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    by Published on May 1st, 2019 20:15
    1. Categories:
    2. PC News

    Today, Valve has revealed the details surrounding its upcoming venture into VR hardware, the Valve Index.
    The Index is planned for launch later this year with initial, limited availability in the US and the EU, though Valve intends to increase shipments later based on demand. Pre-orders will open in May.
    The full kit, which includes a base station, two Index controllers, and the headset itself, will cost $999. Individual pieces are compatible with HTC Vive headsets, controllers, and base stations. The headset alone will cost $499, the controllers alone are $279, and those who already own a base station can purchase the headset and controllers together for $749.
    At a reveal event last week, Valve representatives said the Index's high cost (it's one of the most expensive headsets on the market) is due to the philosophy behind its development The Index is intended both as a high-fidelity, high-end headset for experienced VR users, and to remove hardware barriers for developers working in VR and increase the library of content available, rather than focusing on an affordable or low-barrier piece of equipment for users.
    In terms of visual fidelity, the Valve index is a 120 Hz headset that's compatible both with 90 Hz and 144 Hz, though at the moment 144 Hz experiences are still experimental. The headset features dual 1440 by 1600 LCD panels, 0.330ms of persistence, and 50% visual fill factor - a feature that Valve claims will all but eliminate screen door effect - an improvement GamesIndustry.biz observed at the reveal event. And aside from just looking sharper, one major improvement brought by the Valve Index is text legibility - a perk also observable in demos at the reveal.

    https://www.gamesindustry.biz/articl...he-valve-index ...
    by Published on April 29th, 2019 20:37
    1. Categories:
    2. Nes News

    An update is now available for the Metroid: HD Custom Edition mod for the Mesen emulator (version 1.3).
    The first version of this pack was released in August 2018. While the initial release improved upon many aspects, limitations of an NES era game were still very apparent. Most notably, the running and jumping graphics of the pack were considered by some to be choppy and awkward. Thanks to contributions from kya and mkwong98, substantial improvements have now been made in these areas.
    For jumping, the graphic problem was rooted in the behavior of the original NES gameplay. The original game shared running graphics with jumping graphics. This proved to be problematic as the HD pack changed the proportions of the player sprite substantially. As a result, creative freedom was limited and finding a pose that was acceptable for both scenarios proved to be very challenging. Fortunately, mkwong98 proposed a solution that separated the linked graphics by using an advanced feature of Mesen called the “spriteNearby” condition. This strategy was very promising. However, the solution did involve writing manual lines of code for every relevant tile address used by the game for jumping. During development, there were fears that this approach may overwhelm Mesen. This was understandable as the proposal did involve over 16,000 lines of additional coding just for jumping.
    After the revised package was finished, initial boot time was impacted. However, once the game started, the emulator accommodated the new additions without crashing and at full speed. This is a testament to Mesen’s ability to handle substantial amounts of incoming information coming from custom HD packs.
    For running, the pack was initially limited by the small number of movement frames used by the original Metroid. Low frame counts are commonplace with retro games. In fact, some players would even say this characteristic fits well with the low-resolution nature of an 8-bit game. However, once the resolution was increased via the first release of Metroid: HD, players naturally expected enhancements to other areas as well (such as frame count). Improving one aspect without the other resulted in a gameplay experience that some may describe as jarring. Unfortunately, it is much more difficult to customize frame counts with the standard HD Pack creation method.
    Kya initially proposed a method to overcome this shortcoming using additional advanced features of Mesen called “frameRange” and “memoryCheckConstant” conditions. However, one problem in implementing the proposal from kya related to the fact that artwork could not extend beyond existing tiles. For an artist, this constraint could be thought of as a canvas that is not only small, but constantly changing shape.
    After experimenting with various approaches, an unusual solution to this issue was discovered. Kya froze the running animation entirely by hacking the ROM. Some may consider this strategy to be counterintuitive as the final goal was to add running frames rather than subtract. However, the new hack solved the issue of a constantly changing canvas size. In addition, the frame with the largest number of tiles available to edit was used in the solution. This allowed for maximum creative freedom and all running frames are now inserted and controlled entirely through the HD pack in the updated version using the “frameRange” and “memoryCheckConstant” conditions.
    New features of the latest pack include, but are not limited to, the following:

    • Enhanced running and jumping graphics
    • The download now includes pre-assembled zip files for alternate graphics (Megatroid, Fusiontroid, and 8BitTroid)
    • The minimap is now an automap
    • A new and secret area is now available in Brinstar

    Download the latest version here: http://www.romhacking.net/forum/index.php?topic=26811.0

    ...
    by Published on April 29th, 2019 20:33
    1. Categories:
    2. Nes News

    Dragon Ball Z: Super Butouden 2 (NES) is now playable in English! The game doesn’t have much text, it’s the menu, fighter select and fighter names. This game is a port of the SNES game of the same name.

    http://www.romhacking.net/translations/4434/ ...
    by Published on April 29th, 2019 20:31
    1. Categories:
    2. Nes News

    Here is an announcement for SD Gundam - Gachapon Senshi 3 - Eiyuu Senki. This is the 3rd installment of the SD Gundam series on the NES which is now fully playable in English! Now you can choose from the 4 different campaigns of the SD Gundam world without the language barriers to keep you from playing this game. Enjoy the translation! Also part 4 will be the next one released as the current progress is halfway done at the moment.

    http://www.romhacking.net/translations/4457/ ...
    by Published on April 29th, 2019 20:25
    1. Categories:
    2. Gameboy News

    Happy 30th Anniversary, Princess Daisy!
    Super Mario Land gets a full colorization hack by toruzz called Super Mario Land DX which changes the original Super Mario Land into a Game Boy Color game. Celebrating Daisy’s 30th Anniversary of her gaming career on Easter Sunday in 2019, a colorized remake of Super Mario Land was made to celebrate the occasion.
    The full colorization of this game remakes the 8-bit original with updated graphics for enemies and characters to resemble the modern Mario games.

    https://www.romhacking.net/hacks/4477/ ...
    by Published on April 29th, 2019 20:15
    1. Categories:
    2. PS3 News
    Article Preview

    1. Never say its impossible, as now the impossible dream of having latest homebrew and (cough) other goodies on the PlayStation 3 SuperSlim console running the latest v4.84 firmware is now possible as an 'anonymous' developer has release PS3HEN v1.00 into the wild, to lay 'cracked' eggs for your Sony gaming breakfast!
      What is HEN?:
      • HEN stands for Homebrew ENabler. it also consists of many more new functions relatively close to a Custom Firmware (CFW)

      How does it work?:

      • Use HAN Installer. Copy PS3HEN.BIN, HENTAI.pkg and stackframe.bin to /dev_usb000 and run the HTML.
      • Once done, go to Package Manager (on XMB) and install the HENTAI.pkg and reboot console
      • From now on to enable HEN simply use usb000 stackframe.bin and PS3HEN.BIN and run html...HEN ENABLED!


      Click to expand...
      FEATURES (as of v1.00):

      • ManaGunz backup manager works best for jb rips(ISO not supported)!
      • MULTIMAN works too but compatibility is not the same.
      • PSXISO Support is there!!!!
      • BD/DVD Region patches
      • BDISO support(stutter with xmb, use showtime)
      • BOOT-PLUGINS WORK location "/dev_usb000/boot_plugins_nocobra.txt"(Use webman original one and not the mod one. also disable content scan on boot in settings)
      • Discless games work with disc icon!
      • Syscall 6 added
      • Syscall 7 added (address>0x8000000000352230) and disabled overwriting syscall 0->15
      • Syscall 15 added
      • Syscall 8 opcodes added for detection HEN and for advanced lv2 poke(read DEVELOPER SECTION (next tab))
      • Whole kernel memory RWX (execute kernel payload like this at high locations or hook syscalls etc)
      • PS3MAPI support for modding
      • Debug PKG install
      • Homebrew resigned for 3.55 and less support!
      • Homebrew Root Flags enabled!
      • HAN PKG insall support
      • PSN Connectivity
      • All process executed after HEN have rwx permissions!
      • HAN Enabled by default!

      CFW PATCHES RUNNING ON PS3HEN:

      • CFW settings
      • Retail/DEBUG pkg installation
      • Unlink to Delete
      • Remote play with PC
      • Download debug pkg on retail
      • Remote play ignores SFO check
      • Cinavia protection
      • videoplayer_plugin
      • DVD region check (not cracking RCE)
      • REBUG themed RCO & XML
      • AIO copy

      NOTES:

      • if you get error 80010017 launching homebrew that simply means HEN failure, restart console and try again!(restart is important!)
      • also try deleting cache, browsing data, cookies and the likes from browser, make the exploit page the home page

      DEVELOPERS:

      • #define SYSCALL8_OPCODE_IS_HEN 0x1337
      • using this if return 0x1337 its hen
      • ADVANCED POKE:syscall8(0x7003, addr, value);
      • this allows poking any location in lv2 memory BUT you have to restore original value before exiting to another application or exiting to xmb.USE WISELY OTHERWISE PS3 SHUTS DOWN
      • BDMIRROR:Managunz FTW!(please use Cobra payload because by default its MULTIMAN)
      • NOTE:mounting dev_blind will actually mount dev_flash. change files directly from dev_flash instead or hdd0/plugins/CFW/
      • Kernel Mode returns 0x53434500 on success to user webkit 0x8a000000. its good to measure HEN success. right now hen is already close to or is 100%


      Click to expand...
      WARNINGS:

      • DO NOT UNDER ANY CIRCUMSTANCES ENABLE FSM (Factory Service Mode) ON A PS3 WITH PS3HEN! - Source

      Download: PS3HEN v1.0 (mediafire mirror)
      MD-5: D8FB9B490BC4EE9AA01FEC1BECECFD7A
      Other Mirrors SendSpace & @mirrored.to via twitter.com/notzecoxao

      NEWS SOURCE: PS3HEN: A Homebrew ENabler (& more) for SuperSlim & all nonCFW PS3 Consoles !!! (via) PSX-Place

    https://www.maxconsole.com/threads/p...perslim.52546/ ...
    by Published on April 29th, 2019 20:11
    1. Categories:
    2. Nintendo Switch

    • L4T Ubuntu is a version of linux based on nvidia's linux for tegra project. It uses a different kernel compared to previous releases which allows it to use features not yet in mainline. Such as audio, docking support and vulkan.Features
      • Dock support with USB
      • Bluetooth (both controllers and audio)
      • Nvidia GPU drivers - Vulkan and OpenGl
      • Audio - Headphones, speakers and over HDMI when docked.
      • Joycons and pro controllers are supported fully when not attached to the the console
      • Touchscreen
      • Display
      • WiFi
      • CPU frequency scaling - The CPU scales from 200mhz to 1.7ghz (what switch is binned for) depending on the load its under. Fans are adjusted to account for this
      • Full sdcard speed
      • Hardware video acceleration when using the built in videos app (means you can watch videos without battery draining massively)

      Prerequisites

      • A dedicated 16GB+ sdcard


      Click to expand...

      Downloads: Sdcard image: https://download.switchroot.org/swit...9-04-28.img.gzHow to install

      1. Download the image from the downloads section and extract.
      2. Write it to your sdcard using a program such as etcher or dd.
      3. Boot hekate and select L4T from the configs menu.
      4. Wait for around 2-4 minutes while it initially loads
      5. Go through the setup process - make sure not to dock the console in this period.
      6. Once the initial setup is finished and you are on the login screen it is advisable to reboot:
      7. Hold the power button for 10 seconds.
      8. Load hekate again and select L4T as a payload.
      9. Log in and open the "Disks" app
      10. Select the second partition of your sdcard and click the gears icon
      11. Choose resize and change the size to the full amount of available space.
      12. Enjoy, you now have fully featured Ubuntu on your switch!

      Bugs

      • Wired joycons do not work (connected to console)
      • Docking while having a ssh session open can cause the display to not turn off correctly
      • No sleep mode
      • USB OTG - works fine in dock though
      • Vulkan is buggy in dolphin

      Misc Info

      • Pair (joy/pro)cons by opening the bluetooth menu in settings and pressing the + button in the bottom left corner. Then press the sync button on the controller and select its name in the pairing window. Once both joycons are paired press each of their shoulder buttons to use as one controller
      • To use dolphin add the "dolphin-emu/ppa" ppa and install the dolphin-emu-master package.
      • To update the system run "sudo apt update", "sudo apt upgrade". This will apply all switch and ubuntu updates aside from kernel updates, they will be posted here if ever needed.
      • To limit cpu freq, run cat /sys/devices/system/cpu/cpufreq/policy0/scaling_available_frequencies.Ffind the one you want, then run: echo | sudo tee /sys/devices/system/cpu/cpufreq/policy0/scaling_max_freq
      • To force max freq run echo performance | sudo tee /sys/devices/system/cpu/cpufreq/policy0/scaling_governor
      • A gui to configure overclocks and fan profiles is coming soon, along with support for using 2.0 ghz cpu

      Credits: Langerhans, Ave, Natinusala, CTCaer, NVIDIA, Everyone else in switchroot - more info on that in the future.
      Click to expand...

      Sources: They can all be found at https://gitlab.com/switchroot with the other kernel repos on http://nv-tegra.nvidia.com

      https://www.maxconsole.com/threads/l...-switch.52555/
    ...
    by Published on April 29th, 2019 17:33
    1. Categories:
    2. Retro Consoles/Translation News

    Capcom is getting into the plug-and-play retro craze. But where the NES Classic, PlayStation Classic, and Sega Gensis Mini have gone small, Capcom is going big.
    The publisher today announced the Capcom Home Arcade, a plug-and-play system with two full-size arcade joystick and button set-ups on a panel shaped like the company's logo. The Home Arcade features Sanwa joystick and buttons, and Capcom's European store front is current accepting preorders with a €229.99 price tag and an October 25 release date. (North American release details will be announced later.) It will be manufactured by Koch Media under license from Capcom.


    As for the games, the Home Arcade will include 16 titles from the company's CPS1 and CPS2 arcade hardware offerings, running on the FB Alpha arcade and console emulator. While the lineup includes some of the company staples like Street Fighter II Hyper Fighting and Final Fight, it also features a number of deeper cuts like Capcom Sports Club, Mega Man: The Power Battle, and Armored Warriors. Perhaps most interesting among the offerings is Alien vs. Predator, the officially licensed 1994 arcade beat-'em-up that has never previously seen a home adaptation or re-release.
    Capcom made no mention of being able to add more games to the system later on, but it does have WiFi that the company said will be used to connect to global high-score leaderboards.

    https://www.gamesindustry.biz/articl...n-retro-system ...
    by Published on April 29th, 2019 17:28
    1. Categories:
    2. Xbox One

    Today during its regular Inside Xbox event, Microsoft revealed its long-rumored digital-only version of the Xbox, officially called the Xbox One S All-Digital Edition and planned for launch on May 7.
    The Xbox One S All-Digital Edition confirmed rumors that have circulated recently of a console nearly identical to the current Xbox One S systems, including a 1TB harddrive, supporting 4K Ultra HD Video and HDR, and coming with a single wireless controller. However, per its name, it does not include the physical disc drive and cannot play physical games.

    https://www.gamesindustry.biz/articl...launches-may-7 ...
    by Published on April 29th, 2019 17:12
    1. Categories:
    2. Nintendo Switch

    Software sales drove revenue and profit growth for Nintendo in the last fiscal year, with 23 Switch games selling more than one million units.
    The two biggest sellers were Nintendo's major launches for the year: Super Smash Bros Ultimate with 13.81 million units, and Pokémon Let's Go, Pikachu! and Pokémon Let's Go, Eevee! With 10.63 million units -- the third and fifth best-selling Switch games to date.
    Nintendo's other big first-party release, Super Mario Party, sold 6.4 million units, but it was beaten by Mario Kart 8 Deluxe, which sold 7.47 million units despite having launched in April 2017.
    In total, 23 Switch games became million-sellers during the fiscal year ended March 31, 2019, and 118.55 million units of software were sold overall -- an 86.7% increase over the prior year.
    Nintendo's digital software business also increased, with full-game downloads on Switch almost doubling year-on-year to reach Ą118.8 billion ($1.1 billion).
    In terms of hardware, Nintendo fell just short of its forecast with 16.95 million units of the Switch sold. That is an increase of 12.7% year-on-year, but it is shy of the 17 million units it expected to sell, which was itself cut from an earlier projection of 20 million units.
    As of March 31, Nintendo Switch had sold 34.74 million units worldwide.
    Nintendo earned Ą1.2 trillion ($10.7 billion) in revenue in the fiscal year, a 13.7% increase. It earned Ą194 billion ($1.7 billion) in profit, up 39% year-on-year.
    Rumours of two new versions of the Switch continue to swirl, with the cheaper and more portable of the two expected to launch in the summer. However, Nintendo has yet to reveal plans for anything other than software.
    In that sense, though, Nintendo has a busy year ahead, with Nintendo Labo Toy-Con 04: VR Kit this month, Super Mario Maker 2 in June, and Fire Emblem: Three Houses in July. Pokémon Sword and Pokémon Shield, a new Animal Crossing, and The Legend of Zelda: Link's Awakening are scheduled to launch in 2019, though firm dates have not been set.
    It will also launch Dr. Mario World and Mario Kart Tour for mobile devices, the latter of which is about to start a closed beta test.
    Update: Bloomberg reports that speaking to reporters in Osaka, Japan, Nintendo president Shuntaro Furukawa said that new Nintendo Switch hardware would not be announced at E3. He did not specifically squash reports that a smaller, cheaper Switch console would launch this fall.

    https://www.gamesindustry.biz/articl...st-fiscal-year ...

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