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  • DCEmu Featured News Articles

    by Published on November 17th, 2019 21:10

    Without surprise, Call of Duty: Modern Warfare was the best-selling game in October in the US, as well as the "best-selling game of the year to date," NPD reported in its monthly charts.
    NPD's VG industry analyst, Mat Piscatella, pointed out that it's the "12th consecutive year a Call of Duty game has ranked as the best-selling game of its release month," adding that the series remains the best-selling franchise in the US since NPD started tracking games sales.
    Debuting at No.2 was The Outer Worlds, while Luigi's Mansion 3 took third place -- though it's worth noting that unlike Activision and Take-Two, Nintendo doesn't share its digital sales with NPD so the game would have likely charted higher if it had been the case as it's been performing extremely well elsewhere.
    "Luigi's Mansion 3 set a new launch month franchise sales record, besting the previous high set by Luigi's Mansion," Piscatella commented.
    A result of this good performance was the Switch taking the crown for best-selling hardware of October -- and overall the best selling console of 2019 so far.
    Hardware spending overall was down 41% compared to October 2018, to $182 million, with the Switch being the only console which saw its sales increase both in October as well as year-to-date.
    Meanwhile, Tom Clancy's Ghost Recon: Breakpoint had to settle for No.6 for its first month in the charts, while WWE 2K20 debuted at No.7. Ring Fit Adventure seems to have performed quite well in the US, entering the October charts at No.10.
    Total spending across hardware, software, accessories and game cards reached $1.03 billion in October.
    But it didn't reach the heights of October 2018, which had been the best October month of the past decade, with $1.57 billion spent -- October 2019 had to settle for second best October of the decade.
    Software sales in particular declined quite sharply year-on-year, with a 37% decrease in spending.

    https://www.gamesindustry.biz/articl...of-2019-so-far ...
    by Published on November 17th, 2019 21:06
    1. Categories:
    2. Nintendo Switch

    Pokémon Sword and Shield are finally here, and quite fittingly for the variation's monikers this time around, their arrival has come with conflict.
    Sword and Shield comprise the first mainline entries in the long-running series to debut on a home console (settle down, "Switch is actually a handheld/console hybrid" pedants), and as such there are elevated (and differing) expectations around it. Some players have been upset that it lacks the "National Pokédex" that let users import hundreds of Pokémon from previous games into new installments during the franchise's run as a portable exclusive franchise. Others simply expected the series to take a larger leap forward. Plenty of others seem perfectly happy with what Sword and Shield are offering.
    Those varying expectations can be seen reflected in the first wave of reviews. In her 9.3 out of 10 review for IGN, Casey DeFreitas seems perfectly pleased with how the game turned out.
    "With every new game in this 23-year-old series, changes big and small are always made, but I've never been willing to declare the latest entry the new gold standard for Pokémon because they've consistently been a balance of better and worse," DeFreitas said. "But the first mainline game on the Switch has changed that: though there is still no 'perfect Pokémon game,' the 40-plus hours I've spent with Sword and Shield have left me comfortable with calling them the best Pokémon games I have ever played - and I've played 'em all."

    https://www.gamesindustry.biz/articl...ical-consensus ...
    by Published on November 17th, 2019 21:04
    1. Categories:
    2. Xbox One

    There are a lot of Xbox games in the works.
    Halo, Ori, Age of Empires, Flight Simulator, Bleeding Edge, Battletoads, Everwild, Tell Me Why, Gears Tactics, Grounded... and there's more to be announced. Matt Booty, head of Xbox Game Studios, tells us that they'll be further reveals before Christmas and even more in early 2020.
    "You will see one of the most exciting line-ups that we've had coming from Xbox Game Studios in as long as I can remember," he says confidently. "For the first time ever, we really have way more games than we know what to do with in terms of knowing when they'll be announced."
    The reason behind this flurry of game activity is due to the number of new studios the company has acquired as it looks to strengthen its Game Pass subscription offering. Some of these studios are not what you'd describe as AAA developers, and in fact many of the games we listed above are smaller, more unusual offerings. Take the survival game Grounded, which is an Obsidian title but one developed by just 14 people.
    Some of the titles seem quite risky, but Microsoft says that Game Pass eliminates some of that risk. There's no longer that worry whether gamers will be willing to spend $60 on a new title, and so the commercial pressures are reduced when choosing whether to commission something or not.
    "Yeah. In general [that's true]," Booty tells us. "I'd just want to use a different word than commission. Our studios are very creator-led. But honestly, especially where we are right now, we have a very unique advantage that so many of our studio heads are very senior, very experienced, and very creator-led. We're really trying to stay out of the way and let them make the games that they want to make. And so it's for them to say: 'Hey, when I look at Game Pass, this is what I see'. They might see a game that can bring a bigger audience than they had before, or they see the ability to make a game that might be more built around community, because they know that the second that it goes into Game Pass they have this ready-made community of players. But that's really up for them to figure out."

    https://www.gamesindustry.biz/articl...nsforming-xbox ...
    by Published on November 10th, 2019 22:54
    1. Categories:
    2. Playstation Vita News
    Article Preview

    • While you've likely been enjoying GBA emulation for years, on various platforms, the PlayStation Vita hasn't always had an easy time of it. Despite being a very similar form factor to the original GBA, and still relatively portable, the handheld never made for an ideal platform to emulate Game Boy Advance games on. mGBA is still making progress on improving GBA emulation on the Vita, while gpsp has been dealing with a major bug, which causes noticeable stuttering ingame. That's not the case anymore, though, as Frangar, developer of gpsp, has made a significant update to the emulator which fixes the broken dynarec that has been plaguing it for the past three years. The bugfix, which allows for "a big increase in performance", has been merged into Libretro's master branch, and should be available to try out in the next nightly version of RetroArch.

    by Published on November 10th, 2019 22:39
    1. Categories:
    2. Nintendo Switch
    Article Preview

    • Hey all!

      It's been a while since I started working and playing around with homebrew replacing HOME menu in February. After several months of RE, new approaches and a lot of work, I'm glad to present the result of all my work related to HOME menu + homebrew:

      uLaunch is a custom, open-source replacement/reimplementation for Nintendo Switch's HOME menu (qlaunch), extending it with amazing, homebrew-orienteed functionality!

      uLaunch is a very ambitious project, consisting on two custom library applets, a custom system application and a custom system applet, in order to replace the console's HOME menu with a custom, homebrew-orienteed one.

      Are you looking for help with themes? Check this documentation for everything you need!

      Having trouble with uLaunch? Check the FAQ section for support!


      List of HOME menu features uLaunch has:
      • Proper launching and foreground management: launch, suspend and close titles and applets
      • Proper general channel handling (some of it might be not implemented): sleep, shutdown, reboot, HOME menu press detection...
      • Settings:
        • Show connected WiFi network's name
        • Open connection applet in case user wants to change network settings
        • Change console's language and show active one
        • Change console's nickname and show current one

      • User features:
        • Allow creating user on the startup menu
        • Show user's page (in order to edit nickname, icon, friends...)

      List of not (yet) implemented HOME menu features:

      • Controller managing
      • Album
      • Periodical play report sending (so long, telemetry!)

      This is the amount of features uLaunch contains, compared to the original HOME menu:

      • Homebrew support
        • Launching as applets (no need of Album!)
        • Launching as applications (no need of any titles to do so!)
        • Custom basic homebrew menu
        • Option to add custom NRO accessors to main menu (homebrew or custom items easily accessible, no more need of forwarders!)

      • UI
        • Themes (different to official HOME menu themes/NXThemes)
          • Custom icons, menu assets and graphics (custom images, colors, sizes, positions...), background...
          • Custom background music and sound effects!

        • Folders in order to keep your main menu organized!

      • Users
        • PC-like login on startup (select user and use it for everything, log off, register/change/remove password...)
        • User password support! (up to 15 characters)

      • Miscellaneous extras
        • Web browsing (via web-applet) directly from the main menu!
        • Foreground capturing from PC itself (Windows-only) via USB-C cable and QForegroundViewer!


      Homebrew-as-application 'flog' takeover

      uLaunch allows you to launch homebrew as an application, taking advantage of the system's 'flog' built-in application title, which was stubbed but not removed, thus it's content can be overriden via LayeredFS and launched.

      Since launching this title should be impossible, it might involve ban risk. uLaunch has this option disabled by default, so enable and use it use it at your own risk. Always make youre you're safe from bans (by using tools like 90DNS) before using uLaunch to avoid any possible risks.

      For more detailed information (too much to be put here), check GitHub's README: https://github.com/XorTroll/uLaunch

      Note that this is the first release of the project, and while it was made to be as stable and complete as possible, it is far from being fully ready, so expect some unimplemented functionality or sudden bugs or small issues.


      You can check my Discord (https://discord.gg/3KpFyaH) for an active theme submissions channel.

      Download it from here: https://github.com/XorTroll/uLaunch/releases

      This project has taken me a lot of work, hope you enjoy a custom, brand-new HOME menu!

    https://gbatemp.net/threads/ulaunch-...tation.551914/ ...
    by Published on November 10th, 2019 22:36
    1. Categories:
    2. PSP News
    Article Preview

    • Scene dev Davee, known for their work in regards to creating various tools for the PlayStation Portable and PlayStation Vita, has graced the PSP scene with one final contribution. Released today is the 2.0 update to Infinity, a homebrew that lets you keep your custom firmware on your PSP, even after you've rebooted, meaning once you've installed a CFW, it'll be persistent. Infinity 2.0 supports PSP's on firmwares 6.60 and 6.61, for every hardware revision and model, even the notorious PSP Street. You can grab the official download on Davee's site, or through their GitHub, both of which are linked below. Instructions are fairly simple, requiring you to simply copy the provided EBOOT.PBP file to your PSP and install the application.

      To install infinity you must be on either firmware 6.60 or 6.61. If you have an old version of infinity (< 2.0), then you must uninstall it first by using Chronoswitch 7 or higher.

      Download and extract the latest version of infinity. The extracted contents should be:
      • standard folder containing the tool for non-PSPgo models.
      • pspgo folder contain the tool for PSPgo models.
      • README.md this readme file.
      • LICENSE a copy of the MIT license covering this software.

      Instructions for PSP 1000, 2000, 3000 and Street
      Browse into the standard directory in the download and copy the file EBOOT.PBP to the PSP/GAME/UPDATE folder on your PSP. If this folder does not exist you may need to create it.

      Instructions for PSPgo
      Browse into the pspgo directory in the download and copy the file EBOOT.PBP to the PSP/GAME/UPDATE folder on your PSPgo. If this folder does not exist you may need to create it.

      Instructions for all PSP models
      Once the correct EBOOT.PBP file has been copied to your PSP, you can run the application to install infinity to your device. Re-running the application after installation will allow you to select which custom firmware you want enabled. You will need to run the installer for the custom firmware before enabling it within the infinity app.

      Infinity supports both PRO and ME custom firmwares. Consult the installation material for theses custom firmwares for further instructions.


    by Published on November 10th, 2019 22:30
    1. Categories:
    2. PC News

    When Blizzard president J. Allen Brack got up in front of a BlizzCon audience last week and took responsibility for a recent "tough Hearthstone esports moment," it would have been difficult for anyone not in tune with recent events to tell what he was taking responsibility for, given the lack of specifics in his statement.
    Overwatch director Jeff Kaplan, however, was not at all vague in his response when The Washington Post asked him his thoughts on the six-month suspension of Chung 'Blitzchung' Ng Wai from professional Hearthstone competitions over his vocal support of Hong Kong protests in a post-match interview last month.
    "I was relieved when they reduced his suspension," Kaplan said. "And I think the suspension should be reduced more or eliminated. But that's just me.
    "I'm obviously a huge supporter of free speech; it's something that's very important to me. It got to me personally. I think the punishment was too harsh and I was greatly relieved when they gave his money back. I think that was extremely important."
    Kaplan makes clear that this is his opinion as an individual, and that Blizzard employees across all levels and departments have their own thoughts. He added, though, that the Overwatch League's own process for determining a ban or suspension is not as hasty as what happened with Blitzchung.

    https://www.gamesindustry.biz/articl...-or-eliminated ...
    by Published on November 8th, 2019 21:03
    1. Categories:
    2. PS3 News

    As the PlayStation 3 is over a decade old, CFW releases are usually taking longer when Sony decides to push out a new firmware update due to less people working on them.

    However, some dedicated developers still remain and CFWs still keep being updated and last week, we had Rebug 4.85.1 LITE from Rebug Team. Now, another CFW has descended upon us and that?s FERROX 4.85 thanks to work by developer @Alexander which took a while to be release due to the developer being pretty busy lately.
    Together with the usual features of FERROX CFWs, FERROX 4.85 brings along:

    • An updated version of Cobra, now sporting version 8.20
    • 4.85 keys for games signed with them
    • The ability to install it from HFW 4.85.1 after running the NOR/NAND flasher
    • Other features which can be seen by following the link below. Obviously, you need a CFW-compatible PS3 [minver of 3.56 or lower] to install FERROX.

    To download the PUP file for FERROX 4.85, check out this link (direct MEGA link as the release thread hides links if you don?t have account). The MD5 of the PUP is ?ab1bd8c18b8b27af1a06fc2034b4463f​?. An English translation of the FERROX 4.85?s release thread (which is in Italian) can be found here on PSX-Place.

    by Published on November 8th, 2019 20:56
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    • The Nintendo 3DS homebrew scene is still alive and kicking, with a new and very useful project by the simple name of custom-install. This tool allows you to take a .cia backup file, and install it to an SD card, removing the hassle of installing your games through the normally slow process on the 3DS itself. The process to get it up and running can be viewed below, straight from the project's GitHub page, along with the GBAtemp discussion topic.

      1. Dump boot9.bin and movable.sed from a 3DS system.
      2. Install pycryptodomex:

      • Windows: py -3 -m pip install --user --upgrade pycryptodomex
      • macOS/Linux: python3 -m pip install --user --upgrade pycryptodomex

      1. Download the repo (zip link or git clone)
      2. Run custom-install.py with boot9.bin, movable.sed, path to the SD root, and CIA files to install (see Usage section).
      3. Download and use custom-install-finalize on the 3DS system to finish the install.

      Linux users must build wwylele/save3ds and place save3ds_fuse in bin/linux.

      movable.sed is required and can be provided with -m or --movable.

      boot9 is needed:

      • -b or --boot9 argument (if set)
      • BOOT9_PATH environment variable (if set)
      • %APPDATA%\3ds\boot9.bin (Windows-specific)
      • ~/Library/Application Support/3ds/boot9.bin (macOS-specific)
      • ~/.3ds/boot9.bin
      • ~/3ds/boot9.bin

      A SeedDB is needed for newer games (2015+) that use seeds.
      SeedDB is checked in order of:

      • --seeddb argument (if set)
      • SEEDDB_PATH environment variable (if set)
      • %APPDATA%\3ds\seeddb.bin (Windows-specific)
      • ~/Library/Application Support/3ds/seeddb.bin (macOS-specific)
      • ~/.3ds/seeddb.bin
      • ~/3ds/seeddb.bin

      Use -h to view arguments.


      py -3 custom-install.py -b boot9.bin -m movable.sed --sd E:\ file.cia file2.cia
      python3 custom-install.py -b boot9.bin -m movable.sed --sd /Volumes/GM9SD file.cia file2.cia
      python3 custom-install.py -b boot9.bin -m movable.sed --sd /media/GM9SD file.cia file2.cia



    by Published on November 8th, 2019 20:46
    1. Categories:
    2. DCEmu

    Luigi's Mansion 3 failed to unseat Call of Duty: Modern Warfare in the EMEAA charts, which remained the No.1 game in terms of retail, digital and combined sales.
    Modern Warfare stormed to the top last week, though it could be argued that The Outer Worlds, MediEvil and the notoriously buggy WWE 2K20 didn't amount to serious competition.
    Luigi's Mansion 3 is another matter. It is one of the most significant Switch exclusives of the year, behind the clear favourite Pok?mon Sword and Shield. However, despite the pedigree and the captive audience on Nintendo's console, it only finished second in the combined physical and digital sales chart.
    Call of Duty remained top of every single chart provided by ISFE GSD: physical, digital and combined, in terms of both units sold and money earned.
    The only other new entry in the combined EMEAA chart was Nighthawk Interactive's Disney Classic Games: Aladdin + The Lion King, which made it to 14th place.

    https://www.gamesindustry.biz/articl...he-emeaa-chart ...

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