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  • DCEmu Featured News Articles

    by Published on February 4th, 2019 21:31
    1. Categories:
    2. PC News

    MAME v0.206 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

    What's news in MAME:


    0.206 2019-01-30
    ----------------


    MAMETesters Bugs Fixed
    ----------------------
    - 06300: [Color/Palette] (galaxian.cpp) eagle, eagle2: Games need wiring harness that swaps channels. (Vas Crabb)
    - 07015: [Gameplay] (model1.cpp) vr, vformula: Undetected communication board error. (Hydreigon)
    - 07104: [DIP/Input] (iteagle.cpp) bbh, bbhsc, bbhsca, bbh2sp, bbh2spa, bbh2spb: Lightguns don't track correctly. (Ivan Vangelista)
    - 07179: [Save/Restore] (neogeo.cpp) aes: Memory cards are not detected. (Vas Crabb)
    - 07180: [Crash/Freeze] (vtech2.cpp) laser500, laser700: Emulator crashes on hard reset. (Robbbert)
    - 07185: [Sound] (mario.cpp) mario and clones: All audio missing besides walking sounds. (Ryan Holtz)
    - 07189: [Crash/Freeze] (cinemat.cpp) qb3: Black screen/exception on start. (Ivan Vangelista)
    - 07197: [Core] (oric.cpp) orica: Loading from tape never progresses. (Ivan Vangelista)
    - 07205: [Sound] (neopcb.cpp) svcpcb: Cracking/distortion/buzzing sound. (Ivan Vangelista)


    New working machines
    --------------------
    Dance Dance Revolution Family Mat (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen]
    Dora the Explorer - Race To Play Park (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, Vas Crabb]
    Game & Watch: Black Jack [algestam, Keith Kaisershot]
    Game & Watch: Lifeboat [algestam, Keith Kaisershot]
    Game & Watch: Manhole (new wide screen) [algestam, Tom Morrison]
    Game & Watch: Rain Shower [algestam, xkeepah]
    Fantastic Four (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, Ryan Holtz]
    Play TV Opus (NTSC) [Sean Riddle, David Haywood, Peter Wilhelmsen]
    Popira (Japan) [Sean Riddle, David Haywood]
    Star Wars - Revenge of the Sith (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, Ryan Holtz]
    Super Dash Ball (Japan) [Sean Riddle, Peter Wilhelmsen, ShouTime, David Haywood]
    TV Test Pattern Generator 1985 [shattered]
    WWE (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, David Haywood, Ryan Holtz]


    New working clones
    ------------------
    Blaze On (World) [rtw, The Dumping Union]
    Bubble 2000 V1.2 [Kevin Eshbach, The Dumping Union]
    Columbia Data Products MPC 1600 [rfka01]
    Deroon DeroDero / Tecmo Stackers [Fabrice Arzeno, The Dumping Union]
    Fantasy Zone (FD1089B 317-0016) [Recreativas.org, The Dumping Union]
    Guardians / Denjin Makai II (P0-113A PCB) [caius, The Dumping Union]
    Kamikaze (Euromatic S.A., Spanish bootleg of Scramble) [David Torres, ClawGrip, Recreativas.org]
    Mobile Suit Gundam (bootleg) [ArcadeHacker, The Dumping Union]
    New Fruit Bonus '96 Special Edition (bootleg set 4, v97-3.3c English) [unknown]
    Same! Same! Same! (China, 2P set) [Bill D, The Dumping Union]
    Super Cobra (bootleg, set 3) [David Torres, ClawGrip, Recreativas.org]
    Tetris Plus 2 (World, V2.7) [Team Japump!!!]
    Top Secret (Japan, revision B) [FabC]
    UFO Robot Attack (bootleg of Invasion, older set) [f205v]
    V.Smile Baby (Sweden) [Ryan Holtz, Sean Riddle, ClawGrip]


    Machines promoted to working
    ----------------------------
    Bad Dog Poker (0200428V, NSW/ACT) [Heihachi_73]
    Butterfly Delight (0200143V, NSW/ACT) [Heihachi_73]
    Cash Chameleon (0100438V, NSW/ACT) [Heihachi_73]
    Chicken (0100351V, NSW/ACT) [Heihachi_73]
    Desert Bloom (0300111V, NSW/ACT) [Heihachi_73]
    Diamond Fever (0200302V, NSW/ACT) [Heihachi_73]
    Dragon's Eye (0100521V, NSW/ACT) [Heihachi_73]
    Enchanted Forest (0400122V, NSW/ACT) [Heihachi_73]
    Geisha (0101408V, New Zealand) [Heihachi_73]
    Jumpin' Joey (0100383V, NSW/ACT) [Heihachi_73]
    K.G. Bird (0200024V, NSW/ACT) [Heihachi_73]
    Let's! TV Play Classic - Namco Nostalgia 1 (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]
    Let's! TV Play Classic - Namco Nostalgia 2 (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]
    Let's! TV Play Classic - Taito Nostalgia 1 (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]
    Let's! TV Play Classic - Taito Nostalgia 2 (Japan) [Sean Riddle, David Haywood, Peter Wilhelmsen, Mr. Do]
    Loco Loot (0100473V, NSW/ACT) [Heihachi_73]
    Lone Wolf (0100587V, NSW/ACT) [Heihachi_73]
    Lucky Clover (0300109V, NSW/ACT) [Heihachi_73]
    Mammoth Money (0100425V, NSW/ACT) [Heihachi_73]
    Mine, Mine, Mine (0400115V, NSW/ACT) [Heihachi_73]
    Money Tree (0201397V, New Zealand) [Heihachi_73]
    Mountain Money (0100294V, NSW/ACT) [Heihachi_73]
    Mystic Garden (0100275V, NSW/ACT) [Heihachi_73]
    One For All (0101503V, New Zealand) [Heihachi_73]
    Phantom Pays (0500005V, NSW/ACT) [Heihachi_73]
    Play TV Card Night (NTSC) [Sean Riddle, David Haywood, Peter Wilhelmsen]
    Prize Fight (0100299V, NSW/ACT) [Heihachi_73]
    Q.T. Bird (0500009V, NSW/ACT) [Heihachi_73]
    Reel Power (0100400V, NSW/ACT) [Heihachi_73]
    Rushin Rooster (0100534V, NSW/ACT) [Heihachi_73]
    San Francisco Rush 2049 [Ted Green]
    Snow Cat (0100405V, NSW/ACT) [Heihachi_73]
    Sonic The Hedgehog 2 (bootleg of Megadrive version) [Ivan Vangelista]
    Thor (0200319V, NSW/ACT) [Heihachi_73]
    Thunder Heart (0200333V, NSW/ACT) [Heihachi_73]
    Top Banana (0100550V, NSW/ACT) [Heihachi_73]
    Tropical Delight (0100269V, NSW/ACT) [Heihachi_73]
    V.Smile (US) [Ryan Holtz]
    V.Smile Baby (US) [Ryan Holtz]
    Wild Angels (0100337V, NSW/ACT) [Heihachi_73]
    Wild Bill (0100297V, NSW/ACT) [Heihachi_73]
    Wild Cougar (0100167V, NSW/ACT) [Heihachi_73]


    Clones promoted to working
    --------------------------
    Cash Cat (0300863V, New Zealand) [Heihachi_73]
    Cash Chameleon (0300781V, New Zealand) [Heihachi_73]
    ConnecTV Card Night (PAL) [Sean Riddle, David Haywood, Peter Wilhelmsen]
    Desert Bloom (0200111V, NSW/ACT) [Heihachi_73]
    Dolphin Treasure (0100388V, NSW/ACT) [Heihachi_73]
    Dolphin Treasure (0100424V, NSW/ACT) [Heihachi_73]
    Inca Sun (0101108V, New Zealand) [Heihachi_73]
    King Galah (0100536V, NSW/ACT) [Heihachi_73]
    Loco Loot (0100472V, NSW/ACT) [Heihachi_73]
    Loco Loot (0600725V, New Zealand) [Heihachi_73]
    Mountain Money (0100289V, NSW/ACT) [Heihachi_73]
    Orchid Mist (0101241V, New Zealand) [Heihachi_73]
    Oscar (0100348V, NSW/ACT) [Heihachi_73]
    Penguin Pays (0200113V, NSW/ACT) [Heihachi_73]
    Penguin Pays (0200357V, NSW/ACT) [Heihachi_73]
    Queen of the Nile (0100439V, NSW/ACT) [Heihachi_73]
    Queen of the Nile (0101707V, Brazil) [Heihachi_73]
    Queen of the Nile (0300785V, New Zealand) [Heihachi_73]
    Queen of the Nile (0301059V, Holland) [Heihachi_73]
    Return of the Samurai (0200506V, NSW/ACT) [Heihachi_73]
    Return of the Samurai (0200549V, NSW/ACT) [Heihachi_73]
    San Francisco Rush 2049: Special Edition [Ted Green]
    Sweethearts II (0200004V, NSW/ACT) [Heihachi_73]
    Thunder Heart (0200334V, NSW/ACT) [Heihachi_73]
    Toucan Tango (0301388V, Holland) [Heihachi_73]
    Unicorn Dreaming (0101228V, New Zealand) [Heihachi_73]
    V.Smile (France) [Ryan Holtz]
    V.Smile (Germany) [Ryan Holtz]
    Wild Amazon (0200285V, NSW/ACT) [Heihachi_73]


    New machines marked as NOT_WORKING
    ----------------------------------
    ADM 23 Smart Terminal [Bitsavers]
    BERT [Volker Pohlers]
    Chihiro Change Region GD USA (611-0028A) [Alex Romero (TO)]
    Classic Arcade Pinball (JAKKS Pacific TV Game) [Sean Riddle, David Haywood]
    ClickStart [Sean Riddle, ClawGrip, TeamEurope]
    Disney Friends (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle]
    Domyos Bike Concept (Domyos Interactive System) [Sean Riddle, Peter Wilhelmsen]
    Domyos Fitness Adventure (Domyos Interactive System) [Sean Riddle, Peter, Wilhelmsen]
    Domyos Fitness Challenge (Domyos Interactive System) [Sean Riddle, Peter Wilhelmsen]
    Domyos Fitness Exercises (Domyos Interactive System) [Sean Riddle, Peter, Wilhelmsen]
    Doraemon Wakuwaku Kuukihou (Japan) [Sean Riddle, Peter Wilhelmsen]
    Eagle PC Spirit [rfka01]
    Excite Ping Pong (Japan) [Sean Riddle, Peter Wilhelmsen]
    FreeWay (V5.12) [Canil Babypet, AJR]
    Gururin World (Japan) [Sean Riddle, Peter Wilhelmsen]
    Hoop it Up World Tour - 3 on 3 (Rev 23) [unknown]
    Jackie Chan J-Mat Fitness (XaviXPORT) [Sean Riddle, Peter Wilhelmsen]
    Joker Card (Epoxy brick CPU) [TeamEurope, Roberto Fresca]
    Justice League (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle]
    Mattel Classic Sports [Sean Riddle]
    Megamax GPD001SDG [Sean Riddle, Peter Wilhelmsen]
    Miss Bamby [jordigahan, ...
    by Published on February 4th, 2019 16:42
    1. Categories:
    2. Nintendo Switch

    sacredbanana has ported Kens Labyrinth to the Nintendo Switch:

    https://www.youtube.com/channel/UCj0...ubscribe_title

    Announcing my port of Ken's Labyrinth for Nintendo Switch

    The classic MS-DOS shooter by Ken Silverman finally running native on a portable platform! This is based off the enhanced SDL port for Windows and Linux with enhanced textures and 60fps rendering.
    Includes the complete game and uses Adlib emulation for the music. If there are any bugs or feedback then please let me know. The game is also in the Homebrew AppStore.

    Known bugs:

    A couple of instruments are silent so I had to substitute them for similar sounding ones that work
    Highscore and game saves can't get a keyboard input for name entry so they default to the name Ken or use the Switch account name if you are signed in. If there's an available on-screen keyboard for this part then let me know!
    Replacing the data files with the files from Ken's Labyrinth 1.0, the game loads fine but none of the controls work


    Change log:

    3.1.1: 2019-01-27
    NOTE: If updating from 3.0.0 you will need to delete Ken2.nro because the new
    executable has a different name.

    * Switch - Renamed executable so that it appears properly in the homebrew menu in SX OS
    * Switch - Swapped select and cancel buttons for menus
    * Switch - Use Switch account name if user is signed in, "Ken" otherwise
    * Switch - Improved use of depth buffer
    * Switch - Quitting game from main menu now quits gracefully

    https://github.com/sacredbanana/lab3d-sdl

    https://www.nintendomax.com/viewtopic.php?f=168&t=16945 ...
    by Published on February 4th, 2019 16:38
    1. Categories:
    2. Nintendo 3DS News



    derrekr has ported Sonic Robo Blast 2 to the Nintendo 3ds

    Hey there!
    Without further ado...

    Latest Release (3dsx and CIA): https://github.com/derrekr/srb2_3ds/releases

    Changelog:

    v1.1.3

    HUGE performance increase thanks to mipmapping
    stereoscopic 3D rendering
    initial CIA support
    fixed graphics glitch that was caused by uninitialized GPU shadow state registers
    fixed fog color
    fixed hole in GFZ2
    fixed crash when DSP firmware is missing
    ... other miscellaneous fixes

    v1.0 beta

    Initial release


    Installing

    Download the srb2_3ds archive from the latest release on Github and extract the files to /3ds/srb2_3ds on your SD card.
    Download SRB2's game files here or from srb2.org and extract them to /3ds/srb2_3ds as well. You may also copy the files to the root directory, but make sure config.cfg is located in the same directory as the game files.

    Only New3DS is supported at the moment.
    Please check the repo's README.

    https://github.com/derrekr/srb2_3ds

    https://www.nintendomax.com/viewtopic.php?f=132&t=16946 ...
    by Published on February 4th, 2019 16:34
    1. Categories:
    2. Nintendo Switch

    WerWolv98 offers version 2.1.0 of " EdiZon ", backup editor for the nintendo Switch.

    Full Changelog

    Added save file upload to https://transfer.sh ! Special thanks to @StevenMattera for his server side script
    Added button widget that executes a function in the script file
    Added message boxes when updating EdiZon / configs and uploading.
    Added more debug logs to help script creators

    https://github.com/WerWolv98/EdiZon/releases

    https://www.nintendomax.com/viewtopic.php?f=168&t=16947 ...
    by Published on February 4th, 2019 16:31
    1. Categories:
    2. Nintendo Switch

    endrift also offers version 0.7.0 of " mGBA ", port of its Game Boy Advance emulator for nintendo 2DS / 3DS.

    Changes from 0.7 beta 1 Libretro
    Features

    : Add Gameboy cheat support
    Qt: Separate Fast Forward Volume Control (Fixed # 846, # 1143)
    Switch: Rumble Support
    Switch: Rotate Support
    Switch: Screen Stretching Options
    Qt: State File Load / Save Menu Options
    Windows install
    Tile viewer now has adjustable width
    Python: Experimental audio

    Bugfixes

    3DS API : Fix unused screens not clearing (fixed # 1184)
    Core: Remember to deinit proxy FIFO
    Core: Reroot timing list when (de) scheduling
    GB, GBA: Fix broken
    MBC: Fix MBC30 SRAM (Fix # 1191)
    GB, GBA Savedata: Fix leaks when loading masked save (fixed # 1197)
    GB Video: Fix SGB border hole size
    GB Video: Changing LYC while LCDC off does not affect STAT (fixed # 1224)
    GBA: Fix GB Player features
    GBA I / O: SOUNDCNT_HI is readable when sound is off
    GBA Savedata: Fix EEPROM writing codepath when savetype is not
    GBA EEPROM Video: Fix caching with background toggling (fixed # 1118)
    Libretro: Fix adding codes with hooks
    PSP2: Fix audio crackling after fast forward
    PSP2: Fix audio crackling when the buffer is full
    Qt: Fix the problem with the
    Qt: Fix FPS counter on Windows
    Qt: Fix focus issues with the load / save state overlay
    Switch: Fix incorrect
    caching for fast forward cap Wii: Fix drawing caching regression (fixed # 1185)
    PSP2: Fix tearing issues (fixed # 1211)
    Qt: Fix analog mapping triggers (fixed # 495)
    Qt: Grab focus when game starts (fixed # 804)
    Qt: Ensure FATAL logs reach log view
    SDL: Fix handling of invalid gamepads (fixed # 1239)

    Miscellaneous

    CMake: Fix libswresample version dependencies (fixed # 1229)
    Debugger: Minor text fixes
    Debugger: Readability improvements (fixed # 1238)
    GB : Improved SGB2 support
    GB Audio: Skip frame if enabled when clock is high
    Libretro: Reduce rumble callbacks
    mGUI: Add SGB border configuration option
    mGUI: Add Support for different types of settings
    Python API Minor improvements
    Qt: Ensure camera picture is valid
    Qt: Debugger console history

    https://mgba.io/2019/01/26/mgba-0.7.0/

    https://www.nintendomax.com/viewtopic.php?f=132&t=16949 ...
    by Published on February 4th, 2019 16:29
    1. Categories:
    2. Nintendo Wii News

    endrift offers version 0.7.0 of " mGBA ", port of its Game Boy Advance emulator for the nintendo Wii.

    Changes from 0.7 beta 1 Libretro
    Features

    : Add Gameboy cheat support
    Qt: Separate Fast Forward Volume Control (Fixed # 846, # 1143)
    Switch: Rumble Support
    Switch: Rotate Support
    Switch: Screen Stretching Options
    Qt: State File Load / Save Menu Options
    Windows install
    Tile viewer now has adjustable width
    Python: Experimental audio

    Bugfixes

    3DS API : Fix unused screens not clearing (fixed # 1184)
    Core: Remember to deinit proxy FIFO
    Core: Reroot timing list when (de) scheduling
    GB, GBA: Fix broken
    MBC: Fix MBC30 SRAM (Fix # 1191)
    GB, GBA Savedata: Fix leaks when loading masked save (fixed # 1197)
    GB Video: Fix SGB border hole size
    GB Video: Changing LYC while LCDC off does not affect STAT (fixed # 1224)
    GBA: Fix GB Player features
    GBA I / O: SOUNDCNT_HI is readable when sound is off
    GBA Savedata: Fix EEPROM writing codepath when savetype is not
    GBA EEPROM Video: Fix caching with background toggling (fixed # 1118)
    Libretro: Fix adding codes with hooks
    PSP2: Fix audio crackling after fast forward
    PSP2: Fix audio crackling when the buffer is full
    Qt: Fix the problem with the
    Qt: Fix FPS counter on Windows
    Qt: Fix focus issues with the load / save state overlay
    Switch: Fix incorrect
    caching for fast forward cap Wii: Fix drawing caching regression (fixed # 1185)
    PSP2: Fix tearing issues (fixed # 1211)
    Qt: Fix analog mapping triggers (fixed # 495)
    Qt: Grab focus when game starts (fixed # 804)
    Qt: Ensure FATAL logs reach log view
    SDL: Fix handling of invalid gamepads (fixed # 1239)

    Miscellaneous

    CMake: Fix libswresample version dependencies (fixed # 1229)
    Debugger: Minor text fixes
    Debugger: Readability improvements (fixed # 1238)
    GB : Improved SGB2 support
    GB Audio: Skip frame if enabled when clock is high
    Libretro: Reduce rumble callbacks
    mGUI: Add SGB border configuration option
    mGUI: Add Support for different types of settings
    Python API Minor improvements
    Qt: Ensure camera picture is valid
    Qt: Debugger console history

    https://mgba.io/2019/01/26/mgba-0.7.0/

    https://www.nintendomax.com/viewtopic.php?f=54&t=16950 ...
    by Published on February 4th, 2019 16:25
    1. Categories:
    2. GBA News

    exelotl and hotpengu have released a new game for the GBA:

    A short exploration platformer for the Gameboy Advance, about dog and his red rocket.
    A Ludum Dare 43 Jam game by @exelotl and @hot_pengu, for the theme:
    'Sacrifices Must Be Made'.

    https://hotpengu.itch.io/goodboyadvance

    https://www.nintendomax.com/viewtopic.php?f=27&t=16954 ...
    by Published on February 4th, 2019 16:22
    1. Categories:
    2. Nintendo Switch

    Mats posted this:

    This is a port of Xash3D to the Nintendo Switch. It is an open-source re-implementation of Valve's Goldsrc engine. To put it simply, this allows you to play Half-Life on your Nintendo Switch. The Opposing Force and Blue Shift expansions are also supported.

    Information

    Xash3D Engine is a custom Gold Source engine rewritten from scratch. Xash3D is compatible with many of the Gold Source games and mods and should be able to run almost any existing singleplayer Half-Life mod without a hitch. The multiplayer part is not yet completed, multiplayer mods should work just fine, but bear in mind that some features may not work at all or work not exactly the way they do in Gold Source Engine.

    Installation

    Drop the nro downloaded from releases file in your /switch folder
    Get a copy of half life that contains the valve folder.
    Make a xash3d on the root of your SD card and copy the valve game folder into there. For Opposing Force and Blue Shift, also copy the /gearbox/ and /bshift/ folders for Opposing Force and Blue Shift respectively. From 1.0.0, you can also copy the 'decay' and 'dmc' folders for Decay and Deathmatch Classic.
    Download the extras.pak files from https://github.com/FWGS/xash-extras/releases and put it in the valve folder for all the menu assets.


    Latest Release 1.0.0

    https://github.com/switchports/xash3d-switch/releases

    Make sure the /valve/ folder you copy across is a clean folder as existing config files may cause graphical issues.


    Changelog:

    nwindow is used now instead of the deprecated gfx api
    the touchscreen should work now
    moved over to filesystem times for savefiles thanks to libnx
    implemented the console and various UI requiring text input using swkbd
    added options for overclocking, for the really care cases where you might benefit from it
    made cl_showfps default to 0 (you can always change it using the console)
    a dmc sdk branch has been ported and is available, additionally a decay port has been added that needs more testing

    NOTES

    Support for Opposing Force and Blue Shift expansions added in version 0.3.0, Decay and dmc branch in 1.0.0
    This port does currently suffer from long pauses during level loading, saving and loading due to slow file operations
    It is recommended to keep all .nro files together in the same folder

    https://github.com/switchports/xash3d-switch

    https://www.nintendomax.com/viewtopic.php?f=168&t=16955 ...
    by Published on February 4th, 2019 16:18
    1. Categories:
    2. Nintendo Switch

    rsn8887 has released a port of "Enigma", a puzzle game for the nintendo Switch.

    I finally got it to work also on the Switch!

    Changes in this version
    =====
    1.13 (Switch only)

    - Fix crash on Switch when loading a level that contains rubberbands

    Overview
    =====
    This is my Switch port of Enigma, a skill/puzzle game inspired by Oxyd on the Atari ST and Rock'n'Roll on the Amiga.

    The object of the game is to uncover pairs of identically colored Oxyd stones. Simple? Yes. Easy? Certainly not! Hidden traps, vast mazes, laser beams, and, most of all, countless hairy puzzles usually block your direct way to the Oxyd stones … If you are new to Enigma, you may want to take a look at a few [screenshots](http://www.nongnu.org/enigma/screenshots.html) or peek at the [user manual](http://www.nongnu.org/enigma/manual_1.2 ... nigma.html).

    Homepage
    ======
    Detailed information about the game can be found here:
    http://www.nongnu.org/enigma/index.html

    Thanks
    ======
    Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR.

    Thanks to @usineur for his libkbd-vita code for easy use of touch keyboard text entry.

    Thanks to the developers of VitaSDK and other developers on the Vita for making this possible, in no particular order: @devnoname120, @TheOfficialFlow, @yifanlu, @Rinnegatamante, @cpasjuste, @xyzz, @xerpi, and many others.

    Thanks to the many developers of the original game, such as the main developers Thomas Bernhardt, Raoul Bourquin, Siegfried Fennig, Martin Hawlisch, Daniel Heck, Ronald Lamprecht, Andreas Lochmann, Petr Machata, Nobby, Nat Pryce, Jacob Scott, Sven Siggelkow, Ralf Westram, and many many others.

    The full credits are at http://www.nongnu.org/enigma/credits.html .

    Special thanks to Meinolf Schneider / Amekudzi for the original Oxyd games on Atari ST and PC which inspired Enigma.

    Installation Instructions
    =====
    Vita:
    - Install the .vpk
    - Extract the contents of data.zip into ux0:data/

    NOTE: I recommend using FTP transfer to copy the files over (~10,000 small files in data.zip). There is one report (thanks @ji11x38) that using the Vitashell "SELECT Button: USB" option to copy files directly from a MacOS computer to the Vita via USB caused the files to not transfer correctly, causing Enigma to crash on startup.

    Switch:
    - Extract the contents of Enigma_Switch.zip into the `switch` folder on your SD card, so that you have a folder `switch/enigma` with `enigma.nro` and more folders and files inside.

    Vita/Switch-exclusive features
    =====
    - game controller support: analog joystick mouse controls and button mappings
    - front and rear touch controls with left/right mouse click gestures
    - complete level packages with >3,000 levels and pre-calculated preview screenshots
    - Bluetooth/USB keyboard and mouse support. The Vita supports only a limited number of BT devices, tested working with Jelly Bean BT keyboard and mouse combo ASIN:B06Y56BBYP and with the standalone Jelly Comb Bluetooth Wireless Mouse ASIN:B075HBDWCF. The Switch supports only a limited number of USB mice. Tested working with Logitech M187.

    Controls (controls updated with version 1.08)
    =====
    Left analog stick = analog control of the marble and mouse pointer
    Square / Y / L-trigger = select menu items, use object in game (left mouse button)
    Triangle / X / R-trigger = cycle through inventory items (right mouse button)
    Cross / A = ok in menu (return)
    Circle / B = back / in-game menu (escape key)
    Start / Plus = help screen (F1)
    Select / Minus = destroy marble and remove one life (F3)
    R-trigger + Select / R-trigger + Minus = restart level (shift-F3)

    Dpad in menu = quick-select menu items (arrow keys)
    Dpad left/right in game = quick-change mouse speed
    Dpad up/down in game = cycle through previous messages

    Front touch = analog control of the marble and mouse pointer
    Rear touch = analog control of the marble and mouse pointer (Vita only)
    Single finger tap = select menu items, use object in game (left mouse button)
    Dual finger tap = cycle through inventory items (right mouse button)

    Dual finger tap works by holding one finger down and quickly tapping with a second finger somewhere else.

    Mouse sensitivity can be adjusted in options or in-game via dpad left/right. The setting affects analog joystick, touch, and real bluetooth/USB mice.

    https://github.com/rsn8887/Enigma

    https://www.nintendomax.com/viewtopic.php?f=168&t=16957 ...
    by Published on February 1st, 2019 16:44
    1. Categories:
    2. Nintendo Switch

    Super Smash Bros Ultimate has sold faster than any other home console game in Nintendo's history.
    Nintendo revealed that Smash Bros' debut on the Switch had sold 12.08 million units since it launched on December 7, 2018. According to Shuntaro Furukawa, the company's president, that's "the fastest start for any title on any Nintendo home console ever."
    Indeed, in Japan, Smash Bros Ultimate surpassed the lifetime sell-through of the most popular game in the series' history in just four weeks.
    "This latest Super Smash Bros title is like a giant gathering of everyone who has ever had access to Nintendo games at any stage in their lives during the 35 years that Nintendo has been continuously producing video games," Funkawa told investors.
    "As a result, we're seeing a change in consumer demographics as people across a wide variety of age groups are all playing Super Smash Bros."

    https://www.gamesindustry.biz/articl...tendos-history ...

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