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  • DCEmu Featured News Articles

    by Published on October 28th, 2018 16:28
    1. Categories:
    2. Nintendo Switch

    Cpasjuste has updated the port of ScummVM to the Nintendo Switch:

    Hi, uploaded the new version : ... tag/2.12-2

    fix crash in some games (sword1, ...)
    fix audio in some games (mi3, ft...)
    fix gpu crash on multiple launch (orange screen)


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    by Published on October 28th, 2018 16:25
    1. Categories:
    2. Nintendo Switch

    Hydr8gon has updated the port of the Nintendo DS Emulator to the Nintendo Switch:

    melonDS was just bumped to version 0.7 a few hours ago, so here's another release from me as well! This release comes with an options menu containing four whole options (crazy, I know). I've also reworked some things to prevent flickering when navigating the menus.

    The options added include:
    Boot game directly - Disabling this will allow you to boot into the DS firmware instead of automatically running a game.
    Threaded 3D renderer - Speeds up 3D rendering; you probably don't want to turn this off.
    Vsync - While not technically being Vsync, the functionality is similar enough. Disabling this will let the screen render without waiting for a frame to finish. It'll give you a performance increase at the cost of screen tearing and minor artifacts.
    Audio output - Self-explanatory. Disable to sacrifice audio for a small performance boost.

    The first two options are actual melonDS options, while the last two are custom ones I added for the purpose of increasing performance. You still probably won't get full speed, and the trade-offs may or may not be worth it, but at least it's something.

    This release fixes sound output. It was a really strange bug, but basically, there was nothing wrong with my code; I suspect either Atmosphère or Horizon itself to be at fault here. To fix it I've moved the audio process to a different core and it magically works again. This release also completely removes the audio toggle from the settings. I've determined that it has absolutely no impact on performance, so what's the point? If you still want to mute the emulator, the Switch has volume buttons. There's also one last little fix in this build that makes sure the B button can't back you completely out of the SD card. Hopefully I didn't miss anything this time!


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    by Published on October 28th, 2018 16:19
    1. Categories:
    2. Nintendo Switch

    rsn8887 has released a clone of the game Outrun for the Nintendo Switch:

    I also made a port, named Cannonball_Switch, based on my earlier Vita port.
    It is found here:

    Please consider it as an alternative to Lantus' port.

    I originally wanted to fork Lantus' work and make a pull request to get the menu working. But there was so much xml-related stuff missing and changed in that repo. So in the end it was just much easier for me to start from my own Vita port and just get that to work on the Switch.


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    by Published on October 28th, 2018 16:16
    1. Categories:
    2. Nintendo DS News

    StapleButter has released version 0.7 of "melonDS", a Nintendo DS Emulator for Windows and Linux:

    Or atleast starting to do so. There isn't a lot in this release, but hey, we have to start somewhere.

    Atleast, The Spark is back, somewhat. So I guess we can take melonDS somewhere.

    Not a lot of novelty visually speaking, so there will only be one screenshot:

    [fancypants side-by-side shito courtesy StapleGirl]

    Nothing changed!

    Except, if you look closely, the bottom border of the blue platform thing.

    Couldn't resist.

    Fixed a small bug regarding shadows and antialiasing, that caused that.

    What else? Miscellaneous fixes. melonDS shouldn't crash randomly when closing it anymore. And other things.

    Oh, and savestates. Which were one of the popular demands, and which are finally brought to you.

    Here is the outline of our implementation:

    • 8 savestate slots, which are per-game. Savestate files are stored in the same place as save files.
    • 'Undo state load' will revert to the state from right before loading a savestate. For example, if you loaded it accidentally.
    • In savestate settings: 'Separate savefiles' allows saving to a separate save file after loading a savestate. The separate save file is bound to that savestate slot.
    • Shift-Fx to save state, Fx to load state. x = 1 to 8 for regular slots, 9 for using an arbitrary file. F12 to undo the latest state load.

    Have fun!

    Revision d4d4965b2fffc69958685a25a9d9fc0c78b54567

    • fix possible crashes when exiting
    • wifi: add basic access point melonAP (very beta)
    • fix SMULWx/SMLAWx opcodes, fixes Sims 2 music
    • add support for loading BIOS/firmware files and config file from AppData or ~/.config/melonds or from the executable directory (hcorion)
    • add 32-bit IPCSYNC reads/writes (Dirbaio)
    • add savestates
    • 3D: (hopefully) fix bug in shadow/AA interaction (visible in the MKDS character select preview, bottom border of the platform thing)


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    by Published on October 17th, 2018 18:16
    1. Categories:
    2. Nintendo Switch

    MVG has released version 2.1 of"MAME-NX", a port of the arcade emulator MAME 0.72 for the nintendo Switch.

    Release 2.1:
    -Fixed vertical inverted games (dkong, mspacman etc)

    Release 2 :
    -You can press D Pad Left/Right to skip Letter in Rom browser
    -Many more games work including vertical games
    -Switched rendering from software to OpenGL
    -64 bit fixes that crashed games in R1

    download here

    by Published on October 16th, 2018 20:49
    1. Categories:
    2. Genesis News

    • If the classic Genesis/Mega Drive offerings from Atgames weren't up your alley, there soon will be another alternative on the market for SEGA fans to get their retro fix from. Analogue, known for creating the Super NT, will be manufacturing a system that can play Genesis/Mega Drive and Master System cartridges. Called the Mega Sg, it'll house an Altera Cyclone V FPGA chip, which means every game will be "100% compatible" with the hardware, and though it isn't the chipset found in Sega's original console, it's close, and this one allows games to be played through an HDMI connection while still looking good, and promising little to no input lag. And yes, the Yamaha YM2612 soundcard is included, so that all your Genesis games will sound just like they used to. The Mega Sg will cost $189.99, and for $10 more, Analogue will also have extra cartridge adapters that lets players use Game Gear, Mark III, MyCard, SG-1000, and SG-3000 games on the system.

      For those that still have their original Sega CD adapter, you can plug it right into the Mega Sg, as it has official support for the add-on, though due to hardware problems, it will not support the 32X. Games from all regions will be supported, as the hardware is region free, and multiple visual options are available, such as adding scanlines, scaling options, and more. The Mega Sg can be pre-ordered as of today, and will launch sometime in March 2019.

      Analogue has uploaded a video showing off the quality of games played on the Mega Sg, which you can check out below.

    by Published on October 16th, 2018 20:40
    1. Categories:
    2. Nintendo 3DS News

    team Libretrohave ported the multi system emulator to the Nintendo 2ds/3ds:

    General changelog

    – CAMERA: Fix Video4Linux2 driver that broke years ago.
    – CONFIG: Add ‘Reset To Defaults’ setting in Configurations. This will reset your config file to defaults.
    – CHEATS: Add support for Rumble when increase or decrease by the rumble value.
    – CHEATS: Add cheat variables to allow for updating large portions of memory.
    – CHEEVOS: Prevent loading states before achievements are fully loaded.
    – CRT: New porches and interlaced bug fix.
    – CRT: New functionality, ability to switch between 15KHz and 31KHz, etc.
    – COMMON: Support for “OEM-102” key (usually ‘\’ on Euro keyboards).
    – DISCORD: Add ‘Ask To Join’ Feature.
    – EMSCRIPTEN: Add stb_font support.
    – INPUT: Add new menu toggle combos ‘L3 + R’ and ‘L + R’ (useful for Switch).
    – IOS: Use safe area to account for notch for iPhone X and adjust main view.
    – LOCALIZATION: Update Portuguese / Brazilian translation.
    – LOCALIZATION: Update Japanese translation.
    – LOCALIZATION: Update Polish translation.
    – LOCALIZATION: Update Spanish translation.
    – MENU: Add dropdown lists for many settings.
    – MENU: Fix crash that could happen when changing core’s options on Android.
    – MENU/QT/WIMP: Add option to rename playlists.
    – MENU/QT/WIMP: Add option to filter extensions inside archives when adding to a playlist.
    – MENU/QT/WIMP: Rename playlist entries with 2 single clicks.
    – MENU/QT/WIMP: Fix shader parameter checkboxes not working
    – METAL: Add screenshot support.
    – NETPLAY: Save lobby details received back from server after first announcement.
    – OPENGL/GLX: Implement Adaptive VSync – GLX_EXT_swap_control_tear.
    – OPENGL/WGL: Implement Adaptive VSync – WGL_EXT_swap_control_tear.
    – RUNAHEAD: Fix performance degradation that could happen over time (after approx. 30 mins). Fixed input IDs outside of range 0-35 causing slow performance in runahead.
    – SWITCH: Add stb_font support.
    – SWITCH: Add Retro Achievements support.
    – SWITCH: Add networking support.
    – SWITCH: Add touchscreen support.
    – SWITCH: Add OpenGL support.
    – SWITCH: Merging of RetroNX Nintendo Switch port, based on libnx SDK.
    – VULKAN: Fix race condition in threaded mailbox emulation.
    – VULKAN: Maintenance fixes.
    – WIIU: Fix menu lag when built with DevKitPro r32.

    download ...
    by Published on October 16th, 2018 20:35
    1. Categories:
    2. Nintendo Switch
    Article Preview

    team Libretro have released a new version of the multi system emulator for the Nintendo Switch:

    Thanks to the hard work of the RetroNX devs (natinusala and m4xw), we now have an official RetroArch release for Switch!

    You can download RetroArch for Switch here.
    Installation instructions

    You will need a Nintendo Switch capable of running homebrew for this to work.

    Download the RetroArch 7z file for Switch (download link above).
    Extract its contents and just drag and drop retroarch and the switch folder onto the root of the SD card.
    Open Hbmenu, and start RetroArch.

    IMPORTANT: Please start RetroArch Switch with a fresh install (in case you already had RetroNX installed before)
    and migrate savegames from /retroarch/cores/save{files, states} to the same folder on the new installation.

    OpenGL support
    Thanks to Mesa/Nouveau support, this Switch version comes with full-blown OpenGL support (thanks to fincsdev). This means that all of the advanced features available on the PC should be available on Switch as well! GLSL shaders should be supported, overlays are supported, and thanks to OpenGL support, we can use hardware-accelerated menus such as XMB/MaterialUI (with full thumbnail support, theming, etc). In addition to all this, it allows us to port libretro cores that require the use of OpenGL later in the future, such as Parallel N64, OpenLara, and potentially more like Reicast/PPSSPP/etc!
    Touchscreen support (for MaterialUI/etc)
    natinusala saw to it that this initial version received touchscreen support. Right now the DPI (Dots Per Inch) is kinda hardcoded for portable and not really meant for dock mode. This will be improved in the near future.
    Full networking support.
    Online multiplayer (with peer-to-peer and MITM matchmaking) should be available from Day One. Take note that performance of the core heavily matters in terms of the kind of quality you get out of your online experience, since the netplay implementation is rollback-based. Aside from multiplayer, you can also download cores, update assets, and all the features you would expect on the PC version.
    RetroAchievements support
    By registering an account at Retro Achievements and inputting your account details into RetroArch, you can obtain achievements for your games.
    Game scanning
    Scanning of your games should fully work, except for perhaps PS1 images right now.
    Split Joy-Con support
    If you go to Settings -> Input and enable Split Joy-Con (1 to , you can use a full Joy-Con as two separate controllers!
    Core downloader
    From Day One, it should be possible to download and update new cores as they arrive on a daily basis without even having to wait for the next RetroArch stable!
    Runahead support
    RetroArch Switch comes with runahead support from Day One! This is our game-changing feature that allows you to beat latency and even go beyond the fast response times of the original hardware. Performance of this feature is heavily dependent on the ‘performance’ level of the core and the Switch’s relative power. Try experimenting with cores, and don’t forget to turn it of for more demanding cores that balk under the pressure. Because RetroArch offers such a wide array of cores even for the same system, it’s entirely possible that one specific SNES or Genesis core is fast enough for the kind of runahead at x frames configuration that you are looking for.

    44 Cores at Launch!

    download ...
    by Published on October 16th, 2018 20:29
    1. Categories:
    2. Nintendo Switch

    vgmoose has released a new version of his app store for the Nintendo Switch:


    New Features:

    Search functionality with on screen keyboard
    Allow sorting of app list by: most recently updated, download count, alphabetically, download size, and randomly
    Add new "Advanced" category including some system/hekate modules
    Redesigned "App Details" screen to show much more information about each app such as long scrollable description, download count, download size, and last updated date
    Added feedback reporting for any app to collect data about what works and doesn't work. This feedback will be passed along to the app's author if appropriate


    All touch and controller controls refactored and more responsive to input (highlights, buttons, etc)
    Add four-column "wide" view activated by pressing L or ZL in the app listing
    New offline screen when internet connection isn't detected instead of empty progress bar
    List other apps by the same author from the details page

    Bug fixes:

    Switched to curl instead of old hacky HTTP downloading curl
    Empty folders are now removed upon uninstallation of a package
    Corrupt cached icons should no longer freeze loading
    Uses romfs for storing images instead of an external folder
    Some settings for cleaning up any empty folders leftover by the old app and wiping the icon cache

    download ...
    by Published on October 16th, 2018 20:27
    1. Categories:
    2. Nintendo Switch

    fgsdfgs has ported Doom 64 over to the Nintendo Switch:

    I ported Doom 64 EX to the Switch.
    Doom 64 EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.


    hardware accelerated rendering;
    sound and music;
    analog controls;
    all other features of Doom 64 EX probably work (except network games).

    To install and run the game, follow these steps:

    Obtain a Doom 64 ROM in either n64, z64 or v64 format. I think region and version do not matter, as long as the ROM is unmodified.
    Extract the wadgen folder from to somewhere on your PC.
    Run wadgen/WadGen.exe and point it to your Doom 64 ROM. This should generate two files inside the wadgen folder: DOOM64.WAD and DOOMSND.SF2.
    Extract the switch folder from to the root of your SD card.
    Copy DOOM64.WAD and DOOMSND.SF2 you got in step 3 to /switch/doom64ex/ on your SD card.

    If you already have Doom 64 EX installed on your PC or something, you can just do steps 4 and 5 right away, using the files from your existing installation.


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