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  • DCEmu Featured News Articles

    by Published on July 15th, 2019 16:44
    1. Categories:
    2. Retro Consoles/Translation News

    • Announced back during E3, the TurboGrafx-16 (or PC Engine) is making a comeback in miniature form. During its E3 panel, Konami only made the announcement and named a few games that would come pre-loaded with the console. A month after these news, Konami has now unveiled the release date and the full lineup of the games that will come packed in the TurboGrafx-16 mini.

      While the models will vary according to the region you are found in (CoreGrafx for European gamers, PC Engine in Japan and TurboGrafx for US buyers), the games will be the same in all three versions, with 24 games from the original American console version and 26 from the Japanese one. Here's the full games lineup:

      TurboGrafx-16 games:
      • Alien Crush
      • Victory Run
      • Blazing Lazers
      • Neutopia
      • Dungeon Explorer
      • R-Type
      • Moto Roader
      • Power Golf
      • Ys book I&II
      • Ninja Spirit
      • J.J. & Jeff
      • Space Harrier
      • Military Madness
      • Chew-Man-Fu
      • Psychosis
      • Bonk's Revenge
      • Parasol Stars
      • Cadash
      • New Adventure Island
      • Air Zonk
      • Neutopia II
      • Solider Blade
      • Lords of Thunder
      • Bomberman '93

      PC Engine Games:

      • The Kung Fu
      • Jaseiken Necromancer
      • Fantasy Zone
      • Appare! Gateball
      • Nectaris
      • Dungeon Explorer
      • Neutopia
      • PC Genjin
      • Ys I・II
      • Super Darius
      • Super Star Solider
      • Daimakaimura
      • Aldynes
      • Neutopia II
      • Gradius
      • Salamander
      • Super Momotaro Dentetsu II
      • Ninja Ryūkenden *Japanese ver. of NINJA GAIDEN
      • Star Parodier
      • Snatcher
      • Gradius II - Gofer no Yabō -
      • Chō Aniki
      • Akumajō Dracula X Chi no Rondo
      • Bomberman ’94
      • Bomberman Panic Bomber
      • Ginga Fukei Densetsu Sapphire
      • https://gbatemp.net/threads/turbogra...lineup.543422/

    by Published on July 15th, 2019 16:35
    1. Categories:
    2. Nintendo Switch

    Nintendo has finally announced the long-rumoured Nintendo Switch Lite.
    Unveiled via a Direct-style video, the device is dedicated to handheld play and is looks much the same as the original model in handheld mode -- with the key difference that the joy-cons can't be detached.
    The Switch Lite will launch this on September 20th -- alongside Zelda: Link's Awakening -- in three colours: grey, yellow and turquoise. A Pokémon themed version, featuring new legendaries Zacian and Zamazenta, will arrive with Sword and Shield on November 15th.
    This handheld-only version of the hybrid Nintendo Switch will cost $200 -- $100 less than the "original" model.
    The 5.5-inch screen is smaller than the flagship model's 6.2-inch one, and is still touch sensitive. The model overall is smaller, measuring 91.1mm by 208mm by 13.9mm (as opposed to the original's 101.6mm by 238.76mm by 13.97mm).
    Internal storage is still limited to 32GB, with a MicroSD card slot for players to expand this.
    As a purely handheld device, the Switch Lite cannot be connected to a TV. Symbols on game packaging already indicate which titles can be played in handheld mode. These are the only titles that will work with Switch Lite (which currently is the vast majority of the console's library. It is also not compatible with Nintendo Labo, as it does not have removable Joy-Con controllers.
    In a bonus for die-hard Nintendo hardware fans, the directional buttons previously on the left joy-con have been replaced by a traditional D-pad.
    The device also slightly shorter than the flagship Switch, and a few joy-con features have been removed, including the infrared sensor and the HD rumble.
    It will still be compatible with multiplayer games and motion-controlled games, but players will require a separate set of joy-cons. These will also enable users to play games that are not compatible with handheld mode, using the Switch Lite as a screen (although the kickstand on the back has been removed).
    Switch Lite can sync with up to seven other Switch or Switch Lites for local multiplayer modes, and still features a Wifi function for online multiplayer. It will also, per Doug Bowser speaking to CNET, eventually feature the ability to transfer save files from other Nintendo Switches. "More to come on there, but that is the intention," he said.

    by Published on July 15th, 2019 16:28
    1. Categories:
    2. Nintendo Switch

    Classic Nintendo. Barely a month since its big E3 showing where it promoted its biggest products for the next six months, and it chooses now to announce a new Switch.
    Of course, that is a little unfair. Nintendo were understandably wary of announcing a stripped back, portable only console at an E3 that was expected to see Microsoft tease a new super-powered console. Plus, now the announcement is out, you can see exactly why it decided to forgo the LA showcase... it's just not that exciting. It's a Switch, only without any of the innovative parts that made it interesting in the first place.
    The announcement is most comparable to Nintendo's initial reveal for Labo, another product that didn't feature in one of the company's famous Direct videos, and was instead revealed separately. That alone should tell you how Nintendo thinks of Switch Lite. This isn't for the core gamer audience that watches Direct videos; it's for the mainstream, more casual games buyer.
    "The announcement is most comparable to Nintendo's initial reveal for Labo"
    Natural comparisons can be made between Switch Lite and PlayStation Vita, Sony's ill-fated final effort in the handheld games market. Both are high-end portables that play console-quality games and both are hugely successful for indies. Yet Switch Lite has the added advantage of not having to combat Nintendo's line-up of AAA games (because it has them), plus an install base and awareness that will enable it to hit the ground running.
    And this is precisely what the Switch needed to reach a broader audience. The ability to bring down the price will also enable Nintendo to try and appeal to those 75 million 3DS owners as that console fades from view. And with a line-up of games from Nintendo's portable development teams -- including The Legend of Zelda: Link's Awakening, Fire Emblem: Three Houses, Pokémon Sword and Shield, Luigi's Mansion 3 and Animal Crossing: New Horizons -- means that the software is there to appeal to those fans. It's the ideal 3DS replacement.

    https://www.gamesindustry.biz/articl...-important-one ...
    by Published on July 9th, 2019 16:55
    1. Categories:
    2. Nintendo 3DS News
    Article Preview

    • It took a good while to be released, but it's finally here: Luma3DS, the popular custom firmware for the Nintendo 3DS, has just received a major update!

      Version 10.0 introduces several new features, like an NTP client which can be used to sync your clock via Google's time servers (works with GodMode9 too!), CTRPF-AR code support for the built-in cheat engine, blue light filters with five different light reduction levels (night owls, rejoice!) and a pm service reimplementation made by @TuxSH. There are also improvements and bugfixes all across the board, of course: a higher number of cheats can be enabled at the same time, the debugger received a ton of new functions and features (some thanks to the previously mentioned sysmodule reimplementation), EmuNAND options will be automatically hidden if none can be found on the SD card and a few crashes and oddities have been resolved.

      It's worth mentioning that v10.0 comes bundled with the newly released Homebrew Menu v2.1.0 too, which also has its own set of noteworthy additions: for example, an integrated 3dslink server that can be used to send .3dsx homebrew between two consoles on the same network (just press X while selecting a homebrew app!)

      Here are Luma3DS v10.0 and Homebrew Menu v2.1.0's official changelogs:
      Quoted from Luma3DS v10.0: We know it's been a long time, but here it is:
      • New feature: NTP client
        • Located in the "miscellaneous" Rosalina submenu, this fetches the time from time1.google.com (hardcoded IP) by default
        • This sets the config savefile RTC offset 0, hence the displayed by Home Menu will also be the time that Arm9 programs like GM9 will see
        • Consequently, Luma3DS's own Arm9 code will properly set the date and time when modifying or creating new files

      • New feature: blue light filters (thanks to @panicbit, #1065)
      • Lots of cheat engine bugfixes and improvements thanks to @piepie62 (multiple PRs), in addition to @tstambaugh92 's bugfixes (#1116, #1117)
        • most CTRPF-AR code types now supported
        • more cheats can be loaded at once

      • New reimplemented sysmodule: pm
        • Number of max. pm:dbg sessions increased for Rosalina usage
        • New pm:dbg commands: GetCurrentAppTitleIdAndPid, DebugNextApplicationByForce, LaunchTitleDebug (mainly for gdbstub usage)
        • Debug restrictions lifted for the gdbstub
        • Service restrictions lifted for Cubic Ninja

      • Lots of gdbstub improvements:
        • Added support for debugging application at their very start (new option in Debugger submenu)
        • Added support for target extended-remote
          • You do not need to select a process to attach to in process list anymore using this, although it still works absolutely fine
          • You will see a nice process list in IDA
          • When launching new processes: only titleId [mediaType [launchFlags]]is supported, and the launched title shouldn't rely on APT and all 3 parameters should be hex-encoded (see e11cc09)

        • Added support for accessing host files (including stdin/stdio/stderr) from target 3DS programs. Support for it has been added in libctru
        • Added support for accessing target SD-card files from the host (remote put, remote get and remote delete)
        • Doubled packet size
        • Many bugfixes

      • Fixed critical bugs in sm: one causing a crash when launching the camera applet when another title was using the camera, another possibly affecting sleep mode
      • Fixed a critical bug where Luma3DS's Arm9 code would spam I2C requests, causing some particular commits of popular Arm9 payloads to fail on New3DS units with IPS screens.
        If the issue still arises, put multiple payloads in the folder and use the chainloader menu to work around it
      • Reworked build system. Armips is no longer required.
      • Always dump errdisp errors to /luma/errdisp.txt
      • Upgraded FatFs to R0.13c
      • Upgraded I2C driver in Arm9 code
      • Fix screens not working on firmlaunch, firmlaunch errors will now be displayed on screen
      • Patch 11.8+ NIM-related Process9 to send all-zero key and IV when the UNITINFO patch is enabled (thanks to @luigoalma, #1142)
      • Hide EmuNAND options when there is no EmuNAND present on the console
      • Fix minor bugs involving DS(i) title autoloading
      • Many other bugfixes
      • Note: the pm reimplementation currently breaks NTR CFW to some extent (in particular game plugins). The abandoned "NTR CFW" is now unsupported, even if it may work.
        • A solution for future versions is being worked on.
        • It may be possible to change NTR CFW source code for it not to inject itself into pm, since Luma3DS removes svc permission checks anyway, to mitigate the issue. We do not have the time to do that ourselves
        • It is not possible to disable custom pm

      In addition, with thanks to @fincs, this release of Luma3DS comes bundled with version 2.1.0 of the Homebrew Menu.
      Click to expand...

      Quoted from Homebrew Menu v2.1.0:
      • Added netsender functionality, for sending homebrew to other 3DSes directly from hbmenu
      • Added Chinese language support
      • Improved Korean and Japanese
    by Published on July 9th, 2019 16:50
    1. Categories:
    2. Wii U News
    Article Preview

    • Cemu, the well-known Wii U emulator, has received yet another update! Version 1.15.10 adds a brand new auto-updater (which only checks publicly available releases at the moment, Patreon exclusive versions will have to be downloaded manually), some optimizations and a way to automatically save native resolution screenshots to a folder instead of just copying them to the clipboard. Improvements have been made to the DS/SNES VC and a crash while booting Monster Hunter Frontier G has also been resolved, as well as other bug fixes and minor game-specific performance enhancements. You can read the official changelog below:

      Quoted from Changelog:
      # Cemu detailed changelog for 1.15.10
      # Patreon release date: 2019-06-28
      # Public release date: 2019-07-05

      general: Fixed an issue where the game list would never finish loading
      general: Pressing the print key now saves a native-resolution screenshot to a folder (#96)
      general: Added auto-updater (#87)
      For now, only public releases are checked. Patreon versions still have to be downloaded by hand

      general: Added indicator to graphic packs if Cemuhook is required but not installed

      CPU: Added SUBFEO implementation to interpreter
      CPU: Further improved SO/XO xer bits emulation
      Some DS VC games now run (albeit at very low framerates)

      AX: Implemented AXQuit
      Required for Monster Hunter Frontier G to not crash on boot

      GX2: Added support for texture formats R8_UINT, R16_UINT and R8_G8_B8_A8_UINT
      Used by DS VC

      GX2: Added fast path to tiling aperature for 32bpp textures
      Boosts performance in SNES VC games and the Twilight Princess HD map screen

      coreinit: Added API OSTestThreadCancel(), OSEnableInterrupts()
      coreinit: Updated the implementation of OSCond to use fibers and fixed some multi-threading bugs in the process

      (#xx) refers to bug tracker issues resolved by this change. See http://bugs.cemu.info/projects/cemu/
      Click to expand...
      As usual, you can grab this latest version from Cemu's official website, which has been linked below for your own convenience.

    by Published on July 9th, 2019 16:46
    1. Categories:
    2. Nintendo 64 News

    This week, we jump back in time again to 21 year ago to the release of the June edition of N64 Magazine from 1998.
    To start off strong with a future look at Rare's timeless classic Banjo Kazooie.
    Then we look at the review for Forsaken 64 by Iguana Entertainment. Next up is Air Boarder 64 by Human Entertainment.
    And we finish up this update with the review for World Cup '98 by Electronic Arts.

    http://www.outofprintarchive.com/cat...agazine16.html ...
    by Published on July 9th, 2019 16:44
    1. Categories:
    2. Nes News

    Almost 12 years after the last update to SMB3 Workshop a new Editor emerged with the goal of rising from its ashes.
    With permission of the original Workshop creator, Hukka, a reimplementation project grew into a complete new Editor providing several quality of life improvements for Level creation.
    These include:

    • selecting and moving of multiple objects at once
    • cut/copy/pasting of objects
    • undo and redo of most manipulations
    • more intuitive level pointer manipulation
    • support for vertical levels
    • instant header editing

    and more…
    Although not all features of Workshop are implemented yet and some quirks have not yet been fixed, after 5 months of development a beta version of the 1.0 release is available for a wider audience.
    There is a Windows and Linux standalone version available with Mac users having to go the slightly higher effort route of downloading Python and one dependency as described in the Readme of the source code.
    For enthusiasts who want to follow the releases more closely the GitHub page offers the source code, the newest versions and an issue tracker for bug reports and feature requests.
    For direct contact, reach out to Michael on the SMB3 Romhacking Discord
    Contributors are also welcome, as Python is easy to pick up, compared to other Programming Languages.


    http://www.romhacking.net/forum/index.php?topic=28826 ...
    by Published on July 9th, 2019 16:43
    1. Categories:
    2. Xbox News

    Here is announcement for the English translation for Thousand Land on the Xbox. Now a full English translation setup is available for the game! If you like strategy games, this is definitely worth a try. Customize your playing field with upgrades & traps and take over the enemy field to advance yourself further. Along with your small helpers called APOs you can summon large beasts to assist you in the fight which are called TELAs. We hope you enjoy the work done as this has taken quite some time to bring to completion!

    http://www.romhacking.net/translations/2669/ ...
    by Published on July 9th, 2019 16:42
    1. Categories:
    2. PC News

    You arrive in a dark cave, in the mysterious land of Mordavia... Gear up your hero and face your old foe, the insidious Ad Avis! If you feel overwhelmed by this quest, you can always chill out with a game from the Hoyle collection!
    The ScummVM team is proud to announce support for the following games, which are ready for public testing:

    • Quest for Glory: Shadows of Darkness (aka QFG4)
    • Hoyle Classic Games
    • Hoyle Bridge
    • Hoyle Children's Collection
    • Hoyle Solitaire

    Both the CD and floppy versions of QFG4 are supported. Do note that the poker game of Hoyle Classic Games is not supported yet.
    So, break out your copies, or buy QFG4 digitally on GOG, and grab the latest development build of ScummVM for your preferred platform. Any problems found should be reported on our Issue Tracker.

    https://www.scummvm.org/news/20190630/ ...
    by Published on July 9th, 2019 16:40
    1. Categories:
    2. Virtual Boy News

    Kresna has just released Red Square, a Yume Nikki fan game for the Nintendo Virtual Boy, created in 6 weeks for the 2019 Dream Diary Jam.

    It is written entirely in NEC V810 assembly, with programming by Kresna and graphics by Nyrator.

    Play as Nina and explore her dreams, collecting various effects along the way. Once all 4 effects have been collected the ending becomes available.

    The source code for Red Square is also available for free and is licensed under the permissive ZLIB license. For information regarding the license, please read the included LICENSE file.

    The source is designed to be assembled with Intelligent System’s ISAS and ISLK assembler and linker package.

    Check out the release thread and the game's website.

    https://www.planetvb.com/modules/new...hp?storyid=462 ...

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