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    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and for the first time Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Univers News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -
  • DCEmu Featured News Articles

    by Published on April 1st, 2019 16:46
    1. Categories:
    2. Snes News

    Nice de Shot for the SNES is now fully playable in English! Now you can navigate through this Golf title with easy without the language barriers. In this game you navigate through lush golf courses such as your normal green ones, ones with geysers shooting out from the ground, caverns, ones with Greek pillars, and some other interesting locations! We hope you enjoy this release! ...
    by Published on April 1st, 2019 16:45
    1. Categories:
    2. GBA News

    Claus is back, in an updated, finalized hack of Mother 3! In this hack, the roles of main characters Lucas and Claus are swapped, making Claus into the main protagonist, which greatly changes the story due to Claus’s drastically different personality compared to Lucas. Much of the text and story is altered to better showcase Claus’s personality and thoughts, as well as how others react to him. There are 3 different gameplay versions, one normal version for those who want to play only for the story, one moveswap version that makes Claus the offensive PSI user and KUmatora the defensive/healer, and a combined PSI that makes Claus and Kumatora’s PSI movesets like Paula and Poo from Mother 2, where they both share good amounts of offensive and defensive PSI. All versions have Claus’s instrument sounds changed too to be his actual instrument sounds, and not Lucas’s.
    This new update fixes an error where 2 areas of the late game did not have any altered dialogue (those being the Toilet Dungeon and Porky’s Minigames), as well as polishes up dialogue across the game and adds in new tidbits into areas that weren’t there before. You’ll have to find them for yourself.
    On top of that, the King Porky Statue boss fight has been altered to be winnable by normal means as he now has much more manageable HP and slightly nerfed stats, but he’s still a big challenge (and as such, you can no longer one shot the boss with the New Year’s Eve bomb). However, as a result the rewards for beating him are much greater, as you can get Lucas or Kumatora’s Ultimate Weapons from him, as well as making the EXP for beating him slightly greater. If you already happen to have one of these Ultimate weapons, you can now sell them for a lot of DP as compensation as well.
    This is a hack by the fans, for the fans, as a fresh new way to experience and enjoy the story of Mother 3. ...
    by Published on April 1st, 2019 16:42
    1. Categories:
    2. Nintendo DS News

    A full English translation of the 2007 NDS game D.Gray-Man: Kami no Shitotachi (The Apostles of God) has been released!
    A spin-off of the bestselling manga/anime series, the game retells it’s opening chapters.
    Set in a fictional 19th century, Exorcists battle against the Millennium Earl who seeks to obliterate mankind. His creations, the Akuma are born from the souls of the deceased and can only be destroyed by Innocence, a mysterious substance possessing extraordinary powers.
    Allen Walker, cursed to see the suffering of these lost souls, joins the Black Order in their war to gather the pieces of Innocence scattered throughout the Earth.
    Oozing in nostalgia, this game is a fun play for new or old fans alike! ...
    by Published on April 1st, 2019 16:36
    1. Categories:
    2. Genesis News

    The Sega Mega Drive Mini will launch on September 19 this year, in both North America and European territories.
    The self-contained console will be known as Sega Genesis Mini in North America, and it will ship with 40 games in total.
    Sega has confirmed ten of those titles: Ecco the Dolphin, Sonic the Hedgehog, Castlevania: Bloodlines, Space Harrier 2, Shining Force, Dr. Robotnik's Mean Bean Machine, ToeJam & Earl, Comix Zone, Altered Beast and Gunstar Heroes.
    The hardware will ship with two wired, USB controllers, and it will be priced at $79.99 in the US, £69.99 in the UK, and €79.99 in Europe. ...
    by Published on April 1st, 2019 14:59

    Video games are most often seen as the culprit for children becoming too violent, people becoming unsocial, and are even considered as the main reason behind many mass shootings that are occurring these days.

    However, what many people fail to see is the fact that video games can also be very beneficial when it comes to helping and teaching people. There are various flight simulator games if you want to get into flying, there are tons of music related games which teach you how to play a musical instrument, and there are even games in which you can learn how to play online casino games before you startplaying with real money.

    The newest positive use of video games is utilizing them to fight depression and anxiety. There are several reasons why this is a great concept and why other game developers should come with similar solutions for current problems.

    Depression as the Main Antagonist

    Mental health is finally getting the attention it deserves to have and is recognized as a central segment of the way we live our lives. Gone are the days when depression would have been dismissed as a condition which will pass on its own. These days people are aware that if we were to have normal and decent prospects for the future, we would have to address mental health problems accordingly.

    There is a wave of video games which are coming out at about similar time and all of them deal with the loneliness and isolation of the main protagonist and how he or she copes with it. In games such as Electronic Arts' release Sea of Solitude, the main character, Kay, tries to survive in a city which has been flooded and one of her main challenges is not to become too lonely. If she does, she will be turned into a monster as were other humans who were too lonely and are now monsters that haunt here.

    The interesting aspect of this game is the fact that it puts depression and loneliness as its main game objective which has to be prevented. It is not like in the past when Max Payne was going on a killing spree while being hunted by a depression caused by the deaths of his loved ones. No, this time, depression and loneliness are the things which should be eliminated. Hence, they are no longer the catalyst for the protagonist's actions, but they are on the receiving end of his or her actions.

    A Better Medium

    Many people argue that video games are actually one of the best mediums for fighting depression as they are more hands-on than traditional media such as TV or movies. Watching a film such as Silver Linings Playbook is a great way to see that other people have the same problems as you do, but they don't help a lot when it comes to dealing with and combating that problem.

    Video games on the other hand, are much more effective in this regard. They are not a passive medium and in them you can enact your frustrations. In games, you can both connect with the main protagonist and relate to their problems, but also take action in trying to improve your mental health. ...
    by Published on March 29th, 2019 20:33
    1. Categories:
    2. PC News

    OpenTTD v1.9.0-RC2 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

    OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

    Significant enhancements from the original game include:
    bigger maps (up to 64 times in size)
    stable multiplayer mode for up to 255 players in 15 companies, or as spectators
    dedicated server mode and an in-game console for administration
    IPv6 and IPv4 support for all communication of the client and server
    in game downloading of AIs, NewGRFs, scenarios and heightmaps
    new pathfinding algorithms that makes vehicles go where you want them to
    autorail/-road build tool, improved terraforming
    canals, shiplifts, aqueducts
    larger, non-uniform stations and the ability to join them together
    mammoth and multi-headed trains
    different configurable models for acceleration of vehicles
    clone, autoreplace and autoupdate vehicles
    the possibility to build on slopes and coasts
    advanced/conditional orders, share and copy orders
    longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
    reworked airport system with many more airports/heliports (e.g. international and metropolitan)
    presignals, semaphores, path based signalling
    support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
    drive-through road stops for articulated road vehicles and trams
    multiple trees on one tile
    bribe the town authority
    many configuration settings to tune the game to your liking
    save games using zlib compression for smaller sizes, while not interrupting gameplay
    significant internationalisation support. OpenTTD has already been translated into over 50 languages
    dynamically created town names in 18 languages, plus NewGRF support for additional languages
    freely distributable graphics, sounds and music
    framework for custom (user) written AIs
    zooming further out in the normal view and zooming out in the small map
    Lots of effort has been put into making OpenTTD easy to use. These include:

    convert rail tool (to electrified rail, monorail, and maglev)
    drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
    sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
    mouse wheel support (scroll menus, zoom in/out)
    autoscroll when the mouse is near the edge of the screen/window
    sell whole train by dragging it to the dynamite trashcan
    cost estimation with the 'shift' key
    advanced options configuration window, change settings from within the game
    Graphical/interface features:

    screenshots can be in BMP, PNG or PCX format (select in game options menu)
    more currencies (including Euro introduction in 2002)
    extra viewports to view more parts of the game world at the same time
    resolution and refresh rate selection for fullscreen mode
    colourful newspaper after a certain date
    colour coded vehicle profits
    game speed increase (through fast forward button or by pressing the TAB key)
    snappy and sticky windows that always stay on top and neatly align themselves to other windows
    more hotkeys for even less mouse-clicking
    support for 32 bit graphics
    support for right-to-left languages
    support for other (sized) fonts where the user interface scales based on the font and translation

    OpenTTD Changelog:
    - Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)
    - Fix: Filtered file list did not scroll properly (#7402)
    - Fix #7391: Don't invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)
    - Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)
    - Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)
    - Fix: Permit loading of industry production callback with invalid cargo type (#7364)
    - Fix: Spelling for a few real town names (#7338)
    - Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)
    - Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335) ...
    by Published on March 29th, 2019 18:23
    1. Categories:
    2. Sega Game Gear News

    GearSystem v2.5.1 is released. GearSystem is a Sega Master System / Game Gear emulator written in C++ that runs on iOS, Raspberry Pi, Mac, Windows and Linux. The main focus of this emulator is readability of source code with very high compatibility.

    - Highly accurate Z80 core.
    - Multi-Mapper support: SEGA, Codemasters, and ROM only cartridges.
    - External RAM support with save files.
    - Automatic region detection: NTSC-JAP, NTSC-USA, PAL-EUR.
    - SMS2 only 224 mode support.
    - Internal database for rom detection.
    - Sound emulation using SDL Audio and Sms_Snd_Emu library.
    - Integrated disassembler. It can dump the full disassembled memory to a text file or access it in real time.
    - Compressed rom support (ZIP deflate).
    - Multi platform. Runs on Windows, Linux, Mac OS X, Raspberry Pi and iOS.

    GearSystem changelog:
    Bump version 2.5.1 ...
    by Published on March 29th, 2019 18:22
    1. Categories:
    2. PC News

    QEMU v4.0.0-rc1 is released. QEMU is a generic and open source machine emulator and virtualizer.When used as a machine emulator, QEMU can run OSes and programs made for one machine (e.g. an ARM board) on a different machine (e.g. your own PC). By using dynamic translation, it achieves very good performances.When used as a virtualizer, QEMU achieves near native performances by executing the guest code directly on the host CPU. A host driver called the QEMU accelerator (also known as KQEMU) is needed in this case. The virtualizer mode requires that both the host and guest machine use x86 compatible processors. ...
    by Published on March 29th, 2019 18:11
    1. Categories:
    2. Genesis News

    BlastEm v0.6.2 is released. BlastEm has the goal of being an extremely accurate Genesis emulator while still running on relatively modest hardware by using advanced techniques. Currently it meets neither my accuracy nor performance goals, but those goals are pretty high. Speed and accuracy should be sufficient for most purposes. It runs at full speed on an old first generation Intel Atom and can run Sonic 2 at around 600 fps on a Haswell desktop using a single core. To my knowledge, it is the only emulator besides Genesis Plus GX that can properly display the "TITAN 512C FOREVER" portion of Titan's Overdrive demo, and the only emulator besides Exodus that passes all 122 of the tests in Nemesis' VDP FIFO Testing ROM and can properly display "Direct Color DMA" demos.

    BlastEm Features:
    * savestates
    * integrated debugger
    * GDB remote debugging
    * joystick/gamepad support
    * Mega/Sega Mouse support
    * save RAM and EEPROM support
    * Sonic & Knuckles lock-on
    * turbo and slow modes
    * configurable low pass filter
    * single pass GLSL shaders (though there are no interesting ones presently) ...
    by Published on March 28th, 2019 19:30
    1. Categories:
    2. Nintendo DS News

    melonDS is an open source Nintendo DS(NDS) emulator. melonDS is part of a second wave of DS emulators. There are a few other emulator projects that are part of it, which you might have already heard of. Either way, check them out!

    melonDS Features:
    * almost-complete 2D graphics
    * 3D graphics (software renderer) with texturing, alphablending, lighting
    * input: keyboard and joystick, touchscreen
    * backup memory
    * booting from the BIOS
    * resizable video output window, preserving aspect ratio of individual screens

    melonDS Changelog:

    For Nintendo Switch jailbreak:
    via ...

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