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  • DCEmu Featured News Articles

    by Published on June 12th, 2019 20:42
    1. Categories:
    2. Retro Consoles/Translation News

    Konami has announced a mini version of the TurboGrafx-16, more than 30 years after the console first launched in Japan.
    The TurboGrafx-16 Mini follows on from similar hardware released by Nintendo and Sony, though in this case the original hardware is unquestionably more niche.
    Konami did not offer a release date, or even a release window, but the Japanese company said that the new version will, "fit in the palm of your hand and feature a full-sized controller."


    Six games have been announced for the TurboGrafx-16 Mini: R-Type, New Adventure Island, Ninja Spirit, Ys Book I & II, Dungeon Explorer, and Alien Crush. More will be announced in the near future.
    Konami intends to launch the hardware in North America, Japan, and "certain regions of Europe," and it will have a different design and name in each territory; TurboGrafx-16 Mini in North America, PC Engine Core Grafx Mini in Europe, and PC Engine Mini in Japan.
    The TurboGrafx-16 console first launched in Japan in 1987, before rolling out to North America and Europe from 1989.



    https://www.gamesindustry.biz/articl...6-mini-console ...
    by Published on June 12th, 2019 20:27

    Think of the most personally exciting things you've seen from this year's E3 so far. I'm going to go out on a limb and guess that "on-demand game streaming" is not among them.
    Despite that, when the E3 show recaps are written this Friday, the push for streaming services will doubtless be among the top stories, right up there with Keanu Reeves and that sequel/remake of that classic game you loved. And when we look back on E3 2019 in years to come, Stadia, Project xCloud, and Orion may be the most industry-shaping things shown here.
    It's certainly understandable. The biggest industry shifts aren't always the sexiest ones. I recall no chants of "digital distribution" during the Microsoft press briefing of E3 2005.
    "In many ways E3 is about building hype, but streaming is a difficult thing to build hype for"
    Of course, streaming is in a different position than digital distribution was back then. It has the potential to be just as disruptive, but it also has deep-pocketed backers, powerful companies putting plenty of money behind their own attempts to disrupt the status quo to their own advantage.
    When it came to digital distribution, the big players were comparatively timid. They were publicly ambivalent about how customers would get their games, perhaps in deference to the concerns of retail partners. They tinkered with it as a side business, rolling out Xbox Live Arcade, PlayStation Network, and WiiWare not as alternative ways to buy retail games but as entirely separate catalogs of smaller original experiences.
    On the other hand, it looks like the streaming companies are going to push more aggressively to have streaming as a direct competitor/alternative to non-streaming purchases for customers. When Stadia launches, it will feature new games like Doom Eternal, Ghost Recon: Break Point, and Borderlands 3. Microsoft hasn't said much about the particulars of Project xCloud, but it's widely expected to integrate with the Xbox Game Pass in some way, which already gives subscribers Microsoft's biggest AAA blockbusters and a selection of indie titles on day one.

    https://www.gamesindustry.biz/articl...as-not-arrived ...
    by Published on June 11th, 2019 20:54
    1. Categories:
    2. PS3 News

    Thanks to the concerted efforts of numerous PS3 developers, PS3HEN has been receiving numerous updates which are making noCFW PS3s (Late Slim/Super Slim) closer to CFW-compatible PS3s functionality-wise. This time, PS3HEN got another update bringing it up to version 2.2.1 which comes with PSP ISO Launcher support, improved compatibility with multiMAN and a lot of other things!

    PS3HEN 2.2.1, which was released a few hours ago, is a pretty significant update and it brings about a lot of new features including:

    • PSP ISO Launcher support which means that you can play games by just copying them over rather than having to rely on PKGs (Remasters/Minis)
      Now, you can play PSP games like “Adventures Of Gurumin” on your PS3HEN-ed PS3 by simply copying over the ISO. Make sure to check the compatibility list first though!

    • Compatibility with programs such as multiMAN, and others which replace syscall 6-10, has been improved
    • The stackframe and PS3HEN bin files have been merged into one file named PS3HEN.BIN
    • The in-game screenshot feature has now been enabled
    • You now get a notification with the PS3HEN version currently installed when you boot up your PS3
    • On-the-fly PS2 Classics Launcher activation
    • Self Threading support which fixes issues with some games like Splinter Cell Trilogy
    • A HEN installer feature has been added and some appearance changes
    • Numerous fixes and improvements relating to memory management, kernel plugins larger than 64KB are now supported and some technical improvements like a fail-safe for stage0 if stage2 isn’t found among other things detailed in the link below

    In order to install this updated version of PS3HEN and make use of the new features, you can update through the HEN Updater found in Network->Hybrid Firmware Tools->PS3HEN Updater->Update PS3HEN which takes care of the updating for you as long as you’re connected to the internet. If you don’t have PS3HEN installed, you have to follow the installation instructions found in the link below

    For more information, you can check out the links below:
    PS3HEN 2.2.1 release thread (+ Download Link/Changelog): https://www.psx-place.com/threads/up...-models.23955/

    http://wololo.net/2019/06/08/ps3hen-...ment-and-more/ ...
    by Published on June 11th, 2019 20:43
    1. Categories:
    2. PS1 News

    PSn00bSDK is an open-source PS1 SDK project that aims to be as close to the official SDK as possible.
    PSn00bSDK is a 100% free and open source SDK for developing homebrew games and applications for the original Sony PlayStation. The SDK consists mainly of libraries and some tools for converting and building resources to be used on the console.
    While PSn00bSDK is currently a work in progress the project aims to develop an SDK that is as close to the official Sony SDK as possiblein in terms of supported hardware features which include GPU, GTE, SPU, CD, MDEC and controller/memory card peripherals and a library API written to follow the official SDK’s API syntax. With extensive low-level technical documentation of the PSX readily available (such as nocash’s PSX specs) there should be no excuse to not have full support of the aforementioned hardware features.
    The PSn00bSDK libraries are written mostly in MIPS assembly language with compiler generated code limited to small and moderately sized support functions for best possible performance and to keep the runtime library footprint as small as possible. Many of the library functions avoid using BIOS calls such as C string and memory manipulation functions and use pure assembly equivalents for improved performance for memory and string manipulation operations.

    https://pdroms.de/sony-playstation-p...00bsdk-psx-sdk ...
    by Published on June 11th, 2019 20:31
    1. Categories:
    2. Sega Dreamcast News

    JoshProd are hardly sleeping and came up with a beta test of their 3D racing game “Arcade Racing Legend” for the Sega Dreamcast. A Kickstarter should appear sometime soon.



    https://pdroms.de/sega-dreamcast/arc...dreamcast-game ...
    by Published on June 11th, 2019 20:22
    1. Categories:
    2. PS4
    Article Preview

    • You may have already heard of a PS4 emulator called Orbital making a fair amount of progress recently but, in the last few days, another one has appeared seemingly out of nowhere and grabbed everyone's attention by being the first publicly available PS4 emulator able to play commercial games. Spine was first unveiled by its developer (spinedev) on the /r/emulation subreddit with a video showing it running Mega Man Legacy Collection flawlessly. It was thought to be fake at first, partly for the limited amount of information surrounding it and also due to the developer's lack of reputation, however, an early build was released shortly after that proved the sceptics wrong.


      Spine takes a different approach from the already mentioned Orbital. The latter is a Low-Level Emulator (LLE) focused on mimicking the hardware's behaviour as accurately as possible to run software designed for the platform on another machine, while the former is a High-Level Emulator (HLE) which instead tries to recreate the original platform's functions to run the software on the host, thus trading off accuracy for performance in the process. Aside from the previously mentioned Mega Man title, Spine is also reportedly able to play another game with great results: We Are Doomed.

      The emulator is still in early development and is available for Linux only at the time of writing. It's distributed as a standalone Flatpak package, with the only dependencies being GL and SDL2. No source code has been released yet.

      Source

    https://gbatemp.net/threads/spine-a-...-games.540640/ ...
    by Published on June 11th, 2019 20:14
    1. Categories:
    2. Xbox One

    Microsoft has announced there will be no more games added to the backwards compatible catalogue for Xbox One.
    In a blog post listing the final titles coming to the initiative, the platform holder explained it is now "setting our sights on what's next for the future of compatibility" -- i.e. concentrating on its next-generation console, codenamed Project Scarlett.
    "Four years later, compatibility remains a priority for Xbox, for our community and for developers and their games, and preserving the art form of video games is part of our DNA," the company wrote.
    The post also reiterated the goal stated by Xbox boss Phil Spencer during an E3 episode of Inside Xbox last night, where he declared he wanted Project Scarlett to be able to play all four generations of Xbox games.
    Since Microsoft first announced backwards compatibility for Xbox One at E3 2015, it has made over 600 original Xbox and Xbox 360 titles playable on its current console. Over half of all Xbox users have made use of this functionality.
    The final wave of backwards compatible games includes the earliest Splinter Cell titles -- making the entire franchise now playable on Xbox One -- as well as Sphinx and the Cursed Mummy, and Unreal Championship 2. It is also making the digital version of Xbox 360 RPG Too Human available for free.

    https://www.gamesindustry.biz/articl...oject-scarlett ...
    by Published on June 11th, 2019 20:12
    1. Categories:
    2. Nintendo Switch

    Nintendo's E3 Direct was once again packed with surprises, culminating in the announcement of a sequel to the seminal Legend of Zelda: Breath of the Wild.
    It was a strong and varied line-up from the platform holder, with plenty of game reveals packed into the 40-minute presentation as well as dates and details on several Nintendo titles the industry was already expecting.
    Here's a complete round-up of everything featured in the latest Nintendo Direct:

    The Legend of Zelda: Breath of the Wild 2

    While not the official title, Nintendo did confirm a sequel to the Switch launch title is currently in development. The teaser trailer showed Link and Zelda investigating a cavern, seemingly beneath Hyrule Castle, where a strange force resurrected Calamity Ganon.
    There's no further details or word of a release date, but given that the trailer seemed to be set in the same world as Breath of the Wild, it's unlikely we'll have to wait as long as we did for the first title.
    In other Zelda-related news, the Switch remake of Link's Awakening arrives on September 20, and now features a dungeon maker. Players will be able to earn dungeon chambers as they progress and rearrange them to create their own levels they can explore and beat to unlock key items.
    Finally, Cadence of Hyrule, the Zelda-themed version of Crypt of the Necrodancer, launches later this week on June 13.

    Banjo-Kazooie back on Nintendo

    Just before the Breath of the Wild sequel reveal, Nintendo confirmed the long-rumoured addition of Banjo-Kazooie to Super Smash Bros Ultimate. It's the first time the bear and bird duo has been seen on a Nintendo device since 2005's Banjo Pilot for Game Boy Advance, and yet another hint at a growing partnership between Nintendo and Xbox.
    Banjo-Kazooie and Spiral Mountain stage will be added to the game in the autumn -- and there's more Smash Bros DLC heading to Switch before that. The Direct actually opened with the reveal that Dragon Quest's Hero character will be added this summer, and through the costume swap can be changed to resemble the protagonist from multiple entries in the series.

    The Witcher 3 heading to Switch

    Yes, the rumours were true -- CD Projekt Red's acclaimed fantasy RPG is arriving on Switch this year. The Witcher 3: Wild Hunt - Complete Edition will contain the original game and every piece of DLC, including the Hearts of Stone and Blood & Wine expansions.

    https://www.gamesindustry.biz/articl...e3-2019-direct ...
    by Published on June 10th, 2019 20:06
    1. Categories:
    2. Xbox One

    Microsoft has unveiled its next generation Xbox console at E3 2019, which is still under the long rumoured codename "Project Scarlett."
    Project Scarlett was introduced by Phil Spencer as part of a packed Xbox E3 press briefing, which showcased the company's growing strength as a first-party publisher.
    "We hear you," Spencer said. "A console should be designed and built and optimised for one thing, and one thing only: gaming."
    The new hardware was created by the same team as the one that built the Xbox One X, members of which discussed their goals in a short video. The console will be capable of 120fps frame-rates and 8K resolution, thanks to a custom AMD chip that is four times faster than the Xbox One X.
    The team also emphasised the importance of its SSD (solid-state drive), which will drastically reduce load times. It's worth noting that Sony has made similar claims about the architecture of its new PlayStation console.
    Rumours that the Xbox E3 briefing would feature new hardware started to emerge long before the event began. Twitter users noticed a message hidden in Microsoft's countdown to E3 promotional video, which when decoded pointed to the colour "Scarlet" -- Scarlett has been rumoured to be the codename for the next Xbox for almost a year.

    https://www.gamesindustry.biz/articl...t-xbox-console ...
    by Published on June 3rd, 2019 21:48
    1. Categories:
    2. Sega Dreamcast News,
    3. Nintendo Switch

    davidgfnet has ported the Dreamcast Emulator to the Nintendo Switch

    Hey there folks,

    I'm glad to introduce you reicast for switch. This is a very rushed release, expect bugs and many issues, but in the next days a more polished version should be in order. Also a more proper release, since we don't have yet automated builds for switch.
    The current version has some caveats: although it uses JIT (so fullspeed! in fact can go at x2 the speed easily) there's no exception handling yet, therefor things like texture invalidation don't' work well. This can be very limiting for some games, whereas others won't show many quirks. In fact just the BIOS shows this behaviour, textures in dialogs won't get updated

    Well that's it, this is a very alpha version, so expect most bugs to get fixed soon. You might also wanna check out reicast on Android or PC (at reicast.com)
    I'd like to thanks flyinghead for this tremendous contributions (he's the one to thank for the armv8 JIT backend), and of course skmp and all the crew that keep reicast great (although unreadable!)

    Edit: How to use it.
    Yeah forgot to add that. You'll need the BIOS files at /reicast/data/dc_boot.bin /reicast/data/dc_flash.bin. The settings can be tweaked at /reicast/emu.cfg. I'd also place ROMs at /reicast on your sd card.
    Notice that games using MMU won't work, that's WinCE games (I guess this list is reasonable: https://segaretro.org/Windows_CE).

    Important: reicast needs some memory (like 512MB+), so launching the app via nb loader won't work if you use the Album thingy to launch it. This bit me during porting too. You need to launch a game (any game) and press the R trigger to enter the HB loader in "game mode". That should do.

    Love, davidgf

    https://github.com/davidgfnet/reicas...ree/switchport

    https://www.nintendomax.com/viewtopic.php?f=168&t=17017 ...

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