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  • DCEmu Featured News Articles

    by Published on April 30th, 2018 19:39
    1. Categories:
    2. Nintendo Switch
    Article Preview

    Heres a Zelda Snes type game for the Nintendo Switch:

    Hi, this is the first release of "Mystery of Solarus DX" using the Solarus Engine.

    Installation

    Copy the folder from the zip archive to your "sdmc:/switch" folder.

    Default Controls

    Joystick = Movement
    A = Action (Space)
    B = Sword (C)
    X = Left Item (X)
    Y = Right Item (V)
    PLUS = Pause menu / Inventory (Back)
    MINUS = Close (only works from save selection menu)

    Use Pause, then Sword button to Save and Return to save selection menu
    The engine lets you reconfigure the in-game buttons, however the save selection menu

    Download

    Here on my website, it is too big for uploading as attachment.
    Download (engine only for own quests): Also on my website, not uploading as attachment.
    Source Code at GitHub: engine, game.

    Known Bugs

    Joystick movement messes up the name selection menu.
    Alpha build 1&2 crash after short time.
    There is no audio support yet.

    download https://github.com/carstene1ns/solar...ee/switch-port

    via http://www.nintendomax.com/viewtopic...1d4210be99aa09 ...
    by Published on April 30th, 2018 19:35
    1. Categories:
    2. Nintendo Wii News

    The awesome RetroArch emulator which supports many systems has been updated for the Nintendo Wii, heres the release notes:

    General changelog

    ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
    CRT: Added CRT SwitchRes.
    COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
    COMMON: Add way to reset core association for playlist entry.
    COMMON: Fix invalid long command line options causing infinite loop on Windows
    COMMON: Add OSD statistics for video/audio/core.
    COMMON: Added runahead system; allows you to drive down latency even further.
    COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
    CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
    CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
    CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
    CHEEVOS: Store only login token, not password.
    D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
    D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
    D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
    D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
    GUI: Support disabling window decorations on Windows and Linux.
    LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
    LOCALIZATION: Update Italian translation.
    LOCALIZATION: Update Polish translation.
    MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
    MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
    MENU/RGUI: Add User Interface -> Appearance options.
    MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
    MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
    MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
    MENU/XMB: Add Left Thumbnails (additional to the right).
    MENU/XMB: Fixed left/right tab regression.
    MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
    MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
    MENU/XMB: Mouse cursor scales correctly now.
    MENU/XMB: Add toggle to show/hide Playlist tabs.
    MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
    MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
    MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
    MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
    MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
    MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
    IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
    IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
    PS3: fix URLS
    REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
    REMAPS: Mapping more than one button to the same action
    REMAPS: Unmapping buttons
    REMAPS: Unmapping analogs
    REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
    REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
    REMAPS: Mapping an analog to produce a button response
    SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
    SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
    SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
    SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
    SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
    SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys ...
    by Published on April 30th, 2018 19:33
    1. Categories:
    2. Nintendo 3DS News

    The awesome RetroArch emulator which supports many systems has been updated for the 3DS, heres the release notes:

    General changelog

    ANDROID/OPENSL: Prevent crashes when setting audio latency too low (buffer count can never be lower than 2 now).
    CRT: Added CRT SwitchRes.
    COMMON: Hide the ‘Core delete’ option if the ‘Core updater’ is also hidden.
    COMMON: Add way to reset core association for playlist entry.
    COMMON: Fix invalid long command line options causing infinite loop on Windows
    COMMON: Add OSD statistics for video/audio/core.
    COMMON: Added runahead system; allows you to drive down latency even further.
    COMMON: Fix buggy behavior that could happen with ZIP file reading on some platforms as a result of not initializing struct.
    CHEEVOS: Support Atari 2600, Virtual Boy, and Arcade (only Neo Geo, CPS-1, CPS-2 and CPS-3 and only with fbalpha core).
    CHEEVOS: Add option to automatically take a screenshot when an achievement is triggered.
    CHEEVOS: Fixed incompatibilities with Neo Geo Pocket achievement sets.
    CHEEVOS: Store only login token, not password.
    D3D10: Added D3D10 driver to release build. Has working shaders (Slang), overlay, and menu display driver support. Should be on par capabilities wise with D3D11 driver except for there being no hardware rendering right now.
    D3D11: Experimental hardware renderer. Allows for libretro cores to use D3D11 for hardware rendering. First core to use this is PPSSPP.
    D3D11: Increase backwards compatibility, shaders compile with Shader Model 4.0 now, added support for more feature levels.
    D3D10/D3D11/D3D12: Fix crashes with completely black or white thumbnail textures in XMB.
    GUI: Support disabling window decorations on Windows and Linux.
    LIBRETRO: Addition – Functions to enable and disable audio and video, and an environment function to query status of audio and video enables.
    LOCALIZATION: Update Italian translation.
    LOCALIZATION: Update Polish translation.
    MENU: Add Rewind/Latency/Overlay settings to Quick Menu, add options to show/hide them (User Interface -> Views -> Quick Menu)
    MENU/RGUI: Only show Menu Linear Filter for RGUI and only show it for video drivers that implement it (D3D8/9/10/11/12/GL)
    MENU/RGUI: Add User Interface -> Appearance options.
    MENU/RGUI: D3D8/D3D9: Hookup Menu Linear Filter
    MENU/XMB: Disable XMB shadow icons by default for PowerPC and ARM for performance reasons.
    MENU/XMB: Left/right thumbnails are now automatically scaled according to layout.
    MENU/XMB: Add Left Thumbnails (additional to the right).
    MENU/XMB: Fixed left/right tab regression.
    MENU/XMB: Fix scaling of tall images that were cut on bottom previously.
    MENU/XMB: Menu scale factor setting now changes texts length, image scaling and margins.
    MENU/XMB: Mouse cursor scales correctly now.
    MENU/XMB: Add toggle to show/hide Playlist tabs.
    MENU/XMB: Add menu layout – can switch between Desktop, Handheld and Auto.
    MENU/XMB: Don’t load menu pipeline shaders unless XMB is selected (D3D10/D3D11/D3D12/GL/Vulkan)
    MENU/VIDEO: Only show black frame insertion for the video drivers/context drivers that support it (so far this includes – D3D8/D3D9, OpenGL, Vulkan)
    MENU/VIDEO: Only show max swapchain images if supported by video driver and/or context driver (so far this includes – DRM EGL context driver, VideoCore EGL context driver, Vulkan)
    MENU/MaterialUI: Automatic DPI Scaling should be much improved now, now scales as expected at 1440p and 4K resolutions.
    MENU/MaterialUI: Fix wrong calculation of an entry height causing long playlists to end up outside of screen range. This also could cause crashes on low DPI screens.
    IOS: Fixed crash when opening downloaded roms from Safari or using the “Open in..” functionality. Added the compiler flag to support keyboard remapping to controls.
    IOS: Fixed buffer overlap that caused a crash while trying to download GLSL shaders from the buildbot.
    PS3: fix URLS
    REMAPS: Mapping keyboard keys from more than one gamepad (works with dosbox)
    REMAPS: Mapping more than one button to the same action
    REMAPS: Unmapping buttons
    REMAPS: Unmapping analogs
    REMAPS: Mapping a button to trigger an analog response (tested with mupen, can run on SM64 with the d-pad now, triggers a full analog tilt)
    REMAPS: Mapping an analog to another analog (having more than one analog mapped to the same output causes issues)
    REMAPS: Mapping an analog to produce a button response
    SCANNER: Should be able to scan dual-layer Wii disc images now, filestream code now supports files larger than 4GB.
    SHADERS/SLANG: Slang shaders should work again on Android version and MSVC versions (basically all the Griffin-based versions).
    SHADERS: If GL context is GLES2/3/Core context, Cg shaders are unavailable. Applies to shader list too.
    SHADERS: Hide cg/glsl shaders from being able to be selected if D3D8/9/10/11/Vulkan video drivers are selected.
    SHADERS: Hide slang shaders from being able to be selected if D3D8/9/OpenGL video drivers are selected.
    SHADERS: Prevent crashes from occurring if we have the GL video driver in use and we try to skip to a slang shader through next/previous hotkeys ...
    by Published on April 30th, 2018 19:29
    1. Categories:
    2. Nintendo Switch

    3 Words, Come Get Some, Duke Nukem 3D ported to Nintendo Switch by Cpasjuste:

    Installation:

    copy "eduke32" folder to "/switch" folder
    copy "DUKE3D.GRP" and "DUKE.RTS" to "/switch/eduke32" folder
    enjoy !

    Controls:

    "Open", // KEY_A
    "Jump", // KEY_B
    "Inventory_Left", // KEY_X
    "Inventory_Right", // KEY_Y
    "Run", // KEY_LSTICK
    "Crouch", // KEY_RSTICK
    "Previous_Weapon", // KEY_L
    "Next_Weapon", // KEY_R
    "Quick_Kick", // KEY_ZL
    "Fire", // KEY_ZR
    "Map", // KEY_MINUS
    "Menu", // KEY_PLUS
    More informations:

    http://wiki.eduke32.com/wiki/Installati ... figuration

    download https://github.com/Cpasjuste/eduke32

    via http://www.nintendomax.com/viewtopic...1d4210be99aa09 ...
    by Published on April 30th, 2018 19:24
    1. Categories:
    2. PC News

    Heres a new release of the arcade emulator MAME which supports so many arcade systems, heres the release news:

    For our April release, we're bringing even more elusive electronic esoterica to light. MAME 0.197 finally includes support for the 1987 version of the Spanish quiz game Master Boy, believed to be Gaelco's first release. There are now drivers for several Neo-Geo MVS variants, exposing different capabilities. Lamp outputs are now supported for The Irritating Maze, bringing the game to life a little more. We've added four more Tiger LCD games, all based on licensed IP: Home Alone, Home Alone 2, Independence Day, and Transformers - Generation 2.

    The Sega Model 2 improvements keep coming, with Rail Chase 2 now working. With its protection MCU emulated, Capcom's F-1 Dream is also working. MAME 0.197 adds support for alternate versions and bootlegs of a long list of systems, including Crazy Bonus 2002, Explosive Breaker, Fidelity Excel 68000, Lup Lup Puzzle, Pochi and Nyaa, Renegade, and Silkworm. In addition, there are graphical improvements to Sega ST-V/Saturn, and Magical Tetris Challenge.

    There are some nice improvements for computer emulation this month, too. The Acorn Electron has improved video handling and support for the Mega Games Cartridge. The NEC PC-98 CD-ROM software list has been updated with the latest dumps and compatibility status - recent emulation improvements mean more fully supported titles. You can now boot HP-BASIC cartridges on the HP9000/340 series.




    For Windows, Linux, macOS

    http://mamedev.org/index.php

    via http://www.emulation64.com/view/2855...197b-released/
    ...
    by Published on April 30th, 2018 19:12
    1. Categories:
    2. Sega Dreamcast News

    Heres some great news for fans of the Sega Dreamcast:

    DEmul is a Sega Dreamcast(DC) emulator able to play commercial games.

    Demul v0.7 180426 changelog:




    For Windows

    http://forum.emu-russia.net/viewtopi...=503&start=180

    via http://www.emulation64.com/view/2856...0426-released/
    ...
    by Published on April 17th, 2018 16:53

    Why is the European Gaming Market Going to See Great Growth?

    For the European market, which is seeing a recent resurgence in the use of mobile adoption rates, it means a great news for game developers.

    There will be more users which translates to more views and more ROI. European developers do get paid more if they display ads than many other developers in other parts of the world, so that is a definite plus. Additionally, the market itself is expected to be worth a whopping $46.2 billion by 2022.

    The reasons, apart from the one above, are many.

    1. The emergence of new players

    The online gaming industry involves a lot many players today than before. It is not just the traditional players like EA Sports, Activision or Microsoft that we are talking about here. We are also talking about new players like the All British Casino, who are making their presence felt today, more than ever before. With an ever increasing market base, it isn't long for the new players to have an audience of their own.

    2. New subscriber growth

    Like we talked about, the European games industry has new players, and is right behind Asia when it comes to new player acquisition rate. This growth, along with the fact that the game developers there produce some of the best games in the world today, means that you have more subscribers today. In fact, statistics suggest that while the iOS platform is seeing stable and significant in-app purchases today, the adoption rate and purchase power is increasing among Android users too.

    3. Great gaming

    You cannot ignore the fact that the European games industry offers some of the best games that you can find today. And with great gaming, you find more players, just another reason that you cannot stop the unicorn juggernaut.

    The fact that the animation studies there have started partnering with developers from around the world to produce unique content, and content that is loved by all, is ensuring that you have so much to look forward to as a game lover. And the tax incentives by many of the governments here is making life simpler for game developers, who would otherwise have to deal with the hard task of making profits while keeping costs low to match with other countries of the world.


    The European games industry is one that is expected to witness one of the most significant growth in the next few years. There are different reasons for this, the primary one being the increased adoption of mobile gaming. More people are looking at their smart devices to play their favorite games than just head home and try out their games on their laptop or PC.

    Talking about them, did you know that most people don't even own a desktop today? They do just fine with their laptop, and that's because laptops are as powerful as desktops could be, unless you are looking for really hardcore stuff.

    Now that we talked about laptops, mobiles aren't bad either. Some of the smartphones today come with as much as 4 to 8 GB of RAM, the same as you would get with just about any decently priced laptop. ...
    by Published on April 17th, 2018 16:49

    If you are looking at the online gaming global market key players, the list still remains more or less the same as you would have had it a decade back. You still have players like Microsoft, EA Sports and Tencent ruling the roost, and offering some great games for all to play. However, the nature of games itself has changed.

    While there was a focus on just traditional PC gaming before, the online gaming industry now spans everything from PC's, consoles - both handheld and normal TV ones, as well as mobile games.

    Think of the Xbox One for instance. It’s a hot favorite today. Supporting motion gaming, it helps you do a lot more than just playing games. There is a total integrated approach where the TV interacts with the viewer and is able to recognize the user. Microsoft will surely be looking to propel the sales of Xbox One, so you can expect some great deals on it too.

    In fact, it is not just Microsoft who are looking to do more with gaming, there are other online sites like Winner that are looking to bring in more people to online gaming. If you get a Winner bonus in 2018, for instance, you can win big.

    Who are the Top Global Market Key Players Today?

    The gaming market is expected to grow at a CAGR of around 6.94% in the next five years, according to different analysts. This is because they expect the market to remain largely stable and witness some significant growth in the next few years. All the three markets, the Americas, the APAC and the EMEA are expected to witness growth during this period.

    Some of the popular vendors, as we discussed above, remains EA Sports and Microsoft. Microsoft still has its monopoly over most things digital, whether it be the OS or the gaming market. Sure, it has lost out on a few things in the last decade - who uses Bing or Outlook any more? However, it still has a presence that you cannot ignore, especially if you consider how the company is now changing the tech world with its Surface Pro series.

    The other competitors are Sony and Tencent, as well as Activision. These key players have made most of the games that you have played in your childhood, whether it be FIFA or action games like Spiderman.

    Additionally, the different studies suggest that online gaming will rule the roost in the next few years and will be followed by console gaming. PC gaming is seeming to take a backseat for now, and we can understand why.

    With increasing PC use today, people look at using PC's for a good many things and not just for games. Even if they do intend to play games, as many gamers do, consoles are what their favorites are. They have better consoles and who wouldn't want to try out an Xbox controller over their PC keyboard? It is these minute things that make PC gaming, well, not so popular today. ...
    by Published on April 17th, 2018 16:39

    The gaming industry has seen better days is no secret. You’ll find tons of people online, much like me, crying out like toddlers about how much better were the good old days. The use of the online gaming apps is expanding every year.


    This year, the global gaming industry has witnessed an outpouring growth. In fact, major casino brands like Grosvenor are continuing to see major growth here, which just states how the UK gaming industry is growing year-on-year and is only getting bigger as more devices come onto market. The games industry is almost jewel in a British crown of creative industries.

    The Top 3 Gaming Industry Trends in the U.K.

    Let us look at three key trends for the UK gaming industry in 2018.

    1. Rigorous Advertising Control

    You will have to deal with stricter rules and regulations as a company if you are looking to go online.

    Due to disregard by the gaming organisations that included misleading content and harmful activity that did not know how to address gambling addictions, new rules have developed.

    Online gaming operators in the past have misused advertising via vulnerable viewers. Ads that prompt viewers to “Bet Now” or bring about the so-called “Risk-Free” promotions are those operators of promotional campaigns that target those viewers.

    The new rules state that gambling operators cannot have ads running during live sports events.

    2. Gamification will be on the rise


    Now mobile casinos are getting popular as companies are shifting their landscape into online communities to increase player engagement.


    Gamification methods like developing negative storylines, as well as other popular methods like leaderboards, and avatars, have helped draw in more engaged gamers than before.

    Now, this concept of online gaming travels a step further via virtual reality. Virtual reality increases a player engagement it provides with an immersive and exciting experience. And they don' even have to leave their own home.

    3. Being More Mobile Friendly -

    A good amount of revenue comes from online players for these online gaming sites. However, using this popularity to maximum advantage as a tool traditional establishments are reaching for new patrons.

    In fact, many of these online gaming sites even offer you a mobile gaming experience, and the trend is starting to catch on. With immersive mobile experiences, it won't be long before more users prefer it than trying their favourite casino games online.

    You have major players in the U.K coming out with their own mobile online gaming app that can help them connect to more players, even those outside the U.K.

    2018 is an exciting year where we would see a lot more of our favourite slots and blackjack games online and can play them just about anytime we want. No more looking to head to Las Vegas or that nearby casino which is still hundreds of miles away. You could experience it all, anytime and you don't even need to have your PC for it. Just a smart device and an internet connection works just as fine. ...

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