• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • DCEmu Featured News Articles

    by Published on November 20th, 2020 22:07

    Call of Duty: Black Ops Cold War had a huge first week as a digital download in the UK.
    Download launch sales are up almost 39% compared with last year's Call of Duty: Modern Warfare release, according to the latest GSD download report.
    It follows a disappointing physical retail performance for the game. Black Ops Cold War sold 64% fewer copies at launch in a box compared with last year's Modern Warfare (GfK data), which meant that for the first time in 13 years the game failed to top the UK boxed charts.
    However, if we now add in digital downloads (as predicted earlier in the week), Call of Duty: Black Ops Cold War would have comfortably been No.1, with Assassin's Creed Valhalla coming in at No.2.
    Despite the digital success, when combining digital and physical together, the new Call of Duty's sales are still down over 16% compared with last year's entry. It's worth remembering, of course, that a free-to-play Call of Duty battle royale game was released earlier this year, and it continues to be a big success, which may have impacted sales. In addition, PC data isn't included.
    Ubisoft's Assassin's Creed Valhalla is one of just a few new games that have been released in recent months that sold better as a physical release than a digital one. Even so, digital download sales for Valhalla are more than 200% higher than the last game in the franchise, 2018's Assassin's Creed Odyssey. In fact, the first week digital download sales alone for Valhalla are more than what digital and physical did combined for Odyssey. The Ubisoft game has been a phenomenal success, and its position as one of the main Xbox Series X/S launch title appears to have paid off.
    In fact, because of the launch of the new Xbox consoles, both Assassin's Creed Valhalla and Call of Duty: Black Ops Cold War were downloaded most on Microsoft's consoles over PlayStation 4, which is not something we would see in a typical week considering the higher PS4 install base in the UK. 55% of Call of Duty's download sales were on Xbox, while almost 58% of Assassin's Creed's digital sales were on Microsoft's machines.
    One notable difference in the digital charts vs the physical charts is the absence of PS5 games. The PlayStation 5 has only just launched in the UK, and although PS5 physical games were available to buy last week, they were obviously unavailable to download. Even so, Spider-Man: Miles Morales was still the No.3 game in the digital download charts due to the PS4 version of the game. This version of the game narrowly sold more as a download than it did as a boxed release.
    The other PS4 exclusive last week -- Sackboy's Big Adventure -- didn't perform as well. The 3D platformer missed the Top 40 digital chart entirely, but expect it to fare better next week when it arrives on PS5.
    In terms of other new releases, Sega's Yakuza: Like A Dragon makes No.9, meanwhile the new XIII remake makes No.18. The XIII remake has been criticised in the media due to bugs and a move away from its comic book visual style. This appears to have inspired gamers to go and download the 2003 original, as that game actually returned to the charts and sold better than the remake -- it is currently in 16th place.

    Call of Duty: Black Ops Cold War was the real No.1 last week | UK Digital Charts | GamesIndustry.biz
    ...
    by Published on November 19th, 2020 15:17
    1. Categories:
    2. Genesis News

    This time around the authors came up with a project started ages ago by many groups, but never finished. Lord Oddeye and TheMajinZenki started working on it 4-5 years ago, but only now did it come to fruition, thanks to cybermind (a new member of the group).
    The game is an RTS by Nihon Falcom. It had plenty of different ports, but generally it could be said that the Mega Drive/Genesis version is the best, due to its great, funny campaign, and all the additional scenarios it offers to the players. In the main campaign the players will control Prince Al, who wants to be acknowledged by his father as a great ruler. On his quest, he’s going to meet many interesting characters and will engage in many battles against the forces of evil, but with some twists. Overall, the group considers this game to be very fun, and hopes the players will too!
    Once again, thanks to TheMajinZenki for his peerless translation work/translating the manual, Lord Oddeye for the invaluable help with the proofreading/testing the game multiple times and cybermind, as thanks to the hacking prowess of the new member this project was possible. Enjoy, see you next time!

    https://www.romhacking.net/translations/5762/

    https://nebulous.group/index.php/pro...h-translation/
    ...
    by Published on November 19th, 2020 15:05

    The PlayStation 5 largely outsold the Xbox Series X|S in Japan, shifting almost six times as many units at launch.
    According to Famitsu's data (as reported by Gematsu), Sony's PS5 sold 118,085 units in four days (from launch on November 12, to November 15), with 14,184 of these units being the console's digital edition.
    Microsoft's Series X and S had combined sales of 20,534 units in six days (from release on November 10, to November 15). Breaking down the sales numbers, the Xbox Series X sold 16,247 units and the Series S 4,287 units.
    PlayStation 5 games also performed well in Japan, with Marvels' Spider-Man: Miles Morales shifting 18,640 physical copies, making it the top-selling PS5 game in Japan so far. Demon's Souls was a close second with 18,607 units. There was no report on Xbox Series X|S software sales, as Microsoft's games are mostly digital-only in Japan.
    PS5 games have been performing well outside Japan too, making appearances in the UK charts despite the console having not launched yet at the time.

    https://www.gamesindustry.biz/articl...s-x-s-in-japan
    ...
    by Published on November 19th, 2020 14:47
    1. Categories:
    2. PS4

    Today i had the task of trying to get a PS5 for my son, this was some task, 4 hours of trying to get onto sites and with hundreds of thousands all doing the same, on Very it said 79,000 were on the PS5 page, i went through Argos, Smyths Toys, Amazon UK, Argos, Currys Asda Tesco and John Lewis and site after site were crashing under the amount of people trying to buy a PS5,

    Finally after 4 solid hours i got lucky on Very and managed to buy one for my son, it was fun but dont give up and dont pay silly prices on Ebay. ...
    by Published on November 16th, 2020 16:30
    1. Categories:
    2. Sega Game Gear News,
    3. Genesis News

    Kigen v1.31b is released. Kigen is a RetroArch-based multi-emulator that allows emulating the Sega Master System, GameGear, Genesis, SegaCD, 32, Sega Saturn and now Arcade using various libretro cores and supports advanced shaders such as color-duplicator2.

    https://sourceforge.net/projects/kig...sega-emulator/

    http://www.emucr.com/2020/11/kigen-v131b.html ...
    by Published on November 16th, 2020 16:21

    A studio by the University of Oxford has shown that there is a "small positive relation" between the amount of time people spend playing video games and their mental well-being.
    The study was based on a survey of over 6,500 players, of which over 3,000 agree to share telemetry data based on their play time.
    The project centred around players' experiences with Electronic Arts and Nintendo, and was based in part on data drawn directly from the two games companies -- something the researchers note is a rarity in such studies.
    Participants' play time in Animal Crossing: New Horizons and Plants vs Zombies: Battle for Neighborville over two-week periods in August and September. The vast majority of responses came from Animal Crossing, representing over 6,000 survey responses and 2,700 data sets.
    Nintendo shared data on number of play sessions and their length, while EA shared this as well as deeper data on Plants vs Zombies, such as players' kill to death ratio, how much damage they dealt, and which game modes their played.
    All data was anonymous, containing no personally identifiable information. The data was matched to surveys conducted after each session, where players would agree or disagree with statements such as "I felt competent at PvZ" or "I experienced a lot of freedom in Animal Crossing."
    The results showed that participants who played for longer were more likely to express positive feelings about both the game and their mental well-being in generation.
    "Contrary to many fears that excessive game time will lead to addiction and poor mental health, we found a small positive relation between gameplay and well-being," the study reads.
    It later adds: "Overall, our findings suggest that regulating video games, on the basis of time, might not bring the benefits many might expect, though the correlational nature of the data limits that conclusion."
    The limitation in this case is that players can overestimated their play time by as much as two hours when surveyed, causing a mismatch with the telemetry data taken.
    The study also notes there might be a self-selection effect, in that people who feel good might be more inclined to play games.

    https://www.gamesindustry.biz/articl...-mental-health
    ...
    by Published on November 14th, 2020 08:25

    In the month before the new console generation, games hardware and accessories spending nonetheless saw new records set in the US.
    Total games spending for October reached $3.8 billion, up 14% year-over-year, according to The NPD Group. This was largely driven by growth in the aforementioned hardware and accessories, as well as mobile and subscription services.
    Hardware specifically saw 41% year-over-year growth to $259 million thanks to Nintendo Switch sales, which not only were the second-best October unit sales for a console in the US, they also set a new dollar sales record for the month, surpassing the previous record set by the Wii in 2008.
    (This is because while the Wii still holds the unit sales record, it cost $50 less than the Switch, thus bringing in less revenue despite selling around 70,000 units more in the same month).
    Accessories spending set an October record overall, up 23% year-over-year to $148 million, with gamepad spending alone also achieving a new record for the month.
    And in software, overall sales reached $3.43 billion, up 12% year-over-year, with FIFA 21 topping the charts in its launch month as the first time a FIFA franchise release reached No.1 in the US.
    Watch Dogs: Legion debuted at No.3 under Madden NFL 21, despite only launching three days before the end of tracking for the month. It was followed by NHL 21 at No.4, which saw the highest launch month sales for an NHL game since NHL 16 in 2015.
    Mario Kart Live: Home Circuit debuted at No.5 and was the best-selling game on Nintendo platforms. Overall, nine of the top 20 games for the month were

    http://www.dcemu.co.uk/vbulletin/new...ewthread&f=263
    ...
    by Published on November 14th, 2020 08:22
    1. Categories:
    2. Apple News,
    3. Android News,
    4. Apple iPad,
    5. Apple iPhone

    Genshin Impact was the highest-grossing mobile game across the App Store and Google Play for the month of October, according to Sensor Tower.
    According to the analytics group, Genshin Impact brought in nearly $239 million in player spending for the month, approximately 31% of which was from China, followed by 24% from Japan and 19% from the US.
    The game brought in $60 million in its first week on mobile alone, and $245 million in its first 30 days following its September launch. This does not include the game's revenue on PS4 or PC.
    Notably, Genshin Impact reached No.1 on Google Play, but was at No.1 on the App Store beneath Honor of Kings and PUBG Mobile.

    https://www.gamesindustry.biz/articl...ide-in-october
    ...
    by Published on November 12th, 2020 22:38
    1. Categories:
    2. Xbox News

    The Series X and S enjoyed the biggest Xbox launch to date.
    That's according to Xbox boss Phil Spencer, who revealed via Twitter that the next-generation devices had sold more units combined -- and in more countries -- than any previous Microsoft console.
    "Thank you for supporting the largest launch in Xbox history," he wrote. "We're working with retail to resupply as quickly as possible. You continue to show us the connective power of play is more important than ever."
    There's no indication as to which model sold the most units -- and a recent interview with Spencer suggests we're unlikely to get solid sales figures from Xbox any time soon.
    Microsoft stopped publicly sharing sales figures early in the Xbox One's lifecycle and, speaking to The Guardian, the Xbox boss said he still doesn't want his team's focus to be on console sales.
    "The primary outcome of all the work that we do is how many players we see, and how often they play," he said. "That is what drives Xbox.
    "If I start to highlight something else, both publicly and internally, it changes our focus. Things that lack backwards compatibility become less interesting. Putting our games on PC becomes a reason that somebody doesn't have to go and buy an Xbox Series X. I'll hold fast to this.
    "We publicly disclose player numbers. That's the thing I want us to be driven by, not how many individual pieces of plastic did we sell."
    Spencer also said Microsoft still won't release sales figures if the Xbox Series X|S ends up outselling the PlayStation 5, pointing to the approach Google, Amazon and Facebook take as they ramp up their games initiatives.

    https://www.gamesindustry.biz/articl...osofts-history
    ...
    by Published on November 12th, 2020 17:48
    1. Categories:
    2. Snes News

    Super Mario Kart - Epic Racers has come a long way. This ambitious project began all the way back in 2003. Starting as a direct follow-up to The Impala Battles, this mod was dubbed The Impala Courses. Later that changed to Epic Battle, and finally the name became Super Mario Kart - Epic Racers.
    This mod was intended to be some sort of tribute to the Stifu Board forum. Therefore you’ll encounter members from back then. And no, Jesus himself wasn’t a member of our board, but he was a nice opposite to the dark Loki. ;-)
    Work on Epic Racers started in a time when only small parts of the SMK ROM were documented. There were no other mods, and only one, very limited, editor. Step by step the complete ROM was documented. Using Lunar Compress, graphics could be extracted and changed.
    Stifu started working on the graphics, while Ok Impala! painstakingly worked on changing the track designs. Initially it proved to be too complex to change the A.I., so tracks were created with the old A.I. The results were far from ideal. With the help of smkdan, Stifu started working on a new track designer to fix all the issues with track design once and for all. Epic Edit saw the light of day and was shared with the world. Meanwhile work on Epic Racers slowed down, due to life changes. In 2016 it seemed like the project was dead.
    Fast forward to 2020. Ok Impala! decides to start from scratch on the track design, ditching all the ballast of the old track designs. Stifu got on board again to work on the last graphical changes. In several months, revamped tracks and graphics were created, while a lot of bugs and A.I. problems were ironed out.
    So, there you have it. 17 years later, Epic Racers is finally, proudly, presented to the world. Hopefully you’ll enjoy all the work and love that went into this mod!
    Features:

    • 20 brand new race tracks, with unique gameplay elements!
    • 4 brand new battle arena’s!
    • 8 new drivers are ready to start their engines!
    • New points system. Every position receives points!
    • New items and probability sets!
    • New course themes!
    • New objects!
    • New items!
    • New title screen!
    • New character selection screen!
    • Always continue to the next race in GP mode, regardless of your position!
    • Play the special cup in 50cc!
    • And a whole lot more!

    For more info, please read the Readme.

    https://www.okimpala.net/

    http://www.romhacking.net/hacks/5514/
    ...

    Page 19 of 28 FirstFirst 13 14 15 16 17 18 19 20 21 22 23 24 25
  • Search DCEmu

  • Advert 3