japan) [Sean Riddle, Peter Wilhelmsen]
    Play TV Baseball (NTSC) [Sean Riddle, Peter Wilhelmsen]
    Play TV Basketball [Sean Riddle, Peter Wilhelmsen, David Haywood]
    Play TV Soccer [Sean Riddle, Peter Wilhelmsen]
    Popira 2 (Japan) [Sean Riddle, Peter Wilhelmsen, David Haywood, ShouTime]
    Winnie the Pooh - Piglet's Special Day (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, anonymous]
    XaviX Music & Circuit (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
    Zeus IG900 20-in-1 (US?) [Sean Riddle, Peter Wilhelmsen]


    New clones marked as NOT_WORKING
    --------------------------------
    Advanced Bridge Challenger [hap]
    Boggy '84 (bootleg, set 2) [f205v]
    Connectv Basketball [Sean Riddle, Peter Wilhelmsen, David Haywood]
    Crazy Monkey 2 (100618 Russia) [MetalliC]
    Fidelity Electronics Elite Avant Garde (model 6114-5) [anonymous]
    The King of Route 66 (prototype) [coolmod, The Dumping Union]
    Love And Berry - 3rd-5th Collection (China, Ver ...

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